League of Legends Wiki

Nautilus/Abilities

< Nautilus

2,781pages on
this wiki
Add New Page
Comments0 Share
Staggering Blow
On-Target Cooldown: 9 / 8 / 7 / 6
Staggering Blow

Nautilus's basic attacks deal 8 - 110 (based on level) bonus physical damage and Root icon root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.

This effect cannot occur on the same target more than once every few seconds.

Ability Details
Staggering Blow is an on-hit effect.
  • The enhanced attack will apply other on-hit effects and can Critical strike icon critically strike as normal.
  • Staggering Blow's bonus damage will apply life steal but will not interact with Critical strike icon critical strikes nor affect structures.
  • Staggering Blow's root will be applied (but not the bonus damage) even if the enhanced attack is Counter Strike.png dodged, Riposte.png parried, Aegis Protection.png blocked, or if Nautilus is Blind icon blinded.
  • Banshee&#039;s Veil item.png Spell shields will block the root but not the bonus damage.


Dredge Line
RANGE: 1100
SPEED: 2000
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Dredge Line

Active: Nautilus hurls his anchor forward in a line. Enemies hit are Airborne icon dragged towards Nautilus and he simultaneously dashes to them, dealing them magic damage and briefly Stun icon stunning them.

  • Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 75% AP)

If the anchor hits terrain, Nautilus dashes to the very end of its path and Dredge Line's cooldown is reduced by 50%.

Ability Details
Dredge Line is a linear, collision skillshot with a dash component.

Additional Information:

  • Dredge Line can interact with player-created terrain (Cataclysm.png Cataclysm, Crystallize.png Crystallize, Pillar of Ice.png Pillar of Ice)
  • Nautilus will dash all the way to the target's location if Dredge Line lands the killing blow on them.
  • Dredge Line will not interrupt any movement commands Nautilus was issued pre-cast so long as their directions somewhat correlate (this is intentional to smooth out traveling/escaping)
  • Dredge Line's dash's cast time and projectile speed can be manipulated to override most crowd control effects Nautilus is affected by (including displacements) so long as both their and Dredge Line's cast timing can be aligned.


Titan's Wrath
RANGE: 175
COST: 80 Mana
COOLDOWN: 18
Titan&#039;s Wrath

Active: Nautilus shields himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.

  • Shield Strength: 65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% maximum health)

Titan's Wrath resets Nautilus' autoattack timer.

「 Magic Damage Per Second: 15 / 20 / 25 / 30 / 35 (+ 20% AP) 」「 Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+ 40% AP) 」
Ability Details
Titan's Wrath is a shield with an on-hit effect component.

Additional Information:

  • Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
  • The first half of Titan's Wrath's damage is dealt on-hit (so long as the shield remains) while the rest is applied over the next second (regardless of Nautilus' attack speed)
  • Nautilus' basic attacks use a different animation while Titan's Wrath is active.
    • The damage over time will always apply when this animation plays (even if the shield fades during a basic attack)
  • Titan's Wrath's shield can be artificially extended by using others (Eye of the Storm.png Eye of the Storm, Help, Pix!.png Help, Pix!) in order to keep it from breaking before the maximum duration ends (they will not allow Nautilus to apply Titan's Wrath's damage if they are still active when it does)


Riptide
RANGE: 600
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Riptide

Active: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and Slow icon slowing them by an amount decaying over 1.5 seconds.

  • Magic Damage Per Wave: 55 / 85 / 115 / 145 / 175 (+ 30% AP)

Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.

「 Additional Magic Damage: 27.5 / 42.5 / 57.5 / 72.5 / 87.5 (+ 15% AP) 」「 Total Single-Target Damage: 110 / 170 / 230 / 290 / 350 (+ 60% AP) 」

  • Slow: 30 / 35 / 40 / 45 / 50%
Ability Details
Riptide is a point-blank area of effect.

Additional Information:

  • Riptide's waves emerge from the cast's location and not Nautilus' current one (they will not move with him)


Depth Charge
RANGE: 825
COST: 100 Mana
COOLDOWN: 140 / 110 / 80
Depth Charge

Active: Nautilus sends out a Depth Charge 2.png Depth Charge that chases the target enemy champion dealing magic damage, Airborne icon knocking them up for 1 second and Stun icon stunning them on arrival. All enemies hit along the way are also dealt lesser magic damage, are Airborne icon knocked up for 1 second, and are also Stun icon stunned.

  • Magic Damage: 200 / 325 / 450 (+ 80% AP)
  • Secondary Magic Damage: 125 / 175 / 225 (+ 40% AP)
  • Stun Duration: 1 / 1.5 / 2
Ability Details
Depth Charge is a single-targeted area of effect.

Additional Information:

  • Despite being a projectile, Depth Charge cannot be intercepted by Wind Wall.png Wind Wall or Unbreakable.png Unbreakable (possibly its nature of travelling underground)
  • Depth Charge passes through terrains and units instead of bypassing them, and will accelerate over time to ensure it cannot be outran (only extreme movement speed could potentially make it so)
    • Moving away for a vast distance (Recall.png recalling, Teleport.png teleporting) before Depth Charge hits will make the projectile disappear.
  • The stun and the displacement are applied at the same time , therefore there is no sequence/delay that would extend their total duration.


References