Mordekaisershields himself for 12.5% of the damage dealt by his abilities, doubled to 25% against enemy champions and capped at 25% maximum health. Siphon of Destruction also generates an additional「 3.75% maximum health 」「 15% maximum shield 」per enemy champion hit.
Iron Man's shield decays at a rate of 1.5% base health per second down to a minimum of 「 6.25% maximum health 」「 25% maximum shield 」.
Passive:Mordekaiser always gains full experience toward leveling up from minions he kills.
Active - First Cast:Mordekaiser targets an allied champion and for the next 4 seconds they gain 75 bonus movement speed while moving towards each other, which lingers for 1.5 seconds. When near enough to each other, each deal magic damage every second to nearby enemies for the duration.
Maximum Single Target Damage: 140 / 180 / 220 / 260 / 300 (+ 90% AP)
For the next 4 seconds, Mordekaiser can reactivate Harvester of Sorrow to end its primary effects and trigger a secondary effect, which triggers automatically at the end of the duration. If activated while no allies are nearby, Mordekaiser will highlight an area around him and can reactivate the ability as normal. The first ally to come in range will automatically gain the effect, too.
Active - Second Cast:Mordekaiser constricts the area, dealing magic damage to all enemies near himself and his ally as well as healing himself and his ally from up to 2 enemies hit in their respective areas. Healing is quadrupled when harvesting enemy champions.
Passive - Dragon Force: Mordekaiser's basic attacks and abilities curse the Dragon for 10 seconds.
Active:Mordekaiser curses the target enemy champion, dealing them magic damage and healing for the damage done. He then applies the same effects to the target again over the next 10 seconds.
Initial Magic Damage:12.5 / 15 / 17.5% (+ 2% per 100 AP) of target's maximum health
「 Magic Damage Per Second:1.3 / 1.5 / 1.8% (+ 0.2% per 100 AP) of target's maximum health 」「 Total Magic Damage:25 / 30 / 35% (+ 4% per 100 AP) of target's maximum health 」
If Mordekaiser's team scores a takedown on a cursed enemy, he temporarily enslaves their soul as a controllable ghost with bonus stats. While the ghost is active, Mordekaiser gains 25% of target's bonus health, which does not enhance the ghost's bonuses, and 30% of target's AP.
Ghost Duration: 45 / 60 / 75
Ghost bonus AD:10 / 25 / 50 AD
Enslaving the Dragon activates Dragon Force, which disables Children of the Grave while it remains active and kills Mordekaiser's current ghost.
Children of the Grave is a single-targeted ability that marks the target.
Child of the Grave is a clone of the enemy champion killed by Children of the Grave.
The ghost returns to Mordekaiser's location if it 1125 units or farther away from him.
The ghost does not disappear when the corresponding champion respawns. That means a champion and his ghost can exist simultaneously, and potentially fight each other.
While in stasis from effects such as Zhonya's Hourglass or Chrono Shift, Mordekaiser cannot issue commands to his ghost. His ghost will continue with its previous orders, or stand idle if it has none.
The ghost's basic attacks can critically strike based on its victim's critical strike chance.
Similarly, the ghost benefits from all of the passive effects from the victim's items at the time of their death, excluding Guardian Angel, though they do not regenerate health. They also benefit from their own passive abilities.