League of Legends Wiki

Monster

Comments49
1,672pages on
this wiki
A Monster is a particular classification of unit in League of Legends. Monsters are neutral, meaning that they do not fight for either team, and will not automatically attack a champion unless they are attacked. Monsters reside in the jungle, and will not move from their designated camp until attacked, in which case the monster will move towards its attacker, up to a certain distance from the camp; if the monster is unable to attack its target, it will try to return to its camp, regenerating its full health in a few seconds. Many monsters will pursue their attacker until either the champion moves too far away or leaves their line of sight. 

Monsters are predominantly melee range, with only a few monsters using ranged attacks.

Monsters should not be confused with minions, which are not neutral and follow a predetermined path from spawning at their team's nexus towards the opposite one.

Contents

Killing a Monster Edit

Killing a monster will always reward its killer with gold and experience points split between every allied champion within an 400-unit range. Like minions, the gold and experience rewards from slaying monsters increases as the game progresses. Also, certain epic monsters will offer greater rewards. For example, some monsters provide a buff or a global reward to the entire team. After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (R=respawn time). The camp will not respawn if it is not entirely cleared.

Sigil monsters, when slain, grant their killer a buff. Monsters of this type are usually indicated by swirling colored runes around them, which will be transferred to the killing champion.

The following table lists the various monsters of this category along with the buff they grant:

Name Buff
Ancient Golem Crest of the Ancient Golem
Grez, The Lizard Lord Blessing of the Lizard Elder
Lizard Elder Blessing of the Lizard Elder

While the monsters above only grant a buff to a single person, there exist monsters that grant the buff to every living member of the killing team, regardless of whether or not they participated in slaying the monster. Since these monsters are more valuable than others, they are usually more difficult to slay. They also grant gold and experience to the whole team.

Name Buff Gold Experience
Baron Nashor Exalted with Baron Nashor 300 900
Vilemaw Crest of Crushing Wrath 280 900

The Dragon is unique in that it will not grant a buff, only a 190 global gold reward to its killing team.

Fields of Justice Edit

The various Fields of Justice contain different types of monsters.

Summoner Rift Edit

On Summoner's Rift there are 12 monster camps:
Summoner's Rift jungle map with monsters

Twisted Treeline Edit

On Twisted Treeline there are 7 camps.

Appearance Edit

The following table lists every monster in the game based on its appearance:

DragonSquare Dragons
GolemSquare Golems
LizardSquare Lizards
WolfSquare Wolves
Baron Nashor Worms
WraithSquare Wraiths

List of Monsters Edit

Here is the complete list of monsters actually present in the game, with their rewards and the map where they belong (SR stands for Summoner's Rift, TT stands for Twisted Treeline). Fields tagged with a * represent rewards that are given to the whole team, ** represent rewards that are given only to living members of the team.

Name Map Base Gold(SR) Base Exp (SR) Exp (TT) Respawn Additional Rewards
Ancient Golem SR 66 221 5:00 Crest of the Ancient Golem
Baron Nashor SR 300*+25 900* 7:00 Exalted with Baron Nashor**
Big Golem SR, TT 55 137 120 1:00
Dragon SR 190*+25 400 6:00
Vilemaw TT 280*+25 200* 5:00 Crest of Crushing Wrath**
Ghast TT 75 150 3:30 Crest of Flowing Water
Giant Wolf SR, TT 55 153 85 1:00
Golem SR, TT 15 38 120 1:00
Grez, The Lizard Lord TT 50 160 4:00 Blessing of the Lizard Elder
Lesser Wraith SR, TT 3 4 25 0:50/1:15
Lizard TT 22 80 1:15
Lizard Elder SR 66 221 5:00 Blessing of the Lizard Elder
Wolf SR, TT 4 10 40 1:00
Wraith SR, TT 30 103 80 0:50/1:15
Young Lizard SR 5 40 30 5:00/1:15

Notes Edit

  • There is a current bug that occurs when a monster camp is attacked but not killed. After the minions return to their original locations, ranged monsters may begin to fire continuous streams of their missile (eg, the Young Lizard will shoot several copies of its fireball, creating a huge trail of fire) in the direction of the last attacker, but deal no damage.
  • A monster camp will not respawn unless all of its creeps have been slain. For example, if the Lizard Elder has been slain, but his two smaller lizard companions have not, the Lizard Elder will not respawn until they have been slain. Jungle invaders may deliberately do this to deprive their opponent of jungle gp/exp.

History Edit

V1.0.0.130:

Monsters experience range reduced to 400 from 800. Monsters have been remade with new spawn timers, gold and experience. Gold and experience gain from killing monsters now scales over time.

V1.0.0.129:

  • Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained)

V1.0.0.109:

  • Jungle monsters that previously had negative magic resistance now have magic resistance of zero.

V1.0.0.108:

  • Monsters experience range reduced to 800 from 1250.

V1.0.0.107:

  • Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
479 Videos on this wiki
Add a video
1 of 10

Photos

Add a Photo
7,502photos on this wiki

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki