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Staggering Blow
On-Target Cooldown: 9 / 8 / 7 / 6
Staggering Blow

Nautilus's basic attacks deal 8 - 110 (based on level) Attack damage bonus physical damage and Root icon root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds.

This effect cannot occur on the same target more than once every few seconds.

Ability Details
Notes
Nautilus IVideo
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Dredge Line
TARGET RANGE: 1100
SPEED: 2000
COST: 60 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Dredge Line

Active: Nautilus hurls his anchor forward in a line. Enemies hit are Airborne icon dragged towards Nautilus and he simultaneously dashes to them within 0.9 seconds, dealing Ability power magic damage and Root icon rooting them for 0.1 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 75% AP)

If the anchor hits terrain, Nautilus dashes to the very end of its path, Dredge Line's Cooldown reduction icon cooldown is reduced by 50% and refunds Mana icon half its mana cost.

Ability Details
Notes
  • Dredge Line can interact with player-created terrain (Cataclysm Cataclysm, Crystallize Crystallize, Pillar of Ice Pillar of Ice)
  • Nautilus will dash all the way to the target's location if Dredge Line executes them.
  • Dredge Line will not interrupt any movement commands Nautilus was issued pre-cast so long as their directions somewhat correlate (this is intentional to smooth out traveling/escaping)
  • Dredge Line's dash's cast time and projectile speed can be manipulated to override most crowd control effects Nautilus is affected by (including displacements) so long as both their and Dredge Line's cast timing can be aligned.
Nautilus QVideo
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Titan's Wrath
EFFECT RADIUS: 175
COST: 80 Mana
COOLDOWN: 18
Titan's Wrath

Active: Nautilus Locket of the Iron Solari item shields himself for up to 10 seconds.

Shield Strength:
65 / 70 / 75 / 80 / 85 (+ 9 / 11 / 13 / 15 / 17% maximum health)

While the shield holds, his basic attacks deal Ability power bonus magic damage over 2 seconds to his target and all enemies around them.

Magic Damage Per Second:
15 / 20 / 25 / 30 / 35 (+ 20% AP)
Total Magic Damage:
30 / 40 / 50 / 60 / 70 (+ 40% AP)

Titan's Wrath resets Nautilus' basic attack timer.

Ability Details
Notes
  • Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
  • The first half of Titan's Wrath's damage is dealt on-hit (so long as the shield remains) while the rest is applied over the next second (regardless of Nautilus' attack speed)
  • Nautilus' basic attacks use a different animation while Titan's Wrath is active.
    • The damage over time will always apply when this animation plays (even if the shield fades during a basic attack)
  • Titan's Wrath's shield can be artificially extended by using others (Eye of the Storm Eye of the Storm, Help, Pix! Help, Pix!) in order to keep it from breaking before the maximum duration ends (they will not allow Nautilus to apply Titan's Wrath's damage if they are still active when it does)
Nautilus WVideo
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Riptide
EFFECT RADIUS: 600
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Riptide

Active: Nautilus creates 3 waves of explosions that radiate from him, each dealing Ability power magic damage to all enemies hit and Slow icon slowing them by an amount that decays over 1.5 seconds.

Magic Damage Per Wave:
55 / 85 / 115 / 145 / 175 (+ 30% AP)
Slow:
30 / 35 / 40 / 45 / 50%

Enemies hit by subsequent waves beyond the first are dealt half damage.

Additional Magic Damage:
27.5 / 42.5 / 57.5 / 72.5 / 87.5 (+ 15% AP)
Total Single-Target Damage:
110 / 170 / 230 / 290 / 350 (+ 60% AP)
Ability Details
Notes
  • Riptide's waves radiate only from the cast location rather than from Nautlius.
Nautilus EVideo
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Depth Charge
TARGET RANGE: 825
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Depth Charge

Active: Nautilus sends out a Depth Charge 2 Depth Charge that chases the target enemy champion, dealing Ability power magic damage while Airborne icon knocking them up for 1 second and Stun icon stunning them on arrival.

Magic Damage:
200 / 325 / 450 (+ 80% AP)

Stun Duration:
1 / 1.5 / 2

All enemies hit along the way are dealt less damage, Airborne icon knocked up for 1 second, and are also Stun icon stunned.

Secondary Magic Damage:
125 / 175 / 225 (+ 40% AP)
Ability Details
Notes
  • Despite being a projectile, Depth Charge cannot be intercepted by Wind Wall Wind Wall or Unbreakable Unbreakable (possibly its nature of travelling underground)
  • Depth Charge permeates through terrain, and will accelerate over time to ensure it cannot be outran (only extreme movement speed could potentially make it so)
    • Moving away for a vast distance (Recall recalling, Teleport teleporting) before Depth Charge hits will make the projectile disappear.
  • The stun and the displacement are applied simultaneously, therefore there is no sequence/delay that would extend their total duration.
Nautilus RVideo

References