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Nasus

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Champion Ability Details Background Strategy Skins & Trivia
Nasus
the Curator of the Sands
Cost: IP 1350 or RP 585
Fighter, Melee, Pusher, Recommended Release date 1 October 2009
70
50
60
20
Statistics
Health 410 (+90) Attack damage 53.3 (+3.5)
Health regen. 7.5 (+0.9) Attack speed 0.638 (+3.48%)
Mana 200 (+45) Armor 15 (+3.5)
Mana regen. 6.6 (+0.5) Magic res. 30 (+1.25)
Range 125 Mov. speed 350

Nasus, the Curator of the Sands is a champion in League of Legends.[1]

Abilities Edit

Soul Eater
    Soul Eater

    Nasus drains his foe's spiritual energy, giving him a natural 14 / 17 / 20% lifesteal.

    Siphoning Strike
    • Cooldown: 8 / 7 / 6 / 5 / 4
    • Cost: 20 mana
    Siphoning Strike

    Active: Nasus' next attack within 10 seconds will deal additional physical damage. Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled for killing champions, large minions and large monsters.

    • Total Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AD) (+3 [+6] per enemy killed by Siphoning Strike)
    Wither
    • Range: 700 (800 during Fury of the Sands)
    • Cooldown: 15 / 14 / 13 / 12 / 11
    • Cost: 80 mana
    Wither

    Active: Nasus ages his target, slowing their movement speed by 35% for 5 seconds. The slow increases over the duration. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing over the duration.

    If the duration of Wither is reduced by crowd control reduction, the increasing slow is applied faster so that it reaches the same max amount at the end.

    • Additional Movement Slow per second: 3 / 6 / 9 / 12 / 15%
    • Max Movement Speed Slow: 47 / 59 / 71 / 83 / 95%
    • Additional Attack Speed Slow per second: 1.5 / 3 / 4.5 / 6 / 7.5%
    • Max Attack Speed Slow: 23.5 / 29.5 / 35.5 / 41.5 / 47.5%
    Spirit Fire
    • Range: 650 (750 during Fury of the Sands)
    • Cooldown: 12
    • Cost: 70 / 85 / 100 / 115 / 130 mana
    Spirit Fire

    Active: Nasus unleashes a spirit flame at a target 400-radius area, dealing magic damage to enemies caught within. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.

    • Initial Magic Damage: 55 / 95 / 135 / 175 / 215 (+ 60% AP)
    • Magic Damage Per Second: 11 / 19 / 27 / 35 / 43 (+ 12% AP)
    • Total Magic Damage: 110 / 190 / 270 / 350 / 430 (+ 120% AP)
    • Armor Reduction: 20 / 25 / 30 / 35 / 40
    Fury of the Sands
    • Cooldown: 120
    • Cost: 100 mana
    Fury of the Sands

    Active: Nasus summons a sandstorm to empower himself for 15 seconds, enlarging his size and gaining bonus health, 50 bonus attack range, and 100 bonus cast range.

    • Health Gain: 300 / 450 / 600

    While the storm rages, enemies within 175 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second per enemy). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself.

    • Magic Damage Per Second: 3% / 4% / 5% (+ 1% per 100 AP) of enemies' maximum health
    • Total Magic Damage: 45% / 60% / 75% (+ 15% per 100 AP) of enemies' maximum health


    References Edit

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