35% of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation is only half as effective against minions and monsters. Maximum shield strength is 90 + (30 × level). The shield decays by 3% per second.
Mace of Spades
Range: 600
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 25 / 32 / 39 / 46 / 53 health
Active: Mordekaiser enhances his next attack, converting it to deal magic damage and replacing the base attack damage component with a base amount of damage. He swings his mace with such force that it echoes out, striking up to 3 additional nearby targets.
If the target is alone, the ability deals 65% more damage.
Active: Mordekaiser creates a protective cloud of metal shards to surround an ally unit or himself for 6 seconds, increasing the target's armor and magic resistance and damaging enemies within 250 range.
Active: Mordekaiser deals magic damage to a target enemy champion and curses it for 10 seconds, dealing additional magic damage over time. The damage is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the damage done.
If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 30 seconds. The Ghost cannot use any active skills or items and deals magic damage with its basic attacks.
During this time, Mordekaiser gains 20% of the enslaved champion's AP and total AD.
The Ghost gains 75% of Mordekaiser's original AP before the bonus and 15% of Mordekaiser's max health. Its AD becomes: the enslaved champion's total AD − attack damage gained per level + 75% of Mordekaiser's original total AD, and its movement speed becomes the enslaved champion's base movement speed plus the bonus from Mordekaiser's boots. The ghost has no benefit from the victim's runes or masteries and his attacks benefit from Mordekaiser's Magic Penetration.
The Ghost receives no benefit from the victim's masteries or runes but receive full stats benefit from the victim's items along with item on-hit effects.
Initial Magic Damage: 12% / 14.5% / 17% (+ 2% per 100 AP)of target's maximum health
Magic Damage Per Second: 1.2% / 1.45% / 1.7% (+ 0.2% per 100 AP)of target's maximum health
Total Magic Damage: 24% / 29% / 34% (+ 4% per 100 AP)of target's maximum health