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Make sure to stock up on some Poro-snax as we vote, discuss and recap all the things that happened this year in League.
Nautilus' basic attacks deal an additional 2 + (6 × level) physical damage and immobilize his target for 0.5 / 0.75 / 1 seconds.
This effect cannot trigger on the same target more than once every 12 seconds.
Targeting information required!
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Active: Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing magic damage and stunning them briefly. If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50%.
Active: Nautilus gains a shield that absorbs a certain amount of damage. The shield dissipates after 10 seconds if not already destroyed. While the shield persists, Nautilus's basic attacks are enhanced to debuff all enemies within 175 range of his target, dealing bonus magic damage over 2 seconds. Titan's Wrath also resets Nautilus' basic attack timer when first used.
Active: Nautilus slams the ground, causing the earth to explode around him in 3 waves. Each explosion deals magic damage to enemies in the area and slows them for 2 seconds. This slow diminishes over time.
An enemy can be hit by more than one explosion, but take 50% reduced damage after the first.
Active: Nautilus fires a shockwave that chases an enemy champion, dealing magic damage and knocking up enemies it passes through.
The shockwave explodes upon hitting its target, dealing magic damage, knocking up, and stunning the target.