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Lore

Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean's rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.

When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.

"When lost in utter darkness, there is nothing left but forward."
Nautilus
Separator

Quotes

Upon selection
Attacking
Movement
Taunt
Joke

Nautilus plants his anchor in the ground and "swims" in the air.

Laugh

Development

Nautilus Nautilus was designed by Xypherous.

Champion Sneak Peek

File:Nautilus Comic.jpg

Nautilus comic

Any sailor worth his salt will let you know that the world's greatest mysteries lie at the bottom of the ocean. Of course, they'll also probably tell you that those who aren't careful find themselves caught between the devil and the deep blue sea!

Take for instance, Nautilus, the Titan of the Depths. You'll find no better expert on the things that lurk in Davey Jones' Locker.


Nautilus, the Titan of the Depths revealed

Greetings summoners!

If you've ever wondered what preternatural beasts lurk near the ocean floor, look no further than Nautilus, the Titan of the Depths! This imposing new champion is a fun, satisfying tank with a new initiation mechanic and a ton of soft crowd control mechanics to wreak havoc on the enemy team. And to top it all off, he's utterly massive and punishes his opponents with heavy swings from a gigantic anchor.

Nautilus' core ability is Dredge Line Dredge Line. Although he's relatively slow and lumbering, Nautilus has the ability to drag himself and an enemy closer together. This makes him an ideal champion to have up front when you're at a standoff with the enemy team. By dragging himself in to lead the attack and pulling an enemy out of position, you can create just the opening your allies need to start the team fight off on the right foot. You can also use Dredge Line Dredge Line on terrain to either get around more quickly or escape in a pinch.

Nautilus can also deploy his ultimate, Depth Charge Depth Charge, to great effect against a clustered enemy team. Although it is targeted against a single champion, deploying it against an adversary located at the rear of the enemy formation will cause it to potentially knock multiple enemies into the air as it travels. This can either cause the enemy team to scatter and leave fragile targets undefended, or set up an initiation with Dredge Line Dredge Line.

In addition to this unique movement ability, Nautilus' kit is rife with abilities that lay down area of effect damage, disrupt multiple enemies and keep him alive. Although his ultimate is the only hard disable at his disposal, the amount of area of effect damage and disruption that he’s able to inflict will make your opponents think twice before they let him run amok in their midst. For this reason, this juggernaut of the high seas will make a very attractive target despite his high durability!

Patch History

V5.22:

  • Stats
    • Base mana increased to 334 from 284.
    • Mana growth reduced to 47 from 50.

V5.16:

  • Stats
    • Armor growth increased to 3.75 from 3.25.

V5.13:

  • Riptide Riptide
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
      • Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.

V5.5:

  • Titan's Wrath Titan's Wrath
    • Damage reduced to 30 / 40 / 50 / 60 / 70 damage from 40 / 55 / 70 / 85 / 100 damage.
    • Shield ratio increased to 9 / 11 / 13 / 15 / 17% maximum health from 7 / 9.5 / 12 / 14.5 / 17% maximum health .
  • Riptide Riptide
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 seconds.
    • Cost reduced to 40 / 50 / 60 / 70 / 80 mana from 60 / 70 / 80 / 90 / 100 mana.
    • Ability power ratio reduced to (+30% AP) from (+50% AP).
    • Slow duration reduced to 1.5 seconds from 2 seconds.

V5.1:

  • Titan's Wrath Titan's Wrath
    • Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
    • Scaling changed to (+7 / 9.5 / 12 / 14.5 / 17% of maximum health) from (+15% of bonus health).

V4.17:

  • General
    • Texture update to Classic, Abyssal, and Subterranean Nautilus.
  • Dredge Line Dredge Line
    • Nautilus can now pull himself toward champion-created terrain.

V4.12:

  • Staggering Blow Staggering Blow
    • Fixed a bug where enemies could see the effect's cooldown indicator.

V4.11:

  • Staggering Blow Staggering Blow
    • Immunity timer reduced to Error: Parameter '3' is not accepted. seconds from 9 at all levels.
    • Now utilizes the ring indicator underneath targets who are currently immune.

V4.5:

  • Stats
    • Base armor increased to 20 from 16.

V4.4:

  • Titan's Wrath Titan's Wrath
    • Cooldown reduced to 18 seconds from 22 / 21 / 20 / 19 / 18.
    • Shield increased to 15% of his bonus health from 10% of his bonus health.

V3.14:

  • Staggering Blow Staggering Blow
    • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds at levels 1 / 6 / 11 / 16 / 18 from 0.5 / 0.75 / 1 at levels 1 / 7 / 13.

V3.9:

V3.8:

  • Titan's Wrath Titan's Wrath
    • Damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
    • Fixed a bug where the ability power ratio on hits was lower than intended.

V3.5 (Balance Updates):

  • Stats
    • Base armor increased to 16 from 12.
  • Titan's Wrath Titan's Wrath
    • Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.

V1.0.0.152:

  • Stats
    • Base movement speed increased to 325 from 300.
  • Titan's Wrath Titan's Wrath
    • Shield amount increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.

V1.0.0.142:

  • Dredge Line Dredge Line
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240.
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Depth Charge Depth Charge
    • Primary target damage reduced to 200 / 325 / 450 from 250 / 350 / 450.
    • Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.

V1.0.0.140b:

  • Titan's Wrath Titan's Wrath
    • Damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.

V1.0.0.140:

  • Riptide Riptide
    • Fixed a bug where it would continue to deal full damage on subsequent hits to slow immune targets.

V1.0.0.134: Added

  • Staggering Blow Staggering Blow (Innate)
    • Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
  • Dredge Line Dredge Line (Q)
    • Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
  • Titan's Wrath Titan's Wrath (W)
    • Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
  • Riptide Riptide (E)
    • Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
  • Depth Charge Depth Charge (Ultimate)
    • Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

References

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