|Champion||Background||Strategy||Skins & Trivia|
|"Submit to my designs."
By NeeksNaman 
If you've ever wondered what preternatural bests lurk near the ocean floor, look no further than Nautilus, the Titan of the Depths! This imposing new champion is a fun, satisfying tank with a new initiation mechanic and a ton of soft crowd control mechanics to wreak havoc on the enemy team. And to top it all off, he's utterly massive and punishes his opponents with heavy swings from a gigantic anchor.
Nautilus' core ability is Dredge Line. Although he's relatively slow and lumbering, Nautilus has the ability to drag himself and an enemy closer together. This makes him an ideal champion to have up front when you're at a standoff with the enemy team. By dragging himself in to lead the attack and pulling an enemy out of position, you can create just the opening your allies need to start the team fight off on the right foot. You can also use Dredge Line on terrain to either get around more quickly or escape in a pinch.
Nautilus can also deploy his ultimate, Depth Charge, to great effect against a clustered enemy team. Although it is targeted against a single champion, deploying it against an adversary located at the rear of the enemy formation will cause it to potentially knock multiple enemies into the air as it travels. This can either cause the enemy team to scatter and leave fragile targets undefended, or set up an initiation with Dredge Line.
In addition to this unique movement ability, Nautilus' kit is rife with abilities that lay down area of effect damage, disrupt multiple enemies and keep him alive. Although his ultimate is the only hard disable at his disposal, the amount of area of effect damage and disruption that he's able to inflict will make your opponents think twice before they let him run amok in their midst. For this reason, this juggernaut of the high seas will make a very attractive target despite his high durability!
- Champion Spotlight
- Recommended Items
- Playing As Nautilus
- Playing Against Nautilus
- Ability Usage
- If Dredge Line deals the killing blow, it will drag Nautilus to where the target was upon death, as if the skill had hit terrain.
- Titan's Wrath and Riptide are excellent farming tools when used together, as they each deal a good amount of area of effect damage.
- Titan's Wrath resets your autoattack timer, so timing it right after a basic attack can allow for a quick second hit.
- If you are farming minions, Staggering Blow can be a great tool to increase your last-hitting capabilities due to its free bonus-damage.
- Be careful when chasing an enemy under the turret with Dredge Line. If you miss and hit the turret, you'll end up horribly off position.
- Be sure about your position while using Riptide. You must be close enough to catch the opponent because this spell has a slow animation.
- The range on Dredge Line is a bit longer than the indicator shows. Experiment on terrain to see how far you can be to proc the skill shot.
- Dredge Line is a fantastic method of travel, especially at higher levels. When running around between lanes, use it on terrain to pull yourself along faster. The same goes for fleeing; if a fight goes bad, run for the nearest turret or open terrain, and pull yourself to it for a quick escape. For a quick start after recalling or respawning, latch on to your nexus.
- To perform the highest crowd control/burst combo on a target send Depth Charge after them. Right when the opponent is in landing back to the ground follow up with an easy Dredge Line and a mid-air Riptide to ensure a second explosions hit. Finally hit them for Staggering Blow and use Titan's Wrath for the autoattack reset, bonus damage and shield.
- Mark squishy/high priority targets with Depth Charge in order to give your team a good chance to kill them. It's also useful for stopping channels, such as Katarina's Death Lotus. Also, the squishy targets tend to be at the back their team so you'll be able to hit their entire team with the pass through damage instead of only one target with the explosion damage
- Remember that Staggering Blow is an immobilization, which means it does nothing to stop channeled ultimates.
- Dredge Line can stop channeled abilities like Idol of Durand, Requiem, Death Lotus, Nether Grasp, Lifeform Disintegration Ray, and Infinite Duress.
- If you use Dredge Line on terrain right before any crowd control like Blitzcrank's Rocket Grab hits you, then you will still pull yourself to the terrain if your hook hit the terrain after the enemy's crowd control hits, practically mitigating the cc. (e.g. Blitzcrank pulls you, but midway the hook you cast beforehand hits terrain, so instead of flying to Blitzcrank you pull yourself to the terrain your hook hit) Use this tactic to escape any enemy champion with a form of crowd control, as after you pull yourself they have nothing to stop you. Keep in mind, though, that crowd control like stuns will still take effect, you will just pull yourself away to increase distance.
- Attack speed can speed up jungling by increasing the amount of damage your Titan's Wrath does over time, since each attack immediately applies the first tick of the damage over time.
- Nautilus can jungle because Titan's Wrath and Riptide are extremely effective for clearing out jungle camps.
- Mastery Usage
- Item Usage
- Building resistances will generally give your shield more effective health than building health, despite the health ratio.
helps both in tanking and increasing your damage, especially since Nautilus is a good initiator and often in the middle of the enemy team in fights.
- Nautilus has really high ability power ratios for a tank, making one or two tanky mage items desirable on him. Crest of Insight. offers a good deal of health and ability power. Its build path item solves Nautilus' mana problems when he does not have the
- On games when you are far ahead you can consider odd item picks like or just to further stomp over your weakened enemy team. It's worth noting that Nautilus gets outrageously bursty with some ability power.
- While Titan's Wrath it doesn't increase your overall damage output, making the enemy less likely to focus you during fights.
does increase the damage amount absorbed by
- Staggering Blow hits. or can be effective alternatives as the slows can help you get more
- offers a lot of different stats, all of which Nautilus really likes. The slow field that it creates adds even more disruption and crowd control to Nautilus' already overloaded kit, making it very desirable.
- gives a lot of health, a world of armor and gives Nautilus an extra CC ability to use while he is suffering from his long cooldowns.
- Nautilus depends greatly on his abilities to deal damage so building cooldown reduction to counter his long cooldowns will allow you to do great amounts of damage to the enemy team.
- and are simply perfect, allowing him to get really tanky while solving his cooldown problems, not to mention that their build paths are really easy and already give useful stats
- and its upgrades greatly benefit a more damage-oriented style of gameplay.
- Titan's Wrath and also helps him clear the jungle faster. is a good item on Nautilus if he gets an early advantage as it allows him to deal a good amount of magic damage with
- can be effective for boosting sustainability especially when assisting as a tank. Nautilus' abilities have rather high mana costs and long cooldowns, both of which are covered.
- AP Nautilus can be a highly effective AP bruiser when built correctly. To make use of his HP and on-hit magic damage, core items for this build include , , and .
- grants a massive boost to all of Nautilus' damage sources.
- Upgrading Dredge Line, Riptide and Depth Charge. to will add a boost to damage and health while adding the burn passive to
- is an offensive choice to acquire some more magic penetration and is recommended as the final item in an offensive build. If the enemy team has little to no magic damage, consider as a final offensive choice. If the enemy team is stacking magic resist, also consider .
- Titan's Wrath, and also help with their resistances. and are good defensive choices as their health bonuses synergize well with Nautilus'
- Titan's Wrath has a very long CD time, especially early, before Nautilus has a significant amount of cooldown reduction. Try running out the clock on the ability, then hit him during that cooldown window.
- Titan's Wrath can add up to significant damage over the course of a teamfight. Consider diverting a couple of attacks to break the shield when you see him use it.
- Nautilus can be used as a CC heavy support like Leona, but with a harder to land initiation but with more damage and CC. Getting caught by Nautilus' combo and his lane partner can be even deadlier than getting grabbed by Blitzcrank.
- Nautilus is one of the few tanks that has strong magic damage, so consider building magic resistance.
- While Nautilus has burst damage, this is moot when his abilities are on cooldown. Try to engage him after he has used several abilities.
- Dredge Line draws Nautilus to terrain, so when running from him, try and stay away from terrain, or a miss may still bring him closer.
- With enough ability power, Nautilus can burst down a squishy target (ADC, APC) like a mage, but including an overwhelming amount of CC
- He will combo with Dredge Line, followed by Riptide (that will likely hit twice), all while he has his shield up, and finish the it landing an unavoidable Depth Charge, that has even more harsher CC and a devastating blow of damage.
- Nautilus will think twice of following the attack if you avoid Dredge Line, as it will be much harder for him to combo, and Dredge Line has quite a damaging blow that Nautilus can't hope to miss, as he is just left with Depth Charge to close the gap, and losing a significant amount of damage.
- Nautilus has mana problems early game, force him to overuse his abilities.
- Stand still when he uses his Riptide to prevent the extra magic damage the spell deals when it moves.