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Muramana

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Muramana
Availability
Tier Mythical
Stats +1000 mana
+20 attack damage
+7 mana regen per 5 seconds
Passive Unique Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
Active Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.
Menu N/A
Item cost 2100g (This item cannot be bought)
Sell value 1897
Item code 3042

Muramana is a mythical item in League of Legends.

Recipe Edit


Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Cost Analysis Edit

Gold Value

Passive Gold Value

Gold Efficiency

  • Muramana is gold efficient even without the Toggle.

Notes Edit

  • The transformation of Manamune into Muramana is unique. Despite it not being listed as a UNIQUE Toggle, it is impossible to gain a second.
  • If you own both Archangel's Staff and Manamune before reaching 750 bonus mana, Archangel's Staff takes priority and will transform into Seraph's Embrace.
    • The transformation drains Mana Charge, leaving the remaining Manamune on 0 bonus mana. This can be recharged, and will transform into Muramana upon completion.
    • It is possible to charge a third Tear of the Goddess for a further 750 bonus mana. Note that the Awe and Insight passives of Archangel's and Manamune, and the transformation passives are unique and so further purchases won't provide anything beyond the base stats.
  • Muramana toggle ability is treated similar to on-hit effects.
  • This item, by itself, grants a total of 40 attack damage with its passive.
    • Also, by itself, the first hit of its active will consume 30 mana to grant 60 bonus physical damage on attacks and single-target spells.
  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as  Torment, or non-damaging abilities such as  Cocoon.
    • In-game description: "Single target abilities or attacks will consume 3% of your current mana to deal twice that as physical damage."
  • Multiple component spells which are calculated as single-target spells, such as Syndra's  Unleashed Power, will proc Muramana's passive multiple times, in this instance this will result in additional physical damage up to roughly 38.4% of the champion's current mana.
  • Manaless champions may charge the Tear of the Goddess, Manamune and Archangel's Staff to get Muramana and Seraph's Embrace. However, they won't get any bonuses from Muramana's Awe and toggle, as well as Seraph's Embrace's Insight and Mana Shield.
  • Damage dealt by Muramana's toggle will apply Black Cleaver. Auto-attacking then gives two stacks instead of one each hit.
  • Runaan's Hurricane applies Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • There are a selection of on-hit effects that are incorrectly classified as abilities, and will trigger Muramana's damage twice. The reason for this is Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Typically, an ability will apply either on-hit effects or on-ability effects, but the following abilities apply both:
  • With the exception of Fizz's  Urchin Strike, abilities that apply on-hit effects will only trigger Muramana once.  Urchin Strike is an exception because it applies both on-hit effect and on-abilities effects, while all other examples only apply on-hit effects.
  • Muramana's on-hit passive does not proc life steal nor spell vamp.

Trivia Edit

  • The name Muramana seems to be based off of Muramasa, a famous Japanese swordsmith.
  • Muramana is the first item to have a toggle.
    • The ability toggle could be a reconstruction of the old passive of Wit's End.

Patch historyEdit

V3.8:

V3.5 (Balance Updates):

  • Toggle damage changed to physical from magic.

V1.0.0.152: Added

  • Builds from Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana
  • +20 attack Damage
  • +7 mana regen per 5 seconds
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References Edit

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