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Miss Fortune

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 577.8 (+85) Attack damage 49.54 (+3)
Health regen. 6.19 (+0.65) Attack speed [*] 0.656 (+3.01%)
Mana 275.84 (+38) Armor 24.04 (+3)
Mana regen. 8.04 (+0.65) Magic res. 30 (+0)
Ranged 550 Mov. speed 325


Abilities

Strut
Strut

After 5 seconds of not losing health to non-periodic damage, Miss Fortune gains 25 bonus movement speed, which increases by 8 each second up to a maximum of 70 bonus movement speed.

Ability Details
Strut is a self-buff ability.


Double Up
RANGE: 650 / 500
COST: 43 / 46 / 49 / 52 / 55 mana
COOLDOWN: 7 / 6 / 5 / 4 / 3
Double Up

Active: Miss Fortune fires a shot through the target enemy to hit an enemy behind them, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.

「 First Target Physical Damage: 20 / 35 / 50 / 65 / 80 (+ 85% AD) (+ 35% AP) 」「 Second Target Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 100% AD) (+ 50% AP) 」

Double Up's second shot prioritizes enemies directly behind the primary target, especially enemy champions affected by Impure Shots.png Impure Shots. If the first target is killed, the second hit Critical strike icon critically strikes with 150% base critical damage.

Ability Details
Double Up is a single-targeted ability that affects one additional enemy in a conic area of effect behind the original target.

Additional Information:

  • The second shot follows a priority order on targets within 500 units of the primary target:
    1. Enemy champions in a 40° cone with at least one stack of Impure Shots.
    2. Minions and neutral monsters within a 20° cone.
    3. Enemy champions within a 20° cone.
    4. Minions and neutral monsters within a 40° cone.
    5. Enemy champions within a 40° cone.
    6. Enemy or neutral units within a 110° cone.
    7. Enemy or neutral units within a 150-range 160° cone.
  • Double Up's range is not listed as spell range, but instead matches her basic attack range.
  • Double Up can bounce to units in brush or fog of war if they are in range of the target the spell is initially cast on.
  • Double Up must kill the first target for the second hit to deal enhanced damage. If the first target dies before the first hit lands, the second target receives the normal second target bonus damage.


Impure Shots
COST: 30 / 35 / 40 / 45 / 50 mana
COOLDOWN: 12
Impure Shots

Passive: Miss Fortune's basic attacks deal 6% AD bonus magic damage, stacking cumulatively up to 5 + (1 × Bullet Time.png Bullet Time's rank) times per target.

Active: Miss Fortune gains bonus attack speed for 6 seconds and brings Strut.png Strut to full power.

  • Bonus Attack Speed: 20 / 30 / 40 / 50 / 60%
Ability Details
Impure Shots is an on-hit effect and self-targeted buff.
  • The triggering attacks will apply other on-hit effects and can critically strike as normal.
  • Critical strikes do not interact with the bonus damage of Impure Shots.
  • Impure Shots is not affected by Riposte.png parry or Aegis Protection.png block.
  • Counter Strike.png dodge and blind will cause Impure Shots to miss.
  • The bonus damage does not affect structures.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields will not block the damage or debuff.

Additional Information:

  • The stacks of Impure Shots accumulate on the target, and are not reset if Miss Fortune attacks a new target. This is unlike similar effects, such as Clockwork Windup.png Clockwork Windup and Eternal Thirst.png Eternal Thirst, which accumulate on the champion and reset whenever they attack a new target.


Make It Rain
RANGE: 800 / 200
COST: 80 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Make It Rain

Active: Miss Fortune rains hundreds of bullets down onto the target area, which begin landing after a 0.5-second delay. This area lasts for 2 seconds, Slow icon slowing enemies within and dealing them magic damage every 0.25 seconds.

  • Total Magic Damage: 90 / 145 / 200 / 255 / 310 (+ 80% AP)
  • Slow: 40 / 45 / 50 / 55 / 60%
Ability Details
Make It Rain is a ground-targeted area of effect ability.

Additional Information:

  • Make It Rain grants sight of its area of effect.
  • Make it Rain remains active for its duration even if Miss Fortune dies.


Bullet Time
RANGE: 1400
COST: 100 mana
COOLDOWN: 120 / 110 / 100
Bullet Time

Passive: Miss Fortune can apply additional Impure Shots.png Impure Shots stacks to her targets.

  • New Stack Limit: 6 / 7 / 8
  • Maximum Magic Damage: 36 / 42 / 48% AD

Active: Miss Fortune channels for 2 seconds, spraying up to 8 waves of bullets in a cone in front of her. Each wave deals physical damage and applies Impure Shots.png Impure Shots to all affected enemies.

「 Physical Damage Per Wave: 50 / 75 / 125 (+ 20% AP) 」「 Total Physical Damage: 400 / 600 / 1000 (+ 160% AP) 」

「 Minimum Magic Damage (No Stacks): 198 / 210 / 216% AD 」「 Maximum Magic Damage (Maximum Stacks): 288 / 336 / 384% AD 」
Ability Details
Bullet Time is a channeled pass-through conic area of effect ability.


References

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