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Mordekaiser

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 555.4 (+80) Attack damage 57.58 (+3.5)
Health regen. 3.37 (+0.55) Attack speed [*] 0.694 (+3%)
Uses Health Armor 24.88 (+3.5)
Magic res. 32.1 (+1.25)
Melee 125 Mov. speed 340


Abilities

Iron Man
Iron Man

Mordekaiser converts 17.5% of the damage dealt from his abilities (35% against champions) into a temporary shield, capping at 「 90 + (30 × Mordekaiser's level) 」「 120 / 150 / 180 / 210 / 240 / 270 / 300 / 330 / 360 / 390 / 420 / 450 / 480 / 510 / 540 / 570 / 600 / 630 」 and decaying by 3% per second.

Ability Details
Iron Man is a self-buff ability.

Additional Information:

  • Iron Man does not benefit from item damage (like Hextech Gunblade item.png Hextech Gunblade or Nashor's Tooth item.png Nashor's Tooth).
  • Iron Man will not benefit from damage absorbed by Black Shield.png Black Shield.
  • Iron Man does, however, benefit from the basic attacks of a Ghost granted by Children of the Grave.png Children of the Grave.
  • Mordekaiser's ability costs are always applied to his health; Iron Man's shield is not used for the health costs.
    • Other shields, such as Runic Blessing mastery s4.png Runic Blessing, also will not be used for ability costs.


Mace of Spades
RANGE: 600
COST: 20 / 25 / 30 / 35 / 40 health
COOLDOWN: 8 / 7 / 6 / 5 / 4
Mace of Spades

Active: Mordekaiser enhances his next attack, increasing the range of this attack by 75 and converting it to deal magic damage and replacing the base attack damage component with a base amount of damage. He swings his mace with such force that it echoes out, striking up to 3 additional nearby enemies.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+ 40% AP) (+ 100% bonus AD)

If the target is isolated, the ability deals 65% more damage.

  • Single Target Magic Damage: 132 / 181.5 / 231 / 280.5 / 330 (+ 66% AP) (+ 165% bonus AD)
Ability Details
Mace of Spades is an autoattack modifier with an autotargeted point blank area of effect component.

Additional Information:


Creeping Death
RANGE: 750
COST: 20 / 25 / 30 / 35 / 40 health
COOLDOWN: 20 / 18 / 16 / 14 / 12
Creeping Death

Active: Mordekaiser unleashes a protective cloud of metal shards to surround an ally for 6 seconds, increasing their armor and magic resistance and dealing magic damage each second to enemies within 250 units range.

  • Bonus Armor & Magic Resist: 10 / 15 / 20 / 25 / 30
  • Magic Damage Per Second: 20 / 32 / 44 / 56 / 68 (+ 15% AP)
  • Maximum Magic Damage: 150 / 192 / 264 / 336 / 408 (+ 90% AP)

If cast on an ally, Mordekaiser also gains the effect of Creeping Death and both gain a flat +60 bonus movement speed when moving towards each other.

If Mordekaiser targets himself, Creeping Death will try to target the nearest ally champion.

Ability Details
Creeping Death is an ally targeted point blank area of effect ability.

Additional Information:

  • Creeping Death has no cast time and does not interrupt Mordekaiser's previous orders.
  • Enemies will not take double damage from Creeping Death if they're beside both Mordekaiser and his target.


Siphon of Destruction
RANGE: 700
COST: 24 / 36 / 48 / 60 / 72 health
COOLDOWN: 6
Siphon of Destruction

Active: Mordekaiser afflicts all enemies in a cone in front of him, dealing magic damage.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 60% AP)
Ability Details
Siphon of Destruction is a conic area of effect skill shot.


Children of the Grave
RANGE: 850
COOLDOWN: 120 / 105 / 90
Children of the Grave

Active: Mordekaiser deals magic damage to the target enemy champion and curses them for 10 seconds, dealing additional magic damage over time and healing himself for the damage done.

  • Initial Magic Damage: 12 / 14.5 / 17% (+ 2% per 100 AP) of target's maximum health
  • Magic Damage Per Second: 1.2 / 1.45 / 1.7% (+ 0.2% per 100 AP) of target's maximum health
  • Total Magic Damage: 24 / 29 / 34% (+ 4% per 100 AP) of target's maximum health

If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 30 seconds. The ghost cannot use any active skills or items and deals magic damage with its basic attacks. The ghost's stats are:

  • Health: The enslaved champion's maximum health plus 15% of Mordekaiser's maximum health.
  • Attack Damage: The enslaved champion's base AD at level 1 plus its bonus AD from items and an additional bonus depending on Children of the Grave's rank.
  • Ability Power: The enslaved champion's AP.
  • Movement Speed: The enslaved champion's base movement speed plus the bonus from Mordekaiser's boots.
  • Leash Range: 1125

  • Ghost Bonus AD: 25 / 50 / 100

During this time, Mordekaiser gains 25% of the enslaved champion's bonus health and 30% of the enslaved champion's AP. This bonus does not affect the ghost's stats.

Ability Details
Children of the Grave is a single-targeted ability that marks the target.

Additional Information:

  • Even though Mordekaiser is already healed for the full damage dealt, Iron Man.png Iron Man triggers as well, effectively giving Mordekaiser 135% of the damage dealt worth in health.
  • If Children of the Grave kills KarthusSquare.png Karthus, KogMawSquare.png Kog'Maw, SionSquare.png Sion, or ZyraSquare.png Zyra, Mordekaiser will not gain the ghost until the end of their passives.
    • While those champions are under the effect of their passive, Mordekaiser will not gain the stat increase because the ghost is not yet alive.
    • Similarly, if Children of the Grave kills a unit affected by YorickSquare.png Yorick's Omen of Death.png Omen of Death, then the Omen will trigger first, and Mordekaiser will not gain the bonus stats until it ends.
  • If Children of the Grave kills a target protected by ZileanSquare.png Zilean's Chrono Shift.png Chrono Shift or Guardian Angel item.png Guardian Angel's, or a ZacSquare.png Zac or AatroxSquare.png Aatrox with Cell Division.png Cell Division or Blood Well.png Blood Well available, respectively, the Children of the Grave debuff is removed and Mordekaiser will no longer gain the effects.
  • The ghost does not disappear when the corresponding champion respawns. That means a champion and his ghost can exist simultaneously, and potentially fight each other.
  • While in Stasis icon stasis from effects such as Zhonya's Hourglass item.png Zhonya's Hourglass or Chrono Shift.png Chrono Shift, Mordekaiser cannot issue commands to his ghost. His ghost will continue with its previous orders, or stand idle if it has none.
  • Children of the Grave debuff can be removed with Quicksilver.
  • The ghost's basic attacks can critically strike.
  • The ghost dances alongside Mordekaiser.


References

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