League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
No edit summary
(Fixed mistaken ability name.)
(42 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{C-top}} {{champion info|{{PAGENAME}}}}
+
{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
  +
'''{{fullname|{{PAGENAME}}}}, {{data {{PAGENAME}}|pst2|title}}''' is a [[champion]] in [[League of Legends]].<ref>[http://na.leagueoflegends.com/champions/111/nautilus_the_titan_of_the_depths Champion Profile - Nautilus, the Titan of the Depths] at [[Leagueoflegends.com]]</ref>
 
 
== Abilities ==
 
== Abilities ==
{{Ability|P
+
{{Ability frame|I|
 
{{Ability info
 
|name=Staggering Blow
 
|name=Staggering Blow
 
|icon=StaggeringBlow.jpg
 
|icon=StaggeringBlow.jpg
|description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}level) physical damage and snare his target for {{pp|3|0.5|0.75|1|1|7|13}} seconds.
+
|description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}level) physical damage and root his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
 
This effect cannot trigger on the same target more than once every 12 seconds.
 
This effect cannot trigger on the same target more than once every 12 seconds.
 
}}
 
}}
  +
|{{Ability2
{{Ability|Q
 
  +
|targeting=Staggering Blow is an [[on-hit effect]].
  +
|damagetype=physical
  +
|spelleffects=
  +
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
  +
**As with most on-hit physical damage, the bonus damage from Staggering Blow will apply life steal.
  +
**The bonus damage from Staggering Blow will benefit from critical strikes.
  +
**The bonus damage does not affect structures.
  +
**{{Pending for test}} Staggering Blow's relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
  +
|spellshield=will block the immobilize, but will not block the additional damage.
  +
|additional=
  +
|video=Nautilus IVideo
  +
}}
  +
}}
  +
 
{{Ability frame|Q|
 
{{Ability info
 
|name=Dredge Line
 
|name=Dredge Line
 
|icon=DredgeLine.jpg
 
|icon=DredgeLine.jpg
|description={{sbc|Active:}} Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
+
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
 
|leveling={{lc|Magic damage}} {{ap|60|105|150|195|240}} {{as|(+ 75% AP)}}
 
|leveling={{lc|Magic damage}} {{ap|60|105|150|195|240}} {{as|(+ 75% AP)}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cost={{ap|60|70|80|90|100}}
 
|cost={{ap|60|70|80|90|100}}
 
|costtype=mana
 
|costtype=mana
|range=950
+
|range=1100
 
}}
 
}}
  +
|{{Ability2
{{Ability|W
 
  +
|targeting=Dredge Line is a [[skill shot|colliding linear skill shot]].
  +
*'''Projectile speed:''' 2000
  +
|damagetype=magic
  +
|spelleffects=single target
  +
|onhiteffects=
  +
|spellshield=will block the damage and pull but will not prevent Nautilus from pulling himself partway to the target.
  +
|additional=*Despite having a cast time, Dredge Line will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience change meant to aid Nautilus if he is using the ability for casual travel.
  +
*Dredge Line will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles and will pull Nautilus over them if he hits a valid target on the other side.
  +
*If an enemy unit is killed with Dredge Line, Nautilus will instead pull himself all the way to their location.
  +
|video=Nautilus QVideo
  +
}}
  +
}}
  +
 
{{Ability frame|W|
  +
{{Ability info
 
|name=Titan's Wrath
 
|name=Titan's Wrath
 
|icon=Titan'sWrath.jpg
 
|icon=Titan'sWrath.jpg
|description={{sbc|Active:}} Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to dbuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
+
|description={{sbc|Active:}} Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
|leveling={{lc|Shield}} {{ap|100|150|200|250|300}} {{as|(+ 10% of bonus health)}}
+
|leveling={{lc|Shield Strength}} {{ap|100|150|200|250|300}} {{as|(+ 15% bonus health)}}
{{lc|Magic damage}} {{ap|30|55|80|105|130}} {{as|(+ 40% AP)}}
+
{{lc|Magic damage}} {{ap|40|55|70|85|100}} {{as|(+ 40% AP)}}
|cooldown={{ap|22|21|20|19|18}}
+
|cooldown=18
 
|cost=80
 
|cost=80
 
|costtype=mana
 
|costtype=mana
 
}}
 
}}
  +
|{{Ability2
{{Ability|E
 
  +
|targeting=Titan's Wrath is a self-targeted [[buff]] that affects the target of Nautilus' basic attacks and enemy units around them in a small area.
  +
|damagetype=magic
  +
|spelleffects=
  +
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
  +
**The bonus damage from Titan's Wrath does not interact with critical strikes.
  +
**The bonus damage does not affect structures.
  +
**{{Pending for test}} Titan's Wrath relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
  +
|spellshield=will block one application of the ability only. Further applications from the same instance of Titan's Wrath will not be blocked.
  +
|additional=*Titan's Wrath resets Nautilus' attack timer on cast.
  +
*Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
  +
*Titan's Wrath will always deal half of the stated damage of the damage over time on-hit, with the rest of the damage being applied over the next second regardless of how fast Nautilus attacks.
  +
*When activated, Titan's Wrath causes Nautilus to replace his standard autoattacks with two new ones linked animation-wise. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
  +
|video=Nautilus WVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|E|
  +
{{Ability info
 
|name=Riptide
 
|name=Riptide
 
|icon=Riptide.jpg
 
|icon=Riptide.jpg
Line 34: Line 84:
   
 
An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
 
An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
|leveling={{lc|Magic damage per wave}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
+
|leveling={{lc|Magic Damage per Wave}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
{{lc|Maximum damage}} {{ap|120|200|280|360|440}} {{as|(+ 100% AP)}}
+
{{lc|Maximum Magic Damage}} {{ap|120|200|280|360|440}} {{as|(+ 100% AP)}}
 
{{lc|Slow}} {{ap|30|35|40|45|50%}}
 
{{lc|Slow}} {{ap|30|35|40|45|50%}}
 
|cooldown=10
 
|cooldown=10
Line 42: Line 92:
 
|range=600
 
|range=600
 
}}
 
}}
  +
|{{Ability2
{{Ability|R
 
  +
|targeting=Riptide is a point-blank [[area of effect]] ability.
  +
|damagetype=magic
  +
|spelleffects=area of effect
  +
|onhiteffects=
  +
|spellshield=will block one wave of the ability.
  +
|additional=*Riptide's waves will radiate out from where Nautilus cast the ability, not his current location. Moving will hence not cause Riptide to cover any additional ground.
  +
|video=Nautilus EVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|R|
  +
{{Ability info
 
|name=Depth Charge
 
|name=Depth Charge
 
|icon=DepthCharge.jpg
 
|icon=DepthCharge.jpg
|description={{sbc|Active:}} Nautilus fires a shockwave that chases an enemy champion, dealing magic damage and knocking up enemies it passes through(Vilelo Gay).
+
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through.
   
The shockwave explodes upon hitting its target, dealing magic damage, knocking up, and stunning the target.
+
The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.
 
|leveling={{lc|Passthrough magic damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}}
 
|leveling={{lc|Passthrough magic damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}}
 
{{lc|Explosion magic damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}}
 
{{lc|Explosion magic damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}}
Line 54: Line 116:
 
|cost=100
 
|cost=100
 
|costtype=mana
 
|costtype=mana
|range=850
+
|range=825
  +
}}
  +
|{{Ability2
  +
|targeting=Depth Charge is a targeted [[area of effect]] ability that sends a chasing projectile towards a target, dealing magic damage and knocking up and stunning them when it arrives. Enemies hit by this projectile along the way take reduced damage and knockup.
  +
|damagetype=magic
  +
|spelleffects=area of effect
  +
|onhiteffects=
  +
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
  +
|additional=*Depth Charge's projectile does not path around terrain.
  +
*Depth Charge's projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movements speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the spell to fail and the projectile to vanish.
  +
|video=Nautilus RVideo
 
}}
 
}}
{{pbe|
 
{{ai|Titan's Wrath}}
 
* Damage changed to 40 / 55 / 70 / 85 / 100 from 30 / 55 / 80 / 105 / 130.
 
 
}}
 
}}
   
Line 66: Line 135:
   
   
  +
[[cs:{{PAGENAME}}]]
 
  +
[[de:{{PAGENAME}}]]
 
[[fr:{{PAGENAME}}]]
+
[[cs:Nautilus]]
[[pl:{{PAGENAME}}]]
+
[[de:Nautilus]]
  +
[[es:Nautilus]]
  +
[[fr:Nautilus]]
  +
[[pl:Nautilus]]
  +
[[pt-br:Nautilus]]
  +
[[ru:Nautilus]]
 
[[zh:诺提勒斯]]
 
[[zh:诺提勒斯]]
 
[[Category:2012 release]]
 
[[Category:2012 release]]
 
[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
  +
[[Category:Knockup champion]]
  +
[[Category:Tank champion]]
  +
[[Category:Fighter champion]]

Revision as of 12:26, 15 April 2014

Template:C-topTemplate:Champion infoTemplate:C-ref

Abilities

Staggering Blow

Nautilus's basic attacks deal an additional 2 + (6 × level) physical damage and root his target for Error: Parameter '3' is not accepted. seconds. This effect cannot trigger on the same target more than once every 12 seconds.

Template:Ability2


Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

  • Magic damage: 60 / 105 / 150 / 195 / 240 (+ 75% AP)

Template:Ability2


Titan's Wrath

Active: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.

  • Shield Strength: 100 / 150 / 200 / 250 / 300 (+ 15% bonus health)
  • Magic damage: 40 / 55 / 70 / 85 / 100 (+ 40% AP)

Template:Ability2


Riptide

Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time. An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.

  • Magic Damage per Wave: 60 / 100 / 140 / 180 / 220 (+ 50% AP)
  • Maximum Magic Damage: 120 / 200 / 280 / 360 / 440 (+ 100% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%

Template:Ability2


Depth Charge

Active: Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through. The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.

  • Passthrough magic damage: 125 / 175 / 225 (+ 40% AP)
  • Explosion magic damage: 200 / 325 / 450 (+ 80% AP)
  • Stun Duration: 1 / 1.5 / 2

Template:Ability2


References

Template:C-bot