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|name=Staggering Blow
 
|name=Staggering Blow
 
|icon=Staggering Blow.png
 
|icon=Staggering Blow.png
|description='''Nautilus' '''[[basic attack]]s deal{{ft|2{{plus}} (''6{{times}} '''Nautilus' '''level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}}bonus physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
+
|description = '''Nautilus's''' [[basic attack]]s deal{{ft|2{{plus}} (''6{{times}} '''Nautilus's''' level'')|{{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110}}}}bonus physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
 
|description2 = This effect cannot occur on the same target more than once every few seconds.
 
|description2 = This effect cannot occur on the same target more than once every few seconds.
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
Line 43: Line 43:
 
*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}.
 
*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}.
 
*If ''Dredge Line'' lands the killing blow on a unit, '''Nautilus''' will instead pull himself all the way to their location.
 
*If ''Dredge Line'' lands the killing blow on a unit, '''Nautilus''' will instead pull himself all the way to their location.
*''Dredge Line'' will preserve '''Nautilus' '''previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid '''Nautilus''' if he is using the ability for casual travel.
+
*''Dredge Line'' will preserve '''Nautilus's''' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid '''Nautilus''' if he is using the ability for casual travel.
 
*The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on '''Nautilus''' if they are applied during this period, ''including'' all [[airborne]] abilities.
 
*The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on '''Nautilus''' if they are applied during this period, ''including'' all [[airborne]] abilities.
 
|video=Nautilus QVideo
 
|video=Nautilus QVideo
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|icon=Titan's Wrath.png
 
|icon=Titan's Wrath.png
 
|description = {{sbc|Active:}} '''Nautilus''' [[shield]]s himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.
 
|description = {{sbc|Active:}} '''Nautilus''' [[shield]]s himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.
|description2 = ''Titan's Wrath'' resets '''Nautilus' '''autoattack timer.
+
|description2 = ''Titan's Wrath'' resets '''Nautilus's''' autoattack timer.
 
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} maximum health)}}
 
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} maximum health)}}
{{ft|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 20% AP)}}|{{lc|Total Bonus Magic Damage|nolist=}} {{ap|30|40|50|60|70}} {{as|(+ 40% AP)}}}}
+
{{ft|{{lc|Total Bonus Magic Damage|nolist=}} {{ap|30|40|50|60|70}} {{as|(+ 40% AP)}}|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 20% AP)}}}}
 
|cooldown=18
 
|cooldown=18
 
|cost=80
 
|cost=80
 
|costtype=mana
 
|costtype=mana
 
|range=175
 
|range=175
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of '''Nautilus' '''basic attacks.
+
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of '''Nautilus's''' basic attacks.
 
|damagetype=magic
 
|damagetype=magic
 
|spelleffects=false
 
|spelleffects=false
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|spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked.
 
|spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked.
 
|additional=
 
|additional=
*''Titan's Wrath'' has no cast time and does not interrupt '''Nautilus' '''previous orders.
+
*''Titan's Wrath'' has no cast time and does not interrupt '''Nautilus's''' previous orders.
 
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast '''Nautilus''' attacks.
 
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast '''Nautilus''' attacks.
*While ''Titan's Wrath'' is active, '''Nautilus' '''will utilize a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
+
*While ''Titan's Wrath'' is active, '''Nautilus's''' will utilize a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
 
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether '''Nautilus''' is still shielded or not.
 
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether '''Nautilus''' is still shielded or not.
 
|video=Nautilus WVideo
 
|video=Nautilus WVideo
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|icon=Depth Charge.png
 
|icon=Depth Charge.png
 
|description = {{sbc|Active:}} '''Nautilus''' sends out a depth charge that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy [[champion]], {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them on arrival. Any enemies hit along the way are also dealt magic damage and {{cctip|airborne|knocked up}} for {{fd|0.5}} seconds.
 
|description = {{sbc|Active:}} '''Nautilus''' sends out a depth charge that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy [[champion]], {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them on arrival. Any enemies hit along the way are also dealt magic damage and {{cctip|airborne|knocked up}} for {{fd|0.5}} seconds.
|leveling ={{ft|{{lc|Magic Damage|nolist=}} {{ap|200|325|450}} {{as|(+ 80% AP)}}|{{lc|Secondary Magic Damage|nolist=}} {{ap|125|175|225|nolist=}} {{as|(+ 40% AP)}}}}
+
|leveling = {{lc|Magic Damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}}
  +
{{lc|Secondary Magic Damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}}
 
{{lcap|Stun Duration|1|1.5|2}}
 
{{lcap|Stun Duration|1|1.5|2}}
 
|cooldown={{ap|140|110|80}}
 
|cooldown={{ap|140|110|80}}

Revision as of 20:06, 2 September 2015

Template:C-top Template:Champion infoTemplate:C-ref

Abilities

Staggering Blow

Staggering Blow

Nautilus's basic attacks deal「 2 +  (6 ×  Nautilus's level) 」「 Template:Pp18 」bonus physical damage and Template:Cctip his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot occur on the same target more than once every few seconds.

Info
  • No additional details.

Dredge Line

Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy, Nautilus Template:Cctip them to him and simultaneously dashes to them, dealing them magic damage and briefly Template:Cctip them.

Template:Lcaps

If the anchor hits terrain, Nautilus dashes to the very end of its path and halves Dredge Line's cooldown.

Info
  • No additional details.

Titan's Wrath

Titan's Wrath

Active: Nautilus shields himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.

Template:Lcaps

「 Total Bonus Magic Damage: 30 / 40 / 50 / 60 / 70 (+ 40% AP) 」「 Bonus Magic Damage Per Second: 15 / 20 / 25 / 30 / 35 (+ 20% AP) 」

Titan's Wrath resets Nautilus's autoattack timer.

Info
  • No additional details.

Riptide

Riptide

Active: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and Template:Cctip them by an amount decaying over 1.5 seconds.

  • Magic Damage Per Wave: 60 / 95 / 130 / 165 / 200 (+ 30% AP)

Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.

「 Additional Magic Damage: 30 / 47.5 / 65 / 82.5 / 100 (+ 15% AP) 」「 Total Single Target Damage: 120 / 190 / 260 / 330 / 400 (+ 60% AP) 」

Template:Lcap

Info
  • No additional details.

Depth Charge

Depth Charge

Active: Nautilus sends out a depth charge that chases a File:Depth Charge Target.png target enemy champion, Template:Cctip for 1 second and Template:Cctip them on arrival. Any enemies hit along the way are also dealt magic damage and Template:Cctip for 0.5 seconds.

  • Magic Damage: 200 / 325 / 450 (+ 80% AP)
  • Secondary Magic Damage: 125 / 175 / 225 (+ 40% AP)
Template:Lcap

Info
  • No additional details.

References

Template:C-bot