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Nautilus

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Champion Background Strategy Skins & Trivia
NautilusSquare Nautilus
the Titan of the Depths
Cost: IP 6300 or RP 975
Primary: Tank Secondary: Fighter Release date 2012-02-14
Attackpower.png 40
Defensepower.png 60
Abilitypower.png 60
Difficulty.png 60
Statistics Edit
Health 432 (+86) Attack damage 52 (+3.3)
Health regen. 7.45 (+0.55) Attack speed 0.613 (+1%)
Mana 200 (+50) Armor 20 (+3.25)
Mana regen. 7.45 (+0.7) Magic res. 30 (+1.25)
Range 175 (Melee) Mov. speed 325

Nautilus, the Titan of the Depths is a champion in League of Legends.[1]

Abilities

Staggering Blow
Staggering Blow

Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds. This effect cannot trigger on the same target more than once every 12 seconds.

Ability Details
Targeting information required!
Dredge Line
RANGE: 950
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Dredge Line

Active: Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.

  • Magic damage: 60 / 105 / 150 / 195 / 240 (+ 75% AP)
Ability Details
Targeting information required!
Titan's Wrath
COST: 80 Mana
COOLDOWN: 26 / 24 / 22 / 20 / 18
Titan's Wrath

Active: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.

  • Shield: 100 / 150 / 200 / 250 / 300 (+ 10% Nautilus's bonus health)
  • Magic damage: 30 / 55 / 80 / 105 / 130 (+ 40% AP)
Ability Details
Targeting information required!
Riptide
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 10
Riptide

Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time. An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.

  • Magic damage: 60 / 100 / 140 / 180 / 220 (+ 50% AP)
  • Slow: 30% / 35% / 40% / 45% / 50%
  • Maximum damage: 120 / 200 / 280 / 360 / 440 (+ 100% AP)
Ability Details
Targeting information required!
Depth Charge
RANGE: 850
COST: 100 Mana
COOLDOWN: 140 / 110 / 80
Depth Charge

Active: Nautilus fires a shockwave that chases an enemy champion, dealing magic damage and knocking up enemies it passes through. The shockwave explodes upon hitting its target, dealing magic damage, knocking up, and stunning the target.

  • Passthrough magic damage: 125 / 175 / 225 (+ 40% AP)
  • Explosion magic damage: 200 / 325 / 450 (+ 80% AP)
  • Stun: 1 / 1.5 / 2
Ability Details
Targeting information required!

References

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