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**Critical strikes will not interact with the bonus damage from ''Staggering Blow''.
 
**Critical strikes will not interact with the bonus damage from ''Staggering Blow''.
 
**The bonus damage does not affect structures.
 
**The bonus damage does not affect structures.
**If Staggering Blow is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not.
+
**If ''Staggering Blow'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|additional=
 
|additional=

Revision as of 16:59, 11 January 2015

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Abilities

Staggering Blow

Nautilus's basic attacks deal an additional 2 +  (6 ×  Nautilus' level) physical damage and Template:Cctip his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot trigger on the same target more than once every few seconds.

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Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus Template:Cctip himself and the unit together, dealing magic damage and briefly Template:Cctip the enemy.

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If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

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Titan's Wrath

Active: Nautilus gains a shield that absorbs damage. The shield lasts up to 10 seconds.

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While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath resets Nautilus' basic attack timer when cast.

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Riptide

Active: Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and Template:Cctip them, decaying over 2 seconds.

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An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.

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Depth Charge

Active: Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and Template:Cctip enemies it passes through for 0.5 seconds. The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as Template:Cctip for 1 second and Template:Cctip them.

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References

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