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{{C-top}}
{{C-top}} {{champion info|{{PAGENAME}}}}{{C-ref}}
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{{champion info|{{PAGENAME}}}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
{{Ability|I
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{{Ability frame|I|
 
{{Ability info
 
|name=Staggering Blow
 
|name=Staggering Blow
 
|icon=StaggeringBlow.jpg
 
|icon=StaggeringBlow.jpg
|description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}level) physical damage and root his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
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|description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}''Nautilus's level'') physical damage and root his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
This effect cannot trigger on the same target more than once every 12 seconds.
+
|description2 = This effect cannot trigger on the same target more than once every {{pp|4|9|8|7|6|1|6|11|16}} seconds.
 
}}
 
}}
  +
|{{Ability2
{{Ability|Q
 
  +
|targeting='''Staggering Blow''' is an [[on-hit effect]].
  +
|damagetype=physical
  +
|spelleffects=
  +
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
  +
**The bonus damage from ''Staggering Blow'' will apply life steal.
  +
**Critical strikes will not interact with the bonus damage from ''Staggering Blow''.
  +
**The bonus damage does not affect structures.
  +
**If Staggering Blow is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not.
  +
|spellshield=will block the immobilize, but will not block the additional damage.
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|additional=
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|video=Nautilus IVideo
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}}
  +
}}
  +
 
{{Ability frame|Q|
 
{{Ability info
 
|name=Dredge Line
 
|name=Dredge Line
 
|icon=DredgeLine.jpg
 
|icon=DredgeLine.jpg
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
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|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy.
  +
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
*'''Projectile Speed:''' 2000
 
|leveling={{lc|Magic damage}} {{ap|60|105|150|195|240}} {{as|(+ 75% AP)}}
+
|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cost={{ap|60|70|80|90|100}}
 
|cost={{ap|60|70|80|90|100}}
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|range=1100
 
|range=1100
 
}}
 
}}
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|{{Ability2
{{Ability|W
 
  +
|targeting='''Dredge Line''' is a [[skill shot]] projectile and [[dash]].
 
* '''Projectile Speed:''' 2000
  +
|damagetype=magic
  +
|projectile=true
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|spelleffects=single target
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|onhiteffects=
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|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target.
  +
|additional=
  +
*If an enemy unit is killed with ''Dredge Line'', Nautilus will instead pull himself all the way to their location.
  +
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel.
  +
*''Dredge Line'' will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles. If he hits a valid target, he will pull himself or the target over it depending on how close each is to the terrain.
  +
*The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on Nautilus if they are applied during this period, ''including'' all [[airborne]] abilities.
  +
|video=Nautilus QVideo
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}}
  +
}}
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{{Ability frame|W|
  +
{{Ability info
 
|name=Titan's Wrath
 
|name=Titan's Wrath
 
|icon=Titan'sWrath.jpg
 
|icon=Titan'sWrath.jpg
|description={{sbc|Active:}} Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
+
|description={{sbc|Active:}} Nautilus gains a shield that absorbs damage. The shield lasts up to 10 seconds.
  +
|description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. ''Titan's Wrath'' resets Nautilus' basic attack timer when cast.
|leveling={{lc|Shield Strength}} {{ap|100|150|200|250|300}} {{as|(+ 10% bonus health)}}
 
{{lc|Magic damage}} {{ap|40|55|70|85|100}} {{as|(+ 40% AP)}}
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|leveling={{lcaps|Shield Strength|100|150|200|250|300|(+ 15% bonus health)}}
  +
|leveling2={{lcaps|Magic damage|40|55|70|85|100|(+ 40% AP)}}
|cooldown={{ap|22|21|20|19|18}}
 
  +
|cooldown=18
 
|cost=80
 
|cost=80
 
|costtype=mana
 
|costtype=mana
 
}}
 
}}
  +
|{{Ability2
{{Ability|E
 
  +
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of Nautilus' basic attacks.
  +
|damagetype=magic
  +
|spelleffects=false
  +
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
  +
**The bonus damage from ''Titan's Wrath'' does not interact with critical strikes.
  +
**The bonus damage does not affect structures.
  +
**If ''Titan's Wrath'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or [[blind|misses]], the initial tick of damage and the debuff will both be applied, but the damage from the triggering attack will not.
  +
|spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked.
  +
|additional=
  +
*''Titan's Wrath'' resets Nautilus' attack timer on cast.
  +
*''Titan's Wrath'' has no cast time and does not interrupt Nautilus' previous orders.
  +
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast Nautilus attacks.
  +
*While ''Titan's Wrath'' is active, Nautilus' will utilise a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
  +
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether Nautilus is still shielded or not.
  +
|video=Nautilus WVideo
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}}
  +
}}
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  +
{{Ability frame|E|
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{{Ability info
 
|name=Riptide
 
|name=Riptide
 
|icon=Riptide.jpg
 
|icon=Riptide.jpg
|description={{sbc|Active:}} Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time.
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|description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them, decaying over 2 seconds.
 
|description2=An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
 
 
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 50% AP)}}
An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
 
 
{{lcap|Slow|30|35|40|45|50%}}
|leveling={{lc|Magic Damage per Wave}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
 
{{lc|Maximum Magic Damage}} {{ap|120|200|280|360|440}} {{as|(+ 100% AP)}}
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|leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ 100% AP)}}
{{lc|Slow}} {{ap|30|35|40|45|50%}}
 
 
|cooldown=10
 
|cooldown=10
 
|cost={{ap|60|70|80|90|100}}
 
|cost={{ap|60|70|80|90|100}}
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|range=600
 
|range=600
 
}}
 
}}
  +
|{{Ability2
{{Ability|R
 
  +
|targeting='''Riptide''' is a point-blank [[area of effect]] ability.
  +
|damagetype=magic
  +
|spelleffects=area of effect
  +
|onhiteffects=
  +
|spellshield=will block one wave of the ability.
  +
|additional=
  +
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground.
  +
*{{iis|Rylai's Crystal Scepter}} slow function will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow being more effective.
  +
|video=Nautilus EVideo
  +
}}
  +
}}
  +
  +
{{Ability frame|R|
  +
{{Ability info
 
|name=Depth Charge
 
|name=Depth Charge
 
|icon=DepthCharge.jpg
 
|icon=DepthCharge.jpg
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through.
+
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through. The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.
 
|leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
 
 
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.
 
 
{{lcap|Stun Duration|1|1.5|2}}
|leveling={{lc|Passthrough magic damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}}
 
{{lc|Explosion magic damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}}
 
{{lc|Stun Duration}} {{ap|1|1.5|2}}
 
 
|cooldown={{ap|140|110|80}}
 
|cooldown={{ap|140|110|80}}
 
|cost=100
 
|cost=100
 
|costtype=mana
 
|costtype=mana
 
|range=825
 
|range=825
  +
}}
  +
|{{Ability2
  +
|targeting='''Depth Charge''' is a targeted [[area of effect]] ability that sends a chasing projectile towards a target, dealing magic damage and knocking up and stunning them when it arrives. Enemies hit by this projectile along the way take reduced damage and knockup.
  +
|damagetype=magic
  +
|spelleffects=area of effect
  +
|onhiteffects=
  +
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
  +
|additional=
  +
*''Depth Charge's'' projectile does not path around terrain.
  +
*''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movement speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the projectile to vanish.
  +
*Although ''Depth Charge'' is a projectile, it is not intercepted by {{cai|Wind Wall|Yasuo}}, as it travels underground.
  +
|video=Nautilus RVideo
  +
}}
 
}}
 
}}
   
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{{reflist}}
 
{{reflist}}
 
{{C-bot}}
 
{{C-bot}}
 
 
 
   
 
[[cs:Nautilus]]
 
[[cs:Nautilus]]
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[[Category:Released champion]]
 
[[Category:Released champion]]
 
[[Category:Season Two release]]
 
[[Category:Season Two release]]
  +
[[Category:Knockup champion]]
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[[Category:Tank champion]]
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[[Category:Fighter champion]]
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[[Category:Melee champion]]
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[[Category:Slow champion]]
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[[Category:Snare champion]]
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[[Category:Shield champion]]
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[[Category:Pull champion]]
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[[Category:Stun champion]]

Revision as of 22:29, 20 September 2014

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Staggering Blow

Nautilus's basic attacks deal an additional 2 + (6 × Nautilus's level) physical damage and root his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot trigger on the same target more than once every Error: Parameter '3' is not accepted. seconds.

Template:Ability2


Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy.

Template:Lcaps

If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

Template:Ability2


Titan's Wrath

Active: Nautilus gains a shield that absorbs damage. The shield lasts up to 10 seconds.

Template:Lcaps

While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath resets Nautilus' basic attack timer when cast.

Template:Lcaps

Template:Ability2


Riptide

Active: Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them, decaying over 2 seconds.

Template:Lcaps

Template:Lcap

An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.

Template:Lcaps

Template:Ability2


Depth Charge

Active: Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through. The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.

Template:Lcaps Template:Lcaps

Template:Lcap

Template:Ability2


References

Template:C-bot