Muramana is a finished item in League of Legends.[1]

Recipe

Muramana item
Muramana
Manamune item
Gold 2400 (Gold 675)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 123.96% gold efficient, without its passive Shock.
    • Muramana gold efficiency is further increased by 2.92% for every 100 mana obtained from other sources.


Built from

Manamune item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Muramana (Quick Charge) is a finished item in League of Legends. It is exclusive to Howling Abyss.[1]

Recipe

Muramana item
Muramana
Manamune (Quick Charge) item
Gold 2400 (Gold 675)

Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • Muramana item Muramana is 123.96% gold efficient, without its passive Shock.
    • Muramana gold efficiency is further increased by 2.92% for every 100 mana obtained from other sources.


Built from

Manamune (Quick Charge) item Manamune automatically transforms into this item upon fully charging Mana Charge (750 bonus mana).

Similar Items

Notes

  • Muramana item Muramana grants a total of 45 attack damage by itself.
  • It takes 53 uses of the unique passive Shock to deactivate itself provided no mana is gained or expended in other means. This way it converts to a total of 80.09776197% of maximum mana to deal 160.1955239% of maximum mana as physical damage.
  • The Mana Charge stacking does not stack when holding multiple Tear of the Goddess item Tears of the Goddess, Archangel's Staff item Archangel's Staves or Manamune item Manamunes.
  • The bonus stats granted by Awe are not shared with Archangel's Staff item Archangel's Staff / Seraph's Embrace item Seraph's Embrace. This means that with Muramana item Muramana and Archangel's Staff item Archangel's Staff / Seraph's Embrace item Seraph's Embrace you will get both the bonus ability power and attack damage from both items' Awe.
  • Mana Charge on Tear of the Goddess item Tear of the Goddess and Archangel's Staff item Archangel's Staff requires mana expenditure in order to charge, making it impossible for manaless to charge either of those and impossible to get Seraph's Embrace item Seraph's Embrace.
    • On Manamune item Manamune, on the other hand, manaless champions can charge the mana through basic attacks, until it upgrades to to Muramana item Muramana.
    • On manaless champions, the Awe passive will have no effect whatsoever, and Muramana item Muramana's Shock will apply but deal no damage.
  • There is sometimes a tooltip bug where the bonus AD from mana will "cap" at 80, however, the actual bonus AD from mana not capped and will still be granted.
  • While unstated in the in-game description, the item does not trigger on single target damage over time abilities, such as Drain Drain, or non-damaging abilities such as Cocoon Cocoon.
  • Multiple component spells which are calculated as single-target spells, such as SyndraSquare Syndra's Unleashed Power Unleashed Power, will proc Muramana item Muramana's passive multiple times.
  • Runaan's Hurricane item Runaan's Hurricane applies Muramana item Muramana's bonus damage on each bolt, draining mana dramatically while dealing bonus damage.
  • Single-target item actives like Blade of the Ruined King item Blade of the Ruined King's apply Muramana item Muramana's toggle.
  • There are a selection of on-hit effects that are classified as abilities, and will trigger Muramana item Muramana's damage twice. The reason for this is Muramana item Muramana is triggered once as an on-hit effect, and once as an on-ability effect. Typically, an ability will apply either on-hit effects or on-ability effects, but the following abilities apply both:

Trivia

  • The name Muramana seems to be based on Muramasa, a sword made by a famous Japanese swordsmith.
  • Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
    • The ability toggle could be a reconstruction of the old passive of Wit's End item Wit's End.
  • Prior to V3.03, KassadinSquare Kassadin's Nether Blade Nether Blade would trigger the damage on each attack while active.

Patch history

V7.17
  • Bug Fix: Now correctly refunds 15% of spent mana.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.4
  • Toggle effect changed into a second passive.
    • New Effect: Passive is disabled while below 20% of maximum mana. Bonus damage only triggers versus champions.
V6.3
  • Crystal Scar version disabled.
V3.8
V3.5 (Balance update)
  • Toggle damage changed to physical from magic.
V1.0.0.152 Added
  • Builds from Manamune item Manamune when the Mana Charge passive is at 750 mana.
  • +1000 mana.
  • +20 attack Damage.
  • +7 mana regen per 5 seconds.
  • Unique Passive – Awe: Gain Attack Damage equal to 2% of your maximum Mana.
  • Toggle: Your single target spells and attacks consume 3% of your current mana to deal twice the amount as magic damage.

References

  1. 1.0 1.1 Itemlist on leagueoflegends.com

List of Items