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Nami/Abilities

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Surging Tides
Surging Tides

Innate: All allied champions touched by any of Nami's abilities gain 60 (+ 20% AP) bonus movement speed for 1.5 seconds,「 doubled 」「 120 (+ 40% AP) 」when touched by Tidal Wave.png Tidal Wave.

Ability Details
Surging Tides is an ally-targeted buff.

Additional Information:

Surging Tides will apply when an ally champion is targeted by Ebb and Flow.png Ebb and Flow / Tidecaller&#039;s Blessing.png Tidecaller's Blessing or when within Aqua Prison.png Aqua Prison / Tidal Wave.png Tidal Wave's impact area.


Aqua Prison
RANGE: 875
COST: 60 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Aqua Prison

Active: Nami sends a bubble towards the targeted area, dealing magic damage to all enemies hit, Sight icon revealing them, and Stun icon suspending them for 1.5 seconds.

  • Magic Damage: 75 / 130 / 185 / 240 / 295 (+ 50% AP)
Ability Details
Aqua Prison is a ground-targeted area of effect.

Additional Information:

  • Aqua Prison counts as a knockup for enabling Last Breath.png Last Breath.[1]
  • Cast time makes Aqua Prison take ~0.875 seconds from casting to landing regardless of distance.
    • Since the area of effect has a ~162 units radius, an enemy unit with 185.14 or less movement speed (325 affected by a 53.8% slow, due to the low-end movement speed soft cap) would find it impossible to escape.
      • As a result it might be necessary to have another source of crowd control in order for Aqua Prison to land. A fully-ranked Tidecaller&#039;s Blessing.png Tidecaller's Blessing powered by 376 AP would be able to slow for the amount above, alhough it is unlikely an enemy has not purchased movement speed by that time.


Ebb and Flow
RANGE: 725
COST: 70 / 85 / 100 / 115 / 130 mana
COOLDOWN: 10
Ebb and Flow

Active: Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.

Ebb and Flow heals allies and deals magic damage to enemies, with each bounce being 85% (+ 7.5% per 100 AP) as effective as the previous one.

  • Heal: 65 / 95 / 125 / 155 / 185 (+ 30% AP)
  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 50% AP)
Ability Details
Ebb and Flow is a single-targeted, chained area of effect.

Additional Information:

  • Additional ability power will modify the damage/healing of Ebb and Flow by a percentage, based on the number of bounces.
    • At Rank 5 with 0 AP (-15% per bounce) the first heal/damage will be 185/230, the second 157/196, and the third 130/161.
      • At Rank 5 with 200 AP (no change per bounce) the heal/damage will be will remain at 245/330 throughout.
        • At Rank 5 with 600 AP (+30% per bounce) the first heal/damage will be 365/530, the second 475/689, and the third 584/848.


Tidecaller's Blessing
RANGE: 800
COST: 55 / 60 / 65 / 70 / 75 mana
COOLDOWN: 11
Tidecaller&#039;s Blessing

Active: Nami blesses the target allied champion or herself for 6 seconds, causing her target's next three basic attacks to each deal bonus magic damage and Slow icon slow their target for 1 second.

「 Bonus Magic Damage Per Hit: 25 / 40 / 55 / 70 / 85 (+ 20% AP) 」「 Total Bonus Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP) 」

  • Slow: 15 / 20 / 25 / 30 / 35% (+ 5% per 100 AP)
Ability Details
Tidecaller's Blessing is an ally-targeted buff with an on-hit effect component.

Additional Information:

  • Tidecaller's Blessing has no cast time and does not interrupt Nami's previous orders.
  • Tidecaller's Blessing's amount of on-hit damage dealt is based on Nami's own ability power on-cast.


Tidal Wave
RANGE: 2750
COST: 100 mana
COOLDOWN: 120 / 110 / 100
Tidal Wave

Active: Nami summons a tidal wave that surges forth, dealing magic damage to all units it hits, briefly Airborne icon knocking them up and then Slow icon slowing them for 2 - 4 (based on distance traveled) seconds.

  • Magic Damage: 150 / 250 / 350 (+ 60% AP)
  • Slow: 50 / 60 / 70%
Ability Details
Tidal Wave is a linear, pass-through skillshot.

Additional Information:

  • There is a brief channel time during which Nami performs the animation.
    • It can only be interrupted by death in which case the ability will not trigger and will not go on cooldown
  • Surging Tides.png Surging Tides will immediately trigger on Nami on cast.
  • The wave travels for ~3.2 seconds at ~859 speed and the projectile is ~562 units wide.
    • It undodgeable by foot at 325 movement speed and 742 range.


References

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