35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90 + (30 × level). The shield decays by 3% per second.
Mace of Spades
Range: 600
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 25 / 32 / 39 / 46 / 53 health
Active: Mordekaiser enhances his next attack, converting it to deal magic damage and replacing the base attack damage component with a base amount of damage. He swings his mace with such force that it echoes out, striking up to 3 additional nearby targets.
If the target is alone, the ability deals 65% more damage.
Active: For 6 seconds, Mordekaiser unleashes a protective cloud of metal shards to surround an ally or himself, increasing the target's armor and magic resistance and damaging enemies within 250 range.
Active: Mordekaiser deals magic damage to a target enemy champion and curses it for 10 seconds, dealing additional magic damage over time. The damage is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the damage done.
If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 30 seconds. The Ghost cannot use any active skills or items and deals magic damage with its basic attacks.
During this time, attack damage, ability power, health and movement speed are adjusted as follows:
Mordekaiser gains 20% of the enslaved champions AP and total AD.
The Ghost's AP becomes the enslaved champion's AP plus 75% of Mordekaiser's AP (without the 20% increase from the ghost).
The Ghost's AD becomes the enslaved champion's base AD at Lv. 1 plus the enslaved champion's bonus AD and 75% of Mordekaiser's total AD (without the 20% increase from the ghost).
The Ghost's health becomes the enslaved champion's total health plus 15% of Mordekaiser's total health.
The Ghost's movement speed becomes the enslaved champion's base movement speed plus the bonus movement speed Mordekaiser gets from his boots.
Initial Magic Damage: 12% / 14.5% / 17% (+ 2% per 100 AP)of target's maximum health
Magic Damage Per Second: 1.2% / 1.45% / 1.7% (+ 0.2% per 100 AP)of target's maximum health
Total Magic Damage: 24% / 29% / 34% (+ 4% per 100 AP)of target's maximum health