Additional enemies killed by effects such as Tiamat and Iceborn Gauntlet on the empowered attack will not generate additional bonus damage. This is unlike Gangplank'sParrrley, who will gain bonus gold even for each enemy killed by the splash damage.
COST: 80 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Active:Nasus ages the target enemy champion, slowing their movement speed by 35%, increasing over 5 seconds, and their attack speed by half the amount for the duration.
「 Additional Movement Speed Slow Per Second: 3 / 6 / 9 / 12 / 15% 」「 Maximum Movement Speed Slow: 47 / 59 / 71 / 83 / 95% 」
If the duration of Wither is reduced by crowd control reduction, the increasing slow is applied faster so that it reaches the same max amount at the end.
RANGE:650 / 400
COST: 70 / 85 / 100 / 115 / 130 Mana
Active:Nasus unleashes a spirit flame at the target location, dealing magic damage to enemies in the area. The flame then remains for 5 seconds, dealing magic damage each second to all enemies within and reducing their armor while they remain.
Spirit Fire grants sight of the targeted area for a short duration on cast, in a smaller area than the spell's area of effect.
Fury of the Sands
RANGE:175「 50 」「 175 」
COST: 100 Mana
Active:Nasus empowers himself for 15 seconds, gaining bonus health, increased size and bonus attack range for the duration.
Bonus Health: 300 / 450 / 600 health
While Nasus is empowered, he deals magic damage to all enemies around him each second, capped at 240, and gains bonus attack damage equal to 6.375% of the damage dealt, up to a maximum of 300 bonus AD.
「 Magic Damage Per Second:3 / 4 / 5% (+ 1% per 100 AP) of target's maximum health 」「 Total Magic Damage:45 / 60 / 75% (+ 15% per 100 AP) of target's maximum health 」