Named item effects function similarly to unique effects, except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as Quicksilver Sash item Quicksilver Sash and Mikael's Crucible item Mikael's Crucible. Some item effects are named but still unique to an item; these effects are listed at the end of the page and not described here.

Shared effects

These effects are currently shared between multiple items.

Awe

Awe grants bonus stat based on your maximum mana, while also refunding a part of your mana spent.

The following items grant Awe:

Bandit

Bandit mastery 2016 Bandit grants Gold gold for nearby minions you didn't kill, and also Gold bonus gold when basic attacking champions.

The following items grant Bandit:

Cleave / Crescent

Cleave causes the champion's basic attacks to deal physical splash damage to units around the target. Crescent is an active effect that causes the champion to either deal physical damage in an area around them, or enhance the effects of Cleave.

The following items grant Cleave:

  • Tiamat item Tiamat: Passive: Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius).
  • Ravenous Hydra item Ravenous Hydra: Passive: Unique – Cleave: Basic attacks deal (20% to 60% AD) physical damage to units around your target – (20% AD near the edge) (350 units radius).
  • Titanic Hydra item Titanic Hydra: Passive: Unique – Cleave: Basic attacks deal 5 (+ 1% maximum health) bonus on-hit physical damage. Additionally, basic attacks also deal 40 (+ 2.5% maximum health) physical damage in a cone to units behind the target (700 range).

The following items grant Crescent:

  • Tiamat item Tiamat: Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Ravenous Hydra item Ravenous Hydra: Active: Unique – Crescent: Deals (60% to 100% AD) physical damage to units around you – (60% AD near the edge) (400 units radius) (10 second cooldown).
  • Titanic Hydra item Titanic Hydra: Active: Unique – Crescent: On your next basic attack, Cleave's damage to all targets is increased to 40 (+ 10% maximum health) and has a larger cone (20 second cooldown). Crescent resets your autoattack timer.

Cold Steel

Cold Steel causes basic attacks against you to Slow icon cripple the enemy champion.

The following items grant Cold Steel:

Conduit

Conduit binds to an ally without an existing Conduit.

The following items grant Conduit:

Dissonance / Harmony

Dissonance grants +5 ability power for every +25% base mana regeneration, while also disabling Harmony on other items wielded.

Harmony grants +25% base health regeneration for every additional 25% base mana regeneration. The effect itself doesn't multiply when having both Chalice of Harmony item Chalice of Harmony and Mikael's Crucible item Mikael's Crucible but it takes into account the additional base mana regeneration provided by both items and acquires total respective amount of additional base health regeneration.

The following items grant Dissonance:

The following items grant Harmony:

  • Chalice of Harmony item Chalice of Harmony: Passive: Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration.
  • Mikael's Crucible item Mikael's Crucible: Passive: Unique – Harmony: Gain +25% base health regeneration for every additional 25% base mana regeneration.

Do or Die / Dread

Do or Die grants Glory for champion kills and assists and reduces Glory upon death. Glory is utilized by Dread to gain ability power and possibly bonus movement speed.

The following items grant Do or Die and Dread:

The following items grant Dread:

Echo

Echo causes you to gain charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

The following items grant Echo:

  • Luden's Echo item Luden's Echo: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 100 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.
  • Magus item Runic Echoes: Passive: Unique – Echo: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal 60 (+ 10% AP) bonus magic damage to the first enemy hit and summon up to 3 lesser bolts that target nearby enemies, prioritizing enemies damaged by the ability and champions over minions.

Energized Strike

Energized Strike causes you to gain Energize stacks from movement and basic attacks. At 100 Energize stacks, your next basic attack deals bonus magic damage and possibly has other effects. The damage from Energized Strike does not stack from multiple items, so it only applies the highest amount of damage from your energized items to your Energized Strike[1].

The following item grants Energized Strike:

Enhanced Movement

Enhanced Movement grants the user bonus movement speed.

The following items grant Enhanced Movement:

Eternity

Eternity transforms 15% of damage taken from champions into mana. Also transforms 20% of mana spent into health, up to an amount per cast (toggle spells heal for up to an amount per second).

The following items grant Eternity:

  • Catalyst of Aeons item Catalyst of Aeons: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 15 per cast (toggle spells heal for up to 15 per second).
  • Hextech GLP-800 item Hextech GLP-800: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast.
  • Rod of Ages item Rod of Ages: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
  • Abyssal Mask item Abyssal Mask: Passive: Unique – Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).

Executioner

Executioner grants the user the ability to inflict Grievous Wounds icon Grievous Wounds on enemy champions upon dealing physical damage.

The following items grant Executioner:

Eyes of Pain

Eyes of Pain grants 15 magic penetration.

The following items grant Eyes of Pain:

Favor

Favor makes nearby enemy minions killed by your allies sometimes drop coins that either grant gold or restore mana.

The following items grant Favor:

  • Ancient Coin item Ancient Coin: Passive: Unique – Favor: Dying enemy minions that you didn't kill sometimes drop coins that give either Gold 25 or restore 6% missing mana (minimum 10). Cannon minions always drop coins.
  • Nomad's Medallion item Nomad's Medallion: Passive: Unique – Favor: Dying enemy minions that you didn't kill sometimes drop coins that give either Gold 40 or restore 6% missing mana (minimum 10). Cannon minions always drop coins.
  • Talisman of Ascension item Talisman of Ascension: Passive: Unique – Favor: Dying enemy minions that you didn't kill sometimes drop coins that give either Gold 40 or restore 6% missing mana (minimum 10). Cannon minions always drop coins.
  • Eye of the Oasis item Eye of the Oasis: Passive: Unique – Favor: Dying enemy minions that you didn't kill sometimes drop coins that give either Gold 40 or restore 6% missing mana (minimum 10). Cannon minions always drop coins.

Frostfire Covenant

Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

The following items grant Frostfire Covenant:

  • Zeke's Convergence item Zeke's Convergence: Passive: Unique – Frostfire Covenant: Slowing a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

Giant Slayer

Giant Slayer items grants a passive effect.

Hextech

Hextech items grants a variety of active and passive effect.

The following items grant Frost Bolt:

  • Hextech GLP-800 item Hextech GLP-800: Active: Unique – Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (based on level) (+ 35% AP) magic damage to all enemies hit (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over 0.5 seconds.

The following items grant Fire Bolt:

The following items grant Lightning Bolt:

The following items grant Magic Bolt:

Icy

Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).

The following items provide Icy:

Immolate

Immolate deals magic damage to surrounding enemies every second in a 400-radius.

The following items provide Immolate:

Last Whisper

Last Whisper grants the user bonus armor penetration.

The following items grant Last Whisper:

Lifeline

Lifeline grants you a type of shield upon taking damage that would decrease you below a threshold.

The following items grant Lifeline:

  • Hexdrinker item Hexdrinker: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds (90 second cooldown).
  • Maw of Malmortius item Maw of Malmortius: Passive: Unique – Lifeline: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 300 (+ 100% bonus magic resistance) magic damage for 5 seconds.
  • Sterak's Gage item Sterak's Gage: Passive: Unique – Lifeline: If you take 400 - 1800 (based on level) damage within 5 seconds, you gain a shield for 8 seconds equal to 75% bonus health that decays after 0.75 seconds (60 second cooldown).

Mana Charge

Mana Charge increases the user's maximum mana, upon casting spells, for a maximum of 2 times every 8 seconds. This caps at 750 bonus mana.

The following items grant Mana Charge:

  • Archangel's Staff item Archangel's Staff: Passive: Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each spell cast or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana.
  • Manamune item Manamune: Passive: Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack, spell cast or mana expenditure consumes a charge and grants +5 mana, up to a maximum of 750 mana.
  • Tear of the Goddess item Tear of the Goddess: Passive: Unique – Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each spell cast or mana expenditure consumes a charge and grants +4 mana, up to a maximum of 750 mana.

Mana Shield

Mana Shield drains 20% of the users current mana to shield the user for 150 + (20% of current mana).

The following item grants Mana Shield:

  • Seraph's Embrace item Seraph's Embrace: Active: Unique – Mana Shield: Drains 20% of your current mana to shield yourself for an equal amount plus 150 for 3 seconds (120 second cooldown).

Metallicize

Metallicize increases health for 4 seconds, with an increased amount while Stone Skin is active.

The following items grant Metallicize:

  • Gargoyle Stoneplate item Gargoyle Stoneplate: Active: Unique – Metallicize: Increases current and maximum health by 40%, as well as champion size, but reduces the damage you deal by 60% for 4 seconds. If Stone Skin is active, instead increases health by 100% (92 second cooldown). Current health percentage is conserved when the effect ends, as well.

Point Runner

Point Runner causes your champion to build up up to 20% movement speed bonus while near turrets (including fallen turrets) and Zz'Rot Portal item Void Gates.

The following items grant Point Runner:

  • Banner of Command item Banner of Command: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Ohmwrecker item Ohmwrecker: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Raptor Cloak item Raptor Cloak: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Talisman of Ascension item Talisman of Ascension: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
  • Zz'Rot Portal item Zz'Rot Portal: Passive: Unique – Point Runner: Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.

Progress and Glorious Evolution

Progress allows ViktorSquare Viktor to upgrade one of his abilities.
Glorious Evolution automatically upgrades ViktorSquare Viktor's Chaos Storm Chaos Storm.

The following items grant Progress:

The following items grant Glorious Evolution:

Promote

For the removed summoner spell, see Promote Promote

Promote is an active ability that transforms a nearby minion to a more powerful unit, and granting it immunity to magic damage. This Promoted minion credits the user for all the kills it obtains. This effect has a 120-second base cooldown.

The following item grants Promote:

  • Banner of Command item Banner of Command: Active: Unique – Promote: Greatly increases the power of a lane minion and grants it immunity to magic damage (120 second cooldown) (1200 range).

Quest

Quests are unique effects that grant enhanced effects on items when having generated enough gold with the item. You will also need an advanced (or more) item ( Nomad's Medallion item Targon's Brace item Frostfang item ) to obtain the Reward.

The following items grant Quest:

Quicksilver

Quicksilver is an active ability which removes all crowd control.

The following items grant Quicksilver:

Notes:

Mikael's Crucible item Mikael's Crucible provides a similar effect, allowing you to remove crowd control from the target ally. Note that Mikael's Crucible item Mikael's Crucible does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a Silence icon silence).

Rage

Rage causes basic attacks to grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved on ranged champions.

The following items grant Rage:

Shiv Lightning

Shiv Lightning causes your next basic attack to deal bonus magic damage to up 5 nearby units, increased to against minions.

The following items grant Shiv Lightning:

Shock

Shock is a passive effect that causes your single target abilities and basic attacks on champions (on-hit) to consume 3% current mana to deal 6% current mana as physical damage. This effect only activates while the caster have greater than 20% maximum mana.

The following item grants Shock:

Slow Resist

Slow Resist causes all slows on the champion to be reduced in effectiveness by 25%.

The following item grants Slow Resist:

Spectral Waltz

Spectral Waltz grants 7% movement speed and Ghost ghosting while within 500 units of a visible enemy champion.

The following item grants Spectral Waltz:

Spellblade

For the item, see Moonflair Spellblade item Moonflair Spellblade
For the removed mastery, see Spellsword mastery 2013.png Spellsword

Spellblade causes your next basic attack to deal bonus damage after using an ability (1.5 second cooldown).

The following items grant Spellblade:

Notes:

  • In the event you own multiple spellblade items, only one attack bonus applies, to which the order of priority is:
  • For channeled abilities (such as GarenSquare Garen's Judgment Judgment), the buff effect timer will start at the beginning of the cast, not after the ability successfully cast off or ended. Leaving the player with less time to proc the effect.
  • The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If you own both Iceborn Gauntlet item Iceborn Gauntlet and a higher priority Spellblade item (i.e. Lich Bane item Lich Bane and Trinity Force item Trinity Force), you will trigger the higher priority's damage component while still triggering the area of effect slow.
  • Abilities that apply on-hit effects such as GangplankSquare Gangplank's Parrrley Parrrley and EzrealSquare Ezreal's Mystic Shot Mystic Shot can trigger the damage and slow effects when the ability hits.

Spoils of War

Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant Spoils of War:

  • Relic Shield item Relic Shield: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 200 - 285 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 15 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 40 seconds. Max 2 charges.
  • Targon's Brace item Targon's Brace: Passive: Unique – Spoils of War: Melee autoattacks execute minions below 210 - 380 (based on level) health. Killing a minion by any means heals you and the nearest allied champion for 40 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user and consume a charge. Recharges every 30 seconds. Max 3 charges.
  • Face of the Mountain item Face of the Mountain: Passive: Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.
  • Eye of the Equinox item Eye of the Equinox: Passive: Unique – Spoils of War: Melee basic attacks execute minions below 340 - 680 (based on level) health. Melee autoattacks that would proc Spoils of War gain 150 bonus range and slightly increased attack speed. Killing a minion by any means heals you and the nearest allied champion for 50 (+ 2% of missing health) health and grants them kill gold. These effects require an allied champion within 1050 units of the user. Recharges every 30 seconds. Max 4 charges.

Stasis

Stasis is an active ability that puts your champion into Stasis icon stasis, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for 2.5 seconds.

The following items grant Stasis:

  • Stopwatch item Stopwatch: Active: Unique – Stasis: Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time.
  • Zhonya's Hourglass item Zhonya's Hourglass: Active: Unique – Stasis: Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time (120 second cooldown).
  • Wooglet's Witchcap item Wooglet's Witchcap: Active: Unique – Stasis: Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time (120 second cooldown).
    • (shares the same effect, but it is not specified in the description)

Sterak's Fury

The following item grants Sterak's Fury:

Stone Skin

Stone Skin grants additional resistances while near 3 or more enemy champions.

The following items grant Stone Skin:

  • Gargoyle Stoneplate item Gargoyle Stoneplate: Passive: Unique – Stone Skin: If 3 or more enemy champions are nearby, grants 40 bonus armor and 40 bonus magic resistance.

Tenacity

Tenacity reduces the duration of all crowd control effects (except Suppression icon suppression, Stasis icon stasis, and Airborne icon displacements).

The following items grant Tenacity:

Tooth and Nail

  • Tooth allows the user to deal magic damage over 5 seconds while restoring as much as health while damaging a monster.
  • Nail grants bonus damage on-hit versus monsters.
  • Tooth and Nail grants bonus on-hit damage and applies Health Drain, which deals magic damage over 5 seconds while restoring as much as health.

The following items grant Tooth:

  • Hunter's Talisman item Hunter's Talisman: Passive: Unique – Tooth: Damaging a monster applies sets them aflame, burning for an additional 45 magic damage over 5 seconds while causing you to restore 5 health per second for every enemy you're burning. The damage is increased to 75 if you have bonus health from runes or items.

The following items grant Nail:

The following items grant Tooth and Nail:

  • Skirmisher's Sabre item Skirmisher's Sabre: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Stalker's Blade item Stalker's Blade: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.
  • Tracker's Knife item Tracker's Knife: Passive: Unique – Tooth and Nail: Basic attacks versus monsters deal 30 bonus physical damage and grant 15% bonus attack speed for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 80 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning.

Tribute

Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant Tribute:

  • Spellthief's Edge item Spellthief's Edge: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 13 additional damage and grants Gold 10. Killing a minion pauses Tribute generation for 8 seconds per minion slain.
  • Frostfang item Frostfang: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 additional damage and grants Gold 15. Killing a minion pauses Tribute generation for 8 seconds per minion slain.
  • Frost Queen's Claim item Frost Queen's Claim: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 additional damage and grants Gold 15.
  • Eye of the Watchers item Eye of the Watchers: Passive: Unique – Tribute: Grants a charge every 10 seconds, up to 3 charges. Damaging spells and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge deals them 18 additional damage and grants Gold 15.

Warding

Warding grants the user a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a Stealth Ward icon Stealth Ward at the target location. A player may only have 3 Stealth/Totem Wards on the map at one time.

Both Sightstone items share the same counter for the number of charges and active wards.

The following items grant Warding:

  • Eye of the Equinox item Eye of the Equinox: Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Eye of the Oasis item Eye of the Oasis: Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Eye of the Watchers item Eye of the Watchers: Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Ruby Sightstone item Ruby Sightstone: Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
  • Sightstone item Sightstone: Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
  • Tracker's Knife item Tracker's Knife: Active: Unique – Warding: Consumes a charge to place a Stealth Ward icon Stealth Ward at the target location (600 range), which reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

Warmog's Heart

Warmog's Heart restores health per second if the champion hasn't taken damage for a duration.

The following items grant Warmog's Heart:

  • Warmog's Armor item Warmog's Armor: Passive: Grants Warmog's Heart if you have at least 2750 maximum health. Passive: Unique – Warmog's Heart: Regenerate 「 2.5% maximum health every half-second 」「 25% maximum health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 second for minions).

Wind's Fury

Wind's Fury causes basic attacks to fire bolts at up to 2 enemies near (~500) the target, each dealing physical damage.

The following items grant Wind's Fury:

Archive

References