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Nautilus

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Champion Background Strategy Skins & Trivia
NautilusSquare Nautilus
the Titan of the Depths
Cost: IP 6300 or RP 975
Primary: Tank Secondary: Fighter Release date 2012-02-14
40
60
60
60
Statistics
Health 432 (+86) Attack damage 52 (+3.3)
Health regen. 7.45 (+0.55) Attack speed 0.613 (+1%)
Mana 200 (+50) Armor 20 (+3.25)
Mana regen. 7.45 (+0.7) Magic res. 30 (+1.25)
Range 175 (Melee) Mov. speed 325
Nautilus, the Titan of the Depths is a champion in League of Legends.[1]

Abilities

Staggering Blow
    Staggering Blow

    Nautilus's basic attacks deal an additional 2 + (6 × level) physical damage and root his target for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds. This effect cannot trigger on the same target more than once every 12 seconds.

    Ability Details
    Staggering Blow is an on-hit effect.
    • The triggering attack will apply other on-hit effects and can critically strike as normal.
      • As with most on-hit physical damage, the bonus damage from Staggering Blow will apply life steal.
      • The bonus damage from Staggering Blow will benefit from critical strikes.
      • The bonus damage does not affect structures.
      • PENDING FOR TEST Staggering Blow's relationship with  dodge,  parry,  block and blind has yet to be tested.
    • Spell shields will block the immobilize, but will not block the additional damage.
    Nautilus IVideo


    Dredge Line
    • Range: 1100
    • Cooldown: 18 / 16 / 14 / 12 / 10
    • Cost: 60 / 70 / 80 / 90 / 100 mana
    Dredge Line

    Active: Nautilus hurls his anchor forward in a line. If it hits an enemy unit, Nautilus drags himself and the unit together, dealing magic damage and briefly stunning the enemy. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

    • Magic damage: 60 / 105 / 150 / 195 / 240 (+ 75% AP)
    Ability Details
    Dredge Line is a colliding linear skill shot.

    Additional Information:

    • Despite having a cast time, Dredge Line will preserve Nautilus' previous movement orders if the dash direction is roughly along the path he is scheduled to take. This is a convenience change meant to aid Nautilus if he is using the ability for casual travel.
    • Dredge Line will ignore player-created terrain such as  Cataclysm - the projectile will simply pass through these obstacles and will pull Nautilus over them if he hits a valid target on the other side.
    • If an enemy unit is killed with Dredge Line, Nautilus will instead pull himself all the way to their location.
    Nautilus QVideo


    Titan's Wrath
    • Cooldown: 18
    • Cost: 80 mana
    Titan's Wrath

    Active: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.

    • Shield Strength: 100 / 150 / 200 / 250 / 300 (+ 15% bonus health)
    • Magic damage: 40 / 55 / 70 / 85 / 100 (+ 40% AP)
    Ability Details
    Titan's Wrath is a self-targeted buff that affects the target of Nautilus' basic attacks and enemy units around them in a small area.

    Additional Information:

    • Titan's Wrath resets Nautilus' attack timer on cast.
    • Titan's Wrath has no cast time and does not interrupt Nautilus' previous orders.
    • Titan's Wrath will always deal half of the stated damage of the damage over time on-hit, with the rest of the damage being applied over the next second regardless of how fast Nautilus attacks.
    • When activated, Titan's Wrath causes Nautilus to replace his standard autoattacks with two new ones linked animation-wise. Autoattacks using these animations will always apply the damage over time, even if the shield expires before the damage has been applied.
    Nautilus WVideo


    Riptide
    • Range: 600
    • Cooldown: 10
    • Cost: 60 / 70 / 80 / 90 / 100 mana
    Riptide

    Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time.

    An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.

    • Magic Damage per Wave: 60 / 100 / 140 / 180 / 220 (+ 50% AP)
    • Maximum Magic Damage: 120 / 200 / 280 / 360 / 440 (+ 100% AP)
    • Slow: 30 / 35 / 40 / 45 / 50%
    Ability Details
    Riptide is a point-blank area of effect ability.

    Additional Information:

    • Riptide's waves will radiate out from where Nautilus cast the ability, not his current location. Moving will hence not cause Riptide to cover any additional ground.
    Nautilus EVideo


    Depth Charge
    • Range: 825
    • Cooldown: 140 / 110 / 80
    • Cost: 100 mana
    Depth Charge

    Active: Nautilus fires a shockwave that chases a target enemy champion, dealing magic damage and knocking up enemies it passes through.

    The shockwave explodes upon hitting its target, dealing magic damage, knocking them up for 1 second and stunning the target.

    • Passthrough magic damage: 125 / 175 / 225 (+ 40% AP)
    • Explosion magic damage: 200 / 325 / 450 (+ 80% AP)
    • Stun Duration: 1 / 1.5 / 2
    Ability Details
    Depth Charge is a targeted area of effect ability that sends a chasing projectile towards a target, dealing magic damage and knocking up and stunning them when it arrives. Enemies hit by this projectile along the way take reduced damage and knockup.

    Additional Information:

    • Depth Charge's projectile does not path around terrain.
    • Depth Charge's projectile will accelerate over time, generally ensuring it is impossible to outrun for all but the most extreme of movements speeds. However, a target moving a vast distance away such as with Recall or Teleport will cause the spell to fail and the projectile to vanish.
    Nautilus RVideo


    References

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