League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Tag: sourceedit
(Adding categories)
Tag: categoryselect
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
+
{{champion info|{{PAGENAME}}|ip = 4800|rp = 880}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
Line 6: Line 6:
 
{{Ability info
 
{{Ability info
 
|name=Staggering Blow
 
|name=Staggering Blow
|icon=StaggeringBlow.jpg
+
|icon=Staggering Blow.png
|description=Nautilus's basic attacks deal an additional{{ft|2{{plus}} (''6{{times}} Nautilus' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}} }}physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
+
|description=Nautilus' basic attacks deal an additional {{ft|2{{plus}} (''6{{times}} Nautilus' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}} physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
 
|description2 = This effect cannot trigger on the same target more than once every few seconds.
 
|description2 = This effect cannot trigger on the same target more than once every few seconds.
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
Line 30: Line 30:
 
{{Ability info
 
{{Ability info
 
|name=Dredge Line
 
|name=Dredge Line
|icon=DredgeLine.jpg
+
|icon=Dredge Line.png
 
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy.
 
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy.
 
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
 
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Line 59: Line 59:
 
{{Ability info
 
{{Ability info
 
|name=Titan's Wrath
 
|name=Titan's Wrath
|icon=Titan'sWrath.jpg
+
|icon=Titan's Wrath.png
|description={{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.
+
|description = {{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.
|description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.
+
|description2 = While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within '''175''' range of his target, dealing bonus magic damage over 2 seconds.
 
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}}
 
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}}
 
|leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}}
 
|leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}}
Line 90: Line 90:
 
{{Ability info
 
{{Ability info
 
|name=Riptide
 
|name=Riptide
|icon=Riptide.jpg
+
|icon=Riptide.png
|description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds.
+
|description = {{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds.
|description2=Enemies take 50% less damage from explosions beyond the first that hits them.
+
|description2 = Enemies take 50% less damage from explosions beyond the first that hits them.
 
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 30% AP)}}
 
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 30% AP)}}
 
{{lcap|Slow|30|35|40|45|50%}}
 
{{lcap|Slow|30|35|40|45|50%}}
Line 117: Line 117:
 
{{Ability info
 
{{Ability info
 
|name=Depth Charge
 
|name=Depth Charge
|icon=DepthCharge.jpg
+
|icon=Depth Charge.png
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them.
+
|description = {{sbc|Active:}} Nautilus fires a shockwave that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds.
  +
|description2 = The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them.
|leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
+
|leveling ={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
  +
|leveling2 =
 
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
 
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
 
{{lcap|Stun Duration|1|1.5|2}}
 
{{lcap|Stun Duration|1|1.5|2}}
Line 166: Line 168:
 
[[Category:Pull champion]]
 
[[Category:Pull champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
[[Category:6300 IP champion]]
+
[[Category:4800 IP champion]]
[[Category:975 RP champion]]
+
[[Category:880 RP champion]]

Revision as of 17:50, 21 June 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Staggering Blow

Staggering Blow

Nautilus' basic attacks deal an additional 「 2 +  (6 ×  Nautilus' level) 」「 Template:Pp18 」 physical damage and Template:Cctip his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot trigger on the same target more than once every few seconds.

Template:Ability2


Dredge Line

Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus Template:Cctip himself and the unit together, dealing magic damage and briefly Template:Cctip the enemy.

Template:Lcaps

If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

Template:Ability2


Titan's Wrath

Titan's Wrath

Active: Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.

Template:Lcaps

While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.

Template:Lcaps

Template:Ability2


Riptide

Riptide

Active: Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and Template:Cctip them, decaying over 1.5 seconds.

Template:Lcaps

Template:Lcap

Enemies take 50% less damage from explosions beyond the first that hits them.

Template:Lcaps

Template:Ability2


Depth Charge

Depth Charge

Active: Nautilus fires a shockwave that chases a File:Depth Charge Target.png target enemy champion, dealing magic damage and Template:Cctip enemies it passes through for 0.5 seconds.

Template:Lcaps

The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as Template:Cctip for 1 second and Template:Cctip them.

Template:Lcaps

Template:Lcap

Template:Ability2


References

Template:C-bot