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− | {{C-top}} |
+ | {{C-top}}{{Champion info|{{PAGENAME}}}} |
− | {{champion info|{{PAGENAME}}}}{{C-ref}} |
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== Abilities == |
== Abilities == |
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|name=Staggering Blow |
|name=Staggering Blow |
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|icon=Staggering Blow.png |
|icon=Staggering Blow.png |
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− | |description = '''Nautilus's''' [[basic attack]]s deal |
+ | |description = '''Nautilus's''' [[basic attack]]s deal {{pp18|8|14|20|26|32|38|44|50|56|62|68|74|80|86|92|98|104|110|formula=2{{plus}}(6{{times}}level)}} bonus physical damage and {{cctip|root}} his target for {{pp|5|0.5|0.75|1|1.25|1.5|1|6|11|16|18}} seconds. |
|description2 = This effect cannot occur on the same target more than once every few seconds. |
|description2 = This effect cannot occur on the same target more than once every few seconds. |
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|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}} |
|customlabel = {{tt|On-Target Cooldown|This is not affected by cooldown reduction.}} |
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− | |custominfo = {{pp|4|9|8|7|6|1|6|11|16}} |
+ | |custominfo = {{pp|4|9|8|7|6|1|6|11|16|formula=9 minus 1 every 5 levels}} |
|targeting='''Staggering Blow''' is an [[on-hit effect]]. |
|targeting='''Staggering Blow''' is an [[on-hit effect]]. |
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|damagetype=physical |
|damagetype=physical |
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|video=Nautilus IVideo |
|video=Nautilus IVideo |
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}} |
}} |
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{{Ability|Q |
{{Ability|Q |
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|name=Dredge Line |
|name=Dredge Line |
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|costtype=mana |
|costtype=mana |
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|range=1100 |
|range=1100 |
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+ | |speed = 2000 |
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|targeting='''Dredge Line''' is a [[skillshot-targeted]] projectile and [[dash]]. |
|targeting='''Dredge Line''' is a [[skillshot-targeted]] projectile and [[dash]]. |
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− | * '''Projectile Speed:''' 2000 |
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|damagetype=magic |
|damagetype=magic |
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|projectile=true |
|projectile=true |
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|video=Nautilus QVideo |
|video=Nautilus QVideo |
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}} |
}} |
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{{Ability|W |
{{Ability|W |
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|name=Titan's Wrath |
|name=Titan's Wrath |
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|description2 = ''Titan's Wrath'' resets '''Nautilus's''' autoattack timer. |
|description2 = ''Titan's Wrath'' resets '''Nautilus's''' autoattack timer. |
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|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} maximum health)}} |
|leveling={{lcaps|Shield Strength|65|70|75|80|85|(+ {{ap|9|11|13|15|17%}} maximum health)}} |
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− | {{ft|{{lc|Total Bonus Magic Damage|nolist=}} {{ap|30|40|50|60|70}} {{as|(+ 40% AP)}}| |
+ | |leveling2={{ft|{{lc|Total Bonus Magic Damage|nolist=}} {{ap|30|40|50|60|70}} {{as|(+ 40% AP)}}|{{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 20% AP)}}}} |
− | {{lc|Bonus Magic Damage Per Second|nolist=}} {{ap|15|20|25|30|35}} {{as|(+ 20% AP)}}}} |
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|cooldown=18 |
|cooldown=18 |
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|cost=80 |
|cost=80 |
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|video=Nautilus WVideo |
|video=Nautilus WVideo |
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}} |
}} |
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− | |||
{{Ability|E |
{{Ability|E |
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|name=Riptide |
|name=Riptide |
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|additional= |
|additional= |
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*''Riptide'' will radiate out from where '''Nautilus''' cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
*''Riptide'' will radiate out from where '''Nautilus''' cast the ability, not his current location. Moving will not cause ''Riptide'' to cover any additional ground. |
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− | *Due to the way the game calculates stacking slows, {{iis|Rylai's Crystal Scepter}} slow will be diminished beyond the 15% (down to 5.25%) due to ''Riptide's'' slow percentage being higher. This is not a unique interaction between Rylai's and Riptide. |
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|video=Nautilus EVideo |
|video=Nautilus EVideo |
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}} |
}} |
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− | |||
{{Ability|R |
{{Ability|R |
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|name=Depth Charge |
|name=Depth Charge |
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|icon=Depth Charge.png |
|icon=Depth Charge.png |
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− | |description = {{sbc|Active:}} '''Nautilus''' sends out a depth charge that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy [[champion]], {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them on arrival. |
+ | |description = {{sbc|Active:}} '''Nautilus''' sends out a depth charge that chases a [[File:Depth Charge Target.png|20px|link=]] target enemy [[champion]], dealing magic damage, {{cctip|airborne|knocking them up}} for 1 second and {{cctip|stun|stunning}} them on arrival. All enemies hit along the way are also dealt magic damage and are {{cctip|airborne|knocked up}} for {{fd|0.5}} seconds. |
|leveling = {{lc|Magic Damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}} |
|leveling = {{lc|Magic Damage}} {{ap|200|325|450}} {{as|(+ 80% AP)}} |
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{{lc|Secondary Magic Damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}} |
{{lc|Secondary Magic Damage}} {{ap|125|175|225}} {{as|(+ 40% AP)}} |
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[[Category:Melee champion]] |
[[Category:Melee champion]] |
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[[Category:Slow champion]] |
[[Category:Slow champion]] |
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[[Category:Shield champion]] |
[[Category:Shield champion]] |
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[[Category:Pull champion]] |
[[Category:Pull champion]] |
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[[Category:880 RP champion]] |
[[Category:880 RP champion]] |
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[[Category:Root champion]] |
[[Category:Root champion]] |
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⚫ |
Revision as of 14:57, 2 February 2016
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Abilities
References
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