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"Time doesn't heal all wounds."

This article is outdated. Please update this article to reflect recent events or newly available information.

This article was last edited by Nicolb2305 on 18-Jun-2018 08:38.


Removed named item effects

Aid/Eleisa's Blessing

Aid reduces the cooldowns of your Heal Heal, Clairvoyance Clairvoyance and Clarity Clarity summoner spells by 30%. Eleisa's Blessing permanently grants the user the effects of Eleisa's Miracle (including Aid) if you gain three levels while in possession of the item, and consumes the item.

The following items grant Aid and Eleisa's Blessing:

The fact the effects are named is because Eleisa's Blessing consumes the item, and thus a global unique needed to prevent players from purchasing the item again.

Bounty Hunter

Champion kills, assists and epic monsters (Dragon Dragon and Baron Nashor Baron Nashor in Summoner's Rift) grant 40 bonus gold.

Large monsters (Ancient Golem Ancient Golem, Giant Wolf Giant Wolf, Lizard Elder Lizard Elder, Wraith Wraith , Big Golem Big Golem, and Wight Wight) grant 10 bonus gold.

The Following items grant Bounty Hunter:

Butcher

Butcher increases the damage a champion deals to monsters (does not increase damage to minions) by a percentage (excluding true damage).

The following items grant Butcher:

Conservation

You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.

Large monsters include:

The following items grant Conservation:

Incinerate

Incinerate causes the user's physical damage to deal 16-50 (based on level) true damage over 3 seconds.

The following item grants Incinerate

Lucky Shadow

Lucky Shadow grants the user 5 gold per 10 seconds.

The following items grant Lucky Shadow:

The effect could have been named to emphasize the fact it would stack with Avarice Blade's Avarice Blade's Avarice and Philosopher's Stone's Philosopher's Stone's Transmute, as there was some confusion in Season Two about whether or not the gold per 10 passives stacked.

Maim

Maim adds bonus magic damage to your basic attacks on monsters (does not increase damage to minions) and restores 5-10 health.

The following items grant Maim:

  • Madred's Razors Madred's Razors - 50 bonus magic damage; restores 8 health
  • Wriggle's Lantern Wriggle's Lantern & Grez's Spectral Lantern Grez's Spectral Lantern - 75 bonus magic damage; restores 10 health
  • Feral Flare Feral Flare - 25 (+1 per Feral Stack) bonus magic damage against champions; restores 10 health
    • You gain 1 Feral Stack for every champion kill, assist, and large monster kill
    • Unlike the other items, Feral Flare's Feral Flare's Maim applies to all auto attacks. Against minions and monsters, the magic damage is increased to 75 (+3 per Feral Stack) and the heal is unaffected

Mana Warp

Mana Warp grants the user an aura that grants 5 mana regeneration to nearby allied champions, including the user.

The following items grant Mana Warp:

Prospector

Prospector grants 150 additional health.

The following items grant Prospector:

Notably, this effect is exclusive to Dominion-only items.

Sapping Barbs

Sapping Barbs causes you to gain Health regeneration and Mana regeneration for 5 seconds whenever you take damage from a monster. Additionally, monsters who attack you bleed for 5% of their maximum health over 3 seconds (up to a cap). Sapping Barbs cannot deal lethal damage.

The following items grant Sapping Barbs:

Valor

Valor is an aura that grants nearby allied minions and pets increased damage

The following items grant Valor:

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