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Nautilus/History

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Previous Lore

"When lost in utter darkness, there is nothing left but forward." - Nautilus Nautilus

Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean's rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pleaded for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the Staggering Blow.png anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black.

When Nautilus awoke, he was something different. The great iron Titan&#039;s Wrath.png suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.

Previous Splash Art

Patch History

V6.16
  • Depth Charge.png Depth Charge
    • New Effect: Secondary targets are stunned for 1 / 1.5 / 2 seconds
    • Displacement duration increased to 1 second from 0.5
V6.5
  • Riptide.png Riptide
    • Damage reduced to 55 / 85 / 115 / 145 / 175 from 60 / 95 / 130 / 165 / 200
    • Maximum damage reduced to 110 / 170 / 230 / 290 / 350 from 120 / 190 / 260 / 330 / 400
V5.22
  • Stats
    • Mana increased to 334 from 284
    • Mana growth reduced to 47 from 50
V5.16
  • Stats
    • Armor growth increased to 3.75 from 3.25
V5.13
  • Riptide.png Riptide
    • Damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220
    • Maximum damage reduced to 90 / 142.5 / 195 / 247.5 / 300 from 90 / 150 / 210 / 270 / 330
V5.5
  • Titan&#039;s Wrath.png Titan's Wrath
    • Damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 55 / 70 / 85 / 100
    • Shield health ratio increased to (+ 9 / 11 / 13 / 15 / 17% maximum health) from 7 / 9.5 / 12 / 14.5 / 17
  • Riptide.png Riptide
    • AP ratio reduced to (+ 30% AP) from (+ 50% AP)
    • Slow duration reduced to 1.5 seconds from 2
    • Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 10 at all ranks
    • Cost reduced to 40 / 50 / 60 / 70 / 80 from 60 / 70 / 80 / 90 / 100
V5.1
  • Titan&#039;s Wrath.png Titan's Wrath
    • Shield reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300
    • Shield health ratio changed to (+ 7 / 9.5 / 12 / 14.5 / 17% maximum health) from (+ 15% bonus health)
V4.17
  • General
    • Texture update to Classic, Abyssal, and Subterranean
  • Dredge Line.png Dredge Line
    • New Effect: Interacts with champion-created terrain
V4.12
V4.11
  • Staggering Blow.png Staggering Blow
    • Root on-target cooldown reduced to 9 / 8 / 7 / 6 seconds from 9 at all levels
    • New Effect: Ring indicator displays underneath already-affected targets
V4.5
  • Stats
    • Armor increased to 20 from 16
V4.4
  • Titan&#039;s Wrath.png Titan's Wrath
    • Cooldown reduced to 18 seconds at all ranks from 22 / 21 / 20 / 19 / 18
    • Shield health ratio increased to (+ 15% bonus health) from 10
V3.14
  • Staggering Blow.png Staggering Blow
    • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 from 0.5 / 0.75 / 1
V3.9
V3.8
  • Titan&#039;s Wrath.png Titan's Wrath
    • Damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130
    • Bug Fix: Damage over time AP ratio being lower than intended
V3.5 (Balance update)
  • Stats
    • Armor increased to 16 from 12
  • Titan&#039;s Wrath.png Titan's Wrath
    • Cooldown reduced to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18
V1.0.0.152
  • Stats
    • Movement speed increased to 325 from 300
  • Titan&#039;s Wrath.png Titan's Wrath
    • Shield increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280
V1.0.0.142
  • Dredge Line.png Dredge Line
    • Damage reduced to 60 / 105 / 150 / 195 / 240 from 80 / 120 / 160 / 200 / 240
    • Cooldown increased to 18 / 16 / 14 / 12 / 10 seconds from 14 / 13 / 12 / 11 / 10
  • Depth Charge.png Depth Charge
    • Primary target damage reduced to 200 / 325 / 450 from 250 / 350 / 450
    • Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80
V1.0.0.140b
  • Titan&#039;s Wrath.png Titan's Wrath
    • Damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150
V1.0.0.140
  • Riptide.png Riptide
    • Bug Fix: Subsequent hits dealing full damage to slow-immune targets
V1.0.0.134
  • Added

References

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