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Movement speed

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Movement speed is a champion statistic that represents the rate at which a champion travels across a map. One movement speed point translates to one game distance unit traveled per second (as a frame of reference, Teemo Teemo's diameter is 100 units). For example, a champion with 300 movement speed will be able to walk three Teemo Teemos in one second.

Each champion begins the game with a base amount of movement speed, ranging from 325 (e.g. Anivia Anivia and Nautilus Nautilus) to 355 (Master Yi Master Yi and Pantheon Pantheon). For a list of all champions' base movement speed, see base champion statistics.

This base movement speed can be increased by flat bonuses and percentage bonuses and reduced by slows. These effects can come from items, champion abilities, summoner spells, masteries, runes and environmental buffs.

Calculations

A champion's movement speed is given by the following formula:

(Base Movement Speed + Flat Movement Bonuses) × (1 + Additional Percentage Movement Bonuses) × (1 + First Multiplicative Percentage Movement Bonus) × .... × (1 + Last Multiplicative Percentage Movement Bonus) × (1 - The Highest Slow Ratio × Slow Resist Ratio)

Flat bonuses are applied first, then additive percent increases, then multiplicative percent bonuses, then the strongest slow affecting the target, then any caps that apply. Note that slows do not stack. Because bonuses and slows are applied to each other, a champion affected by a 20% bonus and a 20% slow still has a net reduced movement speed (e.g. 300 × 1.2 × 0.8 = 288).

Movement speed caps

When the raw movement speed is greater than 415, there are two soft caps applied:

  • The raw speed between 415 and 490 gets multiplied by 80%.
  • The raw speed over 490 gets multiplied by 50%.

The two ranges have their reductions applied at the same time before being added back together.

As an example, if the calculated raw speed is 600 before soft caps kick in, it is reduced to (600 − 490) × 0.5 + (490 − 415) × 0.8 + 415 = 530, which means an 11.7% reduction of the original movement speed.

These are the simplified formulas:

  • If the raw speed is 415 or lower, no cap is applied.
  • If the raw speed is between 415 and 490, final speed is soft capped to RawMS × 0.8 + 83.
  • If the raw speed is above 490, final speed is soft capped to RawMS × 0.5 + 230.

When the raw movement speed is less than 220 another soft cap is used:

  • If the raw speed is below 220, it gets multiplied by 50% and added to 110.
Example 1: If the calculated raw speed is 180 before soft caps kick in, it is increased to 180 × 0.5 + 110 = 200.
Example 2: If the calculated raw speed is 0 before soft caps kick in, it is increased to 0 × 0.5 + 110 = 110.

 Only slow with the highest value affecting particular champion is taken into calculations. All additional slows are ignored until higher-valued slows wear off. When highest valued slow decays, another affecting slow is calculated into.

The only exception to this is when the slow exceeds 100%, in which case the target ends up with 0 movement speed.[1]

Slow Resist

Slow Resist is a statistic that reduces the effectiveness of slows by a percentage. It may currently only be gained by the Swiftness mastery s4.png Swiftness mastery, Boots of Swiftness item.png Boots of Swiftness, Elixir of Iron item.png Elixir of Iron, Sejuani Sejuani's Frost Armor.png Frost Armor and Stormraider's Surge mastery 2016.png Stormraider's Surge. Slow Resist stacks multiplicatively.

A champion with Boots of Swiftness item.png Boots of Swiftness, a movement speed of 400 and who is affected by a 40% slow will have a movement speed of 400 × (1 − (0.4 × 0.75)) = 280, which is equal to a 30% slow without slow resist.

Increasing flat movement speed

The bonus given by these items or champion abilities are flat increases to the champion's base movement speed. These flat bonuses will increase the effectiveness of percentage bonuses.

Purchasing boots from the store grants a champion a flat increase in movement speed. Champions cannot buy more than one set of boots. The bonus from boots is quite big compared to their cost and is essential for all champions.

Items

Boots

Others

  • Bonetooth Necklace item.png Bonetooth Necklace: Passive – 3 Trophies: +25 movement speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Unseen Predator.png Unseen Predator's by 125. 12 Trophies: Thrill of the Hunt.png Thrill of the Hunt's duration is increased by 5 seconds. 20 Trophies: Thrill of the Hunt.png Thrill of the Hunt's movement speed while stealthed is doubled.
  • Phage item.png Phage: Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions.
    +200 health, +15 attack damage. 1250 Gold
  • The Black Cleaver item.png The Black Cleaver: Unique Passive – Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists or kills on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.
    +300 health, +50 attack damage, +20% cooldown reduction. Unique Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). 3100 Gold
  • Trinity Force item.png Trinity Force: Unique Passive – Rage: Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. This movement speed bonus is halved for ranged champions.
    +250 health, +25 attack damage, +40% attack speed, +20% cooldown reduction, +5% movement speed, +250 mana. Unique Passive – Spellblade: After using an ability, the next basic attack deals 200% base AD bonus physical damage (1.5 second cooldown). 3733 Gold

Champion abilities

  • Ahri Ahri's Orb of Deception.png Orb of Deception grants her 215 flat movement speed while the orb is travelling, decaying to 80 over 0.5 seconds.
  • Cassiopeia Cassiopeia's Serpentine Grace.png Serpentine Grace makes her unable to purchase boots but grants her 4 - 72 (based on level) flat movement speed.
  • Elise Elise's Spider Form.png Spider Form passively grants her 25 flat movement speed while she is in spider form.
  • Gnar Gnar's Rage Gene.png Rage Gene passively grants him 10 - 30 (based on level) flat movement speed while he is in Mini Gnar Mini Gnar form.
  • Jayce Jayce's Hextech Capacitor.png Hextech Capacitor grants him 40 flat movement speed for 1.25 seconds each time Transform is cast.
  • Kled Kled's Skaarl the Cowardly Lizard.png Skaarl the Cowardly Lizard grants him 105 - 190 (based on level) flat movement speed when running toward enemy champions when he is dismounted.
  • Lucian Lucian's Ardent Blaze.png Ardent Blaze grants him 60 / 65 / 70 / 75 / 80 flat movement speed for 1 second if he or his allies damage enemies marked by the ability.
  • Miss Fortune Miss Fortune's Strut.png Strut gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding periodic damage. This bonus is increased to 60 / 70 / 80 / 90 / 100 after another 5 seconds.
  • Mordekaiser Mordekaiser's Harvester of Sorrow.png Harvester of Sorrow grants 75 flat movement speed to Mordekaiser and the targeted ally while they are moving towards each other.
  • Nami Nami's Surging Tides.png Surging Tides grants 60 (+ 20% AP) flat movement speed for 1.5 seconds when Nami Nami's abilities hit allied champions, increased to 120 (+ 40% AP) when touched by Tidal Wave.png Tidal Wave.
  • Nocturne Nocturne's Unspeakable Horror.png Unspeakable Horror grants 335 flat movement speed while moving toward Fear icon fleeing targets.
  • Rek'Sai Rek'Sai's Burrow.png Burrow passively grants her 15 / 20 / 25 / 30 flat movement speed while she is burrowed.
  • Singed Singed's Insanity Potion.png Insanity Potion grants him 35 / 50 / 80 flat movement speed for 25 seconds.
  • Sivir Sivir's Fleet of Foot.png Fleet of Foot grants her 30 / 35 / 40 / 45 / 50 flat movement speed for 2 seconds when she hits an enemy champion with her abilities or basic attacks.
  • Udyr Udyr's Monkey's Agility.png Monkey's Agility gives him 5 flat movement speed for 5 seconds each time he switches stance, stacking up to 3 times for a maximum of 15 flat movement speed.
  • Vayne Vayne's Night Hunter.png Night Hunter passively grants her 30 flat movement speed when moving towards a nearby visible enemy champion.
    • Vayne Vayne's Final Hour.png Final Hour grants her 90 flat movement speed for 8 / 10 / 12 seconds when moving towards a nearby visible enemy champion.

Masteries

  • Wanderer mastery s4.png Explorer grants 15 flat movement speed while in brush and river.

Neutral buffs

  • Cloud Drake Cloud Drake buff grants 25 / 50 / 75 flat movement speed when out-of combat. Increased to 37.5 / 75 / 112.5 when under the Aspect of the Dragon.png Aspect of the Dragon buff.

Increasing percentage movement speed

The bonus movement speed given by these items or champion abilities are based on a percentage of the bonus compared to your total flat movement speed (before all sources of percentage movement speed bonuses are factored in). Percentage movement speed will stack additionally with other sources of percentage movement speed, unless the bonus movement speed is the few exceptions that stack multiplicity.

All percentage bonus listed below stacks additionally with one another.

Items

Item Cost Amount Availability
Duskblade of Draktharr item.png Duskblade of Draktharr3250 Gold5 %Common
Lich Bane item.png Lich Bane3200 Gold7 %Common
Luden's Echo item.png Luden's Echo3200 Gold10 %Common
Phantom Dancer item.png Phantom Dancer2550 Gold5 %Common
Rapid Firecannon item.png Rapid Firecannon2600 Gold5 %Common
Runaan's Hurricane item.png Runaan's Hurricane2600 Gold7 %Common
Magus item.png Runic Echoes1625 Gold7 %Classic
Statikk Shiv item.png Statikk Shiv2600 Gold5 %Common
Trinity Force item.png Trinity Force3733 Gold5 %Common
Typhoon Claws item.png Typhoon Claws2000 Gold4 %Black Market Brawlers
  • Aether Wisp item.png Aether Wisp: Unique Passive: +5% movement speed.
    +30 ability power. 850 Gold
  • Ardent Censer item.png Ardent Censer: Unique Passive: +8% movement speed.
    +60 ability power, +50% base mana regeneration, +10% cooldown reduction. Unique Passive: +15% bonus healing and shielding power. Unique Passive: Your heals and shields on another unit grant them 15% attack speed and 30 magic damage on-hit for 6 seconds. 2400 Gold
  • Mejai's Soulstealer item.png Mejai's Soulstealer: Unique Passive – Dread: Grants +10% movement speed if you have at least 15 Glory. Grants +5 ability power per Glory.
    +20 ability power, +200 mana. Unique Passive – Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory in total. Lose 10 stacks of Glory upon dying. 1400 Gold
  • Ohmwrecker item.png Ohmwrecker: Unique Passive – Point Runner: Build up to +20% movement speed over 2 second while near turrets and fallen turrets.
    +300 health, +50 armor, +150% base health regen, +10% cooldown reduction. Unique Active: Prevents the closest enemy tower from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds. 2650 Gold
  • Phantom Dancer item.png Phantom Dancer: +5% movement speed. Unique Passive – Spectral Waltz: While within 500 units of an enemy champion you can see, +7% movement speed and you can move through units.
    +45% attack speed, +30% critical strike chance. Unique Passive – Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting). 2550 Gold
  • Raptor Cloak item.png Raptor Cloak: Unique Passive – Point Runner: Build up to +20% movement speed over 2 second while near turrets, fallen turrets and Void Gates.
    +40 armor +125% base health regeneration. 1200 Gold
  • Righteous Glory item.png Righteous Glory: Unique Active: Grants +75% movement speed when moving towards ennemies or enemy turrets for 4 seconds. After 3 seconds, a shockwave is emitted, slowing nearby enemy champion movement speed by 75% for 2 second (90 second cooldown).
    +500 health, +300 mana, +100% base health regeneration. Unique Passive – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second). 2500 Gold
  • Talisman of Ascension item.png Talisman of Ascension: Unique Active: Grants nearby allies +40% movement speed for 3 seconds (60 second cooldown) (600 range). Unique Passive – Point Runner: Build up to +20% movement speed over 2 second while near turrets and fallen turrets.
    +150% base health regeneration, +75% base mana regeneration, +45 armor, +10% cooldown reduction. Unique Passive – Favor: Grants Gold and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range). You may only be in possession of 1 Gold Income item. 2500 Gold
  • Youmuu's Ghostblade item.png Youmuu's Ghostblade: Unique Active: Grants +20% movement speed and +40% attack speed for 6 seconds (45 second cooldown).
    +60 attack damage, +10% cooldown reduction. Unique Passive: +20 armor penetration. 3200 Gold
  • Zz'Rot Portal item.png Zz'Rot Portal: Unique Passive – Point Runner: Build up to +20% movement speed over 2 second while near turrets, fallen turrets and Void Gates.
    +55 armor, +55 magic resist, +125% base health regen. Unique Active: Spawns a Void Gate at target location for 150 seconds. Every 4 seconds the gate makes a Voidspawn Voidspawn that travels down the nearest lane and decays over time. Voidspawn explodes when attacking structures. Voidspawn Voidspawn ignore champions and void targets. The first and every fourth voidspawn gain 15% of maximum health as damage (150 second cooldown). 2700 Gold

Champion abilities

Note: Only the movement speed bonus effect of these abilities is shown here. To read more about each of these abilities, follow their respective links.

  • Akali Akali's Twilight Shroud.png Twilight Shroud grants her 20 / 40 / 60 / 80 / 100% bonus movement speed every time she re-enters the smoke cover.
  • Aurelion Sol Aurelion Sol's Comet of Legend.png Comet of Legend grants him up to 25 / 30 / 35 / 40 / 45% bonus movement speed as long as he travels in a straight line. Turns consume this movement speed depending on how sharp they are.
  • Bard Bard's Magical Journey.png Magical Journey grants 10 / 20 / 30 / 40 / 50% bonus movement speed to allies (or himself) traveling through the corridor.
  • Blitzcrank Blitzcrank's Overdrive.png Overdrive grants him 70 / 75 / 80 / 85 / 90% bonus movement speed that decays to 10% over 5 seconds, after that duration, he is Slow icon slowed by 30% for 1.5 seconds.
  • Braum Braum's Unbreakable.png Unbreakable grants him 10% bonus movement speed for 3 / 3.25 / 3.5 / 3.75 / 4 seconds.
  • Cassiopeia Cassiopeia's Noxious Blast.png Noxious Blast grants her 20% bonus movement speed for 3 seconds if she hits a champion with the ability.
  • Corki Corki's The Package.png The Package grants him 40% movement speed out of combat while he has one cast of Special Delivery.png Special Delivery
  • Dr. Mundo Dr. Mundo's Sadism.png Sadism grants him 15 / 25 / 35% bonus movement speed for 12 seconds.
  • Draven Draven's Blood Rush.png Blood Rush grants him 40 / 45 / 50 / 55 / 60% bonus movement speed that rapidly decays over 1.5 seconds.
  • Ekko Ekko's Z-Drive Resonance.png Z-Drive Resonance grants him 40 / 50 / 60 / 80% bonus movement speed for 2 / 2.5 / 3 seconds, upon landing a 3rd basic attack or damaging ability on an enemy champion.
  • Evelynn Evelynn's Dark Frenzy.png Dark Frenzy grants her 30 / 40 / 50 / 60 / 70% bonus movement speed for 3 seconds.
  • Fiddlesticks Fiddlesticks' Dread.png Dread grants him 25 / 30 / 35 / 40% bonus movement speed for 1.5 seconds after standing still or channelling for 1.5 seconds.
  • Fiora Fiora's Duelist's Dance.png Duelist's Dance grants her 20% + (10% × Grand Challenge.png Grand Challenge's rank) bonus movement speed, which decays over 1.75 seconds, each time she damages Vitals on enemy champion.
  • Gangplank Gangplank's Trial by Fire.png Trial by Fire grants him 30% bonus movement speed for 2 seconds upon igniting an enemy with this ability or upon destroying a Powder Keg.png Powder Keg.
  • Garen Garen's Decisive Strike.png Decisive Strike grants him 35% bonus movement speed for 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds.
  • Gnar Gnar's Hyper.png Hyper passively grants him 30 / 45 / 60 / 75% bonus movement speed that decays over 3 seconds, upon landing a 3rd basic attack or damaging ability on the same target as Mini Gnar Mini Gnar. He gets this same speed bonus whenever he transforms back into Mini Gnar Mini Gnar from Mega Gnar Mega Gnar.
  • Hecarim Hecarim's Devastating Charge.png Devastating Charge grants him bonus movement speed for 4 seconds, beginning at 25% and increasing to 75% over 3 seconds.
  • Janna Janna's Tailwind.png Tailwind increases the movement speed of nearby allied champions moving towards her by 8%.
    • Janna Janna's Zephyr.png Zephyr, when the ability is not on cooldown, passively grants her 9 / 11 / 13 / 15 / 17% (+ 2% per 100 AP) bonus movement speed.
  • Jayce Jayce's Acceleration Gate.png Acceleration Gate deploys an Acceleration Gate for 4 seconds, granting 30 / 35 / 40 / 45 / 50 / 55% bonus movement speed that decays over 3 seconds, to all allies who pass through it.
  • Jhin Jhin's Whisper.png Whisper grant him 10% (+ 4% per 10% bonus attack speed) for 2 seconds whenever he Critical strike icon critically strikes.
  • Jinx Jinx's Get Excited!.png Get Excited! grants her 175% bonus movement speed that decays over 4 seconds when a champion or tower that Jinx Jinx has dealt damage to within the last 3 seconds is killed or destroyed.
  • Karma Karma's Inspire.png Inspire grants her or an ally 40 / 45 / 50 / 55 / 60% bonus movement speed for 1.5 seconds.
    • Karma Karma's Defiance.png Defiance grants all nearby allies within a 600–range 40 / 45 / 50 / 55 / 60% bonus movement speed for 1.5 seconds.
  • Katarina Katarina's Sinister Steel.png Sinister Steel grants her 15 / 20 / 25 / 30 / 35% bonus movement speed for 1 second if she hits an enemy champion with this ability.
  • Kayle Kayle's Divine Blessing.png Divine Blessing grants her or an allied champion 18 / 21 / 24 / 27 / 30% (+ 7% per 100 AP) bonus movement speed for 3 seconds.
  • Kha'Zix Kha'Zix's Void Assault.png Void Assault grants him 40% bonus movement speed for 1 second. This can be cast a second time within 15 seconds.
  • Kled Kled's Jousting.png Jousting grants him 50% bonus movement speed for 1 second.
    • Kled Kled's Chaaaaaaaarge!!!.png Chaaaaaaaarge!!! grants him increasing movement speed as he charges, capped at 950. Kled leaves a directional draft in his wake which grants allies the same movement speed bonus. When the charge ends, the movement speed from the draft is capped at 650.
  • Kog'Maw Kog'Maw's Icathian Surprise.png Icathian Surprise grants him increasing bonus movement speed, up to 40%, while in his pseudo-death state for 4 seconds.
  • Lulu Lulu's Whimsy.png Whimsy grants her or an allied champion 30% (+ 5% per 100 AP) bonus movement speed for 3 / 3.5 / 4 / 4.5 / 5 seconds.
  • Malphite Malphite's Seismic Shard.png Seismic Shard steals 14 / 17 / 20 / 23 / 26% of the target's movement speed for 4 seconds.
  • Nidalee Nidalee's Prowl.png Prowl grants her 10% bonus movement speed for 2 seconds when moving through brush, increased to 30% if she is moving toward a visible enemy champion within a 5500–range. 
  • Nocturne Nocturne's Duskbringer.png Duskbringer grants him 15 / 20 / 25 / 30 / 35% bonus movement speed while in the trail made by the ability or left by enemy champions hit by it.
  • Nunu Nunu's Blood Boil.png Blood Boil grants him and the target ally 8 / 9 / 10 / 11 / 12% bonus movement speed for 12 seconds.
  • Olaf Olaf's Ragnarok.png Ragnarok grants him 50 / 60 / 70% bonus movement speed while moving toward enemies for the first second of the buff.
  • Orianna Orianna's Command- Dissonance.png Command: Dissonance grants her and her allies 20 / 25 / 30 / 35 / 40% bonus movement speed while moving in the electric field that the ability has left, the movement speed bonus decays over 2 second after leaving the field.
  • Poppy Poppy's Steadfast Presence.png Steadfast Presence grants her 32 / 34 / 36 / 38 / 40% bonus movement speed for 2.5 seconds.
  • Quinn Quinn's Heightened Senses.png Heightened Senses passively grants her 20 / 25 / 30 / 35 / 40% bonus movement speed for 3 seconds when she attacks a target marked as Vulnerable by Harrier.png Harrier.
  • Rengar Rengar's Thrill of the Hunt.png Thrill of the Hunt turns stealth for 7 / 12 seconds or until Rengar Rengar damages an enemy. While stealthed, he gains 15% / 30% bonus movement speed while moving toward an enemy champion.
  • Rumble Rumble's Scrap Shield.png Scrap Shield grants him 10 / 15 / 20 / 25 / 30% bonus movement speed for 1 second. When in the Danger Zone, this amount is increased to 15 / 22.5 / 30 / 37.5 / 45% bonus movement speed for 1 second.
  • Ryze Ryze's Overload.png Overload grants him 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed when he casts the spell with 2 Runes ready.
  • Shyvana Shyvana's Burnout.png Burnout grants her 30 / 35 / 40 / 45 / 50% bonus movement speed for 3 to 7 seconds, this bonus movement speed decays by 4.5 / 5.25 / 6 / 6.75 / 7.5% each second.
  • Sion Sion's Death Surge.png Death Surge (only usable during Glory in Death.png Glory in Death) grants him 50% bonus movement speed that decays over 1.5 seconds.
  • Sivir Sivir's On The Hunt.png On The Hunt rallies her allies for 8 seconds, granting them 60% bonus movement speed bonus that decays to 20% after 2 / 3 / 4 seconds.
  • Skarner Skarner's Crystalline Exoskeleton.png Crystalline Exoskeleton grants him a shield for up to 6 seconds and bonus movement speed that increases up to 16 / 20 / 24 / 28 / 32% over 3 seconds, as long as the shield remains.
  • Sona Sona's Song of Celerity.png Song of Celerity grants her 10 / 11 / 12 / 13 / 14% (+ 6% per 100 AP) bonus movement speed for 3 seconds, extended to up to 7 seconds if she doesn't take damage. Taking damage will cancel the extended duration.
  • Soraka Soraka's Salvation.png Salvation grants her 70% bonus movement speed while moving towards allied champions below 40% of their maximum health.
  • Tahm Kench Tahm Kench's Devour.png Devour grants him 15 / 17.5 / 20 / 22.5 / 25% bonus movement speed when running toward enemy champions with an ally in his belly.
  • Talon Talon's Shadow Assault.png Shadow Assault grants him 40% bonus movement speed for 2.5 seconds.
  • Taliyah Taliyah's Rock Surfing.png Rock Surfing grants her 20% - 40% (based on level) bonus movement speed when moving near terrain or structures. This bonus is disabled in combat.
    • Taliyah Taliyah's Threaded Volley.png Threaded Volley creates Worked Ground whenever she casts the ability which grants her 10% - 20% (based on level) bonus movement speed whenever she is on the area.
  • Teemo Teemo's Move Quick.png Move Quick passively grants him 10 / 14 / 18 / 22 / 26% bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds. While activated, this ability grants 20 / 28 / 36 / 44 / 52% bonus movement speed for 3 seconds and prevents the bonus from being disabled by damage.
  • Trundle Trundle's Frozen Domain.png Frozen Domain coats an area with ice for 8 seconds, granting 20 / 25 / 30 / 35 / 40% bonus movement speed while on it.
  • Twitch Twitch's Ambush.png Ambush grants him 20% bonus movement speed while stealthed, for a maximum duration of 4 / 5 / 6 / 7 / 8 seconds.
  • Udyr Udyr's Bear Stance.png Bear Stance grants him 15 / 20 / 25 / 30 / 35% bonus movement speed for 2 / 2.25 / 2.5 / 2.75 / 3 seconds.
  • Viktor Viktor's Augment- Turbocharge.png Augment: Turbocharge grants him 30% bonus movement speed for 2.5 seconds.
  • Vladimir Vladimir's Transfusion.png Transfusion grants him 10% bonus movement speed for 0.5 seconds when the ability comes off cooldown after casting it twice.
  • Volibear Volibear's Rolling Thunder.png Rolling Thunder grants him 15% bonus movement speed for 4 seconds. The bonus increases to 30 / 35 / 40 / 45 / 50% if he is moving towards a nearby visible enemy champion.
  • Warwick Warwick's Blood Scent.png Blood Scent grants him 20 / 25 / 30 / 35 / 40% bonus movement speed when he senses enemy champions below 50% of their maximum health within a 1500 / 2300 / 3100 / 3900 / 4700–range of him.
  • Wukong Wukong's Cyclone.png Cyclone grants him 5% bonus movement speed bonus every half second, up to a maximum of 40% bonus movement speed.
  • Yorick Yorick's Mourning Mist.png Mourning Mist grants him and his Mist Walkers 20% bonus movement speed when moving toward targets marked by the ability.
  • Zac Zac's Let's Bounce!.png Let's Bounce! grants him 20% movement speed which increases up to 50% over the duration of the ability.
  • Zilean Zilean's Time Warp.png Time Warp grants him or an ally 40 / 55 / 70 / 85 / 99% bonus movement speed for 2.5 seconds.

Summoner spells

  • Ghost.png Ghost grants 28% - 45% (based on level) bonus movement speed and makes your champion ignore unit collision for 10 seconds.

Masteries

  • Fleet of Foot mastery s4.png Wanderer grants 0.6 / 1.2 / 1.8 / 2.4 / 3% movement speed when out of combat.
  • Stormraider's Surge mastery 2016.png Stormraider's Surge grants 40% bonus movement speed for 3 seconds if you deal 30% of a champion's maximum health within 2.5 seconds.

Runes

Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Movement Speed Mark X X X
Seal X X X
Glyph X X X
Quintessence

GQuintessences (3)

0.83 %

N/A

1.17 %

1 IP

1.5 %

2050 IP

Neutral Buffs

  • Visiting the shop on Summoner's Rift starting at 20 minutes in game grants 75% bonus movement speed that decays over 7 seconds, scaling up to 150% at 40 minutes.
  • The Speed Shrine buff on Dominion grants 30% bonus movement speed.

Multiplicative speed boosts

Most speed boosts stack additively, but a select few stack multiplicatively with other speed boosts. These do not stack additionally with other percentage movement speed bonus, but rather are multiplied after all other percentage movement speed have been calculated. Movement speed obtained thanks to the formula is still affected by movement speed caps (see above).

Items

  • Mercurial Scimitar item.png Mercurial Scimitar: Unique Active – Quicksilver: Removes all debuffs and also grants 50% bonus movement speed for 1 second (90 second cooldown).
    +75 attack damage, +35 magic resistance, +10% life steal. 3600 Gold

Champions

  • Galio Galio's Righteous Gust.png Righteous Gust creates a directional draft for 5 seconds, granting 30 / 35 / 40 / 45 / 50% bonus movement speed to all allies passing through it.
  • Kennen Kennen's Lightning Rush.png Lightning Rush grants him 100% bonus movement speed for 2 seconds.
  • Master Yi Master Yi's Highlander.png Highlander grants him 25 / 35 / 45% bonus movement speed for 7 seconds, reset to 7 seconds for every champion takedown.
  • Rammus Rammus' Powerball.png Powerball grants him 20% bonus movement speed each second, up to a maximum 140% bonus movement speed after 7 seconds.
  • Quinn Quinn's Tag Team.png Behind Enemy Lines grants 70 / 100 / 130% bonus movement speed. Taking damage from champions or turrets, or suffering immobilizing crowd control while Tag Team.png Behind Enemy Lines is channeling or active ends it immediately, and puts it on cooldown. All other damage instead briefly slows Quinn and Valor. Upon dealing damage or activating Skystrike.png Skystrike, the effects ofTag Team.png Behind Enemy Lines end.

Summoner spells

  • Heal.png Heal grants you and target ally 30% bonus movement speed for 1 second.

Decreasing movement speed

There are many ways to decrease a champion's movement speed, with the most usual one being through champion abilities. For a full list of slows, see here.

Base movement speeds by champion

Last updated for patch V6.18.

Champion Movement Speed
Kled Kled (Unmounted) 285
Anivia Anivia, Ashe Ashe, Aurelion Sol Aurelion Sol, Azir Azir, Blitzcrank Blitzcrank, Caitlyn Caitlyn, Corki Corki, Elise Elise, Ezreal Ezreal, Mega Gnar Mega Gnar, Jinx Jinx, Kalista Kalista, Kindred Kindred, Kog'Maw Kog'Maw, Lissandra Lissandra, Miss Fortune Miss Fortune, Mordekaiser Mordekaiser, Nautilus Nautilus, Orianna Orianna, Sona Sona, Soraka Soraka, Taliyah Taliyah, Tristana Tristana, Ziggs Ziggs 325
Ahri Ahri, Alistar Alistar, Bard Bard, Draven Draven, Gragas Gragas, Jhin Jhin, Lulu Lulu, Lux Lux, Syndra Syndra, Teemo Teemo, Twisted Fate Twisted Fate, Twitch Twitch, Varus Varus, Vayne Vayne, Vladimir Vladimir 330
Cassiopeia Cassiopeia (at level 1) 332
Amumu Amumu, Annie Annie, Braum Braum, Fiddlesticks Fiddlesticks, Fizz Fizz, Galio Galio, Mini Gnar Mini Gnar (at level 1), Janna Janna, Jayce Jayce, Karma Karma, Karthus Karthus, Kayle Kayle, Kennen Kennen, LeBlanc LeBlanc, Leona Leona, Lucian Lucian, Malphite Malphite, Malzahar Malzahar, Maokai Maokai, Morgana Morgana, Nami Nami, Nidalee Nidalee, Quinn Quinn, Rammus Rammus, Rek'Sai Rek'Sai, Sivir Sivir, Skarner Skarner, Swain Swain, Tahm Kench Tahm Kench, Thresh Thresh, Urgot Urgot, Viktor Viktor, Zilean Zilean 335
Brand Brand, Darius Darius, Ekko Ekko, Evelynn Evelynn, Garen Garen, Graves Graves, Heimerdinger Heimerdinger, Illaoi Illaoi, Jarvan IV Jarvan IV, Kassadin Kassadin, Poppy Poppy, Riven Riven, Ryze Ryze, Sejuani Sejuani, Shen Shen, Taric Taric, Veigar Veigar, Vel'Koz Vel'Koz, Xerath Xerath, Yorick Yorick, Zac Zac, Zyra Zyra 340
Aatrox AatroxCho'Gath Cho'Gath, Diana Diana, Dr. Mundo Dr. Mundo, Fiora Fiora, Gangplank Gangplank, Hecarim Hecarim, Irelia Irelia, Katarina Katarina, Kled Kled (Mounted), Nocturne Nocturne, Renekton Renekton, Rengar Rengar, Rumble Rumble, Singed Singed, Sion Sion, Tryndamere Tryndamere, Udyr Udyr, Vi Vi, Volibear Volibear, Warwick Warwick, Wukong Wukong, Xin Zhao Xin Zhao,Yasuo Yasuo, Zed Zed 345
Akali Akali, Elise Elise (Spider Form), Jax Jax, Kha'Zix Kha'Zix, Lee Sin Lee Sin, Nasus Nasus, Nunu Nunu, Olaf Olaf, Shaco Shaco, Shyvana Shyvana, Talon Talon, Trundle Trundle 350
Mini Gnar Mini Gnar (at level 18), Master Yi Master Yi, Pantheon Pantheon 355
Cassiopeia Cassiopeia (at level 18) 400

Old slow stacking

Since patch 5.13 only slow with the highest value is affecting. All additional slows are ignored.

Prior to patch 5.13 slow stacked:

Slowing effects followed particular rules when stacking:

  • If a champion was affected by multiple slows, the strongest one would be fully applied, while the others were applied sequentially with 65% reduced effectiveness down to 35% of its original strength.
  • Slow effects derived from items with the same name or named item effect did NOT stack, even when coming from different champions. Only the strongest item slow was applied at any moment. The exception to this was the active effect of Randuin's Omen item.png Randuin's Omen, Hextech Gunblade item.png Hextech Gunblade, Blade of the Ruined King item.png Blade of the Ruined King and Bilgewater Cutlass item.png Bilgewater Cutlass, which stacked with other slowing items normally, because they were considered champion abilities for slow stacking purposes.
  • Attacking a champion with the Crest of Cinders.png Crest of Cinders buff when the target was already affected by that slow would reapply the debuff, resetting its duration. It would NOT increase the slow amount. The same holded true for the Exhaust.png Exhaust summoner spell.

Example

A champion with a raw movement speed of 400 was affected by a 2 second long 40% slow and a 5 second long 20% slow at the same time.

  • For the first two seconds, they would have (1 − 0.4) × (1 − 0.2 × 0.35) = 0.6 × 0.93 = 55.8% of his original movement speed (a 44.2% effective slow). So he would have 400 × 0.558 = 223.2 raw movement speed.
  • For the following three seconds, the effective slow would be 20% and so he would have 400 × 0.8 = 320 movement speed.
  • After that, he would return to his normal speed of 400.
LoL - Movement Speed & Slows05:04

LoL - Movement Speed & Slows

Trivia

Last updated: 15 September, 2016 on patch V6.18

  • What may be the highest movement speed attainable is 17270.16220812191, being a level 18 Rammus Rammus.
  • Rammus Rammus' movement speed:
    • Base = 335
    • Items = Boots of Mobility item.png 115 + Righteous Glory item.png 75% + Youmuu's Ghostblade item.png 20% + Phantom Dancer item.png 12% + Luden's Echo item.png 10% = 115 flat + 117% movement speed
    • Runes = GQuintessences (3).png 1.5 × 3 = 4.5% movement speed
    • Mast. & Buffs = Surging Tides.png 1095.3654528 + Divine Blessing.png 171.77079756% + Whimsy.png 131.9774529% + Homeguard item.png 150% + Ghost.png 45% + Talisman of Ascension item.png 40% + Cloud Drake 112.5 + Fleet of Foot mastery s4.png 3% + Wanderer mastery s4.png 15 = 1222.8654528 flat + 541.74825046% movement speed
    • Movespeed Amplification = Powerball.png 2.4 × Mercurial Scimitar item.png 1.5 × Righteous Gust.png 1.5 × Heal.png 1.3 = 7.02 = 602% total movement speed
      • Rammus Rammus' Movement Speed = (335 × (1 + 2.17 + 1.045 + 6.4174825046) + 115 + 1177.86545288) × 7.02 = 34080.32441624382 movement speed before soft caps
  • Soft caps:
    • Rammus Rammus' Movement Speed = (34080.32441624382 − 490) × 0.5 + (490 − 415) × 0.8 + 415 = 17270.16220812191 movement speed

Infinite MS-Theory

There is a theory that allow 2 players, one from each team, to reach infinite amount of movement speed. It require the same set-up as seen just before, twice, each per team, but with a Malphite Malphite replacing the Rammus Rammus. The theory is simple: Team 1 speeds up Malphite 1, and as soon as he reaches his highest amount Malphite 2 steals Malphite 1 movement speed with Seismic Shard.png Seismic Shard, and get speeds up by Team 2. Then as soon as he reaches his highest amount Malphite 1 steals Malphite 2 movement speed with Seismic Shard.png Seismic Shard and get speeds up by Team 1. Repeat the operation an infinite amount of time and in the end Malphite 1 or Malphite 2 will have an infinite amount of movement speed. As seen in this video.

References

  1. [1]

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