Muramana is a finished item in League of Legends.[1]

Recipe

Muramana item
Muramana
Manamune item
Gold 2400 (Gold 675)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 123.96% gold efficient, without its passive Shock.
    • Muramana gold efficiency is further increased by 2.92% for every 100 mana obtained from other sources.


Built from

Manamune item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Muramana (Quick Charge) is a finished item in League of Legends.[1]

Recipe

Muramana item
Muramana
Manamune (Quick Charge) item
Gold 2400 (Gold 675)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 123.96% gold efficient, without its passive Shock.
    • Muramana gold efficiency is further increased by 2.92% for every 100 mana obtained from other sources.


Built from

Manamune (Quick Charge) item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Similar Items

Notes

  • Muramana item Muramana grants a total of 45 attack damage by itself.
  • It takes 53 uses of the unique passive Shock to deactivate itself provided no mana is gained or expended in other means. This way it converts to a total of 80.09776197% of maximum mana to deal 160.1955239% of maximum mana as physical damage.
  • The Mana Charge stacking does not stack when holding multiple Tear of the Goddess item Tears of the Goddess, Archangel's Staff item Archangel's Staves or Manamune item Manamunes.
  • Triggering Muramana item Muramana's Shock passive counts as mana expenditure for the purposes of Mana Charge:
    • Attacking a champion will grant 4 mana for Tear of the Goddess item Tears of the Goddess, 8 mana for Archangel's Staff item Archangel's Staff, and upto 10 mana for Manamune item Manamune(5 mana if 2 charges have occured in the last 12 seconds).
      • Hitting a champion with a spell that applies on-hit effects (such as EzrealSquare Ezreal's Mystic Shot Mystic Shot) will grant upto 15 mana for Manamune. (5 for expending mana for the spell, 5 for landing an auto attack, 5 for expending mana with Shock.)
  • The bonus stats granted by Awe are not shared with Archangel's Staff item Archangel's Staff / Seraph's Embrace item Seraph's Embrace. This means that with Muramana item Muramana and Archangel's Staff item Archangel's Staff / Seraph's Embrace item Seraph's Embrace you will get both the bonus ability power and attack damage from both items' Awe.
  • Mana Charge on Tear of the Goddess item Tear of the Goddess and Archangel's Staff item Archangel's Staff requires mana expenditure in order to charge, making it normally impossible for manaless to charge either of those and obtain Seraph's Embrace item Seraph's Embrace.
    • Manaless champions can charge Manamune item Manamune through basic attacks, until it upgrades to to Muramana item Muramana.
      • The Awe passive will have no effect whatsoever, and Muramana item Muramana's Shock will apply but deal no damage.
      • Once Muramana item Muramana is obtained, manaless champions can stack Tear of the Goddess item Tear of the Goddess and Archangel's Staff item Archangel's Staff by auto attacking champions (single-target abilities and item actives will not trigger). Seraph's Embrace item Seraph's Embrace's Mana Shield will grant the minimum 150 HP shield when activated, and doesn't count as mana expenditure for the purposes of stacking other Mana Charge items Tear of the Goddess item Tear of the Goddess, Archangel's Staff item Archangel's Staff or Manamune item Manamune.
  • There is sometimes a tooltip bug where the bonus AD from mana will "cap" at 80, however, the actual bonus AD from mana not capped and will still be granted.
  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as Drain Drain, or non-damaging abilities such as Cocoon Cocoon.
  • Multiple component spells which are calculated as single-target spells, such as SyndraSquare Syndra's Unleashed Power Unleashed Power, will proc Muramana item Muramana's passive multiple times.
  • Runaan's Hurricane item Runaan's Hurricane applies Muramana item Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • Single-target item actives like Blade of the Ruined King item Blade of the Ruined King's apply Muramana item Muramana's toggle.
  • On-hit abilities will trigger Muramana item Muramana's damage twice. The reason for this is Muramana item Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Same happens for on-trigger effects (i.e. LuxSquare Lux's Illumination Illumination and LeonaSquare Leona's Sunlight Sunlight).

Trivia

  • The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
    • The ability toggle could be a reconstruction of the old passive of Wit's End item Wit's End.
  • Prior to V3.03, KassadinSquare Kassadin's Nether Blade Nether Blade would trigger the damage on each attack while active.
  • The Muramana item Quick Charge version is also used on the Crystal Scar during Rotating Game Modes.

Patch history

V7.17
  • Bug Fix: Now correctly refunds 15% of spent mana.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.4
  • Toggle effect changed into a second passive.
    • New Effect: Passive is disabled while below 20% of maximum mana. Bonus damage only triggers versus champions.
V6.3
  • Crystal Scar version disabled.
V3.8
V3.5 (Balance update)
  • Toggle damage changed to physical from magic.
V1.0.0.152 Added
  • Builds from Manamune item Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana.
  • +20 attack Damage.
  • +7 mana regen per 5 seconds.
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com

List of Items