Muramana is a finished item in League of Legends.[1]

Recipe

Muramana item
Muramana
Manamune item
Gold 2400 (Gold 775)
Tear of the Goddess item
Gold 750 (Gold 275)
Pickaxe item
Gold 875

Cost Analysis*

Gold Value
  • 1000 mana = Gold 1400
  • 25 attack damage + 20 (from passive) = Gold 1575
    • Total Gold Value = Gold 2975

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 123.96% gold efficient, without Shock.


Built from

Manamune item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Muramana (Quick Charge) is a finished item in League of Legends.[1]

Recipe

Muramana item
Muramana
Manamune (Crystal Scar) item
Gold 2400 (Gold 775)
Tear of the Goddess (Crystal Scar) item
Gold 750 (Gold 275)
Pickaxe item
Gold 875

Cost Analysis*

Gold Value
  • 1000 mana = Gold 1400
  • 25 attack damage + 20 (from passive) = Gold 1575
    • Total Gold Value = Gold 2975

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 123.96% gold efficient, without Shock.


Built from

Manamune (Crystal Scar) item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Similar Items

Notes

  • The transformation of Manamune item Manamune into Muramana item Muramana isn't unique. You can have more than one, but Shock can be only applied once.
  • If you own both Archangel's Staff item Archangel's Staff and Manamune item Manamune before reaching 750 bonus mana, Archangel's Staff takes priority and will transform into Seraph's Embrace item Seraph's Embrace.
    • The transformation drains Mana Charge, leaving the remaining Manamune on 0 bonus mana. This can be recharged, and will transform into Muramana item Muramana upon completion.
    • It is possible to charge a third Tear of the Goddess item Tear of the Goddess for a further 750 bonus mana. Note that the Awe and Insight passives of Archangel's and Manamune, and the transformation passives are unique and so further purchases won't provide anything beyond the base stats.
  • This item, by itself, grants a total of 45 attack damage with its passive.
  • There is sometimes a tooltip bug where the bonus AD from mana will "cap" at 80, however, the actual bonus AD from mana not capped and will still be granted.
  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as Torment Torment and Drain, or non-damaging abilities such as Cocoon Cocoon.
    • In-game description: "Single target abilities or attacks will consume 3% of your current mana to deal twice that as physical damage."
  • Multiple component spells which are calculated as single-target spells, such as SyndraSquare Syndra's Unleashed Power Unleashed Power, will proc Muramana's passive multiple times, in this instance this will result in additional physical damage up to roughly 38.4% of the champion's current mana.
  • Manaless champions may charge the Tear of the Goddess item Tear of the Goddess, Manamune item Manamune and Archangel's Staff item Archangel's Staff to get Muramana item Muramana and Seraph's Embrace item Seraph's Embrace. However, they will not get any bonuses from Muramana item Muramana's Awe, as well as Seraph's Embrace item Seraph's Embrace's Insight and Mana Shield.
  • Runaan's Hurricane applies Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • Single-target item actives like Blade of the Ruined King item Blade of the Ruined King's apply Muramana's toggle.
  • There are a selection of on-hit effects that are classified as abilities, and will trigger Muramana's damage twice. The reason for this is Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Typically, an ability will apply either on-hit effects or on-ability effects, but the following abilities apply both:

Trivia

  • The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
    • The ability toggle could be a reconstruction of the old passive of Wit's End item Wit's End.

Patch history

V7.17
  • Bug Fix: Now correctly refunds 15% of spent mana.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.4
  • Toggle effect changed into a second passive.
    • New Effect: Passive is disabled while below 20% of maximum mana. Bonus damage only triggers versus champions.
V6.3
  • Crystal Scar version disabled.
V3.8
V3.5 (Balance update)
  • Toggle damage changed to physical from magic.
V1.0.0.152 Added
  • Builds from Manamune item Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana
  • +20 attack Damage
  • +7 mana regen per 5 seconds
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com

List of Items