(My change is more informative, and demands less thinking from the reader. There are other abilities like this, that benefit from having the numbers calculated out.) |
(Adding categories) Tag: categoryselect |
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− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
+ | {{champion info|{{PAGENAME}}|ip = 4800|rp = 880}}{{C-ref}} |
== Abilities == |
== Abilities == |
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{{Ability info |
{{Ability info |
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|name=Staggering Blow |
|name=Staggering Blow |
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− | |icon= |
+ | |icon=Staggering Blow.png |
− | |description=Nautilus' |
+ | |description=Nautilus' basic attacks deal an additional {{ft|2{{plus}} (''6{{times}} Nautilus' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}} physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds. |
− | |description2 = This effect cannot trigger on the same target more than once every |
+ | |description2 = This effect cannot trigger on the same target more than once every few seconds. |
+ | |customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}} |
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+ | |custominfo = {{pp|4|9|8|7|6|1|6|11|16}} |
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}} |
}} |
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|{{Ability2 |
|{{Ability2 |
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**Critical strikes will not interact with the bonus damage from ''Staggering Blow''. |
**Critical strikes will not interact with the bonus damage from ''Staggering Blow''. |
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**The bonus damage does not affect structures. |
**The bonus damage does not affect structures. |
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− | **If Staggering Blow is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not. |
+ | **If ''Staggering Blow'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not. |
|spellshield=will block the immobilize, but will not block the additional damage. |
|spellshield=will block the immobilize, but will not block the additional damage. |
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|additional= |
|additional= |
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{{Ability info |
{{Ability info |
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|name=Dredge Line |
|name=Dredge Line |
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− | |icon= |
+ | |icon=Dredge Line.png |
− | |description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. |
+ | |description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy. |
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
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|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}} |
|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}} |
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|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target. |
|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target. |
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|additional= |
|additional= |
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− | *''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}. |
+ | *''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}. |
*If ''Dredge Line'' lands the killing blow on a unit, Nautilus will instead pull himself all the way to their location. |
*If ''Dredge Line'' lands the killing blow on a unit, Nautilus will instead pull himself all the way to their location. |
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*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel. |
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel. |
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{{Ability info |
{{Ability info |
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|name=Titan's Wrath |
|name=Titan's Wrath |
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− | |icon=Titan' |
+ | |icon=Titan's Wrath.png |
− | |description={{sbc|Active:}} Nautilus gains a shield that absorbs damage |
+ | |description = {{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health. |
− | |description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds |
+ | |description2 = While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within '''175''' range of his target, dealing bonus magic damage over 2 seconds. |
− | |leveling={{lcaps|Shield Strength| |
+ | |leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}} |
− | |leveling2={{lcaps|Magic damage|40| |
+ | |leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}} |
|cooldown=18 |
|cooldown=18 |
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|cost=80 |
|cost=80 |
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{{Ability info |
{{Ability info |
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|name=Riptide |
|name=Riptide |
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− | |icon=Riptide. |
+ | |icon=Riptide.png |
− | |description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them, decaying over |
+ | |description = {{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds. |
− | |description2 |
+ | |description2 = Enemies take 50% less damage from explosions beyond the first that hits them. |
− | |leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ |
+ | |leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 30% AP)}} |
{{lcap|Slow|30|35|40|45|50%}} |
{{lcap|Slow|30|35|40|45|50%}} |
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− | |leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ |
+ | |leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ 60% AP)}} |
− | |cooldown= |
+ | |cooldown={{ap|7|6.5|6|5.5|5}} |
− | |cost={{ap|60|70|80 |
+ | |cost={{ap|40|50|60|70|80}} |
|costtype=mana |
|costtype=mana |
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|range=600 |
|range=600 |
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|additional= |
|additional= |
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*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
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− | *{{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow being |
+ | *Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide. |
|video=Nautilus EVideo |
|video=Nautilus EVideo |
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}} |
}} |
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{{Ability info |
{{Ability info |
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|name=Depth Charge |
|name=Depth Charge |
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− | |icon= |
+ | |icon=Depth Charge.png |
− | |description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through for 0.5 seconds |
+ | |description = {{sbc|Active:}} Nautilus fires a shockwave that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. |
+ | |description2 = The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them. |
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− | |leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}} |
+ | |leveling ={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}} |
+ | |leveling2 = |
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{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}} |
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}} |
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{{lcap|Stun Duration|1|1.5|2}} |
{{lcap|Stun Duration|1|1.5|2}} |
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[[Category:Pull champion]] |
[[Category:Pull champion]] |
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[[Category:Stun champion]] |
[[Category:Stun champion]] |
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+ | [[Category:4800 IP champion]] |
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+ | [[Category:880 RP champion]] |
Revision as of 17:50, 21 June 2015
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