See also: Events.

Missions are a form of achievement that rewards players for completing in specific objectives in-game.

Throughout the game's formative years, missions were not tracked within the client and rewards were distributed manually by Riot Games Inc., which was often a slow process. An in-client system to track missions was first introduced in V7.12 with the release of the legendary skins, RivenSquare Dawnbringer Riven [S|L] and YasuoSquare Nightbringer Yasuo [S|L], with additional Missions being added periodically thereafter to coincide with new releases or events.

For clarity, this article will only track missions that are presented within the client's Mission tab. For others, including all historical missions, can be found here.

Philosophy

Mission requirements are designed not to encourage behavior detrimental to gameplay, such as kill stealing.

Missions

Event Details Start End
Rune Retirement Prerequisites
  • Defender of the League
    • Requirement: 500 hours of game time.
    • Description: You've put in serious hours on the Rift. Here's a little gift so you can show off your veteran status.
    • Objective: Play one matchmade game.
    • Reward: Defender of the League Emote
  • Challenger of the League
    • Requirement: 1500 hours of game time.
    • Description: You've put in serious hours on the Rift. Here's a little gift so you can show off your veteran status.
    • Objective: Play one matchmade game.
    • Reward: Challenger of the League Emote
  • Conqueror of the League
    • Requirement: 2500 hours of game time.
    • Description: You've put in serious hours on the Rift. Here's a little gift so you can show off your veteran status.
    • Objective: Play one matchmade game.
    • Reward: Conqueror of the League Emote
  • Rune Archivist
    • Requirement: Spent RP in the previous system. There may be other variants - there's 3 copies of the mission icon in the game files.
    • Description: A very special gift for those who spent RP on rune pages.
    • Objective: Play one matchmade game.
    • Rewards: ProfileIcon3167 Page Purchaser icon and one Epic Skin Epic Skin for every 4 pages purchased (rounded up).
  • Rune Collector
    • Requirement: Available to players who spent IP in the previous system.
    • Description: Collect your reward for participating in the old rune system.
    • Objective: Play one matchmade game.
    • Rewards: Blue Essence Blue Essence Refund (see here for more information).
  • Rune Enthusiast
    • Requirement: Available to players who spent more than IP 125,000 on Runes in the previous system.
    • Description: A very special rift for those veterans who went above and beyond in the old rune system.
    • Objective: Play one matchmade game.
    • Rewards: Rune Enthusiast Ward Rune Enthusiast Ward
  • PENDING FOR TEST
    • Requirement:
    • Description: Emptylord: I did not get this mission. I only infer from the reward that this is the Limited Edition icon reward.
    • Objective: Play one matchmade game.
    • Reward: ProfileIcon3162 Vintage icon (and possibly others)
2017-11-08 2018-11-08
Harrowing 2017 Free To Play
  1. Death Sworn
    • Objective 1: Kill 2 Baron Nashor Barons.
    • Objective 2: Kill 2 Rift Herald Rift Heralds.
    • Objective 3: Kill 8 Dragon Dragons.
    • Reward: Death Sworn Ward Death Sworn ward skin.
    • Note: Anyone on your team can contribute to this mission.
  2. Dressed to Kill
    • Objective: Encounter 30 skins in matchmade games.
    • Reward: ProfileIcon3163 Death Sworn icon.
    • Note: Counts up to 10 skins per game.
2017-10-26 2017-11-01
Chase Your Legend Free To Play
Introduction
  1. Welcome to Worlds
    • Objective: Play one matchmade game.
    • Reward: ProfileIcon3006 2017 World Championship icon.
    • Note: A Worlds icon is required to complete further missions.
  2. Fight for Glory
    • Objective: Complete 2 other Chase Your Legend Worlds missions.
    • Reward: 20 Worlds Tokens
  3. A Real Challenger
    • Objective: Complete 4 other Chase Your Legend Worlds Missions.
    • Reward: 25 Worlds Tokens
  4. Legendary Persuit
    • Objective: Complete 6 other Chase Your Legend Worlds Missions.
    • Reward: Worlds Orb Worlds Orb
Week 1
  • Skill - Quick to Win
    • Objective 1: Win 1 game on Summoner's Rift in under 35 minutes.
    • Objective 2: Win 1 game on Summoner's Rift where your team destroyed the first turret.
    • Reward: 10 Worlds Tokens
  • Teamwork - Objective Control
    • Objective 1: Have your team destroy 25 turrets.
    • Objective 2: Have you team kill 8 dragons.
    • Reward: 5 Worlds Tokens
Week 2
  • Resilience - Heart of a Champion
    • Objective 1: Win 1 game with AsheSquare Ashe on either team.
    • Objective 2: Earn 40 Takedowns on Summoner's Rift.
    • Reward: 5 Worlds Tokens
  • Courage - Dragon Slayer
  • Teamwork - Close Combat
    • Objective: Win a game as a premade 5 with no ranged champions on your team.
    • Reward: 5 Worlds Tokens
Week 3
  • Skill - Evading Death
    • Objective 1: Win 2 games where you died 7 times or less.
    • Objective 2: Collect Gold 100,000.
    • Reward: 5 Worlds Tokens
  • Teamwork - A Helpful Friend
    • Objective 1: Win 2 games where your team killed a wild Rift Herald Rift Herald.
    • Objective 2: Win 1 game where your team killed Baron Nashor Baron Nashor and a wild Rift Herald Rift Herald.
    • Reward: 10 Worlds Tokens
Week 4
  • Courage - Vision Master
    • Objective 1: Get a killing blow on 3 enemy wards.
    • Objective 2: Win 2 games where you placed a control ward each game.
    • Reward: 5 Worlds Tokens
  • Resilience - Building a Better You
  • Teamwork - Interdimensional
    • Objective: Win a game with all players on your team using Teleport Teleport.
    • Reward: 5 Worlds Tokens
Week 5
  • Skill - Ultra Combo
    • Objective 1: Use your ultimate ability 50 times.
    • Objective 2: Win 2 games on Summoner's Rift
    • Reward: 5 Worlds Tokens
  • Courage - Seize Your Glory
    • Objective 1: Get a double kill.
    • Objective 2: Get a killing spree.
    • Objective 3: Win a game on Summoner's Rift with more than 15 takedowns.
    • Reward: 10 Worlds Tokens
Week 6
  • Resilience - Support the Team
    • Objective 1: Place 5 Control Ward item Control Wards.
    • Objective 2: Restore 20,000 health.
    • Objective 3: Get 40 takedowns on Summoner's Rift.
    • Reward: 20 Worlds Tokens
  • Teamwork - Close to Victory
    • Objective 1: Have your team destroy 7 Inhibitors.
    • Objective 2: Win 3 games on Summoner's Rift.
    • Reward: 10 Worlds Tokens
  • Teamwork - Tower Siege
    • Objective: As a premade 5, destroy 2 turrets within 15 seconds of each other, excluding Nexus Turrets.
    • Reward: 10 Worlds Tokens
2017-09-21 2017-11-06
Pick'Em 2017

These unlock on September 29th.

  1. Who Will Win
    • Objective: Complete your Worlds Pick'Em Group Stage Bracket.
    • Reward: ProfileIcon3008 2017 Worlds Pickem Poro icon
  2. Pick'Em Master
    • Objective: Score at least 34 Points in Pick'Em
    • Rewards: ProfileIcon3009 2017 Worlds Master Pickem Poro icon
  3. Only the Strong Survive
    • Objective: Complete your Worlds Pick'Em Knockout Stage Bracket.
    • Reward: 5 Worlds Tokens
RP 1300 - Worlds Master Pass
  • ProfileIcon3010 2017 Worlds Master Icon
  • Hextech Crafting Gem Rare Gem Stone
  • 2 extra missions per week.
  • Note The price is reduced by RP 50 every week to compensate the loss of missions.
Week 1
  • Skill - Quick to Win
    • Objective 1: Win 1 game on Summoner's Rift in under 35 minutes.
    • Objective 2: Win 1 game on Summoner's Rift where your team destroyed the first turret.
    • Reward: 10 Worlds Tokens
  • Teamwork - Objective Control
    • Objective 1: Have your team destroy 25 turrets.
    • Objective 2: Have you team kill 8 dragons.
    • Reward: 5 Worlds Tokens
Week 2
  • Teamwork - Sometimes Together
    • Objective 1: Get 40 takedowns on Summoner's Rift.
    • Objective 2: Win 2 games where your team killed 2 dragons.
    • Reward: 20 Worlds Tokens
  • Skill - Triple Threat
    • Objective 1: Win 1 game where you had at least 6 kills.
    • Objective 2: Win 1 game where you had at least 12 assists.
    • Objective 3: Win 1 game where you placed 5 wards.
    • Reward: 20 Worlds Tokens
Week 3
  • Courage - Dangerous Territory
    • Objective 1: Win a game with Ignite Ignite.
    • Objective 2: Win 2 games on Summoner's Rift where you placed 5 wards in each game.
    • Objective 3: Have your team kill 10 Rift Scuttlers.
    • Reward: 40 Worlds Tokens
  • Resilience - Strong Defense
    • Objective: Win 2 games where your team lost 5 or less turrets in each game.
    • Reward: 40 Worlds Tokens
Week 4
  • Skill - The Same Coin
    • Objective 1: Win 2 games where you earned at least Gold 12,000 in each game.
    • Objective 2: Spend Gold 80,000.
    • Reward: 40 Worlds Tokens
  • Teamwork - Dual Threat
    • Objective 1: Deal 50,000 physical damage to champions.
    • Objective 2: Deal 50,000 magic damage to champions.
    • Reward: 40 Worlds Tokens
Week 5
  • Teamwork - You're Not Alone
    • Objective 1: Have your teammates get 75 Kills on Summoner's Rift.
    • Objective 2: Assist in taking down two wild Rift Herald Rift Heralds.
    • Reward: 80 Worlds Tokens
  • Resilience - Cool Under Pressure
    • Objective: Win a game where your team got First Blood, First Turret and killed 2 dragons.
    • Reward: 80 Worlds Tokens
Week 6
  • Courage - Break Them Down
    • Objective 1: Deal 150,000 damage to enemy champions.
    • Objective 2: Deal 10,000 damage to turrets.
    • Reward: 80 Worlds Tokens
  • Skill - Unmatched Ability
    • Objective: Win 2 games with 20 takedowns in each game.
    • Reward: 80 Worlds Tokens
Invasion Free To Play
  1. A Star's Beginning
    • Objective: Play one game of Invasion: Normal or Onslaught.
    • Reward: Unlocks ProfileIcon3024 New Horizon icon and 1 Starlight Token.
    A Star's Refinement
    • Objective 1: Win a game of Invasion: Onslaught as a Marksman (JinxSquare Jinx, EzrealSquare Ezreal or Miss FortuneSquare Miss Fortune).
    • Objective 2: Win a game of Invasion: Onslaught as a Mage (AhriSquare Ahri, LuxSquare Lux or SyndraSquare Syndra).
    • Objective 3: Win a game of Invasion: Onslaught as an Utility (PoppySquare Poppy, JannaSquare Janna, LuluSquare Lulu or SorakaSquare Soraka).
    • Reward: 1 Starlight Token.
  2. A Star's Ascent
    • Objective 1: Win a game of Invasion: Onslaught with an A or higher.
    • Reward: 2 Starlight Tokens.
2017-09-07 2017-09-25
Free To Play (Premade 5)
  1. A Guardian's Origins
    • Objective 1: Win a game of Invasion: Onslaught with the original Star Guardian team as a premade group of five (LuxSquare Lux, JinxSquare Jinx, PoppySquare Poppy, JannaSquare Janna and LuluSquare Lulu).
    • Objective 2: Win a game of Invasion: Onslaught with the new Star Guardian team as a premade group of five (AhriSquare Ahri, SyndraSquare Syndra, Miss FortuneSquare Miss Fortune, SorakaSquare Soraka and EzrealSquare Ezreal).
    • Reward: 1 Starlight Token.
    A Guardian's Trial
    • Objective 1: Win a game of Invasion: Onslaught as a premade group of five without any Marksmen: (JinxSquare Jinx, EzrealSquare Ezreal or Miss FortuneSquare Miss Fortune).
    • Objective 2: Win a game of Invasion: Onslaught as a premade group of five without any Mages: (AhriSquare Ahri, LuxSquare Lux or SyndraSquare Syndra).
    • Objective 3: Win a game of Invasion: Onslaught as a premade group of five without any Utility: (PoppySquare Poppy, JannaSquare Janna, LuluSquare Lulu or SorakaSquare Soraka).
    • Reward: 1 Starlight Token.
  2. A Guardian's Pinnacle
    • Objective 1: Win a game of Invasion: Onslaught as a premade group of five with an S or higher.
    • Reward: 2 Starlight Tokens and ProfileIcon3147 Legendary Guardian icon.
Ornn Champion Unlocked
ProfileIcon3025 The Forging
  • Objective 1: Win 2 game as, with or against OrnnSquare Ornn.
  • Objective 2: Living Forge & Master Craftsman Forge 15 items.
  • Objective 3: Call of the Forge God 2 Redirect OrnnSquare Ornn's Call of the Forge God lava ram into enemies three times.
  • Reward: Unlocks ProfileIcon3025 Forgemaster icon.
2017-08-23 2017-09-06
Boss World Free To Play
Villains Rule!
  • "It's an Arcade Boss World! BWA HA HA!"
  • Objective: Win one matchmade game.
  • Reward: ProfileIcon2095 New Level icon
  • Unlocks BlitzcrankSquare Blitzcrank [S|L] and VeigarSquare Veigar [S|L] Mission Lines.
BlitzcrankSquare Blitzcrank [S|L] Mission Line
  • ProfileIcon2095 Level 1 - Get Hooked
    • Equip any Arcade icon to complete this mission.
    • Objective: Win three matchmade game with eight assists each.
    • Reward: 10 Tickets
  • ProfileIcon2095 Level 2 - Exterminate
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Get 50 assists.
    • Objective 2: Win two matchmade game.
    • Reward: 20 Tickets
  • ProfileIcon2095 Level 3 - Leaky Legend
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Win five PvP Summoner's Rift games.
    • Objective 2: Get 75 assists.
    • Reward: 30 Tickets
  • ProfileIcon2095 BATTLE BOSS! BlitzcrankSquare Blitzcrank [S|L]
    • Equip any Arcade icon to complete this mission.
    • Objective: Win one matchmade game with BlitzcrankSquare Blitzcrank on either team.
    • Reward: 40 Tickets
VeigarSquare Veigar [S|L] Mission Line
  • ProfileIcon2095 Level 1 - A Short Task
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Kill 500 minions.
    • Objective 2: Win three matchmade games.
    • Reward: 10 Tickets
  • ProfileIcon2095 Level 2 - Make Them Suffer
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Kill 600 minions.
    • Objective 2: Win four Summoner's Rift games with 100 minion kill.
    • Reward: 20 Tickets
  • ProfileIcon2095 Level 3 - No Tiny Feat
    • Equip any Arcade icon to complete this mission.
    • Objective: Win five Summoner's Rift games where your team killed 350 minions.
    • Reward: 30 Tickets
  • ProfileIcon2095 FINAL BOSS! VeigarSquare Veigar [S|L]
    • Equip any Arcade icon to complete this mission.
    • Objective: Win one matchmade game with VeigarSquare Veigar on either team.
    • Reward: 40 Tickets
2017-08-10 2017-08-24
RP 650 - Mini-Dungeon Pass
  • Arcade Poro Ward Arcade Poro Ward skin
  • "Game Start: Battle Boss Daily" mission.
Battle Boss Daily
  • Objective: Win one matchmade game.
  • Reward: 10 Tickets
RP 1495 - Dungeon Pass
  • Arcade Poro Ward Arcade Poro Ward skin
  • ProfileIcon2094 Arcade Poro icon
  • 1 Rare Gems Gemstone
  • 1 bonus Good Orb
  • "Game Start: Battle Boss Daily" mission
  • "Game Start: ZiggsSquare Ziggs [S|L] Mission Line"
  • "Game Start: BrandSquare Brand [S|L] Mission Line"
  • "Game Start: MalzaharSquare Malzahar [S|L] Mission Line"
Battle Boss Daily
  • Objective: Win one matchmade game.
  • Reward: 10 Tickets
ZiggsSquare Ziggs [S|L] Missile Line
  • ProfileIcon2095 Level 1
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Kill 200 minions.
    • Objective 2: Get 20 kills and/or assists.
    • Objective 3: Win two matchmade games.
    • Reward: 20 Tickets
  • ProfileIcon2095 Level 2
    • Equip any Arcade icon to complete this mission.
    • Objective: Win two matchmade games with at least 50 minions kills and eight kills and/or assists.
    • Reward: 20 Tickets
  • ProfileIcon2095 Level 3
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Get 50 PvP kills and/or assists.
    • Objective 2: Win four PvP matchmade games.
    • Reward: 40 Tickets
  • ProfileIcon2095 BATTLE BOSS! ZiggsSquare Ziggs [S|L]
    • Equip any Arcade icon to complete this mission.
    • Objective: Win one matchmade game with ZiggsSquare Ziggs on either team.
    • Reward: 40 Tickets
BrandSquare Brand [S|L] Missile Line
  • ProfileIcon2095 Level 1
    • Equip any Arcade icon to complete this mission.
    • Objective: Win three Summoner's Rift games in under 40 minutes (ARURF doesn't count).
    • Reward: 20 Tickets
  • ProfileIcon2095 Level 2
    • Equip any Arcade icon to complete this mission.
    • Objective: Win three Summoner's Rift games with five kills or 15 assists.
    • Reward: 20 Tickets
  • ProfileIcon2095 Level 3
    • Equip any Arcade icon to complete this mission.
    • Objective: Win three PvP Summoner's Rift games in under 35 minutes each (ARURF doesn't count).
    • Reward: 30 Tickets
  • ProfileIcon2095 BATTLE BOSS! BrandSquare Brand [S|L]
    • Equip any Arcade icon to complete this mission.
    • Objective: Win one matchmade game with BrandSquare Brand on either team.
    • Reward: 40 Tickets
MalzaharSquare Malzahar [S|L] Mission Line
  • ProfileIcon2095 Level 1
    • Equip any Arcade icon to complete this mission.
    • Objective: Win three Summoner's Rift games and earn 10,000 gold.
    • Reward: Good Orb
  • ProfileIcon2095 Level 2
    • Equip any Arcade icon to complete this mission.
    • Objective 1: Earn 75,000 gold.
    • Objective 2: Win three PvP matchmade games.
    • Reward: Good Orb
  • ProfileIcon2095 Level 3
    • Equip any Arcade icon to complete this mission.
    • Objective: Win two Summoner's Rift games and earn 50,000 gold as a team.
    • Reward: Great Orb
  • ProfileIcon2095 BATTLE BOSS! MalzaharSquare Malzahar [S|L]
    • Equip any Arcade icon to complete this mission.
    • Objective: Win one matchmade game with MalzaharSquare Malzahar on either team.
    • Reward: Mega Orb
Secret Mission
  • Objective: Complete all other missions.
  • Reward: ProfileIcon2096 Gold Edition icon.
Omega Squad Free To Play
  1. Omega Squad Spotted
    • "Target: in the brush, one five zero."
    • Objective: Play one matchmade game where someone on either team is using Omega Squad Skin.
    • Reward: ProfileIcon2089 Omega Squad Recruit Icon.
  2. TeemoSquare The Rookie [S|L]
    • "Suit up, rook."
    • Objective: Win one matchmade game.
    • Reward: Squad Token.
  3. TwitchSquare The "Medic" [S|L]
    • "Kill! Kill! Kill them all!"
    • Objective 1: Get 10 kills in PVP matchmade games.
    • Objective 2: Get 25 assists in PVP matchmade games.
    • Reward: Squad Token.
  4. FizzSquare The Saboteur [S|L]
    • "Let's liberate some gold from their supplies."
    • Objective: Collect 40,000 gold in PVP matchmade games.
    • Reward: Squad Token.
  5. VeigarSquare The Artillery [S|L]
    • "Time to call in the thunder."
    • Objective 1: Kill 1,000 minions as a team. Games against bots work.
    • Objective 2: Kill 300 minions individually. Games against bots work.
    • Reward: Squad Token.
  6. TristanaSquare The Commander [S|L]
    • "Time to call in the thunder."
    • Objective: Win 3 PVP matchmade games.
    • Reward: Squad Token.
2017-08-06 2017-07-26
Kayn Champion Unlocked / Free Rotation
ProfileIcon2087 The Shadow Path
ProfileIcon2088 The Darkin Path
  • Objective 1: Play 5 games as, with, or against RhaastSquare Darkin Kayn.
  • Objective 2: Win one PVP game as RhaastSquare Darkin Kayn.
  • Objective 3: Get a double kill as RhaastSquare Darkin Kayn.
  • Reward: Unlocks ProfileIcon2088 Darkin Rhaast icon.
2017-07-12 2017-08-13
VS. Free to Play - Choose Your Side
1. In the beginning...
  • Objective: Win any matchmade game.
  • Reward: ProfileIcon1665 Dawnbringer Icon and ProfileIcon1666 Nightbringer Icon.
2. Choose your side...
  • ProfileIcon1665 Awakened
    • Objective: Win 1 matchmade game with a Order icon equipped.
    • Reward: 10 Order Tokens
  • ProfileIcon1666 One Blade, One Purpose
    • Objective: Win 1 matchmade game with a Chaos icon equipped.
    • Reward: 10 Chaos Tokens
  • Completing either mission will disable the other and unlock additional mission.
3. Order vs. Chaos
  • See below.
4. Conclusion
  • A Force of Wills
    • Objective: Complete 7 missions.
    • Reward: Victor's Emblem.
    • Victor's Emblem can be consumed at the end of the event to earn an exclusive icon, either ProfileIcon1669 Reign of Order or ProfileIcon1670 Reign of Chaos based on which faction won the Vs. event.
2017-06-14 2017-06-29
Free to Play - Order
MISSING
Free to Play - Chaos
  • ProfileIcon1666 Merciless Shadow
    • Objective: Get 10 assists with a Chaos icon equipped.
    • Reward: 10 Chaos Tokens
  • ProfileIcon1666 Chaotic Alliance
    • Objective: Kill 400 minions in 1 game as a team while a Chaos icon is equipped.
    • Reward: 10 Chaos Tokens
  • ProfileIcon1666 Berserker
    • Objective: Get 15 kills and/or assists with a Chaos icon is equipped.
    • Reward: 20 Chaos Tokens
  • ProfileIcon1666 Havoc on the Rift
    • Objective: Win 1 Summoner's Rift game with a Chaos icon equipped.
    • Reward: 20 Chaos Tokens
  • ProfileIcon1666 A Grand Imbalance
    • Objective: Collect 15,000 gold with a Chaos icon equipped.
    • Reward: 10 Chaos Tokens
  • ProfileIcon1666 A Chaos Unleashed
    • Objective: Win 1 ARAM game with a Chaos icon equipped.
    • Reward: 10 Chaos Tokens
  • ProfileIcon1666 The Darkness Rises
    • Objective: Get 5 kills with a Chaos icon equipped.
    • Reward: 10 Chaos Tokens
RP 1300 - Way of Order
  • 100 Order Tokens
  • 1 Orb of Order
  • Dawnbringer Ward Dawnbringer Ward skin
  • 1 Hextech Chest
  • 1 Hextech Key
  • Doubles the amounts of tokens you earn from Free To Play missions
  • Unlocks Novice of Order and Master of Order missions.
1. Novice of Order
    • Objective 1: Win 1 game with a RivenSquare Riven on either team.
    • Objective 2: Get 8 kills and/or assists in 1 game.
    • Reward: Hextech Key
    • Objective 1: Kill 1,200 minions with your team.
    • Objective 2: Win 2 Summoners Rift games.
    • Reward: Hextech Chest
    • Objective 1: Play 1 matchmade game as RivenSquare Riven.
    • Objective 2: Get 15 kills and/or assists in 1 game
    • Reward: 40 Order Tokens
2. Master of Order
    • Objective: Win 2 games with at least 5 kills or 10 assists.
    • Reward: 40 Order Tokens
    • Objective: Get 60 kills and/or assists.
    • Reward: Rare Gems Gemstone
    • Objective: Collect 75,000 gold.
    • Reward: 60 Order Tokens
RP 1300 - Way of Chaos
  • 100 ChaosTokens
  • 1 Orb of Chaos
  • Nightbringer Ward Dawnbringer Ward skin
  • 1 Hextech Chest
  • 1 Hextech Key
  • Doubles the amounts of tokens you earn from Free To Play missions
  • Unlocks Novice of Chaos and Master of Chaos missions.
1. Novice of Chaos
    • Objective 1: Win 1 game with a YasuoSquare Yasuo on either team.
    • Objective 2: Get 8 kills and/or assists in 1 game.
    • Reward: Hextech Key
    • Objective 1: Collect 20,000 gold.
    • Objective 2: Win 2 Summoners Rift games.
    • Reward: Hextech Chest
    • Objective 1: Play 1 game as YasuoSquare Yasuo.
    • Objective 2: Get 15 kills and/or assists in 1 game.
    • Reward: 40 Chaos Tokens
2. Master of Chaos
    • Objective: Win 2 games with at least 5 kills or 10 assists.
    • Reward: 40 Chaos Tokens
    • Objective: Get 60 kills and/or assists.
    • Reward: Rare Gems Gemstone
    • Objective: Kill 2,000 minions with your team.
    • Reward: 60 Chaos Tokens

First Win of the Day

A daily mission is available for all players. It rewards you with 575 XP when winning a matchmade game. After being completed the mission will be unavailable for 22 hours. Note: The mission will not become available if a game is being played. This means you must wait the entire 22 hours before starting a game in order to complete first win of the day.

It is a replacement for the old bonus 150 IP everyday.

Hextech Crafting - Mission Currency

Some missions award unique currency that can be used to craft additional rewards during the event. Once the event has ended, leftover currency can be disenchanted into Blue Essence.

Event Craftables
Chase Your Legend World Tokens Worlds Tokens
  • Blue Essence 15 Blue Essence: 5 Worlds Tokens
  • Key fragment Key Fragment: 20 Worlds Tokens
  • Worlds Orb Worlds Orb: 80 Worlds Tokens
  • Worlds Legacy Orb Worlds Legacy Orb: 120 Worlds Tokens
  • ProfileIcon3005 Championship Ashe Icon and Skin Loading Border: 120 Worlds Tokens
  • Ashe Championship (Golden) Championship Ashe Golden Chroma and 2017 Golden Championship Ward Golden Championship Ward: 320 Tokens
Notes
  • Completing all the Free To Play missions will earn 175 Worlds Tokens.
  • Completing all the Master Pass missions will earn 560 Worlds Tokens.
  • Hextech Chest purchases includes 5 / 25 / 55 bonus Worlds Tokens.
  • The Chroma and Loading Border require the skin, but are unlocked permanently even if you do not unlock the skin until a future date.
  • The Golden Championship Ward does not require the standard edition of the Championship Ward.
Invasion Starlight Token Starlight Tokens
  • New Horizon Ward New Horizon Ward Skin: 4 Starlight Tokens
  • 20px Mystery Champion Permanent: 4 Starlight Tokens
Boss Battle Arcade Tickets Tickets
  • Blue Essence 10 Blue Essence: 10 Tickets
  • Key fragment Key Fragment: 40 Tickets
  • ProfileIcon2097 Battle Boss Baron Icon and Event Emote: 80 Tickets
  • Good Orb: 80 Tickets (or RP 150)
    • Contains a champion shard, ward skin shard, or summoner icon. And has a chance to contain a bonus Good Orb, Rare Gems gemstone, or AnnieSquare Hextech Annie [S|L] skin shard.
  • Great Orb: 120 Tickets (or RP 250)
    • Contains a skin shard. And has a chance to contain a bonus Great Orb, Rare Gems gemstone, or DariusSquare Dreadnova Darius [S|L] skin shard.
  • Mega Orb: 150 Tickets (or RP 295)
    • Contains a legacy skin shard. And has a chance to contain a bonus Mega Orb, two Rare Gems gemstones, or the new loot-exclusive HecarimSquare Lancer Zero Hecarim [S|L] skin shard.
Omega Squad Omega Token Squad Token
  • ProfileIcon2090 Omega Squad Veteran - 5 Tokens
Vs. Order Token Order Tokens
  • Key fragment Key Fragment: 40 Order Tokens
  • ProfileIcon1663 Dawnblade Icon: 80 Order Tokens
  • ProfileIcon1661 Daybreak Daybreak Icon with Event Emote: 100 Order Tokens
  • 20px Mystery Champion Shard: 100 Order Tokens
  • Orb of Order: 140 Order Tokens
    • Contains a legacy champion skin and has a 50% chance to get one of the following: random amount of Order Tokens, two Rare Gems gemstones, or the Hextech-exclusive AnnieSquare Hextech Annie [S|L] skin shard.
  • ProfileIcon1667 Order Icon and RivenSquare Loading Border [S|L]: 280 Order Tokens
Chaos Token Chaos Tokens
  • Key fragment Key Fragment: 40 Chaos Tokens
  • ProfileIcon1664 Nightblade Icon: 80 Chaos Tokens
  • ProfileIcon1662 Nightfall Nightfall Icon with Event Emote: 100 Chaos Tokens
  • 20px Mystery Champion Shard: 100 Chaos Tokens
  • Orb of Chaos: 140 Chaos Tokens
    • Contains a legacy champion skin and has a 50% chance to get one of the following: random amount of Chaos Tokens, two Rare Gems gemstones, or the Hextech-exclusive VayneSquare Soulstealer Vayne [S|L] skin shard.
  • ProfileIcon1668 Chaos Icon and YasuoSquare Loading Border [S|L]: 280 Chaos Tokens

Development

Missions

By Revenancer [1]

Hey folks. I’m Game Designer Evan “Revenancer” Humphreys, and I’m here to talk about our upcoming feature, Missions. Most of us have played dozens, hundreds, or even thousands of hours of League. To stay fun over such a long time frame, the game can’t become monotonous or stagnant. When it comes to moment to moment gameplay on the Rift, a lot of what we do helps add that necessary variety—new champions, frequent patches, deep mastery curves, etc. Outside of the Rift, we address this with long-term goals reflecting your growth as a player—ranked and champion mastery specifically.

These long-term goals are fun to work towards, but progress usually takes months (or years), and important milestones are fairly scarce. On a week-to-week or day-to-day level, there aren’t many different goals to pursue to bring variety and character to your individual play sessions.

Historically, we’ve added these sorts of goals to the game periodically in the form of events, like Snowdown and Bilgewater: Burning Tides. But the difficulty of working with the old client made putting any parts of the events directly into the game impractical, and players were often stuck deciphering websites to determine what they could earn and how to get it. With each past event hard-coded and managed by hand, handing out event rewards required our Insights team to go through the database, check which players qualified, and then manually hand out each item (if you ever wondered why it takes a week for you to get that sweet summoner icon for Snowdown, that’s why).

The new client makes bringing these sort of features directly to the game much easier. This gave us the opportunity to build a way to deliver the same sort of goals players had seen in events, but faster and better (and more often). From there, it was a short step to opening up those goals to more than just traditional events—and thus League of Legends Missions was born.

WHAT WILL MISSIONS BE LIKE?

Missions will offer players new challenges to solve on the Rift for rewards like unique skins, Summoner icons, and loot. Since this is uncharted territory for League, we don’t quite know where we’ll end up years from now, but we do have some guiding principles to separate a good mission from a bad one.

  1. PRINCIPLE #1: MISSIONS DON’T TROLL YOUR GAMES.
    • This is a delicate area. It’s important to us that missions don’t negatively impact your games. This means missions can’t encourage players to play to lose or to play in sub-optimal ways. However, we’re making an exception for situations where all five players are signed up for the same challenge.
    • Good mission: Win three games with at least 10 kills/assists.
    • Bad mission: Win a game with 300 AD as Lux.
  2. PRINCIPLE #2: MISSIONS CHALLENGE YOUR SKILL, NOT YOUR PATIENCE.
    • Not every mission will be easy to complete in one afternoon, but no mission’s condition of success will simply be how much you’re willing to play.
    • Good mission: Win three games as Leona with an A grade or higher.
    • Bad mission: Play 100 games as Leona.

Ultimately, we want players to come away from a completed mission having had fun—or feeling satisfied with the challenge they’ve overcome.

WILL LEAGUE BE ABOUT COMPLETING MISSIONS?

Rest assured, League of Legends is first and foremost a PvP game that’s about battling it out on the Rift. It isn’t an RPG; we don’t want to make the game about questing or checking boxes off a list. We won’t be flooding the game with a deluge of missions just to keep shaking things up.

Our goal with Missions is to deepen all sorts of aspects of the game you already enjoy. Now regions and feature teams have the flexibility to add missions that enhance your experience with new goals and rewards. You might be able to do a chain of missions to demonstrate your loyalty to TSM (or CLG, if you’re a masochist like me) and earn a unique icon, or live a new champion’s story personally through a set of missions.

We’re just starting with Missions, and we’re going to start small. Ultimately, what you guys think of the feature will determine its place in League, so definitely leave us feedback about what you like—or don’t—as new missions roll out.

Update 1

By Revenancer [2]

In your missions dev blog Riot said that “kill X things”-type missions would be bad, but the VS. event had many events that changed the way people play (picking Riven, focusing on kills, etc.). Is Riot happy with the way these played out?
― Player Question

VS. was the first foray into missions for Riot and we’ve looked at it as a learning opportunity that will help us refine missions in the future. Since then we’ve started using missions more, with the small Omega Squad event and the Kayn launch, missions are treading new ground and fueling better understanding. Our number one priority is to do no harm (because League doesn’t need missions to be fun). That said, we want to make the most fun missions we can. You’ll continue to occasionally see missions testing new boundaries that we’re pretty confident in, but we’ll always be ready to cut something off if it’s hurting players.

So how did we come to that conclusion? During VS., we looked at the effects of the various missions to ensure that we didn’t see significant negative effects on gameplay – longer game times, abnormal increases in kills – which would indicate that missions were causing problems. We didn’t find any indications we were changing the game in either our data or in player feedback, and we did see lots of players having fun with missions. The biggest change we saw was an increase in bot games and normal games as players sought to more easily complete their missions.

That doesn’t mean, though, that every mission we tried was a hit or a success. Looking at the VS. missions (and the Kayn missions which followed) we identified a few definite trends:

  • FAILS:
    • Missions that require you to play a particular queue you don’t normally play (the daily mission to play a game of ARAM was easily the most disliked in VS.)
    • Missions requiring you to play specific champs (Kayn) feel bad when players aren’t particularly interested in playing that champ
    • Missions that are particularly hard to complete if you play a certain role
  • SUCCESSES:
    • Missions to win games
    • Missions to get kills and assists
    • Playing with (not necessarily as) a specific champion in your game

In general, missions that celebrate the achievements in-game that you already care about are the most successful, while in-your-face missions that require you to play a way you don’t want to are disliked.

Update 2

By Riot Mort [3]

Hey everyone. I'm Riot_Mort, one of the game designers who have been working on event Missions! Since we launched the system, we've tried a variety of different mission types. I wanted to go over some of our big takeaways, struggles, and where we'd like to go moving forward.

This is a new feature for us, and while we think there's a lot of cool things Missions can bring to League and our events, we totally understand that we could do some really stupid things, too. What you've experienced so far, and you'll continue to see for a while, is a lot of experimentation to see what resonates (and what doesn't). We take all of your feedback very seriously, and we're looking at every aspect of event Missions for ways we can improve.

What Works and What Didn't
  1. Asking players to play specific modes
    • What hasn't worked:
    Missions can be effective at encouraging you to try new things, which has been one of our goals. However, forcing you into different game modes feels like it crosses the line for a lot of you. We want you to enjoy League how you want to enjoy it, and most of you enjoy Summoner's Rift above all else.
    • What has worked:
    We think focusing Missions on Summoner's Rift is a good thing. So, going forward, the majority of Missions will either target Summoner's Rift or be a general Mission that will work on any map (such as earning 30 Assists, no matter which map).
    Rotating game modes are an exception because they're time-limited. Creating a fun experience around a mode like Star Guardian: Invasion is one of the major benefits of the Missions. We're able to challenge you and reward you for participating, and we are looking to do more of this in the future.
  2. Asking players to play specific roles or champions
    • What hasn't worked:
    We knew this one was something we needed to be careful with. The example above can be completed by pretty much every role—except support. What we hadn't counted on was how resistant some people are to playing their non-main position. This one had a lot of support players simply saying, “Oh well, I guess I don't get to do this mission,” which was not at all our goal. We're going to be really cautious about how many times we ask players to do this in the future, but we also have some improvements coming.
    We're still really interested in designing Missions encouraging specific champs to be played, as we feel there is a lot of potential for these types of Missions, but are treading lightly. Even a mission like the above, which doesn't actually require you to play the champ in question, created more difficulty than we anticipated.
    Many of you have suggested things like additional Missions for champions you've hit Mastery 7 on, and we know there are ways to have exciting Missions that ask you to play certain champs. We just need to find them and try more ways to do it.
    • What has worked:
    We like the idea of using the system to challenge you to try new things. With the launch of new champions like Kayn and Ornn, we saw an opportunity to reward you for trying them out. Kayn's Missions turned out to be too far on the difficult side, and we're still discussing if giving the Missions to players not interested in the champ was the right call. We think Ornn's Missions turned out much better, as they encouraged you to try the unique parts of the new champion.
    We will likely be continuing these in the future since they encourage people to try champs they've never played. Who knows, maybe you'll find a new main along the way!
  3. Asking players to play as a premade group
    • What has and hasn't worked:
    We knew these missions would be divisive. We are definitely sympathetic to the solo player and understand that any time we ask you to go into a premade, solo players feel left out and can't always complete the mission.
    Our intention is to make something memorable for the players who do play as five. There are few experiences as unforgettable as coming together as a group of friends and conquering a challenge. This has always been a part of League, and we want to find new ways to offer that fun.
    With Star Guardian, we were cautious about organically allowing groups to tackle the difficult goals. We were worried about how that would affect champ select when strangers may not be able to work out the goals—there's not much time to agree on a comp and who's playing who during champ select. But we heard a lot of frustration from solo players that has made us look back at that decision to see if we can do better next time. It is hard to coordinate as a group of solo players, so when you're successful, we should probably celebrate that fact.
    We understand solo players feeling like they're missing out, and we're looking into ways to alleviate some of this. For now, it means these group Missions won't have any exclusive rewards, except maybe a summoner icon to signify the amazing accomplishment. S-Rank in Invasion: Onslaught was tough! Our goal isn't that every single mission will be completed by everyone, but rather that everyone has enough stuff to do during events.
    The new Worlds 5-man Missions are an attempt at creating compelling missions for premades, but they don't have an exclusive reward tied to them. These Missions are designed to let a group of 5 players opt into a challenge and then work together to overcome it.
    This happens organically a lot (players who make an all Yordle team or a full Star Guardian team), and we think these missions can be a lot of fun. While we typically don't want missions to warp the game, if a team of five are willing to opt into it, we're more okay with trying that out. We'll be paying close attention to feedback though, and seeing what types of experiences you get from these Missions.
  4. Asking players to win games and other goals
    • What hasn't worked:
    Asking you to win games is pretty straightforward. You're trying to win all the time already, right? While it's true, having such a binary goal makes losing feel worse than it already does. A bland mission like this falls apart if you go on a three-game losing streak. We want to avoid this moving forward while still promoting winning, since winning games of League should come above all else. We'll keep doing these types of Missions in the short-term future but are looking at ways to make it feel less bad if you have an off day on the Rift.
    • What has worked:
      • Missions that progress over multiple games.
      Missions like this one have felt pretty good. They ask you to do things that are already important to League, but you still make some progress whether you win or lose. It feels pretty good to fill up those progress bars and finally complete them, and it also feels good when those progress bars take quite a few games to fill up. Expect to see more of these in the future!
      • Missions the team does together.
      These Missions don't force you into specific roles, but instead ask the whole team to cooperate on things they should already be doing well. This way, everyone needs to work together to win—which is what League is all about. Expect to see some more of these as well.
Upcoming Improvements To Missions

So based on all this information, we've got some improvements coming that we think will help Missions continue to be even more fun and will offer some cool experiences.

  1. More types of objectives
    With the launch of the Worlds 2017 Missions, you can see that we now have the ability to create Missions with a ton of new objectives. Things like dragons, ward placements, and item purchases are just some of the types of Missions you'll see. With this, we think you'll be able to try some more types of Missions (which should feel pretty good, we hope).
  2. Missions with options
    As we mentioned, we want to give players ways to complete things that fit their play style and choices. Based on this, we are looking into creating Missions with OR conditions, so that you can decide what objective you want to chase without being forced into something you don't want to do.
    Example: Kill 500 Minions/Jungle Spawns -OR- Get 30 Assists.
    With this simple example, people who play in lane can complete the mission by killing minions, but support players will still be able to complete the mission without having to play an ADC or queue specifically to complete the mission. This will allow us to do some more unique mission types.
  3. Missions enhanced by winning
    As I mentioned, Missions that are just “win a game” are pretty binary. We think we can do better, so we're looking into Missions where winning is still very desirable, but losing doesn't mean you make no progress.
    Example: Get 100 Assists. Games you win count for double.
    In this example, if you get 15 assists and win, you will get credit for 30—which feels great. If you lose, you'll still get credit for 15. This way losing streaks aren't as painful, but winning is still the more desirable result (as usual).
In Closing, Let's Talk About Rewards

One thing that's come up a lot is that the rewards don't feel like they're worth the time/effort you spend on completing the missions. This is something we're taking very seriously and want to try to do better on. Admittedly, our goal was to get Missions and events out to you first, and now our next challenge is making the rewards better. The way we see it, there are really three reward types:

  1. A standard reward: This is a typical mission like you've seen in our previous events and examples. Missions that take one or more games to complete usually reward things like:
    • Tokens which can be used to make things in loot, like loot boxes
    • Blue Essence
    • Summoner Icons
    • And in the future: XP in the upcoming leveling system
  2. A commitment reward: These are the rewards that show you played during an event and were one of the few who managed to play and accomplish a lot. These should be something cool and unique that everyone can push for, if they put the time in. Things like:
    • Special Summoner Icons
    • Emotes
    • Launch Borders for Skins
    • Ward Skins
  3. A skill reward: These are rewards for completing really difficult challenges. They indicate you were one of the precious few able to overcome an extreme challenge and let you show off just how awesome you are. This is the type of mission we will be careful to not do too often, but when we do it, we want the reward to be great. We are currently discussing our options on exactly how we want to reward this particular type of accomplishment and are open to you thoughts.

Overall, our goal is for Missions to open you up to new experiences and challenges. When you complete them, you should feel incredibly satisfied and proud—and have something to remember and commemorate your accomplishment. We hope we can deliver on that goal. If you have any questions or feedback, we love hearing it (really).

References

  1. Missions
  2. Missions Update
  3. Missions Update 2