(→Abilities: added some final info) |
(Adding categories) Tag: categoryselect |
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− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
+ | {{champion info|{{PAGENAME}}|ip = 4800|rp = 880}}{{C-ref}} |
== Abilities == |
== Abilities == |
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{{Ability info |
{{Ability info |
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|name=Staggering Blow |
|name=Staggering Blow |
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− | |icon= |
+ | |icon=Staggering Blow.png |
− | |description=Nautilus' |
+ | |description=Nautilus' basic attacks deal an additional {{ft|2{{plus}} (''6{{times}} Nautilus' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}} physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds. |
− | |description2 = This effect cannot trigger on the same target more than once every |
+ | |description2 = This effect cannot trigger on the same target more than once every few seconds. |
+ | |customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}} |
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+ | |custominfo = {{pp|4|9|8|7|6|1|6|11|16}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attack will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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**The bonus damage from ''Staggering Blow'' will apply life steal. |
**The bonus damage from ''Staggering Blow'' will apply life steal. |
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− | ** |
+ | **Critical strikes will not interact with the bonus damage from ''Staggering Blow''. |
**The bonus damage does not affect structures. |
**The bonus damage does not affect structures. |
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− | **If Staggering Blow is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora| |
+ | **If ''Staggering Blow'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not. |
|spellshield=will block the immobilize, but will not block the additional damage. |
|spellshield=will block the immobilize, but will not block the additional damage. |
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|additional= |
|additional= |
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{{Ability info |
{{Ability info |
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|name=Dredge Line |
|name=Dredge Line |
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− | |icon= |
+ | |icon=Dredge Line.png |
− | |description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. |
+ | |description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy. |
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
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|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}} |
|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting='''Dredge Line''' is a [[ |
+ | |targeting='''Dredge Line''' is a [[skillshot-targeted]] projectile and [[dash]]. |
* '''Projectile Speed:''' 2000 |
* '''Projectile Speed:''' 2000 |
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|damagetype=magic |
|damagetype=magic |
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|spelleffects=single target |
|spelleffects=single target |
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|onhiteffects= |
|onhiteffects= |
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− | |spellshield=will block the damage and pull but will not prevent Nautilus from |
+ | |spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target. |
|additional= |
|additional= |
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+ | *''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}. |
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⚫ | |||
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel. |
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel. |
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+ | *The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on Nautilus if they are applied during this period, ''including'' all [[airborne]] abilities. |
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− | *''Dredge Line'' will ignore player-created terrain such as {{ai|Cataclysm|Jarvan IV}} - the projectile will simply pass through these obstacles. If he hits a valid target, he will pull himself or the target over it depending on how close each is to the terrain. |
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⚫ | |||
|video=Nautilus QVideo |
|video=Nautilus QVideo |
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}} |
}} |
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{{Ability info |
{{Ability info |
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|name=Titan's Wrath |
|name=Titan's Wrath |
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− | |icon=Titan' |
+ | |icon=Titan's Wrath.png |
− | |description={{sbc|Active:}} Nautilus gains a shield that absorbs damage |
+ | |description = {{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health. |
− | |description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds |
+ | |description2 = While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within '''175''' range of his target, dealing bonus magic damage over 2 seconds. |
− | |leveling={{lcaps|Shield Strength| |
+ | |leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}} |
− | |leveling2={{lcaps|Magic damage|40| |
+ | |leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}} |
|cooldown=18 |
|cooldown=18 |
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|cost=80 |
|cost=80 |
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|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of Nautilus' basic attacks. |
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of Nautilus' basic attacks. |
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|damagetype=magic |
|damagetype=magic |
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− | |spelleffects= |
+ | |spelleffects=false |
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
|onhiteffects=The triggering attacks will apply other [[on-hit effects]] and can [[critical strike|critically strike]] as normal. |
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**The bonus damage from ''Titan's Wrath'' does not interact with critical strikes. |
**The bonus damage from ''Titan's Wrath'' does not interact with critical strikes. |
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*''Titan's Wrath'' has no cast time and does not interrupt Nautilus' previous orders. |
*''Titan's Wrath'' has no cast time and does not interrupt Nautilus' previous orders. |
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*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast Nautilus attacks. |
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast Nautilus attacks. |
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− | *While ''Titan's Wrath'' is active, Nautilus' will |
+ | *While ''Titan's Wrath'' is active, Nautilus' will utilize a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied. |
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether Nautilus is still shielded or not. |
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether Nautilus is still shielded or not. |
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|video=Nautilus WVideo |
|video=Nautilus WVideo |
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{{Ability info |
{{Ability info |
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|name=Riptide |
|name=Riptide |
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− | |icon=Riptide. |
+ | |icon=Riptide.png |
− | |description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them, decaying over |
+ | |description = {{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds. |
− | |description2 |
+ | |description2 = Enemies take 50% less damage from explosions beyond the first that hits them. |
− | |leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ |
+ | |leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 30% AP)}} |
{{lcap|Slow|30|35|40|45|50%}} |
{{lcap|Slow|30|35|40|45|50%}} |
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− | |leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ |
+ | |leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ 60% AP)}} |
− | |cooldown= |
+ | |cooldown={{ap|7|6.5|6|5.5|5}} |
− | |cost={{ap|60|70|80 |
+ | |cost={{ap|40|50|60|70|80}} |
|costtype=mana |
|costtype=mana |
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|range=600 |
|range=600 |
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|additional= |
|additional= |
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*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
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− | *{{iis|Rylai's Crystal Scepter}} slow |
+ | *Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide. |
|video=Nautilus EVideo |
|video=Nautilus EVideo |
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}} |
}} |
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{{Ability info |
{{Ability info |
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|name=Depth Charge |
|name=Depth Charge |
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− | |icon= |
+ | |icon=Depth Charge.png |
− | |description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through |
+ | |description = {{sbc|Active:}} Nautilus fires a shockwave that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. |
+ | |description2 = The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them. |
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− | |leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}} |
+ | |leveling ={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}} |
+ | |leveling2 = |
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{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}} |
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}} |
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{{lcap|Stun Duration|1|1.5|2}} |
{{lcap|Stun Duration|1|1.5|2}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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− | |targeting='''Depth Charge''' is a targeted [[area of effect]] ability that sends a chasing projectile towards |
+ | |targeting='''Depth Charge''' is a [[unit-targeted]] [[area of effect]] ability that sends a chasing projectile towards an enemy champion. Enemies hit by this projectile along the way are also affected by the ability. |
|damagetype=magic |
|damagetype=magic |
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|spelleffects=area of effect |
|spelleffects=area of effect |
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|spellshield=will block both passthrough instances and the explosion when being directly targeted. |
|spellshield=will block both passthrough instances and the explosion when being directly targeted. |
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|additional= |
|additional= |
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+ | *Despite being a projectile, ''Depth Charge'' is not intercepted by {{cai|Wind Wall|Yasuo}} or {{cai|Unbreakable|Braum}}. This may be due to balance concerns or for flavour. |
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+ | *The stun and knockup on the ability are applied ''concurrently'' and ''not'' sequentially; the total CC duration on a target is not actually 2 / {{fd|2.5}} / 3 seconds but 1 / {{fd|1.5}} / 2 seconds. |
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⚫ | |||
*''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movement speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the projectile to vanish. |
*''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movement speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the projectile to vanish. |
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|video=Nautilus RVideo |
|video=Nautilus RVideo |
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[[Category:Slow champion]] |
[[Category:Slow champion]] |
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[[Category:Snare champion]] |
[[Category:Snare champion]] |
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+ | [[Category:Shield champion]] |
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+ | [[Category:Pull champion]] |
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+ | [[Category:Stun champion]] |
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+ | [[Category:4800 IP champion]] |
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+ | [[Category:880 RP champion]] |
Revision as of 17:50, 21 June 2015
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