Previous Lore

"When lost in utter darkness, there is nothing left but forward." - Nautilus Nautilus

Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean's rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pleaded for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the Staggering Blow.png anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.

When Nautilus awoke, he was something different. The great iron Titan's Wrath.png suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.

Previous Splash Art

Patch History

V7.18
  • Dredge Line.png Dredge Line
    • Mana cost reduced to 60 at all ranks from 60 / 70 / 80 / 90 / 100.
    • New Effect: Now refunds 50% of mana spent when it hits terrain.
V7.16
  • Dredge Line.png Dredge Line
    • Bug Fix: Now properly stops if he collides with player-created terrain created in his path while pulling himself to his anchor.
V7.15
  • Dredge Line.png Dredge Line
    • Base damage increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
  • Depth Charge.png Depth Charge
    • Cooldown reduced to 120 / 100 / 80 seconds from 140 / 110 / 80.
V7.8
  • Stats
    • Mana regeneration growth reduced to 0.5 from 0.7.
  • Riptide.png Riptide
    • Mana cost increased to 50 / 60 / 70 / 80 / 90 from 40 / 50 / 60 / 70 / 80.
V7.7
  • Depth Charge.png Depth Charge
    • Bug Fix: Fixed a bug where it would properly consume spell shields of champions in their path, but displace them anyway.
V6.16
  • Depth Charge.png Depth Charge
    • Knockup duration increased to 1 second from 0.5.
    • New Effect: Secondary targets are stunned for 1 / 1.5 / 2 seconds.
V6.5
  • Riptide.png Riptide
    • Base damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200.
      • Maximum damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400.
V5.22
  • Stats
    • Base mana increased to 334 from 284.
    • Mana growth reduced to 47 from 50.
V5.16
  • Stats
    • Armor growth increased to 3.75 from 3.25.
V5.13
  • Riptide.png Riptide
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
      • Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330.[sic]
V5.5
  • Titan's Wrath.png Titan's Wrath
    • Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100.
    • Shield health ratio increased to 9 / 11 / 13 / 15 / 17% maximum health from 7 / 9.5 / 12 / 14.5 / 17%.
  • Riptide.png Riptide
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks.
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100.
    • AP ratio reduced to 30% AP from 50% AP
    • Slow duration reduced to 1.5 seconds from 2.
V5.1
  • Titan's Wrath.png Titan's Wrath
    • Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
    • Shield health ratio changed to 7 / 9.5 / 12 / 14.5 / 17% of maximum health from +15% of bonus health.
V4.17
  • General
    • Texture update to Classic, Abyssal, and Subterranean skins.
  • Dredge Line.png Dredge Line
    • New Effect: Now pulls Nautilus towards champion-created terrain.
V4.12
V4.11
  • Staggering Blow.png Staggering Blow
    • Root on-target cooldown reduced to 9 / 8 / 7 / 6 seconds from 9 at all levels.
    • New Effect: Ring indicator displays underneath already-affected targets.
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.4
  • Titan's Wrath.png Titan's Wrath
    • Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18.
    • Shield health ratio increased to 15% bonus health from 10%.
V3.14
  • Staggering Blow.png Staggering Blow
    • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds from 0.5 / 0.75 / 1.
V3.9
V3.8
  • Titan's Wrath.png Titan's Wrath
    • Base damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
    • Bug Fix: Damage over time AP ratio being lower than intended.
V3.5 (Balance update)
  • Stats
    • Base armor increased to 16 from 12.
  • Titan's Wrath.png Titan's Wrath
    • Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18.
V1.0.0.152
  • Stats
    • Movement speed increased to 325 from 300.
  • Titan's Wrath.png Titan's Wrath
    • Base shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
V1.0.0.142
  • Dredge Line.png Dredge Line
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240.
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10.
  • Depth Charge.png Depth Charge
    • Primary target base damage reduced to 200 / 325 / 450 from 250 / 350 / 450.
    • Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
V1.0.0.140b
  • Titan's Wrath.png Titan's Wrath
    • Base damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
V1.0.0.140
  • Riptide.png Riptide
    • Bug Fix: Subsequent hits dealing full damage to slow-immune targets.
V1.0.0.134
  • Staggering Blow.png Staggering Blow (Innate)
    • Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
  • Dredge Line.png Dredge Line (Q)
    • Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
  • Titan's Wrath.png Titan's Wrath (W)
    • Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
  • Riptide.png Riptide (E)
    • Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
  • Depth Charge.png Depth Charge (Ultimate)
    • Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.

References