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− | + | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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== Abilities == |
== Abilities == |
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|name=Staggering Blow |
|name=Staggering Blow |
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|icon=StaggeringBlow.jpg |
|icon=StaggeringBlow.jpg |
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− | |description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}level) physical damage and root his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds. |
+ | |description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}''Nautilus's level'') physical damage and root his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds. |
− | This effect cannot trigger on the same target more than once every |
+ | |description2 = This effect cannot trigger on the same target more than once every {{pp|4|9|8|7|6|1|6|11|16}} seconds. |
}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=Staggering Blow is an [[on-hit effect]]. |
+ | |targeting='''Staggering Blow''' is an [[on-hit effect]]. |
|damagetype=physical |
|damagetype=physical |
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|spelleffects= |
|spelleffects= |
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|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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− | ** |
+ | **The bonus damage from ''Staggering Blow'' will apply life steal. |
− | **The bonus damage from Staggering Blow |
+ | **The bonus damage from ''Staggering Blow'' can critically strike. |
**The bonus damage does not affect structures. |
**The bonus damage does not affect structures. |
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− | ** |
+ | **If Staggering Blow is {{ai|Counter Strike|Jax|dodged}}, the root will still be applied but the bonus damage will not. |
+ | **{{Pending for test}} Staggering Blow's relationship with {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested. |
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|spellshield=will block the immobilize, but will not block the additional damage. |
|spellshield=will block the immobilize, but will not block the additional damage. |
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|additional= |
|additional= |
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|name=Dredge Line |
|name=Dredge Line |
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|icon=DredgeLine.jpg |
|icon=DredgeLine.jpg |
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− | |description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. |
+ | |description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. |
+ | |description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
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|leveling={{lc|Magic damage}} {{ap|60|105|150|195|240}} {{as|(+ 75% AP)}} |
|leveling={{lc|Magic damage}} {{ap|60|105|150|195|240}} {{as|(+ 75% AP)}} |
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⚫ | |||
|cooldown={{ap|18|16|14|12|10}} |
|cooldown={{ap|18|16|14|12|10}} |
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|cost={{ap|60|70|80|90|100}} |
|cost={{ap|60|70|80|90|100}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=Dredge Line is a [[skill shot|colliding linear skill shot]]. |
+ | |targeting='''Dredge Line''' is a [[skill shot|colliding linear skill shot]]. |
⚫ | |||
|damagetype=magic |
|damagetype=magic |
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|spelleffects=single target |
|spelleffects=single target |
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|onhiteffects= |
|onhiteffects= |
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|spellshield=will block the damage and pull but will not prevent Nautilus from pulling himself partway to the target. |
|spellshield=will block the damage and pull but will not prevent Nautilus from pulling himself partway to the target. |
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+ | |additional= |
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− | + | *Despite having a cast time, ''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience change meant to aid Nautilus if he is using the ability for casual travel. |
|
− | *Dredge Line will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles |
+ | *''Dredge Line'' will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles. If he hits a valid target, however, he will pull himself or the target over it depending on how close each target is to the terrain. |
− | *If an enemy unit is killed with Dredge Line, Nautilus will instead pull himself all the way to their location. |
+ | *If an enemy unit is killed with ''Dredge Line'', Nautilus will instead pull himself all the way to their location. |
|video=Nautilus QVideo |
|video=Nautilus QVideo |
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}} |
}} |
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|name=Titan's Wrath |
|name=Titan's Wrath |
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|icon=Titan'sWrath.jpg |
|icon=Titan'sWrath.jpg |
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− | |description={{sbc|Active:}} Nautilus gains a shield that absorbs |
+ | |description={{sbc|Active:}} Nautilus gains a shield that absorbs damage. The shield lasts up to 10 seconds. |
+ | |description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. ''Titan's Wrath'' resets Nautilus' basic attack timer when cast. |
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⚫ | |||
− | {{lc| |
+ | |leveling={{lc|Shield Strength}} {{ap|100|150|200|250|300}} {{as|(+ 15% bonus health)}} |
⚫ | |||
− | |cooldown={{ap|22|21|20|19|18}} |
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+ | |cooldown=18 |
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|cost=80 |
|cost=80 |
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|costtype=mana |
|costtype=mana |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=Titan's Wrath is a self-targeted [[buff]] that affects the target of Nautilus' basic attacks and enemy units around |
+ | |targeting='''Titan's Wrath''' is a self-targeted [[buff]] that affects the target of Nautilus' basic attacks and enemy units around it in a small area. |
|damagetype=magic |
|damagetype=magic |
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|spelleffects= |
|spelleffects= |
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|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
||
− | **The bonus damage from Titan's Wrath does not interact with critical strikes. |
+ | **The bonus damage from ''Titan's Wrath'' does not interact with critical strikes. |
**The bonus damage does not affect structures. |
**The bonus damage does not affect structures. |
||
− | ** |
+ | **If ''Titan's Wrath'' is {{ai|Counter Strike|Jax|dodged}}, the initial tick of damage and the debuff will both be applied, but the damage from the triggering attack will not. |
+ | **{{Pending for test}} ''Titan's Wrath'' relationship with {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested. |
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− | |spellshield=will block one application of the ability only. Further applications from the same instance of Titan's Wrath will not be blocked. |
+ | |spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked. |
⚫ | |||
+ | |additional= |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|video=Nautilus WVideo |
|video=Nautilus WVideo |
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}} |
}} |
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|icon=Riptide.jpg |
|icon=Riptide.jpg |
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|description={{sbc|Active:}} Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time. |
|description={{sbc|Active:}} Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time. |
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⚫ | |||
− | |||
⚫ | |||
|leveling={{lc|Magic Damage per Wave}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}} |
|leveling={{lc|Magic Damage per Wave}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}} |
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⚫ | |||
{{lc|Slow}} {{ap|30|35|40|45|50%}} |
{{lc|Slow}} {{ap|30|35|40|45|50%}} |
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⚫ | |||
|cooldown=10 |
|cooldown=10 |
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|cost={{ap|60|70|80|90|100}} |
|cost={{ap|60|70|80|90|100}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=Riptide is a point-blank [[area of effect]] ability. |
+ | |targeting='''Riptide''' is a point-blank [[area of effect]] ability. |
|damagetype=magic |
|damagetype=magic |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|onhiteffects= |
|onhiteffects= |
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|spellshield=will block one wave of the ability. |
|spellshield=will block one wave of the ability. |
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+ | |additional= |
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− | + | *''Riptide's'' waves will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
|
+ | *{{iis|Rylai's Crystal Scepter}} slow function will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow being more effective. |
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|video=Nautilus EVideo |
|video=Nautilus EVideo |
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}} |
}} |
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|name=Depth Charge |
|name=Depth Charge |
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|icon=DepthCharge.jpg |
|icon=DepthCharge.jpg |
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− | |description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through. |
+ | |description={{sbc|Active:}} Nautilus fires a shockwave that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy champion, dealing magic damage and knocking up enemies it passes through. The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target. |
− | |||
− | The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target. |
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|leveling={{lc|Passthrough magic damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}} |
|leveling={{lc|Passthrough magic damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}} |
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{{lc|Explosion magic damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}} |
{{lc|Explosion magic damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting=Depth Charge is a targeted [[area of effect]] ability that sends a chasing projectile towards a target, dealing magic damage and knocking up and stunning them when it arrives. Enemies hit by this projectile along the way take reduced damage and knockup. |
+ | |targeting='''Depth Charge''' is a targeted [[area of effect]] ability that sends a chasing projectile towards a target, dealing magic damage and knocking up and stunning them when it arrives. Enemies hit by this projectile along the way take reduced damage and knockup. |
|damagetype=magic |
|damagetype=magic |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|onhiteffects= |
|onhiteffects= |
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|spellshield=will block both passthrough instances and the explosion when being directly targeted. |
|spellshield=will block both passthrough instances and the explosion when being directly targeted. |
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+ | |additional= |
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− | + | *''Depth Charge's'' projectile does not path around terrain. |
|
− | *Depth Charge's projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movements speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the spell to fail and the projectile to vanish. |
+ | *''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movements speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the spell to fail and the projectile to vanish. |
|video=Nautilus RVideo |
|video=Nautilus RVideo |
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}} |
}} |
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{{reflist}} |
{{reflist}} |
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{{C-bot}} |
{{C-bot}} |
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− | |||
− | |||
− | |||
[[cs:Nautilus]] |
[[cs:Nautilus]] |
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[[Category:Tank champion]] |
[[Category:Tank champion]] |
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[[Category:Fighter champion]] |
[[Category:Fighter champion]] |
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+ | [[Category:Melee champion]] |
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+ | [[Category:Slow champion]] |
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+ | [[Category:Snare champion]] |
Revision as of 20:30, 2 July 2014
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