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(→‎Abilities: added counter strike notes to I and W)
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{{C-top}}
{{C-top}}{{champion info|{{PAGENAME}}}}{{C-ref}}
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{{champion info|{{PAGENAME}}}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
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|name=Staggering Blow
 
|name=Staggering Blow
 
|icon=StaggeringBlow.jpg
 
|icon=StaggeringBlow.jpg
|description=Nautilus's basic attacks deal an additional 2{{plus}}(6{{times}}level) physical damage and root his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
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|description=Nautilus's basic attacks deal an additional 2{{plus}} (''6{{times}} Nautilus' level'') physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
This effect cannot trigger on the same target more than once every 9 seconds.
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|description2 = This effect cannot trigger on the same target more than once every few seconds.
  +
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
  +
|custominfo = {{pp|4|9|8|7|6|1|6|11|16}}
 
}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Staggering Blow is an [[on-hit effect]].
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|targeting='''Staggering Blow''' is an [[on-hit effect]].
 
|damagetype=physical
 
|damagetype=physical
 
|spelleffects=
 
|spelleffects=
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
 
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
**The bonus damage from Staggering Blow will apply life steal.
+
**The bonus damage from ''Staggering Blow'' will apply life steal.
**The bonus damage from Staggering Blow can critically strike.
+
**Critical strikes will not interact with the bonus damage from ''Staggering Blow''.
 
**The bonus damage does not affect structures.
 
**The bonus damage does not affect structures.
**If Staggering Blow is {{ai|Counter Strike|Jax|dodged}}, the root will still be applied but the bonus damage will not.
+
**If ''Staggering Blow'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not.
**{{Pending for test}} Staggering Blow's relationship with {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
 
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|additional=
 
|additional=
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|name=Dredge Line
 
|name=Dredge Line
 
|icon=DredgeLine.jpg
 
|icon=DredgeLine.jpg
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
+
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy.
  +
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
|leveling={{lc|Magic damage}} {{ap|60|105|150|195|240}} {{as|(+ 75% AP)}}
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|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cost={{ap|60|70|80|90|100}}
 
|cost={{ap|60|70|80|90|100}}
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Dredge Line is a [[skill shot|colliding linear skill shot]].
+
|targeting='''Dredge Line''' is a [[skillshot-targeted]] projectile and [[dash]].
*'''Projectile speed:''' 2000
+
* '''Projectile Speed:''' 2000
 
|damagetype=magic
 
|damagetype=magic
  +
|projectile=true
 
|spelleffects=single target
 
|spelleffects=single target
 
|onhiteffects=
 
|onhiteffects=
|spellshield=will block the damage and pull but will not prevent Nautilus from pulling himself partway to the target.
+
|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target.
  +
|additional=
|additional=*Despite having a cast time, Dredge Line will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience change meant to aid Nautilus if he is using the ability for casual travel.
 
*Dredge Line will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles. If he hits a valid target, however, he will pull himself or the target over it depending on how close each target is to the terrain.
+
*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}.
*If an enemy unit is killed with Dredge Line, Nautilus will instead pull himself all the way to their location.
+
*If ''Dredge Line'' lands the killing blow on a unit, Nautilus will instead pull himself all the way to their location.
 
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel.
  +
*The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on Nautilus if they are applied during this period, ''including'' all [[airborne]] abilities.
 
|video=Nautilus QVideo
 
|video=Nautilus QVideo
 
}}
 
}}
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|name=Titan's Wrath
 
|name=Titan's Wrath
 
|icon=Titan'sWrath.jpg
 
|icon=Titan'sWrath.jpg
|description={{sbc|Active:}} Nautilus gains a shield that absorbs damage. The shield lasts up to 10 seconds. While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath resets Nautilus' basic attack timer when cast.
+
|description={{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.
  +
|description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.
|leveling={{lc|Shield Strength}} {{ap|100|150|200|250|300}} {{as|(+ 15% bonus health)}}
 
{{lc|Magic damage}} {{ap|40|55|70|85|100}} {{as|(+ 40% AP)}}
+
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|7|9.5|12|14.5|17%}} of max health)}}
  +
|leveling2={{lcaps|Magic damage|40|55|70|85|100|(+ 40% AP)}}
 
|cooldown=18
 
|cooldown=18
 
|cost=80
 
|cost=80
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Titan's Wrath is a self-targeted [[buff]] that affects the target of Nautilus' basic attacks and enemy units around it in a small area.
+
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of Nautilus' basic attacks.
 
|damagetype=magic
 
|damagetype=magic
|spelleffects=
+
|spelleffects=false
 
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
 
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal.
**The bonus damage from Titan's Wrath does not interact with critical strikes.
+
**The bonus damage from ''Titan's Wrath'' does not interact with critical strikes.
 
**The bonus damage does not affect structures.
 
**The bonus damage does not affect structures.
**If Titan's Wrath is {{ai|Counter Strike|Jax|dodged}}, the initial tick of damage and the debuff will both be applied, but the damage from the triggering attack will not.
+
**If ''Titan's Wrath'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}} or [[blind|misses]], the initial tick of damage and the debuff will both be applied, but the damage from the triggering attack will not.
 
|spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked.
**{{Pending for test}} Titan's Wrath relationship with {{ai|Riposte|Fiora|parry}}, {{ai|Aegis Protection|Pantheon|block}} and [[blind]] has yet to be tested.
 
  +
|additional=
|spellshield=will block one application of the ability only. Further applications from the same instance of Titan's Wrath will not be blocked.
 
|additional=*Titan's Wrath resets Nautilus' attack timer on cast.
+
*''Titan's Wrath'' resets Nautilus' attack timer on cast.
*Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
+
*''Titan's Wrath'' has no cast time and does not interrupt Nautilus' previous orders.
*Titan's Wrath will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast Nautilus attacks.
+
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast Nautilus attacks.
*When activated, Titan's Wrath causes Nautilus to replace his standard autoattacks with two new ones linked animation-wise. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
+
*While ''Titan's Wrath'' is active, Nautilus' will utilize a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
  +
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether Nautilus is still shielded or not.
 
|video=Nautilus WVideo
 
|video=Nautilus WVideo
 
}}
 
}}
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|name=Riptide
 
|name=Riptide
 
|icon=Riptide.jpg
 
|icon=Riptide.jpg
|description={{sbc|Active:}} Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time.
+
|description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 2 seconds.
  +
|description2=Enemies take 50% less damage from explosions beyond the first that hits them.
 
 
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 50% AP)}}
An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
 
 
{{lcap|Slow|30|35|40|45|50%}}
|leveling={{lc|Magic Damage per Wave}} {{ap|60|100|140|180|220}} {{as|(+ 50% AP)}}
 
{{lc|Maximum Magic Damage}} {{ap|120|200|280|360|440}} {{as|(+ 100% AP)}}
+
|leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ 100% AP)}}
{{lc|Slow}} {{ap|30|35|40|45|50%}}
 
 
|cooldown=10
 
|cooldown=10
 
|cost={{ap|60|70|80|90|100}}
 
|cost={{ap|60|70|80|90|100}}
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Riptide is a point-blank [[area of effect]] ability.
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|targeting='''Riptide''' is a point-blank [[area of effect]] ability.
 
|damagetype=magic
 
|damagetype=magic
 
|spelleffects=area of effect
 
|spelleffects=area of effect
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=will block one wave of the ability.
 
|spellshield=will block one wave of the ability.
  +
|additional=
|additional=*Riptide's waves will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause Riptide to cover any additional ground.
+
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground.
*Rylai's Crystal Scepter's slow function will be diminished beyond the 15% (down to 5.25%) due to Riptide's slow being more effective.
+
*Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide.
 
|video=Nautilus EVideo
 
|video=Nautilus EVideo
 
}}
 
}}
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|name=Depth Charge
 
|name=Depth Charge
 
|icon=DepthCharge.jpg
 
|icon=DepthCharge.jpg
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through.
+
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them.
 
|leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
 
 
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.
 
 
{{lcap|Stun Duration|1|1.5|2}}
|leveling={{lc|Passthrough magic damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}}
 
{{lc|Explosion magic damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}}
 
{{lc|Stun Duration}} {{ap|1|1.5|2}}
 
 
|cooldown={{ap|140|110|80}}
 
|cooldown={{ap|140|110|80}}
 
|cost=100
 
|cost=100
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}}
 
}}
 
|{{Ability2
 
|{{Ability2
|targeting=Depth Charge is a targeted [[area of effect]] ability that sends a chasing projectile towards a target, dealing magic damage and knocking up and stunning them when it arrives. Enemies hit by this projectile along the way take reduced damage and knockup.
+
|targeting='''Depth Charge''' is a [[unit-targeted]] [[area of effect]] ability that sends a chasing projectile towards an enemy champion. Enemies hit by this projectile along the way are also affected by the ability.
 
|damagetype=magic
 
|damagetype=magic
 
|spelleffects=area of effect
 
|spelleffects=area of effect
 
|onhiteffects=
 
|onhiteffects=
 
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
 
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
  +
|additional=
|additional=*Depth Charge's projectile does not path around terrain.
 
  +
*Despite being a projectile, ''Depth Charge'' is not intercepted by {{cai|Wind Wall|Yasuo}} or {{cai|Unbreakable|Braum}}. This may be due to balance concerns or for flavour.
*Depth Charge's projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movements speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the spell to fail and the projectile to vanish.
 
  +
*The stun and knockup on the ability are applied ''concurrently'' and ''not'' sequentially; the total CC duration on a target is not actually 2 / {{fd|2.5}} / 3 seconds but 1 / {{fd|1.5}} / 2 seconds.
 
*''Depth Charge's'' projectile does not path around terrain or units.
 
*''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movement speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the projectile to vanish.
 
|video=Nautilus RVideo
 
|video=Nautilus RVideo
 
}}
 
}}
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{{reflist}}
 
{{reflist}}
 
{{C-bot}}
 
{{C-bot}}
 
 
 
   
 
[[cs:Nautilus]]
 
[[cs:Nautilus]]
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[[Category:Tank champion]]
 
[[Category:Tank champion]]
 
[[Category:Fighter champion]]
 
[[Category:Fighter champion]]
  +
[[Category:Melee champion]]
  +
[[Category:Slow champion]]
  +
[[Category:Snare champion]]
  +
[[Category:Shield champion]]
  +
[[Category:Pull champion]]
  +
[[Category:Stun champion]]
  +
[[Category:6300 IP champion]]
  +
[[Category:975 RP champion]]

Revision as of 11:34, 30 January 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Staggering Blow

Nautilus's basic attacks deal an additional 2 +  (6 ×  Nautilus' level) physical damage and Template:Cctip his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot trigger on the same target more than once every few seconds.

Template:Ability2


Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus Template:Cctip himself and the unit together, dealing magic damage and briefly Template:Cctip the enemy.

Template:Lcaps

If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

Template:Ability2


Titan's Wrath

Active: Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.

Template:Lcaps

While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.

Template:Lcaps

Template:Ability2


Riptide

Active: Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and Template:Cctip them, decaying over 2 seconds.

Template:Lcaps

Template:Lcap

Enemies take 50% less damage from explosions beyond the first that hits them.

Template:Lcaps

Template:Ability2


Depth Charge

Active: Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and Template:Cctip enemies it passes through for 0.5 seconds. The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as Template:Cctip for 1 second and Template:Cctip them.

Template:Lcaps Template:Lcaps

Template:Lcap

Template:Ability2


References

Template:C-bot