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{{C-top}}
{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
+
{{champion info|{{PAGENAME}}}}{{C-ref}}
   
 
==Abilities==
 
==Abilities==
 
{{Ability frame|I
 
{{Ability frame|I
 
|{{Ability info
 
|{{Ability info
|name=Strut
+
|name = Strut
|icon=Strut.png
+
|icon = Strut.png
|description={{sbc|Innate:}} Miss Fortune gains 25 movement speed after not taking damage for 5 seconds, which gradually increases to 70 movement speed over 5 seconds.
+
|description = {{sbc|Innate:}} Miss Fortune gains 25 movement speed after not taking damage for 5 seconds, which gradually increases to 70 movement speed over 5 seconds.
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Strut is a self-[[buff]] ability.
+
|targeting = '''Strut''' is a self-[[buff]] ability.
|damagetype=
+
|damagetype =
|spelleffects=
+
|spelleffects =
|onhiteffects=
+
|onhiteffects =
|spellshield=
+
|spellshield =
|additional=
+
|additional =
 
|video=Miss Fortune Ivideo
 
|video=Miss Fortune Ivideo
 
}}
 
}}
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{{Ability frame|Q
 
{{Ability frame|Q
 
|{{Ability info
 
|{{Ability info
|name=Double Up
+
|name = Double Up
|icon=Double Up.png
+
|icon = Double Up.png
|description={{sbc|Active:}} Miss Fortune fires a shot at an enemy, dealing physical damage and 120% of that damage to another enemy behind it within 500 range. Both shots apply on-hit effects.
+
|description = {{sbc|Active:}} Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.
  +
|leveling =
|leveling={{lc|First Target Physical Damage}} {{ap|25|60|95|130|165}} {{as|(+ 75% AD)}}
 
{{lc|Second Target Physical Damage}} {{ap|30|72|114|156|198}} {{as|(+ 90% AD)}}
+
{{lc|First Target Physical Damage}} {{ap|20|35|50|65|80}} {{as|(+ 85% AD)}} {{as|(+ 35% AP)}}
 
{{lc|Second Target Physical Damage}} {{ap|40|70|100|130|160}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}}
|cooldown={{ap|9|8|7|6|5}}
 
|cost={{ap|70|75|80|85|90}}
+
|cooldown = {{ap|7|6|5|4|3}}
  +
|cost = {{ap|43|46|49|52|55}}
|costtype=mana
+
|costtype = mana
|range=650
+
|range = 650
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Double Up is a single-targeted ability that affects one additional enemy in a [[area of effect|conic area of effect]] behind the original target.
+
|targeting = '''Double Up''' is a single-targeted ability that affects one additional enemy in a [[area of effect|conic area of effect]] behind the original target.
|damagetype=physical
+
|damagetype = physical
|spelleffects=false
+
|spelleffects = false
|onhiteffects=Both hits will apply on-hit effects.
+
|onhiteffects = Both hits will apply on-hit effects.
 
** On-next-attack effects will only apply to the first target, such as [[Named item effects#Spellblade|Spellblade]].
 
** On-next-attack effects will only apply to the first target, such as [[Named item effects#Spellblade|Spellblade]].
 
** {{ai|Counter Strike|Jax}}, {{ai|Riposte|Fiora}} and {{ai|Aegis Protection|Pantheon}} can block either hits.
 
** {{ai|Counter Strike|Jax}}, {{ai|Riposte|Fiora}} and {{ai|Aegis Protection|Pantheon}} can block either hits.
 
** If Miss Fortune is [[blind]]ed, both hits will miss.
 
** If Miss Fortune is [[blind]]ed, both hits will miss.
|spellshield=will block either hit.
+
|spellshield = will block either hit.
  +
* Neither hit of ''Double Up'' can [[critical strike|critically strike]].
|additional=
+
|additional =
* The bounce will always favor enemies in a 70-degree arc behind the first target.
 
  +
* The second shot follows a priority order on targets within '''500'''-range:
* Double Up's range is not listed as spell range, but instead matches her basic attack range. For clarification see - [[range]].
 
  +
*#Enemy champions in a 40° cone with at least one stack of Impure Shots.
* Double up can bounce to units in [[brush]] or [[fog of war]] if they are in range of the target the spell is initially cast on.
 
  +
*#Minions and neutral monsters within a 20° cone.
  +
*#Enemy champions within a 20° cone.
  +
*#Minions and neutral monsters within a 40° cone.
  +
*#Enemy champions within a 40° cone.
  +
*#Enemy or neutral units within a 110° cone.
  +
*#Enemy or neutral units within a {{tt|150|Estimated}}-range 160° cone.
 
* ''Double Up's'' range is not listed as spell [[range]], but instead matches her basic attack range.
 
* ''Double Up'' can bounce to units in [[brush]] or [[fog of war]] if they are in range of the target the spell is initially cast on.
 
|video=Miss Fortune Qvideo
 
|video=Miss Fortune Qvideo
 
}}
 
}}
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{{Ability frame|W
 
{{Ability frame|W
 
|{{Ability info
 
|{{Ability info
|name=Impure Shots
+
|name = Impure Shots
|icon=Impure Shots.png
+
|icon = Impure Shots.png
|description={{sbc|Passive:}} Miss Fortune's autoattacks deal bonus magic damage. This damage stacks up to 5 times on the same target.
+
|description = {{sbc|Passive:}} Miss Fortune's autoattacks deal {{as|6% AD}} bonus magic damage, stacking cumulatively up to 5 times. The stack limit increases by 1 for each rank on {{ai|Bullet Time|Miss Fortune}}.
|description2={{sbc|Active:}} Miss Fortune gains bonus attack speed for 6 seconds and her autoattacks also apply Grievous Wounds.
+
|description2 = {{sbc|Active:}} Miss Fortune gains bonus attack speed for 6 seconds and her autoattacks also apply [[Healing#Healing reduction|Grievous Wounds]] for 2 seconds.
|leveling={{lc|Magic Damage}} {{ap|4|6|8|10|12}} {{as|(+ 5% AP)}}
+
|leveling = {{lc|Max. Magic Damage}} {{as|{{ap|{{tt|30|5 Stacks}}|{{tt|36|6 Stacks}}|{{tt|42|7 Stacks}}|{{tt|48|8 Stacks}}}}% AD}}
{{lc|Max Magic Damage}} {{ap|20|30|40|50|60}} {{as|(+ 25% AP)}}
+
|leveling2 = {{lc|Attack Speed}} {{ap|20|30|40|50|60%}}
 
|cooldown = 16
|leveling2={{lc|Attack Speed}} {{ap|30|35|40|45|50%}}
+
|cost = {{ap|30|35|40|45|50}}
|cooldown=16
 
 
|costtype = mana
|cost=50
 
|costtype=mana
 
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Impure Shots is an [[on-hit effect]] and self-targeted [[buff]].
+
|targeting = '''Impure Shots''' is an [[on-hit effect]] and self-targeted [[buff]].
|damagetype=magic
+
|damagetype = magic
|spelleffects=
+
|spelleffects =
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can critically strike as normal.
+
|onhiteffects = The triggering attacks will apply other [[on-hit effects]] and can critically strike as normal.
*Critical strikes do not interact with the bonus damage of Impure Shots.
+
* Critical strikes do not interact with the bonus damage of Impure Shots.
*{{Pending for test}} Impure Shots' relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
+
* {{Pending for test}} Impure Shots' relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
*The bonus damage does not affect structures.
+
* The bonus damage does not affect structures.
|spellshield=will not block the damage or debuff.
+
|spellshield = will not block the damage or debuff.
  +
|additional =
|additional=*The stacks of Impure Shots accumulate on the target, and are not reset if Miss Fortune attacks a new target. This is unlike similar effects, such as {{ai|Clockwork Windup|Orianna}} and {{ai|Eternal Thirst|Warwick}}, which accumulate on the champion and reset whenever they attack a new target.
+
* The stacks of ''Impure Shots'' accumulate on the target, and are not reset if Miss Fortune attacks a new target. This is unlike similar effects, such as {{ai|Clockwork Windup|Orianna}} and {{ai|Eternal Thirst|Warwick}}, which accumulate on the champion and reset whenever they attack a new target.
 
|video=Miss Fortune Wvideo
 
|video=Miss Fortune Wvideo
 
}}
 
}}
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{{Ability frame|E
 
{{Ability frame|E
 
|{{Ability info
 
|{{Ability info
|name=Make It Rain
+
|name = Make It Rain
|icon=Make It Rain.png
+
|icon = Make It Rain.png
|description={{sbc|Active:}} Miss Fortune rains hundreds of bullets down onto target 100-radius area. This area lasts for 2 seconds, slowing and dealing magic damage every quarter of a second to enemies within.
+
|description = {{sbc|Active:}} Miss Fortune rains hundreds of bullets down onto target '''100'''-radius area. This area lasts for 3 seconds, slowing and dealing magic damage every quarter of a second to enemies within.
  +
|leveling =
|leveling={{lc|Magic Damage per Half Second}} {{ap|22.5|36.25|50|63.75|77.5}} {{as|(+ 20% AP)}}
 
 
{{lc|Total Magic Damage}} {{ap|90|145|200|255|310}} {{as|(+ 80% AP)}}
 
{{lc|Total Magic Damage}} {{ap|90|145|200|255|310}} {{as|(+ 80% AP)}}
{{lc|Slow}} {{ap|20|28|36|44|52%}}
+
{{lc|Slow}} {{ap|25|35|45|55|65%}}
|cooldown=15
+
|cooldown = {{ap|14|13|12|11|10}}
|cost=80
+
|cost = 80
|costtype=mana
+
|costtype = mana
|range=800
+
|range = 800
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Make It Rain is a [[area of effect|ground-targeted area of effect]] ability.
+
|targeting = '''Make It Rain''' is a [[area of effect|ground-targeted area of effect]] ability.
|damagetype=magic
+
|damagetype = magic
|spelleffects=area
+
|spelleffects = area
|onhiteffects=
+
|onhiteffects =
|spellshield=will not block the ability.
+
|spellshield = will not block the ability.
|additional=
+
|additional =
* Make It Rain grants [[sight]] of a {{tt|400|Esimated}} radius area around where it is cast.
+
* ''Make It Rain'' grants [[sight]] of its area of effect.
* Make it Rain remains active for its duration even if Miss Fortune dies.
+
* ''Make it Rain'' remains active for its duration even if Miss Fortune dies.
 
|video=Miss Fortune Evideo
 
|video=Miss Fortune Evideo
 
}}
 
}}
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{{Ability frame|R
 
{{Ability frame|R
 
|{{Ability info
 
|{{Ability info
|name=Bullet Time
+
|name = Bullet Time
|icon=Bullet Time.png
+
|icon = Bullet Time.png
  +
|description = {{sbc|Passive:}} The stack limit for {{ai|Impure Shots|Miss Fortune}} is increased.
|description={{sbc|Active:}} Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every quarter of a second and deals physical damage to all enemies within the area.
+
|description2 = {{sbc|Active:}} Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (''6 bullets per wave'') in a cone in front of her. A wave is fired every {{fd|0.25}} seconds, dealing physical damage and applying {{ai|Impure Shots|Miss Fortune}}' passive magic damage and stack to all enemies within the area.
|leveling={{lc|Physical Damage Per Wave}} {{ap|65|95|125}} {{as|(+ 35% bonus AD)}} {{as|(+ 20% AP)}}
 
  +
|leveling = {{lc|New Stack Limit}} {{ap|6|7|8}}
{{lc|Max Physical Damage}} {{ap|520|760|1000}} {{as|(+ 280% bonus AD)}} {{as|(+ 160% AP)}}
 
  +
|leveling2 =
|cooldown={{ap|120|110|100}}
 
 
{{lc|Physical Damage Per Wave}} {{ap|50|75|125}} {{as|(+ 20% AP)}}
|cost=100
 
 
{{lc|Max Physical Damage}} {{ap|400|600|1000}} {{as|(+ 160% AP)}}
|costtype=mana
 
 
|cooldown = {{ap|120|110|100}}
|range=1400
 
 
|cost = 100
 
|costtype = mana
 
|range = 1400
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Bullet Time is a [[channel]]ed [[area of effect|pass-through conic area of effect]] ability.
+
|targeting = '''Bullet Time''' is a [[channel]]ed [[area of effect|pass-through conic area of effect]] ability.
|damagetype=physical
+
|damagetype = physical
|spelleffects=area
+
|spelleffects = area
|onhiteffects=
+
|onhiteffects =
|spellshield=will not block the ability.
+
|spellshield = will not block the ability.
|additional=
+
|additional =
  +
* ''Bullet Time'' will deal up to {{as|{{ap|198|210|216}}% AD}} bonus magic damage with no stacks of {{ai|Impure Shots|Miss Fortune}} on the target, and with full stacks it increases to {{as|{{ap|288|336|384}}% AD}} bonus damage.
 
|video=Miss Fortune Rvideo
 
|video=Miss Fortune Rvideo
 
}}
 
}}

Revision as of 02:17, 19 July 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Strut

Strut

Innate: Miss Fortune gains 25 movement speed after not taking damage for 5 seconds, which gradually increases to 70 movement speed over 5 seconds.

Template:Ability2


Double Up

Double Up

Active: Miss Fortune fires a shot through an enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.

  • First Target Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 85% AD) (+ 35% AP)
  • Second Target Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 100% AD) (+ 50% AP)

Template:Ability2


Impure Shots

Impure Shots

Passive: Miss Fortune's autoattacks deal 6% AD bonus magic damage, stacking cumulatively up to 5 times. The stack limit increases by 1 for each rank on Bullet Time Bullet Time.

  • Max. Magic Damage: 30 / 36 / 42 / 48% AD

Active: Miss Fortune gains bonus attack speed for 6 seconds and her autoattacks also apply Grievous Wounds for 2 seconds.

  • Attack Speed: 20 / 30 / 40 / 50 / 60%

Template:Ability2


Make It Rain

Make It Rain

Active: Miss Fortune rains hundreds of bullets down onto target 100-radius area. This area lasts for 3 seconds, slowing and dealing magic damage every quarter of a second to enemies within.

  • Total Magic Damage: 90 / 145 / 200 / 255 / 310 (+ 80% AP)
  • Slow: 25 / 35 / 45 / 55 / 65%

Template:Ability2


Bullet Time

Bullet Time

Passive: The stack limit for Impure Shots Impure Shots is increased.

  • New Stack Limit: 6 / 7 / 8

Active: Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets (6 bullets per wave) in a cone in front of her. A wave is fired every 0.25 seconds, dealing physical damage and applying Impure Shots Impure Shots' passive magic damage and stack to all enemies within the area.

  • Physical Damage Per Wave: 50 / 75 / 125 (+ 20% AP)
  • Max Physical Damage: 400 / 600 / 1000 (+ 160% AP)

Template:Ability2


References

Template:C-bot