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|name = Love Tap |
|name = Love Tap |
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|icon = Love Tap.png |
|icon = Love Tap.png |
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− | |description = '''Miss Fortune's''' [[basic attack]]s deal {{as|30 - 50% AD}} bonus [[physical damage]], doubled to {{as|60 - 100% AD}} against [[champions]] and [[monsters]], and mark their target, rendering them immune to ''Love Tap'' as long as they remain marked. Whenever '''Miss Fortune''' attacks |
+ | |description = '''Miss Fortune's''' [[basic attack]]s deal {{as|30 - 50% AD}} bonus [[physical damage]], doubled to {{as|60 - 100% AD}} against [[champions]] and [[monsters]], and mark their target, rendering them immune to ''Love Tap'' for as long as they remain marked. Whenever '''Miss Fortune''' attacks an unmarked target, she triggers the bonus physical damage and transfers the mark to them. |
|targeting = '''Love Tap''' is an [[on-hit effect]]. |
|targeting = '''Love Tap''' is an [[on-hit effect]]. |
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|damagetype = physical |
|damagetype = physical |
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|name = Double Up |
|name = Double Up |
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|icon = Double Up.png |
|icon = Double Up.png |
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− | |description = {{sbc|Active:}} '''Miss Fortune''' fires a shot at |
+ | |description = {{sbc|Active:}} '''Miss Fortune''' fires a shot at a target [[unit]], which then bounces to hit another unit behind it, dealing physical damage to the first target and increased physical damage to the second, applying [[on-hit effects]] to both. |
− | |description2 = ''Double Up's'' second shot prioritizes |
+ | |description2 = ''Double Up's'' second shot prioritizes units directly behind the primary target, especially enemy [[champions]] marked by {{ai|Love Tap|Miss Fortune}} prior to the [[ability]] being cast. If the first target is killed, the second hit will {{cctip|critically strike}}, dealing 50% increased damage. |
|leveling = {{lc|First Target Physical Damage|nolist=}} {{ap|20|35|50|65|80}} {{as|(+ 85% AD)}} {{as|(+ 35% AP)}} |
|leveling = {{lc|First Target Physical Damage|nolist=}} {{ap|20|35|50|65|80}} {{as|(+ 85% AD)}} {{as|(+ 35% AP)}} |
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|leveling2 = {{ft|{{lc|Second Target Physical Damage|nolist=}} {{ap|40|70|100|130|160}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}}|{{lc|Increased Physical Damage|nolist=}} {{ap|60|105|150|195|240}} {{as|(+ 150% AD)}} {{as|(+ 75% AP)}}}} |
|leveling2 = {{ft|{{lc|Second Target Physical Damage|nolist=}} {{ap|40|70|100|130|160}} {{as|(+ 100% AD)}} {{as|(+ 50% AP)}}|{{lc|Increased Physical Damage|nolist=}} {{ap|60|105|150|195|240}} {{as|(+ 150% AD)}} {{as|(+ 75% AP)}}}} |
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|costtype = mana |
|costtype = mana |
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|range = {{ap|{{tt|650|Cast range}}|{{tt|500|Secondary shot}}}} |
|range = {{ap|{{tt|650|Cast range}}|{{tt|500|Secondary shot}}}} |
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− | |targeting = '''Double Up''' is a single-targeted ability that affects one additional |
+ | |targeting = '''Double Up''' is a single-targeted ability that affects one additional unit in a [[area of effect|conic area of effect]] behind the original target. |
|damagetype = physical |
|damagetype = physical |
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|projectile = true |
|projectile = true |
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* The second shot follows a priority order on targets within '''500''' units of the primary target: |
* The second shot follows a priority order on targets within '''500''' units of the primary target: |
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*#Enemy champions in a 40° cone marked by Love Tap. |
*#Enemy champions in a 40° cone marked by Love Tap. |
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− | *# |
+ | *#Enemy or neutral units within a 20° cone. |
*#Enemy champions within a 20° cone. |
*#Enemy champions within a 20° cone. |
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− | *# |
+ | *#Enemy or neutral units within a 40° cone. |
*#Enemy champions within a 40° cone. |
*#Enemy champions within a 40° cone. |
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*#Enemy or neutral units within a 110° cone. |
*#Enemy or neutral units within a 110° cone. |
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|description3 = Marking a new target with {{ai|Love Tap|Miss Fortune}} prolongs ''Strut's'' remaining duration by 1 second, doubled to 2 against champions and capped at 3 seconds. |
|description3 = Marking a new target with {{ai|Love Tap|Miss Fortune}} prolongs ''Strut's'' remaining duration by 1 second, doubled to 2 against champions and capped at 3 seconds. |
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|leveling = {{lc|Maximum Bonus Movement Speed}} {{ap|60|70|80|90|100}} |
|leveling = {{lc|Maximum Bonus Movement Speed}} {{ap|60|70|80|90|100}} |
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− | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|60| |
+ | |leveling2 = {{lc|Bonus Attack Speed}} {{ap|60|70|80|90|100%}} |
|cooldown = 8 |
|cooldown = 8 |
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|cost = 30 |
|cost = 30 |
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|name = Make It Rain |
|name = Make It Rain |
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|icon = Make It Rain.png |
|icon = Make It Rain.png |
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− | |description = {{sbc|Active:}} '''Miss Fortune''' rains hundreds of bullets |
+ | |description = {{sbc|Active:}} '''Miss Fortune''' rains down hundreds of bullets onto the target area for 2 seconds, {{cctip|slow|slowing}} and dealing magic damage every {{fd|0.25}} seconds to units within the area. |
− | |leveling ={{ |
+ | |leveling = {{ft|{{lc|Magic Damage Per 0.25 seconds|nolist=}} {{ap|11.25|18.125|25|31.875|38.75}} {{as|(+ 10% AP)}}|{{lc|Maxiumum Magic Damage|nolist=}} {{ap|90|145|200|255|310}} {{as|(+ 80% AP)}}}} |
{{lcap|Slow|40|45|50|55|60%}} |
{{lcap|Slow|40|45|50|55|60%}} |
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|cooldown = {{ap|14|13|12|11|10}} |
|cooldown = {{ap|14|13|12|11|10}} |
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|spellshield = will not block the ability. |
|spellshield = will not block the ability. |
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|video=Miss Fortune RVideo |
|video=Miss Fortune RVideo |
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− | |leveling2 = {{lc|Minimum Total Damage}} {{as|{{ap|900%|1050%|1200%}} AD}} {{as|(+ {{ap|240%|280%|320%}} AP)}} |
+ | |leveling2 = {{lc|Minimum Total Physical Damage}} {{as|{{ap|900%|1050%|1200%}} AD}} {{as|(+ {{ap|240%|280%|320%}} AP)}} |
|additional = * ''Bullet Time's'' critical damage component is {{fd|0.2}} × bonus critical damage. This cuts the normal +100% down to +20%; with {{ii|Infinity Edge}}, it would instead cut +150% down to +30%. |
|additional = * ''Bullet Time's'' critical damage component is {{fd|0.2}} × bonus critical damage. This cuts the normal +100% down to +20%; with {{ii|Infinity Edge}}, it would instead cut +150% down to +30%. |
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** The critical strike modifier is shown in the ability tooltip.}} |
** The critical strike modifier is shown in the ability tooltip.}} |
Revision as of 16:20, 28 November 2015
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