League of Legends Wiki

Mordekaiser/History

< Mordekaiser

5,174pages on
this wiki
Comments0


Previous Lore

"Fear is confusion, pain is clarity." - Mordekaiser Mordekaiser

Mordekaiser is a being of pure, living agony on a mysterious dread quest. It is said that he was the first of the undead, existing before the Shadow Isles were a whispered threat. His true name and past lost to history, Mordekaiser is feared for his grim manipulation of pain - both his own, and that of others.

Anguish fuels and sustains him, serving as his last connection to life, as well as his most effective weapon. In his enigmatic hunt, he's proven no one is safe, for even the most courageous souls have surrendered their secrets in his grasp.

One girl witnessed and survived an encounter with pain's paladin. Late one night, the young mage-in-training was awoken by the sound of her master's tortured screams. Overcoming her fear, she charged into the library to find it a shattered ruin.

There, she saw a hulking figure clad in a suit of armor that seemed fused to his body. It was clear the grim intruder was looking for something, and was displeased with the results. At the center of the once-majestic chamber, the armored fiend clutched her teacher's broken form.

She overheard her master's final words - that he would die before he would give up his secrets. Mordekaiser laughed and said that even death was no escape, then snapped the master's neck with a sharp crack.

Moments later, the horrified girl witnessed her master's spirit torn from his body. As if under some dark compulsion, Children of the Grave.png the shade began to reveal all to his torturer and executioner.

The girl fled, living to tell her story - should Mordekaiser come for you, even death itself will not keep you from his iron reach.


"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser Mordekaiser's eligibility evaluation

During the most recent winter solstice - when no other night during the year is longer - a being like no other emerged from the forgotten alleyways of Noxus. Standing eight feet tall, and concealed within a razor-sharp armored shell, he came to be known only as Mordekaiser.

The nature of what lies beneath his metallic carapace is a popular subject of speculation. Many allege that he is a mortal man with a heart that has hardened to iron. Others insist that he is a dark specimen of the undead. But there are some who whisper warnings that he is merely a foreshadowing of something terrible and unprecedented yet to come.

Despite the public conjecture and curiosity, none have discovered what lies beneath his alloyed exterior. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with a rasp that crept ice up the spines of all within earshot, requested to join the League of Legends.

Upon glimpsing his fearful visage, most keep their distance, fortunately unaware that his touch bears a sinister scourge. Those who stumble within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically attuned to sickness, as if it feeds and comprises part of his chilling essence. He now stalks the slums of Noxus, drawn to the plague-ridden and diseased.

However, there is something in his clever tactics, something in his noble stance, and something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general.

While many have learned to accept the evidence of this unsettling possibility, a lingering question keeps them wary at the witching hour: If Mordekaiser is a general, what nightmarish legion lurks at his command?


"The common perception is that the encompassing armor protects him, I fear that - for the fragile time being - it actually protects us." - Rozuel Fecirem, Arch Adjudicator, noted in Mordekaiser Mordekaiser's eligibility evaluation

From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him.

There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.

As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased.

However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general.

While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?


Previous Abilities

Iron Man
Iron Man old

Mordekaiser shields himself for 17.5% of the damage dealt by his abilities, doubled to 35% against enemy champions, capping at 120 - 630 (based on level) and decaying by 3% per second.

Ability Details
Iron Man is a self-buff.

Additional Information:


Mace of Spades
RANGE: 200 / 600
COST: 20 / 25 / 30 / 35 / 40 Health
COOLDOWN: 8 / 7 / 6 / 5 / 4
Mace of Spades old

Active: Mordekaiser's next basic attack gains range and is modified to deal magic damage, applying spell effects, either bouncing to up to 3 additional enemies or dealing 65% increased damage if no other enemies are nearby.

「 Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 100% Bonus AD) (+ 40% AP) 」「 Empowered Magic Damage: 132 / 181.5 / 231 / 280.5 / 330 (+ 165% Bonus AD) (+ 66% AP) 」

Mace of Spades resets Mordekaiser's autoattack timer.

Ability Details
Mace of Spades is an autoattack modifier with an auto-targeted, point-blank area of effect component.


Creeping Death
RANGE: 750 / 250
COST: 20 / 25 / 30 / 35 / 40 Health
COOLDOWN: 20 / 18 / 16 / 14 / 12
Creeping Death

Active: Mordekaiser summons a cloud of metal shards around the target ally or himself for 6 seconds, granting his target bonus armor and bonus magic resistance, and causing them to deal deal magic damage each second to nearby enemies for the duration.

  • Bonus Resistances: 10 / 15 / 20 / 25 / 30
「 Magic Damage Per Second: 20 / 32 / 44 / 56 / 68 (+ 15% AP) 」「 Maximum Magic Damage: 150 / 192 / 264 / 336 / 408 (+ 90% AP) 」

If cast on an ally, Mordekaiser also gains the effect of Creeping Death and both gain 60 bonus movement speed when moving towards each other.

If Mordekaiser targets himself Creeping Death is also applied to the nearest allied champion within range.

Ability Details
Creeping Death is an ally-targeted, point-blank area of effect.

Additional Information:

  • Creeping Death has no cast time and does not interrupt Mordekaiser's previous orders.
  • Enemies will not take double damage from Creeping Death if they're beside both Mordekaiser and his target.


Siphon of Destruction
RANGE: 650
COST: 24 / 36 / 48 / 60 / 72 Health
COOLDOWN: 6
Siphon of Destruction old

Active: Mordekaiser deals magic damage to all enemies in a cone in the target direction.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
Ability Details
Siphon of Destruction is a conic, area-of-effect skill shot.


Children of the Grave
RANGE: 850
COOLDOWN: 120 / 105 / 90
Children of the Grave old

Active: Mordekaiser curses the target enemy champion, dealing them magic damage and healing for the damage done. He then applies the same effects to the target again over the next 10 seconds.

  • Initial Magic Damage: 12 / 14.5 / 17% (+ 2% per 100 AP) of target's maximum health
「 Magic Damage Per Second: 1.2 / 1.45 / 1.7% (+ 0.2% per 100 AP) of target's maximum health 」「 Total Magic Damage: 24 / 29 / 34% (+ 4% per 100 AP) of target's maximum health 」

If the target dies while cursed, their soul is enslaved as a controllable ghost with bonus attack damage for 45 seconds. While the ghost is active, Mordekaiser also gains 25% of target's bonus health, which does not enhance the ghost's bonuses, and 30% of target's AP.

  • Ghost Bonus AD: 25 / 50 / 100
Ability Details
Children of the Grave is a single-targeted ability with a mark component.

Additional Information:


Previous Splash Art



Patch History

V6.16
  • Children of the Grave.png Children of the Grave
    • The ghost prioritizes champions and towers over minions when looking for something to attack.
    • The ghost continues its previous action once crowd control effects wear off.
    • The ghost chases its target to the last known location if it loses vision.
    • The ghost can be ordered to follow Mordekaiser by targeting Mordekaiser himself with R or Alt-Right Click.
    • The ghost looks for things to attack after 8 seconds of being idle, prioritizing champions and towers over minions.
    • The ghost doesn't cancel its basic attacks when ordered to attack a unit it was already attacking.
V6.15
  • General
    • Bug Fix: Classic Mordekaiser now has the same leash range for his Dragon Ghost as all his skins.
V6.13
V6.5
V6.1
  • Iron Man.png Iron Man
    • Shield decay delay increased to 1.5 seconds from 1
  • Harvester of Sorrow.png Harvester of Sorrow
    • New Effect: Can target allied minions (lesser minions have half the radius of champions and large minions)
    • New Effect: Secondary effect triggers automatically if target ally unit dies
  • Children of the Grave.png Children of the Grave
    • Damage distribution changed to 25% instantly / 75% over 10 seconds from 50 / 50 (total damage unchanged)
      • Initial damage reduced to 6.25 / 7.5 / 8.75% (+ 1% per 100 AP) of target's maximum health from 12.5 / 15 / 17.5 (+ 2 per 100)
      • Damage per second increased to 1.875 / 2.25 / 2.625% (+ 0.3% per 100 AP) of target's maximum health from 1.25 / 1.5 / 1.75 (+ 0.2% per 100)
    • Ghost's Bonus AD changed to 100% Mordekaiser's Bonus AD from 10 / 25 / 50
V5.23
  • Stats
    • Attack range reduced to 175 from 200
  • Mace of Spades.png Mace of Spades
    • Mace of Spades.png First Attack
      • Damage increased to 10 / 20 / 30 / 40 / 50 from 4 / 8 / 12 / 16 / 20
      • AD ratio increased to (+ 50 / 60 / 70 / 80 / 90% AD) from (+ 25 / 26.25 / 27.5 / 28.75 / 30% AD)
      • AP ratio increased to (+ 60% AP) from (+ 20% AP)
    • Mace of Spades 2.png Second Attack
      • Damaged reduced to same as first attack from modified
    • Mace of Spades 3.png Third Attack
      • Damage modifier reduced to 2 at all ranks from 4 / 5.0625 / 6.25 / 7.5625 / 9
    • Maximum potential damage changed to 40 / 80 / 120 / 160 / 200 (+ 200 / 240 / 280 / 320 / 360% AD) (+ 240% AP) from 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 319.6 / 390% AD) (+ 140 / 166.3 / 195 / 226.3 / 260% AP)
  • Harvester of Sorrow.png Harvester of Sorrow
    • Reactivation damage changed to 50 / 85 / 120 / 155 / 190 from 70 / 95 / 120 / 145 / 170
  • Siphon of Destruction.png Siphon of Destruction
    • Per-champion bonus shield increased to 15 / 17.5 / 20 / 22.5 / 25% from 15 at all ranks
  • Children of the Grave.png Children of the Grave
    • Bug Fix: Shield not decaying while target is being damaged
  • Dragon Force.png Dragon Force
    • Bug Fix: Ghost dragon basic attacks applying Rylai&#039;s Crystal Scepter item.png Rylai's Crystal Scepter's Icy as area-of-effect instead of as pet damage
    • New Effect: Ghost dragon gains 0 / 75 / 150 bonus attack range and -50 / 0 / +50 bonus movement speed
V5.21
  • General
    • Title changed to the Iron Revenant from the Master of Metal
  • Harvester of Sorrow.png Harvester of Sorrow
    • Shared lane experience gain changed to 82.6 / 71.73 / 66.3 / 63.04 / 60.87% from 100% (by comparison other champions receive 65.2 / 43.46 / 32.6 / 26.08 / 21.73%)
  • Dragon Force.png Dragon Force
    • Bug Fix: Neutral monsters not targeting ghost dragon when attacked
V5.18
  • Stats
    • Armor reduced to 20 from 24.88
    • Armor growth increased to 3.75 from 3.5
  • Harvester of Sorrow.png Harvester of Sorrow
    • Cost increased to 25 / 35 / 45 / 55 / 65 from 0 at all ranks
    • New Effect: If self-cast while no allies are nearby secondary active is used instantly
    • Damage per second AP ratio increased to (+ 22.5% AP) from (+ 15% AP)
    • Removed: Damage areas overlapping for double damage
    • Reactivation damage increased to 70 / 95 / 120 / 145 / 170 from 50 / 70 / 90 / 110 / 130
    • Heal from minions reduced to 25% from 33
    • Harvestable targets reduced to 2 from 3
V5.17
V5.16
  • Gameplay Update
    • General
      • Recommended items updated
      • New ability icons
      • Ability visual effects updated
    • Stats
      • Health reduced to 525 from 555
      • Health growth reduced to 73 from 80
      • Health regen increased to 4 from 3.374
      • Health regen growth reduced to 0.3 from 0.55
      • Attack range increased to 200 from 125
      • Attack damage growth increased to 5 from 3.5
      • Attack speed reduced to 0.601 from 0.694
      • Attack speed growth reduced to 2.2% from 3
      • Attack frame improved but scales less efficiently with attack speed (same as Kalista Kalista and Thresh Thresh)
      • Movement speed reduced to 325 from 340
    • Iron Man.png Iron Man
      • New Effect: Shield decay stops while below 25% maximum shield
      • Shield gain reduced to 25% from 35
      • Shield decay changed to 「 1.5% base health 」「 8.97 - 27.585 (based on level) 」 from 「 3% maximum shield 」「 3.6 - 18.9 (based on level) 」
      • Maximum shield changed to 「 25% maximum health 」「 149.5 - 459.75 (based on level) 」 (+ 25% bonus health) from 120 - 630 (based on level)
    • Mace of Spades.png Mace of Spades
      • Cooldown increased to 10 / 8.5 / 7 / 5.5 / 4 seconds from 8 / 7 / 6 / 5 / 4
      • Cost reduced to 20 / 23 / 26 / 29 / 32 from 20 / 25 / 30 / 35 / 40
      • Removed: Basic attack magic damage modifier, bouncing damage
      • New Effect: Mordekaiser's next 3 basic attacks are empowered and deal bonus magic damage, each dealing 2 / 2.25 / 2.5 / 2.75 / 3 times the damage of the last one
        • Mace of Spades.png First Attack
          • 4 / 8 / 12 / 16 / 20 (+ 25 / 26.25 / 27.5 / 28.75 / 30% AD) (+ 20% AP)
        • Mace of Spades 2.png Second Attack
          • 8 / 18 / 30 / 44 / 60 (+ 50 / 59 / 68.8 / 79.1 / 90% AD) (+ 40 / 45 / 50 / 55 / 60% AP)
        • Mace of Spades 3.png Third Attack
          • 16 / 40.5 / 75 / 121 / 180 (+ 100 / 132.9 / 171.9 / 217.4 / 270% AD) (+ 80 / 101.25 / 125 / 151.25 / 180% AP)
        • Total Damage
          • 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 325.2 / 390% AD) (+ 140 / 166.25 / 195 / 226.25 / 260% AP)
    • Harvester of Sorrow.png Harvester of Sorrow - New W
      • Passive: Even with allies present Mordekaiser gains full experience from minions he kills.
      • Active - First Cast: Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround both of them and deal 35 / 45 / 55 / 65 / 70 (+ 15% AP) magic damage per second to nearby enemies for a maximum potential damage of 140 / 180 / 220 / 260 / 300 (+ 60% AP) (damage areas stack)
      • Active - Second Cast: Mordekaiser constricts the metal shards, ending the effect and instantly dealing 50 / 65 / 80 / 95 / 110 (+ 30% AP) magic damage to the nearest 3 enemies as well as restoring 50 / 65 / 80 / 95 / 110 (+ 30% AP) health for each enemy hit (33% healing versus minions and monsters)
        • No cost
        • Cast range: 1000
        • Cooldown: 12 / 11 / 10 / 9 / 8
    • Siphon of Destruction.png Siphon of Destruction
      • Damage reduced to 35 / 65 / 95 / 125 / 155 from 70 / 115 / 160 / 105 / 250
      • New Effect: Has a (+ 60% AD) ratio
      • Cooldown reduced to 6 / 5.75 / 5.5 / 5.25 / 5 seconds from 6 at all ranks
      • New Effect: For each enemy champion hit Mordekaiser generates 15% maximum shield
      • Range increased to 675 from 650
    • Children of the Grave.png Children of the Grave
      • New Passive - Dragon Force.png Dragon Force: Damaging the Dragon Dragon will curse it for 10 seconds
      • Initial damage increased to 12.5 / 15 / 17.5% of target's maximum health from 12 / 14.5 / 17
      • Damage per second increased to 12.5 / 15 / 17.5% of target's maximum health from 12 / 14.5 / 17
      • Total damage increased to 25 / 30 / 35% of target's maximum health from 24 / 29 / 34
      • New Effect: Mordekaiser will gain a ghost of the target enemy champion whenever his team scores the takedown
      • Ghost duration increased to 45 / 60 / 75 from 45 at all ranks
      • Range reduced to 650 from 850
      • New Effect: Ghost gains 100% of target's stats
      • New Effect: Ghost dances with Mordekaiser
      • Ghost Bonus AD reduced to 10 / 25 / 50 from 25 / 50 / 100
      • New Effect: Ghost gains (+ 15% of Mordekaiser's maximum health)
      • Bug Fix: Spoils of War not granting Mordekaiser neither gold or creep score from executed minions
V5.8
  • Creeping Death.png Creeping Death
    • Removed: 0.25 seconds root when casting on allies
    • New Effect: If self-cast nearest allied champion is automatically targeted
V5.4
  • Mace of Spades.png Mace of Spades
    • New Effect: Enhanced attack gains 75 bonus range
    • Cost reduced to 20 / 25 / 30 / 35 / 40 from 25 / 32 / 39 / 46 / 53
  • Creeping Death.png Creeping Death
    • New Effect: Mordekaiser gains the bonuses if cast on an ally
    • New Effect: Mordekaiser and target ally gain 60 bonus movement speed when walking toward each other.
    • New Effect: Enemies will not take double damage if they're beside both Mordekaiser and his target ally.
    • Cost reduced to 20 / 25 / 30 / 35 / 40 from 26 / 32 / 38 / 44 / 50
    • Damage per second reduced to 20 / 32 / 44 / 56 / 68 (+ 15% AP) from 24 / 38 / 52 / 66 / 80 (+ 20% AP)
  • Children of the Grave.png Children of the Grave
    • Removed: Ghost granting Mordekaiser 20% of target's AD and 20% of target's AP
    • New Effect: Ghost grants Mordekaiser 25% of target's bonus health and 30% of target's AP
    • Removed: 75% of Mordekaiser's Total AP as Ghost Bonus AP
    • Ghost Bonus AD changed to 25 / 50 / 100 from 75% of Mordekaiser's Total AD
V4.5
  • Stats
    • Armor increased to 19 from 15
V3.7
  • General
    • Recommended items updated
V1.0.0.154
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315
V1.0.0.150
V1.0.0.146
  • General
    • Model size increased
V1.0.0.143
V1.0.0.141
  • Children of the Grave.png Children of the Grave
    • New Effect: Ghost can be controlled by pressing R (similar to Alt + Right Click)
    • New Effect: Targeting particle only visible to Mordekaiser indicating command being followed by ghost
V1.0.0.138
  • General
    • Bug Fix: Mordekaiser causing minions to attack themselves
V1.0.0.131
  • Iron Man.png Iron Man
    • Shield gain increased to 35% from 30
  • Siphon of Destruction.png Siphon of Destruction
    • Damage increased to 70 / 115 / 160 / 205 / 250 from 65 / 105 / 145 / 185 / 225
V1.0.0.126
V1.0.0.125
  • Iron Man.png Iron Man
    • Shield gain changed to 30% at all levels from 25 / 27.5 / 30
    • Shield gain from minions reduced to 50% from 100
  • Mace of Spades.png Mace of Spades
    • Single-target bonus damage reduced to 65% from 75
  • Siphon of Destruction.png Siphon of Destruction
    • Removed: Bonus shield per unit hit
V1.0.0.123
V1.0.0.120
  • Iron Man.png Iron Man
    • Removed: Shield gain being reduced if damage is absorbed by shields
  • Children of the Grave.png Children of the Grave
    • Bug Fix: Permanently stealing enemy passive abilities
V1.0.0.116
  • General
    • Bug Fix: Taunt animation
V1.0.0.113
  • Stats
    • Bug Fix: Health, armor, attack speed, attack damage, and magic resistance growths being lower than intended
V1.0.0.112
V1.0.0.110
  • Iron Man.png Iron Man
    • Shield gain increased to 25 / 27.5 / 30% from 20 / 25 / 30
    • Bug Fix: Tooltip displaying incorrect shield decay value (5% instead of the intended 3)
V1.0.0.109
  • Iron Man.png Iron Man
    • Shield decay reduced to 3% from 5
V1.0.0.107
  • Mace of Spades.png Mace of Spades
    • New Effect: Resets Mordekaiser's basic attack timer on cast
  • Iron Man.png Iron Man
    • Shield gain reduced to 20 / 25 / 30% from 30 at all ranks
    • Shield decay increased to 5% from 3
V1.0.0.105
V1.0.0.104
  • General
    • Bug Fix: Abilities granting incorrect shield ratio (20% damage instead of the intended 25)
    • Bug Fix: Ability tooltips displaying incorrect values when using cooldown reduction for calculations
    • Bug Fix: Mordekaiser occasionally generating shield multiple times from a single damage source and causing a huge sudden spike
    • Ability tooltips updated
  • Iron Man.png Iron Man
    • Shield gain increased to 30% from 25
    • Bug Fix: Tooltip displaying a maximum shield value 20 units higher than intended
  • Mace of Spades.png Mace of Spades
    • Damage increased to 80 / 110 / 140 / 170 / 200 from 20 / 40 / 60 / 80 / 100
    • AD ratio changed to Bonus AD from Total
    • New Effect: Deals 75% bonus damage if hits a single target
    • New Effect: Main target generates shield
    • Cost reduced to 20 / 25 / 30 / 35 / 40 from 30 / 35 / 40 / 45 / 50
  • Creeping Death.png Creeping Death
    • Damage increased to 24 / 38 / 52 / 66 / 80 from 16 / 32 / 48 / 64 / 80
    • AP ratio increased to (+ 20% AP) from (+ 15% AP)
    • Projetile speed greatly increased when traveling to the target ally
  • Siphon of Destruction.png Siphon of Destruction
    • Damage reduced to 65 / 105 / 145 / 185 / 225 from 85 / 110 / 155 / 200 / 245
    • AP ratio increased to (+ 60% AP) from (+ 40% AP)
    • Per-target shield generation reduced to 1 / 2 / 3 / 4 / 5 from 6 / 9 / 12 / 15 / 18
  • Children of the Grave.png Children of the Grave
    • Damage increased to 24 / 29 / 34% of target's maximum health from 24 / 28 / 32
    • AP ratio increased to (+ 4% per 100 AP) from 1.6
    • New Effect: Deals half the damage instantly and the other half over time
    • Duration increased to 10 seconds from 8
    • Bug Fix: Interaction with Black Shield.png Black Shield
    • Ghost AD and AP changed to 75% of Mordekaiser's at all ranks from 65 / 75 / 85
    • Removed: AP ratio on ghost AP gain
    • Ghost bonus health reduced to 15% of Mordekaiser's from 50
    • Bonus AD from ghost reduced to 20% from 25
    • Bonus AP from ghost reduced to 20% from 25
    • Bug Fix: Mordekaiser not gaining shield when ghost attacks inhibitors
V1.0.0.103
V1.0.0.97
V1.0.0.87
V1.0.0.86
V1.0.0.83
  • Iron Man.png Iron Man
    • Shield decay increased to 3% from 2
    • Shield gain increased to 25% damage from 20
    • Level 1 maximum shield value reduced to 140 from 175
    • Level 18 maximum shield value increased to 650 from 600
  • Siphon of Destruction.png Siphon of Destruction
    • Per-hit bonus shield reduced to 6 / 9 / 12 / 15 / 18 from 8 / 12 / 16 / 20 / 24
  • Children of the Grave.png Children of the Grave
    • Tooltip updated
V1.0.0.75
  • Added

References

Around Wikia's network

Random Wiki