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Muramana

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Muramana
v e
Muramana
Muramana
Availability
Common
Tier
Stats
+25 attack damage
+1000 mana
+25% base mana regen
Passive
Unique – Awe: Gain attack damage equal to 2% of your maximum mana.
Active
Unique: Toggle: Single target spells and attacks (on hit) consume 3% of current mana to deal 6% of current mana as physical damage.
Menu
N/A
Item cost
Special
Sell value
1540 Gold
Item code 3042

Muramana is a mythical item in League of Legends.[1]

Recipe

Muramana item
Muramana
Manamune item
2200 Gold (605 Gold)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency

  • The base stats are 172.7% gold efficient, without the toggle.

Built from

Manamune item.png Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Similar Items

Notes

  • The transformation of Manamune item.png Manamune into Muramana item.png Muramana isn't unique. You can have more than one, but toggle's buff can be only applied once(second click on any of your Muramana will just cancel it)
  • If you own both Archangel's Staff item.png Archangel's Staff and Manamune item.png Manamune before reaching 750 bonus mana, Archangel's Staff takes priority and will transform into Seraph's Embrace item.png Seraph's Embrace.
    • The transformation drains Mana Charge, leaving the remaining Manamune on 0 bonus mana. This can be recharged, and will transform into Muramana item.png Muramana upon completion.
    • It is possible to charge a third Tear of the Goddess item.png Tear of the Goddess for a further 750 bonus mana. Note that the Awe and Insight passives of Archangel's and Manamune, and the transformation passives are unique and so further purchases won't provide anything beyond the base stats.
  • Muramana item.png Muramana toggle ability is treated similar to on-hit effects.
  • This item, by itself, grants a total of 45 attack damage with its passive.
    • Also, by itself, the first hit of its active will consume 30 mana to grant 60 bonus physical damage on attacks and single-target spells.
  • There is sometimes a tooltip bug where the bonus AD from mana will "cap" at 80, however, the actual bonus AD from mana not capped and will still be granted.
  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as Torment.png Torment and Drain, or non-damaging abilities such as Cocoon.png Cocoon.
    • In-game description: "Single target abilities or attacks will consume 3% of your current mana to deal twice that as physical damage."
  • Multiple component spells which are calculated as single-target spells, such as SyndraSquare.png Syndra's Unleashed Power.png Unleashed Power, will proc Muramana's passive multiple times, in this instance this will result in additional physical damage up to roughly 38.4% of the champion's current mana.
  • Manaless champions may charge the Tear of the Goddess item.png Tear of the Goddess, Manamune item.png Manamune and Archangel's Staff item.png Archangel's Staff to get Muramana item.png Muramana and Seraph's Embrace item.png Seraph's Embrace. However, they will not get any bonuses from Muramana item.png Muramana's Awe and toggle, as well as Seraph's Embrace item.png Seraph's Embrace's Insight and Mana Shield.
  • Runaan's Hurricane applies Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • Single-target item actives like Blade of the Ruined King item.png Blade of the Ruined King's apply Muramana's toggle.
  • There are a selection of on-hit effects that are classified as abilities, and will trigger Muramana's damage twice. The reason for this is Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Typically, an ability will apply either on-hit effects or on-ability effects, but the following abilities apply both:
  • With the exception of FizzSquare.png Fizz's Urchin Strike.png Urchin Strike, abilities that apply on-hit effects will only trigger Muramana once. Urchin Strike.png Urchin Strike is an exception because it applies both on-hit effect and on-abilities effects, while all other examples only apply on-hit effects.
  • Muramana's on-hit passive does not proc life steal or spell vamp.

Trivia

  • The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana is the first item to have a toggle.
    • The ability toggle could be a reconstruction of the old passive of Wit's End item.png Wit's End.

Patch history

V3.8:

V3.5 (Balance Updates):

  • Toggle damage changed to physical from magic.

V1.0.0.152: Added

  • Builds from Manamune item.png Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana
  • +20 attack Damage
  • +7 mana regen per 5 seconds
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References

  1. Itemlist on leagueoflegends.com

List of Items

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