(Riptide's AP Ratio scaling has changed, and as such, the AP Ratio total if they touch all three waves is much lower where 30 / 2 = 15, therefore the total is (30% + 15% + 15%) = 60%) Tags: Visual edit apiedit |
(Adding categories) Tag: categoryselect |
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{{C-top}} |
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− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
+ | {{champion info|{{PAGENAME}}|ip = 4800|rp = 880}}{{C-ref}} |
== Abilities == |
== Abilities == |
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{{Ability info |
{{Ability info |
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|name=Staggering Blow |
|name=Staggering Blow |
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− | |icon= |
+ | |icon=Staggering Blow.png |
− | |description=Nautilus' |
+ | |description=Nautilus' basic attacks deal an additional {{ft|2{{plus}} (''6{{times}} Nautilus' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}} physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds. |
|description2 = This effect cannot trigger on the same target more than once every few seconds. |
|description2 = This effect cannot trigger on the same target more than once every few seconds. |
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|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}} |
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}} |
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{{Ability info |
{{Ability info |
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|name=Dredge Line |
|name=Dredge Line |
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− | |icon= |
+ | |icon=Dredge Line.png |
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy. |
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy. |
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|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%. |
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{{Ability info |
{{Ability info |
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|name=Titan's Wrath |
|name=Titan's Wrath |
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− | |icon=Titan' |
+ | |icon=Titan's Wrath.png |
− | |description={{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health. |
+ | |description = {{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health. |
− | |description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. |
+ | |description2 = While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within '''175''' range of his target, dealing bonus magic damage over 2 seconds. |
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}} |
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}} |
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|leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}} |
|leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}} |
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{{Ability info |
{{Ability info |
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|name=Riptide |
|name=Riptide |
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− | |icon=Riptide. |
+ | |icon=Riptide.png |
− | |description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds. |
+ | |description = {{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds. |
− | |description2=Enemies take 50% less damage from explosions beyond the first that hits them. |
+ | |description2 = Enemies take 50% less damage from explosions beyond the first that hits them. |
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 30% AP)}} |
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 30% AP)}} |
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{{lcap|Slow|30|35|40|45|50%}} |
{{lcap|Slow|30|35|40|45|50%}} |
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{{Ability info |
{{Ability info |
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|name=Depth Charge |
|name=Depth Charge |
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− | |icon= |
+ | |icon=Depth Charge.png |
− | |description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds |
+ | |description = {{sbc|Active:}} Nautilus fires a shockwave that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. |
+ | |description2 = The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them. |
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− | |leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}} |
+ | |leveling ={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}} |
+ | |leveling2 = |
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{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}} |
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}} |
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{{lcap|Stun Duration|1|1.5|2}} |
{{lcap|Stun Duration|1|1.5|2}} |
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[[Category:Pull champion]] |
[[Category:Pull champion]] |
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[[Category:Stun champion]] |
[[Category:Stun champion]] |
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− | [[Category: |
+ | [[Category:4800 IP champion]] |
− | [[Category: |
+ | [[Category:880 RP champion]] |
Revision as of 17:50, 21 June 2015
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