Nasus drains his foe's spiritual energy, giving him a natural 10 / 15 / 20% life steal.
Cooldown: 8 / 7 / 6 / 5 / 4
Cost: 20 mana
Active: Nasus' next attack within the next 10 seconds will deal bonus physical damage.
Bonus Damage: 30 / 50 / 70 / 90 / 110 (+1 per stack of Siphoning Strike)
If the attack kills its target, Nasus gains 3 stacks of Siphoning Strike. The number of stacks gained is doubled for killing champions, large minions and large monsters. Siphoning Strike's bonus damage is increased by an amount equal to his current stacks.
Additional enemies killed by effects such as Tiamat and Iceborn Gauntlet on the empowered attack will not generate additional bonus damage. This is unlike Gangplank'sParrrley, who will gain bonus gold even for each enemy killed by the splash damage.
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 80 mana
Active: Nasus ages his target, slowing their movement speed by 35% for 5 seconds. The slow increases over the duration. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing over the duration.
If the duration of Wither is reduced by crowd control reduction, the increasing slow is applied faster so that it reaches the same max amount at the end.
Additional Movement Slow per second: 3 / 6 / 9 / 12 / 15%
Active: Nasus unleashes a spirit flame at a target 400-radius area, dealing magic damage to enemies caught within. The spirit flame burns for 5 seconds afterwards, dealing magic damage each second and reducing the armor of enemies within the area.
Spirit Fire grants vision of the targeted area for a short duration on cast, in a smaller area than the spell's area of effect.
Fury of the Sands
Cost: 100 mana
Active: Nasus summons a sandstorm to empower himself for 15 seconds, enlarging his size, gaining bonus health and increasing his attack range by 50.
Bonus Health: 300 / 450 / 600
While the storm rages, enemies within 175 range take magic damage equal to a percentage of their maximum health (max of 240 magic damage per second per enemy). Nasus converts 6.375% of the damage done by the sandstorm into bonus attack damage for himself. The maximum bonus attack damage that can be gained is 300.
Magic Damage Per Second: 3 / 4 / 5% (+ 1% per 100 AP)of enemies' maximum health
Total Magic Damage: 45 / 60 / 75% (+ 15% per 100 AP)of enemies' maximum health