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Tags: Visual edit apiedit
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Tag: rte-source
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{{C-top}}
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{{C-top}}{{Champion info|{{PAGENAME}}}}
{{champion info|{{PAGENAME}}}}{{C-ref}}
 
   
 
== Abilities ==
 
== Abilities ==
{{Ability frame|I|
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{{Ability|I
{{Ability info
 
 
|name=Staggering Blow
 
|name=Staggering Blow
|icon=StaggeringBlow.jpg
+
|icon=Staggering Blow.png
|description=Nautilus's basic attacks deal an additional 2{{plus}} (''6{{times}} Nautilus' level'') physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
+
|description = '''Nautilus's''' [[basic attack]]s deal {{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110|formula=2{{plus}}(6{{times}}level)}} bonus physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds.
|description2 = This effect cannot trigger on the same target more than once every few seconds.
+
|description2 = This effect cannot occur on the same target more than once every few seconds.
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
 
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}}
|custominfo = {{pp|4|9|8|7|6|1|6|11|16}}
+
|custominfo = {{pp|4|9|8|7|6|1|6|11|16|formula=9 minus 1 every 5 levels}}
}}
 
|{{Ability2
 
 
|targeting='''Staggering Blow''' is an [[on-hit effect]].
 
|targeting='''Staggering Blow''' is an [[on-hit effect]].
 
|damagetype=physical
 
|damagetype=physical
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**Critical strikes will not interact with the bonus damage from ''Staggering Blow''.
 
**Critical strikes will not interact with the bonus damage from ''Staggering Blow''.
 
**The bonus damage does not affect structures.
 
**The bonus damage does not affect structures.
**If ''Staggering Blow'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if Nautilus is [[blind]]ed, the root will still be applied but the bonus damage will not.
+
**If ''Staggering Blow'' is {{ai|Counter Strike|Jax|dodged}}, {{ai|Riposte|Fiora|parried}} or {{ai|Aegis Protection|Pantheon|blocked}}, or if '''Nautilus''' is [[blind]]ed, the root will still be applied but the bonus damage will not.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|spellshield=will block the immobilize, but will not block the additional damage.
 
|additional=
 
|additional=
 
|video=Nautilus IVideo
 
|video=Nautilus IVideo
 
}}
 
}}
 
{{Ability|Q
}}
 
 
{{Ability frame|Q|
 
{{Ability info
 
 
|name=Dredge Line
 
|name=Dredge Line
|icon=DredgeLine.jpg
+
|icon=Dredge Line.png
|description={{sbc|Active:}} Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus {{cctip|airborne|drags}} himself and the unit together, dealing magic damage and briefly {{cctip|stun|stunning}} the enemy.
+
|description={{sbc|Active:}} '''Nautilus''' hurls his anchor forward in a line. If it hits an enemy, '''Nautilus''' {{cctip|airborne|drags}} them to him and simultaneously [[dash]]es to them, dealing them magic damage and briefly {{cctip|stun|stunning}} them.
|description2 = If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
+
|description2 = If the anchor hits terrain, '''Nautilus''' dashes to the very end of its path and halves ''Dredge Line's'' cooldown.
 
|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}}
 
|leveling={{lcaps|Magic damage|60|105|150|195|240|(+ 75% AP)}}
 
|cooldown={{ap|18|16|14|12|10}}
 
|cooldown={{ap|18|16|14|12|10}}
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|costtype=mana
 
|costtype=mana
 
|range=1100
 
|range=1100
  +
|speed = 2000
}}
 
|{{Ability2
 
 
|targeting='''Dredge Line''' is a [[skillshot-targeted]] projectile and [[dash]].
 
|targeting='''Dredge Line''' is a [[skillshot-targeted]] projectile and [[dash]].
* '''Projectile Speed:''' 2000
 
 
|damagetype=magic
 
|damagetype=magic
 
|projectile=true
 
|projectile=true
 
|spelleffects=single target
 
|spelleffects=single target
 
|onhiteffects=
 
|onhiteffects=
|spellshield=will block the damage and pull but will not prevent Nautilus from dashing partway to the target.
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|spellshield=will block the damage and pull but will not prevent '''Nautilus''' from dashing partway to the target.
 
|additional=
 
|additional=
 
*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}.
 
*''Dredge Line'' will also take into account player-created terrain such as {{ai|Cataclysm|Jarvan IV}}, {{ai|Crystallize|Anivia}} and {{ai|Pillar of Ice|Trundle}}.
*If ''Dredge Line'' lands the killing blow on a unit, Nautilus will instead pull himself all the way to their location.
+
*If ''Dredge Line'' lands the killing blow on a unit, '''Nautilus''' will instead pull himself all the way to their location.
*''Dredge Line'' will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid Nautilus if he is using the ability for casual travel.
+
*''Dredge Line'' will preserve '''Nautilus's''' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience feature meant to aid '''Nautilus''' if he is using the ability for casual travel.
*The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on Nautilus if they are applied during this period, ''including'' all [[airborne]] abilities.
+
*The dash on ''Dredge Line'' has a significant cast time due to its low projectile speed. With sufficient timing, it is possible to override most [[crowd control]] effects on '''Nautilus''' if they are applied during this period, ''including'' all [[airborne]] abilities.
 
|video=Nautilus QVideo
 
|video=Nautilus QVideo
 
}}
 
}}
 
{{Ability|W
}}
 
 
{{Ability frame|W|
 
{{Ability info
 
 
|name=Titan's Wrath
 
|name=Titan's Wrath
|icon=Titan'sWrath.jpg
+
|icon=Titan's Wrath.png
|description={{sbc|Active:}} Nautilus gains a shield for up to 10 seconds that absorbs a base amount of damage plus a percentage of his maximum health.
+
|description = {{sbc|Active:}} '''Nautilus''' [[shield]]s himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.
  +
|description2 = ''Titan's Wrath'' resets '''Nautilus's''' autoattack timer.
|description2=While the shield persists, Nautilus's basic attacks apply a debuff to all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds.
 
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|7|9.5|12|14.5|17%}} of max health)}}
+
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} maximum health)}}
  +
{{ft|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 20% AP)}}|{{lc|Total Bonus Magic Damage|nolist=}} {{ap|30|40|50|60|70}} {{as|(+ 40% AP)}}}}
|leveling2={{lcaps|Magic damage|40|55|70|85|100|(+ 40% AP)}}
 
 
|cooldown=18
 
|cooldown=18
 
|cost=80
 
|cost=80
 
|costtype=mana
 
|costtype=mana
  +
|range=175
}}
 
 
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of '''Nautilus's''' basic attacks.
|{{Ability2
 
|targeting='''Titan's Wrath''' is an [[on-hit effect]] and [[shield]] that applies a [[damage over time]] to enemies around the target of Nautilus' basic attacks.
 
 
|damagetype=magic
 
|damagetype=magic
 
|spelleffects=false
 
|spelleffects=false
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|spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked.
 
|spellshield=will block one application of the ability only. Further applications from the same instance of ''Titan's Wrath'' will not be blocked.
 
|additional=
 
|additional=
*''Titan's Wrath'' resets Nautilus' attack timer on cast.
+
*''Titan's Wrath'' has no cast time and does not interrupt '''Nautilus's''' previous orders.
  +
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast '''Nautilus''' attacks.
*''Titan's Wrath'' has no cast time and does not interrupt Nautilus' previous orders.
 
*''Titan's Wrath'' will always deal half of its listed damage on every hit while it persists, with the second half of the damage being applied over the next second regardless of how fast Nautilus attacks.
+
*While ''Titan's Wrath'' is active, '''Nautilus's''' will utilize a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
 
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether '''Nautilus''' is still shielded or not.
*While ''Titan's Wrath'' is active, Nautilus' will utilize a different animation for his basic attacks. Autoattacks using these animations will '''always''' apply the damage over time, even if the shield expires before the damage has been applied.
 
*If the shield is about to break, ''Titan's Wrath'' can be artificially extended by applying another shield, such as {{cai|Eye of the Storm|Janna}}, on top of it. This is still subject to the 10 second maximum duration, with further autoattacks not applying the debuff regardless of whether Nautilus is still shielded or not.
 
* Titan's Wraith debuff damage every second.
 
 
|video=Nautilus WVideo
 
|video=Nautilus WVideo
 
}}
 
}}
 
{{Ability|E
}}
 
 
{{Ability frame|E|
 
{{Ability info
 
 
|name=Riptide
 
|name=Riptide
|icon=Riptide.jpg
+
|icon=Riptide.png
|description={{sbc|Active:}} Nautilus slams the ground, causing a ring of explosions to radiate out from him in 3 waves. Each explosion deals magic damage to enemies in the area and {{cctip|slow|slows}} them, decaying over 2 seconds.
+
|description = {{sbc|Active:}} '''Nautilus''' creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and {{cctip|slow|slowing}} them by an amount decaying over {{fd|1.5}} seconds.
|description2=Enemies take 50% less damage from explosions beyond the first that hits them.
+
|description2 = Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.
|leveling={{lcaps|Magic Damage per Wave|60|100|140|180|220|(+ 50% AP)}}
+
|leveling={{lc|Magic Damage Per Wave}} {{ap|60|95|130|165|200}} {{as|(+ 30% AP)}}
  +
|leveling2={{ft|{{lc|Additional Magic Damage|nolist=}} {{ap|30|47.5|65|82.5|100}} {{as|(+ 15% AP)}}|{{lc|Total Single Target Damage|nolist=}} {{ap|120|190|260|330|400}} {{as|(+ 60% AP)}}}}
 
{{lcap|Slow|30|35|40|45|50%}}
 
{{lcap|Slow|30|35|40|45|50%}}
  +
|cooldown={{ap|7|6.5|6|5.5|5}}
|leveling2={{lcaps|Maximum Magic Damage|120|200|280|360|440|(+ 100% AP)}}
 
 
|cost={{ap|40|50|60|70|80}}
|cooldown=10
 
|cost={{ap|60|70|80|90|100}}
 
 
|costtype=mana
 
|costtype=mana
 
|range=600
 
|range=600
}}
 
|{{Ability2
 
 
|targeting='''Riptide''' is a point-blank [[area of effect]] ability.
 
|targeting='''Riptide''' is a point-blank [[area of effect]] ability.
 
|damagetype=magic
 
|damagetype=magic
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|spellshield=will block one wave of the ability.
 
|spellshield=will block one wave of the ability.
 
|additional=
 
|additional=
*''Riptide'' will radiate out from where Nautilus cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground.
+
*''Riptide'' will radiate out from where '''Nautilus''' cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground.
 
*Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide.
 
*Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide.
 
|video=Nautilus EVideo
 
|video=Nautilus EVideo
 
}}
 
}}
 
{{Ability|R
}}
 
 
{{Ability frame|R|
 
{{Ability info
 
 
|name=Depth Charge
 
|name=Depth Charge
|icon=DepthCharge.jpg
+
|icon=Depth Charge.png
|description={{sbc|Active:}} Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and {{cctip|airborne|knocking up}} enemies it passes through for 0.5 seconds. The shockwave explodes upon reaching its target, dealing magic damage to the target, as well as {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them.
+
|description = {{sbc|Active:}} '''Nautilus''' sends out a depth charge that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy [[champion]], dealing magic damage, {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them on arrival. All enemies hit along the way are also dealt magic damage and are {{cctip|airborne|knocked up}} for {{fd|0.5}} seconds.
|leveling={{lcaps|Passthrough magic damage|125|175|225|(+ 40% AP)}}
+
|leveling = {{lc|Magic Damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}}
{{lcaps|Explosion magic damage|200|325|450|(+ 80% AP)}}
+
{{lc|Secondary Magic Damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}}
 
{{lcap|Stun Duration|1|1.5|2}}
 
{{lcap|Stun Duration|1|1.5|2}}
 
|cooldown={{ap|140|110|80}}
 
|cooldown={{ap|140|110|80}}
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|costtype=mana
 
|costtype=mana
 
|range=825
 
|range=825
}}
 
|{{Ability2
 
 
|targeting='''Depth Charge''' is a [[unit-targeted]] [[area of effect]] ability that sends a chasing projectile towards an enemy champion. Enemies hit by this projectile along the way are also affected by the ability.
 
|targeting='''Depth Charge''' is a [[unit-targeted]] [[area of effect]] ability that sends a chasing projectile towards an enemy champion. Enemies hit by this projectile along the way are also affected by the ability.
 
|damagetype=magic
 
|damagetype=magic
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|spellshield=will block both passthrough instances and the explosion when being directly targeted.
 
|spellshield=will block both passthrough instances and the explosion when being directly targeted.
 
|additional=
 
|additional=
*Despite being a projectile, ''Depth Charge'' is not intercepted by {{cai|Wind Wall|Yasuo}} or {{cai|Unbreakable|Braum}}. This may be due to balance concerns or for flavour.
+
*Despite being a projectile, ''Depth Charge'' is not intercepted by {{cai|Wind Wall|Yasuo}} or {{cai|Unbreakable|Braum}}.
*The stun and knockup on the ability are applied ''concurrently'' and ''not'' sequentially; the total CC duration on a target is not actually 2 / {{fd|2.5}} / 3 seconds but 1 / {{fd|1.5}} / 2 seconds.
+
*The stun and knockup on the ability are applied ''concurrently'' and ''not'' sequentially; the total CC duration on a target is not actually {{ap|2|2.5|3}} seconds but {{ap|1|1.5|2}} seconds.
 
*''Depth Charge's'' projectile does not path around terrain or units.
 
*''Depth Charge's'' projectile does not path around terrain or units.
 
*''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movement speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the projectile to vanish.
 
*''Depth Charge's'' projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movement speeds. However, a target moving a vast distance away such as with {{si|Recall}} or {{si|Teleport}} will cause the projectile to vanish.
 
|video=Nautilus RVideo
 
|video=Nautilus RVideo
}}
 
 
}}
 
}}
   
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[[Category:Pull champion]]
 
[[Category:Pull champion]]
 
[[Category:Stun champion]]
 
[[Category:Stun champion]]
[[Category:6300 IP champion]]
+
[[Category:4800 IP champion]]
[[Category:975 RP champion]]
+
[[Category:880 RP champion]]
  +
[[Category:Root champion]]

Revision as of 21:03, 22 November 2015

Template:C-topTemplate:Champion info

Abilities

Staggering Blow

Staggering Blow

Nautilus's basic attacks deal Template:Pp18 bonus physical damage and Template:Cctip his target for Error: Parameter '3' is not accepted. seconds.

This effect cannot occur on the same target more than once every few seconds.

Info
  • No additional details.

Dredge Line

Dredge Line

Active: Nautilus hurls his anchor forward in a line. If it hits an enemy, Nautilus Template:Cctip them to him and simultaneously dashes to them, dealing them magic damage and briefly Template:Cctip them.

Template:Lcaps

If the anchor hits terrain, Nautilus dashes to the very end of its path and halves Dredge Line's cooldown.

Info
  • No additional details.

Titan's Wrath

Titan's Wrath

Active: Nautilus shields himself for up to 10 seconds, causing his basic attacks to deal bonus magic damage over 2 seconds to his target and all enemies around them while the shield holds.

Template:Lcaps

「 Bonus Magic Damage Per Second: 15 / 20 / 25 / 30 / 35 (+ 20% AP) 」「 Total Bonus Magic Damage: 30 / 40 / 50 / 60 / 70 (+ 40% AP) 」

Titan's Wrath resets Nautilus's autoattack timer.

Info
  • No additional details.

Riptide

Riptide

Active: Nautilus creates 3 waves of explosions that radiate from him, each dealing magic damage to all enemies hit and Template:Cctip them by an amount decaying over 1.5 seconds.

  • Magic Damage Per Wave: 60 / 95 / 130 / 165 / 200 (+ 30% AP)

Enemies can be hit by multiple waves, with each wave beyond the first dealing half damage.

「 Additional Magic Damage: 30 / 47.5 / 65 / 82.5 / 100 (+ 15% AP) 」「 Total Single Target Damage: 120 / 190 / 260 / 330 / 400 (+ 60% AP) 」

Template:Lcap

Info
  • No additional details.

Depth Charge

Depth Charge

Active: Nautilus sends out a depth charge that chases a File:Depth Charge Target.png target enemy champion, dealing magic damage, Template:Cctip for 1 second and Template:Cctip them on arrival. All enemies hit along the way are also dealt magic damage and are Template:Cctip for 0.5 seconds.

  • Magic Damage: 200 / 325 / 450 (+ 80% AP)
  • Secondary Magic Damage: 125 / 175 / 225 (+ 40% AP)
Template:Lcap

Info
  • No additional details.

References

Template:C-bot