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(→‎Abilities: Removed redundant info)
(Fixed mistaken ability name.)
(9 intermediate revisions by 5 users not shown)
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{{C-top}} {{champion info|{{PAGENAME}}}}{{C-ref}}
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{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
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|damagetype=physical
 
|damagetype=physical
 
|spelleffects=
 
|spelleffects=
  +
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
|onhiteffects=
 
  +
**As with most on-hit physical damage, the bonus damage from Staggering Blow will apply life steal.
  +
**The bonus damage from Staggering Blow will benefit from critical strikes.
  +
**The bonus damage does not affect structures.
  +
**{{Pending for test}} Staggering Blow's relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|additional=
 
|additional=
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|onhiteffects=
 
|onhiteffects=
 
|spellshield=will block the damage and pull but will not prevent Nautilus from pulling himself partway to the target.
 
|spellshield=will block the damage and pull but will not prevent Nautilus from pulling himself partway to the target.
|additional=*Dredge Line will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles and will pull Nautilus over them if he hits a valid target on the other side.
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|additional=*Despite having a cast time, Dredge Line will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience change meant to aid Nautilus if he is using the ability for casual travel.
  +
*Dredge Line will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles and will pull Nautilus over them if he hits a valid target on the other side.
 
*If an enemy unit is killed with Dredge Line, Nautilus will instead pull himself all the way to their location.
 
*If an enemy unit is killed with Dredge Line, Nautilus will instead pull himself all the way to their location.
 
|video=Nautilus QVideo
 
|video=Nautilus QVideo
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|icon=Titan'sWrath.jpg
 
|icon=Titan'sWrath.jpg
 
|description={{sbc|Active:}} Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
 
|description={{sbc|Active:}} Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
|leveling={{lc|Shield Strength}} {{ap|100|150|200|250|300}} {{as|(+ 10% bonus health)}}
+
|leveling={{lc|Shield Strength}} {{ap|100|150|200|250|300}} {{as|(+ 15% bonus health)}}
 
{{lc|Magic damage}} {{ap|40|55|70|85|100}} {{as|(+ 40% AP)}}
 
{{lc|Magic damage}} {{ap|40|55|70|85|100}} {{as|(+ 40% AP)}}
|cooldown={{ap|22|21|20|19|18}}
+
|cooldown=18
 
|cost=80
 
|cost=80
 
|costtype=mana
 
|costtype=mana
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|damagetype=magic
 
|damagetype=magic
 
|spelleffects=
 
|spelleffects=
  +
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
|onhiteffects=
 
  +
**The bonus damage from Titan's Wrath does not interact with critical strikes.
  +
**The bonus damage does not affect structures.
  +
**{{Pending for test}} Titan's Wrath relationship with {{ai|Counter Strike|Jax|dodge}}, {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
 
|spellshield=will block one application of the ability only. Further applications from the same instance of Titan's Wrath will not be blocked.
 
|spellshield=will block one application of the ability only. Further applications from the same instance of Titan's Wrath will not be blocked.
 
|additional=*Titan's Wrath resets Nautilus' attack timer on cast.
 
|additional=*Titan's Wrath resets Nautilus' attack timer on cast.
  +
*Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
  +
*Titan's Wrath will always deal half of the stated damage of the damage over time on-hit, with the rest of the damage being applied over the next second regardless of how fast Nautilus attacks.
 
*When activated, Titan's Wrath causes Nautilus to replace his standard autoattacks with two new ones linked animation-wise. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
 
*When activated, Titan's Wrath causes Nautilus to replace his standard autoattacks with two new ones linked animation-wise. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
 
|video=Nautilus WVideo
 
|video=Nautilus WVideo
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|onhiteffects=
 
|onhiteffects=
 
|spellshield=will block one wave of the ability.
 
|spellshield=will block one wave of the ability.
  +
|additional=*Riptide's waves will radiate out from where Nautilus cast the ability, not his current location. Moving will hence not cause Riptide to cover any additional ground.
|additional=
 
 
|video=Nautilus EVideo
 
|video=Nautilus EVideo
 
}}
 
}}
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|onhiteffects=
 
|onhiteffects=
 
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
 
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
  +
|additional=*Depth Charge's projectile does not path around terrain.
|additional=
 
  +
*Depth Charge's projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movements speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the spell to fail and the projectile to vanish.
 
|video=Nautilus RVideo
 
|video=Nautilus RVideo
 
}}
 
}}
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[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
  +
[[Category:Knockup champion]]
  +
[[Category:Tank champion]]
  +
[[Category:Fighter champion]]

Revision as of 12:26, 15 April 2014

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Abilities

Staggering Blow

Nautilus's basic attacks deal an additional 2 + (6 × level) physical damage and root his target for Error: Parameter '3' is not accepted. seconds. This effect cannot trigger on the same target more than once every 12 seconds.

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Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

  • Magic damage: 60 / 105 / 150 / 195 / 240 (+ 75% AP)

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Titan's Wrath

Active: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.

  • Shield Strength: 100 / 150 / 200 / 250 / 300 (+ 15% bonus health)
  • Magic damage: 40 / 55 / 70 / 85 / 100 (+ 40% AP)

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Riptide

Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time. An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.

  • Magic Damage per Wave: 60 / 100 / 140 / 180 / 220 (+ 50% AP)
  • Maximum Magic Damage: 120 / 200 / 280 / 360 / 440 (+ 100% AP)
  • Slow: 30 / 35 / 40 / 45 / 50%

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Depth Charge

Active: Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through. The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.

  • Passthrough magic damage: 125 / 175 / 225 (+ 40% AP)
  • Explosion magic damage: 200 / 325 / 450 (+ 80% AP)
  • Stun Duration: 1 / 1.5 / 2

Template:Ability2


References

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