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Muramana

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Muramana
Muramana
Availability
Common
Tier Mythical
Stats +1000 mana
+20 attack damage
+7 mana regeneration
Passive Unique Passive – Awe: Gain attack damage equal to 2% of your maximum mana.
Active Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.
Menu N/A
Item cost 2100g (This item cannot be bought)
Sell value 1897
Item Code 3042

Muramana is a mythical item in League of Legends.

Recipe

Muramana item
Muramana
2100 gold (0 gold)
Manamune item
2100 gold (1040 gold)
Tear of the Goddess item
700 gold (120 gold)
Faerie Charm item
180 gold
Long Sword item
360 gold

Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency

  • The base stats are 183.3% gold efficient, without the toggle.

Notes

  • The transformation of Manamune into Muramana isn't unique. You can have more than one, but toggle's buff can be only applied once(second click on any of your Muramana will just cancel it)
  • If you own both Archangel's Staff and Manamune before reaching 750 bonus mana, Archangel's Staff takes priority and will transform into Seraph's Embrace.
    • The transformation drains Mana Charge, leaving the remaining Manamune on 0 bonus mana. This can be recharged, and will transform into Muramana upon completion.
    • It is possible to charge a third Tear of the Goddess for a further 750 bonus mana. Note that the Awe and Insight passives of Archangel's and Manamune, and the transformation passives are unique and so further purchases won't provide anything beyond the base stats.
  • Muramana toggle ability is treated similar to on-hit effects.
  • This item, by itself, grants a total of 40 attack damage with its passive.
    • Also, by itself, the first hit of its active will consume 30 mana to grant 60 bonus physical damage on attacks and single-target spells.
  • There is sometimes a tooltip bug where the bonus AD from mana will "cap" at 80, however, the actual bonus AD from mana not capped and will still be granted.
  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as  Torment, or non-damaging abilities such as  Cocoon.
    • In-game description: "Single target abilities or attacks will consume 3% of your current mana to deal twice that as physical damage."
  • Multiple component spells which are calculated as single-target spells, such as  Syndra's  Unleashed Power, will proc Muramana's passive multiple times, in this instance this will result in additional physical damage up to roughly 38.4% of the champion's current mana.
  • Manaless champions may charge the Tear of the Goddess, Manamune and Archangel's Staff to get Muramana and Seraph's Embrace. However, they will not get any bonuses from Muramana's Awe and toggle, as well as Seraph's Embrace's Insight and Mana Shield.
  • Runaan's Hurricane applies Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • Single-target item actives like Blade of the Ruined King's apply Muramana's toggle.
  • There are a selection of on-hit effects that are classified as abilities, and will trigger Muramana's damage twice. The reason for this is Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Typically, an ability will apply either on-hit effects or on-ability effects, but the following abilities apply both:
  • With the exception of  Fizz's  Urchin Strike, abilities that apply on-hit effects will only trigger Muramana once.  Urchin Strike is an exception because it applies both on-hit effect and on-abilities effects, while all other examples only apply on-hit effects.
  • Muramana's on-hit passive does not proc life steal or spell vamp.

Trivia

  • The name Muramana seems to be based off of Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana is the first item to have a toggle.
    • The ability toggle could be a reconstruction of the old passive of Wit's End.

Patch history

V3.8:

V3.5 (Balance Updates):

  • Toggle damage changed to physical from magic.

V1.0.0.152: Added

  • Builds from Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana
  • +20 attack Damage
  • +7 mana regen per 5 seconds
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References

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