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{{C-top}}
 
{{C-top}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
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{{champion info|{{PAGENAME}}|ip = 4800|rp = 880}}{{C-ref}}
   
 
== Abilities ==
 
== Abilities ==
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{{Ability info
 
{{Ability info
 
|name=Staggering Blow
 
|name=Staggering Blow
|icon=StaggeringBlow.jpg
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|icon=Staggering Blow.png
|description=Nautilus's basic attacks deal an additional 2{{plus}} (''6{{times}} Nautilus' level'') physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
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|description=Nautilus' basic attacks deal{{ft|2{{plus}} (''6{{times}} Nautilus' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}}bonus physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
 
|description2 = This effect cannot trigger on the same target more than once every few seconds.
 
|description2 = This effect cannot trigger on the same target more than once every few seconds.
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
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{{Ability info
 
{{Ability info
 
|name=Dredge Line
 
|name=Dredge Line
|icon=DredgeLine.jpg
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|icon=Dredge Line.png
 
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy.
 
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy.
 
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
 
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
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|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target.
 
|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target.
 
|additional=
 
|additional=
*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}.
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*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}.
 
*If ''Dredge Line'' lands the killing blow on a unit, Nautilus will instead pull himself all the way to their location.
 
*If ''Dredge Line'' lands the killing blow on a unit, Nautilus will instead pull himself all the way to their location.
 
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel.
 
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel.
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{{Ability info
 
{{Ability info
 
|name=Titan's Wrath
 
|name=Titan's Wrath
|icon=Titan'sWrath.jpg
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|icon=Titan's Wrath.png
|description={{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.
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|description = {{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.
|description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.
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|description2 = While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within '''175''' range of his target, dealing bonus magic damage over 2 seconds.
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|7|9.5|12|14.5|17%}} of max health)}}
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|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} of max health)}}
|leveling2={{lcaps|Magic damage|40|55|70|85|100|(+ 40% AP)}}
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|leveling2={{lcaps|Magic damage|30|40|50|60|70|(+ 40% AP)}}
 
|cooldown=18
 
|cooldown=18
 
|cost=80
 
|cost=80
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{{Ability info
 
{{Ability info
 
|name=Riptide
 
|name=Riptide
|icon=Riptide.jpg
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|icon=Riptide.png
|description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 2 seconds.
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|description = {{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 1.5 seconds.
|description2=Enemies take 50% less damage from explosions beyond the first that hits them.
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|description2 = Enemies take 50% less damage from explosions beyond the first that hits them.
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 50% AP)}}
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|leveling={{lcaps|Magic Damage per Wave|60|95|130|165|200|(+ 30% AP)}}
 
{{lcap|Slow|30|35|40|45|50%}}
 
{{lcap|Slow|30|35|40|45|50%}}
|leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ 100% AP)}}
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|leveling2={{lcaps|Maximum Magic Damage|120|190|260|330|400|(+ 60% AP)}}
|cooldown=10
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|cooldown={{ap|7|6.5|6|5.5|5}}
|cost={{ap|60|70|80|90|100}}
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|cost={{ap|40|50|60|70|80}}
 
|costtype=mana
 
|costtype=mana
 
|range=600
 
|range=600
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|additional=
 
|additional=
 
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground.
 
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground.
*Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher.
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*Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide.
 
|video=Nautilus EVideo
 
|video=Nautilus EVideo
 
}}
 
}}
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{{Ability info
 
{{Ability info
 
|name=Depth Charge
 
|name=Depth Charge
|icon=DepthCharge.jpg
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|icon=Depth Charge.png
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them.
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|description = {{sbc|Active:}} Nautilus fires a shockwave that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds.
  +
|description2 = The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them.
|leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
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|leveling ={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
  +
|leveling2 =
 
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
 
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
 
{{lcap|Stun Duration|1|1.5|2}}
 
{{lcap|Stun Duration|1|1.5|2}}
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[[Category:Pull champion]]
 
[[Category:Pull champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
[[Category:6300 IP champion]]
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[[Category:4800 IP champion]]
[[Category:975 RP champion]]
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[[Category:880 RP champion]]

Revision as of 05:41, 29 July 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Staggering Blow

Staggering Blow

Nautilus' basic attacks deal「 2 +  (6 ×  Nautilus' level) 」「 Template:Pp18 」bonus physical damage and Template:Cctip his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot trigger on the same target more than once every few seconds.

Template:Ability2


Dredge Line

Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus Template:Cctip himself and the unit together, dealing magic damage and briefly Template:Cctip the enemy.

Template:Lcaps

If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

Template:Ability2


Titan's Wrath

Titan's Wrath

Active: Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.

Template:Lcaps

While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.

Template:Lcaps

Template:Ability2


Riptide

Riptide

Active: Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and Template:Cctip them, decaying over 1.5 seconds.

Template:Lcaps

Template:Lcap

Enemies take 50% less damage from explosions beyond the first that hits them.

Template:Lcaps

Template:Ability2


Depth Charge

Depth Charge

Active: Nautilus fires a shockwave that chases a File:Depth Charge Target.png target enemy champion, dealing magic damage and Template:Cctip enemies it passes through for 0.5 seconds.

Template:Lcaps

The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as Template:Cctip for 1 second and Template:Cctip them.

Template:Lcaps

Template:Lcap

Template:Ability2


References

Template:C-bot