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< Nami

Champion Background Strategy Skins & Trivia


Nami, the Tidecaller
Nami Render
Gender Female ♀
Race Marai
Faction The Marai
FizzSquare Fizz
NautilusSquare Nautilus

Nami channels the primal energies of the ocean, harnessing its mystical restorative properties and commanding the raw power of the tides themselves. Though many doubted her, Nami had the bravery and determination to take on a dangerous quest when no one else would. Now her people believe she is the Tidecaller, a chosen one destined to complete a quest essential to the survival of her entire race.

The Tidecaller's sacred duty is to acquire a moonstone, a powerful object found only in the towering reaches of the surface world. Her people, the Marai, rely on the moonstone's light to ward off the terrors of the depths. However, the stone's power lasts only one hundred years. Before its light fades, the Tidecaller must journey into the Great Deep, retrieve an abyssal pearl, and carry it to the surface. There, on the night of the winter solstice of the hundredth year, the Tidecaller makes a ceremonial exchange with a landwalker bearing a moonstone. By trading the pearl for the moonstone, the Tidecaller ensures the survival of the Marai for another century.

However, in Nami's time, as the hundred years drew to a close, no Tidecaller had been found. Without a chosen one to complete the quest, her people would face disaster, but the Marai waited in faith that the Tidecaller would appear. Nami refused to sit idle, insisting that without a Tidecaller to save them, someone had to act. Bravely, she decided to begin the quest herself and ventured alone into the dangerous depths. None expected her to survive, but after six days of battles with untold horrors, Nami returned with the pearl in hand. The Marai hailed her as the new Tidecaller. All that remained was for Nami to journey to the surface and complete the exchange.

When Nami arrived at the surface, however, she found only an empty shore. She waited for days in a mystic cove, unsure of what to do. In all the legends of the Tidecallers, the bearer of the moonstone had never failed to arrive. Nami faced a choice. She knew the surface world only through tale and rumor, but the survival of the Marai depended upon her. Summoning the tide to bear her ashore, Nami began her search for the moonstone and became the first of her kind to explore the world above the ocean. She left her home behind, and vowed not to return until she had completed the Tidecaller's quest.

"I am the tide, and I cannot be turned."


Upon selection
  • Play "I decide what the tide will bring."
  • Play "Quit flopping around."
  • Play "There's always another wave."
  • Play "Swim against the current."
  • Play "I'll find my path."
  • Play "Sure as the tides."
  • Play "We are all tied to the ocean."
  • Play "Ride upon the waves."
  • Play "Feet are strange."
  • Play "People and their air..."
  • Play "My people are counting on me."
  • Play "I still hear the song of the sea."
  • Play "I will see my home again."
  • Play "My quest beckons."
  • Play "Eww, whale breath."
  • Play "They're puddle monsters at best."
  • Play "Do not force my hand."
  • Play "The seas are rising."
  • Play "Wash them away."
  • Play "Welcome to the deep end."
  • Play "Let the seas reclaim them."
  • Play "Douse 'em."
  • Play "Have a drink."
  • Play "Soak it up."
  • Play "This is minnow's play."
  • Play "Bottom feeders."
  • Play "The ocean will sweep them away."
  • Play "The sea has no pity."

Nami summons three small sharks which swim around her, and makes them jump.

  • Play "Sometimes you're the catch. Sometimes you're the bait."
  • Play "The sea holds fearsome creatures... and them."
  • Play "I moonlight as a shark caller."

Nami taunts her foe and splashes them with water.

  • Play "You're in over your head."
  • Play "Afraid to get your feet wet?"
  • Play "Swim at your own risk."
Upon using  Tidal Wave
  • Play "Oceans spill forth!"
  • Play "High tide!"
  • Play "Hey, squirt!"
  • Play "Cool out, squirt."
  • Play "Pool party!"


Champion Sneak Peek

Announcement made by Morello:[1]

Nami Concept
Nami Concept Artwork
Hey folks,

As I’ve been hinting at for a little while now, the next champion is our new support character. While we’ll get to the details on her in the next few days, I wanted to pull back the curtain on what “support champion” means when we set out to create one.

First up, let’s discuss the differences between support characters, and the lane assignment of support – they overlap a lot, but they’re not the same:

  • Support characters are defined by being assisters and enablers for their allies – this is the core “support psychology” we want to achieve. Good examples of these characters are  Janna,  Lulu or  Sona.
  • Support as a lane role is any character that can thrive on less gold, and has a strong lane presence – either offensively or defensively. Characters from the previous definition often fit here, but other characters go here a lot. For example:  Leona is a tank, but plays the support role in a team.  Alistar is a little of both because he’s a great linebacker.

So, with that out of the way: when we talk about a support character (like Nami – the new one!) we mean the first definition.  Zyra, while able to play the support role, is not a support champion by these definitions – she’s more like a mage with an off-spec.

So, why should you care about Nami? Let me tell you!

  • She brings a combination of defensive utility (including a way to heal in combat situations!) and offensive “set-up”
  • She's the water caster that you’ve anticipated for a long time – with a support leaning
  • She's a regal mermaid – an archetype I think we can agree is a needed addition to the League lineup
  • Her offensive setup features a skillshot-style paradigm, something supports have only really had with Lulu; we wanted to expand a bit
  • While this is the concept art and the final has changed (as all concepts do through development), she’s drawn by the ridiculously talented Gem Lim

We’ve learned a lot of lessons from our supports, and think Nami shows how we can make a character who satisfies the core support psychology, and is healthy for the game. And with our commitment to developing a variety of champions, you’ll be seeing more supports coming next year – so this is far from the last example of that.

Look for more exact details, including skills and more art, in the upcoming days – and you will be able to check out Nami on the Public Beta Realm soon, too.

Nami, the Tidecaller Revealed

Announcement made by NeeksNaman.[2]

Nami Teaser
Nami, the Tidecaller
The newest support champion to join the League is Nami, the Tidecaller. A water caster who channels the primal energies of the ocean, Nami harnesses water's restorative properties and commands the raw power of the tides themselves.

As a support with powerful crowd control abilities, Nami's kit gives her the potential to impact every phase of your games. In lane, Nami excels at applying constant pressure to the enemy. The buffs provided by Tidecaller's Blessing allow her lane partner to come out ahead in exchanges, and the long-distance stun from Aqua Prison can keep low health enemies from engaging safely. Moreover, because her healing skill also bounces to damage nearby enemies, Nami's core support abilities work best when her partner is on the attack.

In the mid game, when teamfights become more frequent, the utility of Ebb and Flow increases. The more champions the wave can bounce to, the more efficient it becomes. You can use Aqua Prison and Tidal Wave to disrupt opponents' positioning with stuns and slows, and take advantage of her passive combined with Tidecaller's Blessing to help chase down a fleeing enemy champion.

With her potent combination of crowd control and buffs, Nami continues to have a substantial presence in team fights once the transition is made to the late game. Even though she's not on the front lines dishing out damage, Nami becomes a fantastic initiator through the range of her ultimate. The enormous distance covered by the rushing Tidal Wave can easily force a teamfight, or allow her team to disengage while their opponents are slowed under the weight of the tide.

Nami Screenshots
Nami screenshots

Balancing her offensive capabilities and defensive utility will be crucial to success with Nami. Learn to ride the rolling wave, and you may find your team swimming to victory.

Patch History

  • General
    • New recommended items.


  •  Tidal Wave
    • Cooldown now starts after the ability finishes casting, instead of at the start.
    • If Nami dies while casting Tidal Wave it will no longer go on cooldown.


  •  Surging Tides
    • Movement speed bonus now scales with (+10% AP).
  •  Aqua Prison
    • Ability power ratio reduced to 50% from 65%.
  •  Ebb and Flow
    • Damage reduction changed from a flat 15% reduction per bounce to a −15% (+7.5% per 100 AP) damage modifier with each bounce. The damage modifier can become positive, leading to increased damage.
  •  Tidecaller's Blessing
    • On-hit movement speed slow now scaled with (+5% per 100 AP).
  •  Tidal Wave
    • Ability power ratio reduced to 60% from 70%.


  •  Aqua Prison
    • Fixed a bug where the stun sometimes lasted longer than intended.


  • Basic attack missile speed increased to 1500 from 1350
  •  Surging Tides
    • Bonus movement speed increased to 40 from 30.
  •  Aqua Prison
    • Stun duration increased to 1.5 seconds from 1.25.

V3.5 (Balance Updates):

  •  Tidal Wave
    • Range increased to 2750 from 2500.
    • Cooldown reduced to 120/110/100 seconds from 140/120/100.
    • Mana cost reduced to 100 at all ranks from 100/150/200.


  •  Tidecaller's Blessing
    • Added new visual effects to better communicate the amount of charges left.
    • Duration increased to 6 seconds from 5.


  • Nami's basic attack should now feel more responsive.
  • Stats
    • Base movement speed increased to 340 from 335.


  • Stats
    • Base movement speed increased to 335 from 330.
  •  Aqua Prison
    • Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10.
  •  Tidal Wave
    • Missile speed increased to 850 from 750.

V1.0.0.152: Added December 7th

  •  Surging Tides (Innate)
    • Allied champions hit by Nami's abilities have their movement speeds increased for a short duration.
  •  Aqua Prison (Q)
    • Nami sends a bubble of water into the air to a targeted location that deals magic damage and stuns enemies hit by the bubble.
  •  Ebb and Flow (W)
    • Unleashes a surge of water that can target an enemy or allied champion. The water can bounce from champion to champion and deals magic damage to enemy champions and heals allied champions.
  •  Tidecaller's Blessing (E)
    • Nami buffs an allied champion, adding extra magic damage and a slow to their attacks.
  •  Tidal Wave (Ultimate)
    • Nami summons a massive Tidal Wave from her position. The wave knocks enemies hit into the air, deals magic damage and slows all enemy units it passes through. Enemies closest to the initial spawn point are slowed for a shorter duration than those farther away, but all are slowed for a significant length of time and Tidal Wave has a large range.


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