Nexus Blitz

Nexus Blitz

Nexus Blitz (Project SLIME) is an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.[1][2]

General

Nexus Blitz tutorial 1

Nexus Blitz: Fights constantly break out on a compact map with special events and rewards adding a touch of chaos.

Games on Nexus Blitz generally last 15 minutes and the last event at 18 minutes makes games usually end within the following minutes.

Champion Select

  • Before entering champion select, you can either choose to go Lane or Jungle.
    • If you pick Lane you can freely choose your summoner spells, but you cannot pick Smite Smite.
    • If you pick Jungle, Smite Smite will automatically be picked for you.

Features

Nexus Blitz map beta

Nexus Blitz's map

  • A unique map with a single lane splitting into 2 in the middle, and the top of the map is a jungle with jungle camps and buffs.
  • Two junglers can work together in each team to secure jungle camps. Jungle experience and gold is tuned to compensate. Also an invincible turret is in the enemy jungle.
  • Events for both teams such as King of the Hill, Push the Payload, the closing circle of death from Battle Royale games.
  • A champion taking down multiple enemy champions without dying will become On Fire!, gaining a lot of stats, but also becoming more vulnerable to damage. Killing an On Fire! champion grants a large gold bounty.
  • Games can be surrendered after the 8 minute mark.
  • Recall Recall's casting time is reduced to 4.5 seconds from 8.
  • Starting at level one, while in the fountain gains Ghost Homeguard.
  • The respawn timer reaches its maximum duration at 18 minutes.

Nexus Blitz Aura

On this game mode, all champions gain:

  • 30% summoner spell cooldown reduction.
  • 4 mana regeneration per 5 seconds.
  • 5.5 − 14 (based on level) bonus magic resistance.

Items

General

Starter items

  • Only one starter item can be bought. This includes Doran's items, support items, and jungle items.
  • The sustain aspect of Doran's items is significantly increased, and a new Doran's item is available: Doran's Lost Idol item Doran's Lost Idol.
  • Summoner's Rift and Twisted Treeline support items are unavailable in this game mode. Instead only two non-upgradable items are available: Heart of Targon item Heart of Targon and Philosopher's Medallion item Philosopher's Medallion.
  • Summoner's Rift and Twisted Treeline jungle items are unavailable in this game mode and instead only jungle item is available, Pridestalker's Blade item Pridestalker's Blade, which can be upgraded with an enchant. Upgrading to an enchant (Pridestalker's Blade (Bloodrazor) item Pridestalker's Blade (Cinderhulk) item Pridestalker's Blade (Runic Echoes) item Pridestalker's Blade (Warrior) item) grants Chilling Smite Chilling Smite along with the normal bonuses.
    • The Monster Hunter gold penalty is removed in this game mode.

Exclusive items

Starter items

Finished items

Jungle

Nexus Blitz tutorial 2

Nexus Blitz Jungle: Roam as two junglers to share gold, XP, and buffs when clearing camps together.

Nexus Blitz jungle 1

Nexus Blitz's jungle (part 1)

Nexus Blitz jungle 2

Nexus Blitz's jungle (part 2)

  • Jungle camps have a respawn time of 60 seconds.
  • Jungle camps taken with more than one champion grant 150% experience and gold split between the champions taking it (compared to 100% experience and gold if taken alone).
  • Red BramblebackSquare Red Brambleback and Blue SentinelSquare Blue Sentinel are located centrally and are much stronger. Taking a buff camp gives a supercharged version of the buff to the last hitter and the closest champion who is not the last hitter. They both spawn at 1:45. They grant Gold 200 locally and Gold 60 globally to all champions on the slayer's team.
    • Crest of Insight buff Crest of Insight grants its usual effects but additionally increases the CDR cap to 50% for the duration of the buff.
  • Rift HeraldSquare Rift Herald is stronger, but on-death grants Hand of Baron buff Hand of Baron and Eye of the Herald item Eye of the Herald for 2 minutes to the team who takes it. Hand of Baron buff Hand of Baron only strengthens minions and does not grant attack damage or ability power. It spawns at 10 minutes, and respawns after 4 minutes.
  • There is a Rift ScuttlerSquare Rift Scuttler camp below bot lane. When killed, its shrine appears in the brush between the two lanes.

On Fire! Buff

Nexus Blitz tutorial 3

On Fire!: Kill and assist hotstreaks set you on fire, making you much stronger – but also easier to kill.

Getting X kills or assists without dying lights you On Fire!.

  • Effects
    • Grants 20% bonus attack speed, 12 − 120 (based on level) bonus Attack Damage or 20 − 200 (based on level) Ability Power (Adaptive), and grants cooldown reduction, 50 mana/energy regeneration per 5 seconds.
    • Increases the damage taken (including from turrets) by 25% for Melee role melee champions and 35% for Ranged role ranged champions.
    • Reduces incoming shields and healing by 15%.
  • On Fire! persists through revival effects.
  • On Fire! has no maximum duration, but is lost when killed and grants Gold 800+ to your killer and Gold 200+ to each other champion on the killer's team.

Events

  • A random event happens every few minutes, with an average of 2-3 per game.
  • The first event of the game is announced in champion select.
  • The first event happens at around 5:00.
  • The next event is revealed 30 seconds before it starts.
  • Winning an event grants the victors a random reward.
  • Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
Reward name Effect Informal Name(s)
Catapult of Champions buff Catapult of Champions Click the giant cannon next to your fountain to launch yourself across the map!
At your base, launch your champion anywhere on the map after a small delay. On impact deals some damage, applies ability effects, and pushes away nearby enemies.
Blessing of Blitzcrank buff Blessing of Blitzcrank Gives your turrets and cannon minions Blitzcrank's Rocket Grab.
Allied turrets, siege minions and super minions have the ability to Does Not Compute Emote Rocket Grab Rocket Grab nearby enemies.
Poro King Poro King The Poro King arrives to aid your team, pushing through top lane! Fluffy helps you siege enemy turrets, breathes fire on baddies, and periodically heals nearby allies. Long live the King!
Battle Sled Battle Sled The whole team can pile into this vehicle, with the first player to click acting as driver. Take a leisurely cruise around the map until you hit something and the sled Iceborn Gauntlet item explodes, damaging and knocking up nearby enemies.
All aboard for a wild sled ride from your base to almost anywhere on the map.
Guardian Angels buff Guardian Angels Your team gets a temporary, one-time Guardian Angel.
Each member of the team gains a one-time Guardian Angel item Guardian Angel effect, lasting 90 seconds.
Blessing of ZileanSquare Zilean
Statikk Shock Statikk Shock Your team gains Statikk Shiv. Zap!
Your team gets chain Statikk Shiv item lightning zaps on their auto attacks to mow down waves (and champions) with ease.
B.F. Shields buff B.F. Shields Your team gets big, friendly shields.
Each member of the team gains a hefty shield until it is broken.
Blessing of JannaSquare Janna
Mega Cloud Drake Mega Cloud Drake Your team gets mega out-of-combat movement speed.
Mega Ocean Drake buff Mega Ocean Drake Your team gets mega regen.
For 3 minutes, restores health and mana when out-of-combat.
Blessing of SorakaSquare Soraka

Bardle Royale

Classic

Nexus Blitz Bardle Royale event
Fight for survival in the flaming circle.
  • A circle of death closes in on a part of the map.
  • The circle spawn position slightly favors the behind team.
  • The last surviving team wins the event.
  • Respawning puts your champion in a Stasis icon stasis effect at the base until the event ends.
  • Being outside the ring deals heavy damage every second to your champion.

Bardle Royale: Juggernaut

  • This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health and the On Fire! buff at the start of the event.

Bardle Royale: Paranoia

  • This event is the same as Classic Bardle Royale but additionally, all players are Nearsight icon nearsighted, as with the titular ability, Paranoia Paranoia.
  • Every champion also gets additional flat penetrations.

URF Deathmatch

Nexus Blitz URF Deathmatch event
  • Everyone has The Thinking Manatee profileicon URF powers and everyone has 3 lives. Brawl until only one team remains.
  • If champions are out-of-combat they start burning, ramping up over 20 seconds.

Loot

Teemo

Kill Loot Teemo for his bounty!
  • A Loot Teemo spawns randomly in the middle of the map.
  • Hitting the Loot Teemo grants (25% of the damage done to the Loot Teemo) as Gold gold.
  • The team that last-hits the Loot Teemo wins the event.

Veigar

Kill Loot Veigar for his bounty!

Push the Cart

Nexus Blitz Push the Cart event
Nexus Blitz Push the Cart
Control the cart and detonate the nearest enemy structure!
  • Escort the Cart so that it can move to the enemy base.
  • Carts that spawn from the 2nd event onward move faster.
  • Pushing the cart grants gold.
  • Once close enough to a turret, it will instantly destroy it, after which it will disappear.
  • If the event goes too long, the cart gets impatient and decides the next person to touch it wins.
  • This event can go into overtime.

Push the Cart: Attack/Defend

  • A time-capped variant of Push the Cart.
  • Only the attackers can push the cart and their objective is still to shove it into an enemy building.
  • When time runs out, defenders claim the win by shoving all attackers off the cart.

Arena / Prize Fights

Nexus Blitz Prize Fights event
  • Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
  • The strongest are faced against the strongest, and the less-strongest against the less-strongest.
  • The team that wins the most prize fights takes the event.

King of the Hill

Capture and hold the control point!
  • A hill appears in a random location on the map.
  • Being on the hill captures the point but deals 2.5% of maximum health damage every second to your champion.
  • The circle spawn position slightly favors the behind team.
  • If you push the enemy off, you'll drain their progress before adding your own.

Scuttle Racing

Nexus Blitz Scuttle Racing event
  • Two Rift ScuttlerSquare Rift Scuttlers, one in each team start racing in a line in the middle of map, from top to bottom.
  • The Scuttlers cannot be killed, but they stop when their health bar reaches zero health, after which they revive and continue racing.
  • The first Scuttler to reach the finish line wins the event for its team.

Sudden Death: Nexus Blitz

Finish the game by killing the Walking Nexus!
  • This final event happens at 18 minutes. It is not random.
  • Each team's Nexus will start walking towards the enemy's base.
  • The team that kills the other's Nexus first wins.
  • The Nexus Minion can cast abilities.
  • The Nexus Minion is permanently Ghost ghosted, has 420 attack damage, 200 armor, and 150 magic resistance.
  • Death timers are set to 15 seconds during Sudden Death.
  • Nexus minions will wait for each other near the middle of the map instead of pathing into the enemy base.

Minions

  • Melee minions grant Gold 35.
  • Siege minions grant Gold 100.
  • Caster minions grant Gold 25.

Gold Sharing

  • All minion deaths (regardless of last hit) and monster kills share about 30% of the total gold value to every champion on the team.
  • Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
  • Gold from champion kills and assists is not globally shared.

Turrets

  • Turrets grant Gold 25 to the last-hitter and Gold 50 globally.
  • Turrets have 60 armor and magic resistance.
  • Turrets gain 70 bonus attack damage after 7 minutes.
  • Turrets have 15% armor penetration.
  • The outer turret has 3300 health.
  • The inhibitor turret has 4300 health.
  • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
  • The nexus turrets have 5400 health.
  • The Nexus Obelisk turret deals 420 pure damage every 0.5 seconds.

Map Differences

Some game elements are modified in this game mode.

Champions

Abilities balancing

BardSquare Bard
IvernSquare Ivern
KindredSquare Kindred
LuxSquare Lux
NasusSquare Nasus
  • Siphoning Strike Siphoning Strike
    • On-kill stacks increased to 6 from 3.
    • On-large-kill stacks increased to 12 from 6.
ShyvanaSquare Shyvana
TalonSquare Talon
  • Assassin's Path Assassin's Path
    • Cooldown reduced to 80 / 67.5 / 55 / 42.5 / 30 seconds from 160 / 135 / 110 / 85 / 60.
VeigarSquare Veigar

Stats balancing

AmumuSquare Amumu
  • Stats
    • Base health reduced to 570 from 613.
    • Health growth reduced to 80 from 84.
    • Armor growth reduced to 3.3 from 3.8.
AkaliSquare Akali
  • Stats
    • Base health increased to 700 from 550.
    • Health growth increased to 95 from 85.
    • Base attack damage increased to 70 from 62.
    • Attack damage growth increased to 4 from 3.3.
    • Attack speed growth increased to 4% from 3.2%.
    • Base armor increased to 32 from 23.
    • Armor growth increased to 4 from 3.5.
AzirSquare Azir
  • Stats
    • Attack speed growth increased to 3% from 1.5%.
    • Base health increased to 600 from 552.
    • Health growth increased to 100 from 92.
    • Base mana increased to 500 from 438.
    • Mana growth increased to 30 from 21.
    • Base mana regeneration increased to 12 from 8.
BrandSquare Brand
  • Stats
    • Base health reduced to 490 from 519.
    • Health growth reduced to 70 from 88.
    • Base armor reduced to 18 from 22.
    • Armor growth reduced to 2.5 from 3.4.
BraumSquare Braum
  • Stats
    • Base health increased to 600 from 540.
    • Health growth increased to 100 from 87.
CorkiSquare Corki
  • Stats
    • Base attack damage increased to 65 from 60.
    • Attack damage growth increased to 4 from 3.
    • Attack speed growth increased to 3% from 2.3%.
    • Base mana increased to 400 from 350.
    • Base mana regeneration increased to 10 from 7.4.
EvelynnSquare Evelynn
  • Stats
    • Base health increased to 700 from 572.
    • Health growth increased to 95 from 84.
    • Base attack damage increased to 65 from 61.
    • Attack damage growth increased to 4 from 3.
    • Attack speed growth increased to 3% from 2.1%.
    • Base armor increased to 42 from 37.
    • Armor growth increased to 4 from 3.5.
EzrealSquare Ezreal
  • Stats
    • Base attack damage increased to 63 from 60.
    • Attack damage growth increased to 3 from 2.5.
    • Attack speed growth increased to 2.5% from 1.5%.
    • Base mana regeneration increased to 12 from 8.1.
GnarSquare Gnar
  • Stats
    • Base attack damage increased to 63 from 59.
    • Base armor increased to 35 from 32.
GravesSquare Graves
  • Stats
    • Health growth reduced to 85 from 92.
    • Base armor reduced to 30 from 33.
    • Armor growth reduced to 3 from 3.5.
IllaoiSquare Illaoi
  • Stats
    • Attack damage growth reduced to 4 from 5.
    • Armor growth reduced to 3.5 from 3.8.
    • Base health reduced to 550 from 585.
    • Health growth reduced to 90 from 95.
IvernSquare Ivern
  • Stats
    • Base health increased to 620 from 585.
    • Base attack damage increased to 55 from 50.
    • Attack speed growth increased to 4% from 3.4%.
    • Base armor increased to 33 from 27.
JhinSquare Jhin
  • Stats
    • Health growth reduced to 85 from 91.
    • Attack damage growth reduced to 4 from 4.7.
KalistaSquare Kalista
  • Stats
    • Base health increased to 600 from 534.
    • Base mana increased to 300 from 231.
    • Base attack damage increased to 67 from 62.
    • Attack damage growth increased to 4.5 from 3.6.
    • Attack speed growth increased to 4.5% from 3.5%.
KarthusSquare Karthus
  • Stats
    • Health growth reduced to 75 from 87.
    • Armor growth reduced to 3 from 3.5.
KayleSquare Kayle
  • Stats
    • Health growth reduced to 90 from 105.
    • Base attack damage reduced to 48 from 51.
    • Base armor reduced to 20 from 26.9.
Kog'MawSquare Kog'Maw
  • Stats
    • Health growth reduced to 75 from 88.
    • Attack damage growth reduced to 2 from 3.1.
LeBlancSquare LeBlanc
  • Stats
    • Base attack damage increased to 60 from 55.
    • Base health increased to 620 from 528.
    • Base armor increased to 28 from 22.
Lee SinSquare Lee Sin
  • Stats
    • Base health increased to 600 from 570.
    • Health growth increased to 95 from 85.
    • Attack damage growth increased to 4.5 from 3.2.
    • Attack speed growth increased to 3.5% from 3%.
    • Base armor increased to 36 from 33.
LuluSquare Lulu
  • Stats
    • Health growth increased to 90 from 74.
    • Base attack damage increased to 51 from 46.
    • Base armor increased to 32 from 28.
LuxSquare Lux
  • Stats
    • Health growth reduced to 70 from 85.
    • Armor growth reduced to 2.5 from 4.
MaokaiSquare Maokai
  • Stats
    • Base health reduced to 530 from 565.
    • Health growth reduced to 90 from 95.
    • Base attack damage reduced to 57 from 63.5.
    • Base armor reduced to 34 from 39.
    • Armor growth reduced to 3 from 4.
NunuSquare Nunu & Willump
  • Stats
    • Base health increased to 650 from 590.
    • Health growth increased to 100 from 90.
    • Base armor increased to 36 from 32.
    • Armor growth increased to 4 from 3.5.
    • Attack speed growth increased to 3% from 2.25%.
NasusSquare Nasus
  • Stats
    • Base health increased to 620 from 560.
    • Attack damage growth increased to 4 from 3.5.
    • Attack speed growth increased to 4% from 3.5%.
NidaleeSquare Nidalee
  • Stats
    • Base health increased to 590 from 545.
    • Health growth increased to 95 from 85.
    • Base armor increased to 33 from 28.
    • Base attack damage increased to 66 from 61.
OrnnSquare Ornn
  • Stats
    • Base health increased to 650 from 565.
    • Health growth increased to 105 from 95.
    • Base armor increased to 40 from 33.
Rek'SaiSquare Rek'Sai
  • Stats
    • Base attack damage increased to 70 from 65.
    • Base armor increased to 40 from 38.
    • Armor growth increased to 4 from 3.75.
RyzeSquare Ryze
  • Stats
    • Base health increased to 610 from 570.
    • Base armor increased to 27 from 21.5.
    • Base mana regeneration increased to 9 from 6.
SejuaniSquare Sejuani
  • Stats
    • Base health increased to 620 from 560.
    • Base armor reduced to 31 from 36.
    • Base magic resistance increased to 32 from 27.
ShenSquare Shen
  • Stats
    • Base health increased to 600 from 540.
    • Health growth increased to 95 from 85.
SonaSquare Sona
  • Stats
    • Base health reduced to 465 from 482.
    • Health growth reduced to 60 from 77.
    • Base armor reduced to 24 from 28.
    • Armor growth reduced to 2.5 from 3.3.
    • Mana growth reduced to 35 from 45.
Tahm KenchSquare Tahm Kench
  • Stats
    • Health growth increased to 110 from 95.
    • Attack speed growth increased to 3.5% from 2.5%.
    • Base armor increased to 52 from 47.
TalonSquare Talon
  • Stats
    • Base health increased to 650 from 588.
    • Base attack damage increased to 70 from 68.
    • Attack damage growth increased to 4 from 3.1.
    • Base armor increased to 35 from 30.
TaricSquare Taric
  • Stats
    • Health growth reduced to 75 from 90.
    • Armor growth reduced to 3 from 3.4.
TristanaSquare Tristana
  • Stats
    • Base health increased to 610 from 559.
    • Base attack damage increased to 65 from 61.
    • Attack damage growth increased to 4 from 3.11.
    • Attack speed growth increased to 2.5% from 1.5%.
TryndamereSquare Tryndamere
  • Stats
    • Attack speed growth increased to 4% from 2.9%.
    • Attack damage growth increased to 4.5 from 3.7.
    • Health growth increased to 110 from 98.
Rek'SaiSquare Rek'Sai
  • Stats
    • Base health increased to 600 from 570.
    • Health growth increased to 100 from 85.
    • Attack damage growth increased to 4.5 from 3.35.
    • Base armor increased to 38 from 33.
    • Attack speed growth increased to 3% from 2%.
VeigarSquare Veigar
  • Stats
    • Health growth reduced to 80 from 94.
    • Armor growth reduced to 3 from 3.75.
Vel'KozSquare Vel'Koz
  • Stats
    • Health growth reduced 75 from 88.
    • Armor growth reduced to 3 from 3.5.
WarwickSquare Warwick
  • Stats
    • Health growth increased to 100 from 85.
    • Attack speed growth increased to 3.5% from 2.3%.
    • Attack damage growth increased to 4 from 3.
WukongSquare Wukong
  • Stats
    • Attack damage growth reduced to 3 from 4.
    • Armor growth reduced to 3 from 3.5.
XayahSquare Xayah
  • Stats
    • Base health increased to 600 from 561.
    • Base attack damage increased to 65 from 60.
    • Attack damage growth increased to 3.5 from 2.9.
YasuoSquare Yasuo
  • Stats
    • Attack damage growth reduced to 2.5 from 3.2.
    • Armor growth reduced to 3 from 3.4.
ZedSquare Zed
  • Stats
    • Base health increased to 630 from 584.
    • Attack damage growth increased to 4 from 3.4.
    • Attack speed growth increased to 3% from 2.1%.
ZiggsSquare Ziggs
  • Stats
    • Health growth reduced to 78 from 92.
    • Armor growth reduced to 3 from 3.3.
ZoeSquare Zoe
  • Stats
    • Base health increased to 600 from 560.
    • Health growth increased to 100 from 92.
    • Base armor increased to 25 from 20.8.

Items

Juggernaut item Cinderhulk
  • Bonus health reduced to 10% bonus health from 15%.
Warrior item Warrior
  • Attack damage increased to 65 from 60.

Runes

Biscuit Delivery rune Biscuit Delivery
  • Time between biscuits reduced to 1.5 minutes from 3.
  • Total number of biscuits increased to 8 from 4.
Conditioning rune Conditioning
  • Time available reduced to 6 minutes from 10.
Dark Harvest rune Dark Harvest
  • Damage per Soul reduced to 2 from 5.
  • Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
Demolish rune Demolish
  • Cooldown reduced to 30 seconds from 45.
Electrocute rune Electrocute
  • Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
Gathering Storm rune Gathering Storm
  • Rank-up time reduced to every 4.5 minutes from 10.
Ghost Poro rune Ghost Poro
  • Cooldown reduced to 25 seconds from 60.
Grasp of the Undying rune Grasp of the Undying
  • Triggered attack bonus health increased to 15 from 5.
  • Ranged champions triggered attack bonus health increased to 9 from 3.
Kleptomancy rune Kleptomancy
  • Switchover to late-game drops reduced to 4 minutes from 15.
  • Early game loot curve steepness reduced to first 4 drops from 8.
  • Gold on failed loot rolls increased to Gold 10 from Gold 5.
Magical Footwear rune Magical Footwear
  • Time available reduced to 6 minutes from 10.
Minion Dematerializer rune Minion Dematerializer
  • Initial cooldown reduced to 120 seconds from 240.
Overgrowth rune Overgrowth
  • Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
  • Flat health per stack increased to 5 from 3.
Perfect Timing rune Perfect Timing
  • Time available reduced to 4 minutes from 10.
Predator rune Predator
  • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
Presence of Mind rune Presence of Mind
  • Ultimate cooldown refund reduced to 6% from 10%.
Taste of Blood rune Taste of Blood
  • Cooldown reduced to 10 seconds from 20.
Transcendence rune Transcendence
  • Bonus cooldown reduction time reduced to level 8 from level 10.

Media

Patch History

V8.24 - December 13th Hotfix
  • AkaliSquare Akali
    • Stats
      • Base attack damage increased 70 from 65.
      • Attack speed growth increased to 4% from 3.2%.
      • Health growth increased to 95 from 85.
      • Base health increased to 700 from 630.
      • Armor growth increased to 4 from 3.5.
      • Base armor increased to 32 from 28.
  • BrandSquare Brand
    • Stats
      • Base health reduced to 490 from 519.
      • Health growth reduced to 70 from 80.
      • Armor growth reduced to 2.5 from 3.
  • BraumSquare Braum
    • Stats
      • Base health increased to 600 from 540.
      • Health growth increased to 100 from 87.
  • CassiopeiaSquare Cassiopeia
    • Stats
      • Base health reduced to 537 from 580.
      • Base mana reduced to 418 from 500.
      • Base mana regeneration reduced to 8 from 11.
  • CorkiSquare Corki
    • Stats
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.3%.
      • Base mana increased to 400 from 350.
      • Base mana regeneration increased to 10 from 7.4.
  • EvelynnSquare Evelynn
    • Stats
      • Base health increased to 700 from 600.
      • Attack damage growth increased to 4 from 3.
      • Attack speed growth increased to 3% from 2.1%.
      • Armor growth increased to 4 from 3.5.
  • GnarSquare Gnar
    • Stats
      • Base attack damage increased to 63 from 59.
      • Base armor increased to 35 from 32.
  • IllaoiSquare Illaoi
    • Stats
      • Attack damage growth reduced to 4 from 5.
      • Armor growth reduced to 3.5 from 3.8.
      • Base health reduced to 550 from 585.
      • Health growth reduced to 90 from 95.
  • IvernSquare Ivern
    • Stats
      • Base health increased to 620 from 585.
      • Base attack damage increased to 55 from 50.
      • Attack speed growth increased to 4% from 3.4%.
      • Base armor increased to 33 from 27.
  • KayleSquare Kayle
    • Stats
      • Health growth reduced to 90 from 105.
      • Base attack damage reduced to 48 from 51.
      • Base armor reduced to 20 from 26.9.
  • LeBlancSquare LeBlanc
    • Stats
      • Base attack damage increased to 60 from 55.
      • Base health increased to 620 from 528.
      • Base armor increased to 28 from 22.
  • Lee SinSquare Lee Sin
    • Stats
      • Attack speed growth increased to 3.5% from 3%.
      • Base health increased to 600 from 570.
      • Base armor increased to 36 from 33.
  • LuxSquare Lux
    • Stats
      • Health growth reduced to 70 from 75.
      • Armor growth reduced to 2.5 from 3.
  • MaokaiSquare Maokai
    • Stats
      • Base health reduced to 530 from 565.
      • Base attack damage reduced to 57 from 63.5.
      • Base armor reduced to 34 from 39.
      • Armor growth reduced to 3 from 3.5.
  • NunuSquare Nunu & Willump
    • Stats
      • Base health increased to 650 from 590.
      • Health growth increased to 100 from 90.
      • Base armor increased to 36 from 32.
      • Armor growth increased to 4 from 3.5.
      • Attack speed growth increased to 3% from 2.25%.
  • OrnnSquare Ornn
    • Stats
      • Base health increased to 650 from 565.
      • Health growth increased to 105 from 95.
      • Base armor increased to 40 from 33.
  • Rek'SaiSquare Rek'Sai
    • Stats
      • Base attack damage increased to 70 from 65.
      • Base armor increased to 40 from 38.
      • Armor growth increased to 4 from 3.75.
  • SonaSquare Sona
    • Stats
      • Base health reduced to 465 from 482.
      • Base armor reduced to 24 from 28.
      • Armor growth reduced to 2.5 from 3.
      • Mana growth reduced to 35 from 45.
  • VeigarSquare Veigar
    • Stats
      • Health growth reduced to 80 from 94.
      • Armor growth reduced to 3 from 3.75.
  • ZoeSquare Zoe
    • Stats
      • Base health increased to 600 from 560.
      • Health growth increased to 100 from 92.
      • Base armor increased to 25 from 20.8.
  • Dark Harvest rune Dark Harvest
    • Base damage reduced to 15 − 55 (based on level) from 20 − 60 (based on level).
  • Electrocute rune Electrocute
    • Cooldown reduced to 20 − 15 (based on level) seconds from 25 − 20 (based on level).
  • Ghost Poro rune Ghost Poro
    • Cooldown reduced to 25 seconds from 40.
  • Minion Dematerializer rune Minion Dematerializer
    • Initial cooldown reduced to 120 seconds from 180.
  • Predator rune Predator
    • Cooldown reduced to 100 − 80 (based on level) seconds from 150 − 100 (based on level).
  • Doran's Lost Shield item Doran's Lost Shield
    • Health increased to 100 from 80.
    • Passive health regeneration increased to 15 health per 5 seconds from 12.
  • Stat-Stick of Stoicism item Stat-Stick of Stoicism
    • Total cost reduced to Gold 7337 from Gold 7777.
      • Combine cost reduced to Gold 687 from Gold 1127.
  • Warrior item Warrior
    • Attack damage increased to 65 from 60.
  • URF Deathmatch out-of-combat burn ramps up over 20 seconds instead of 30.
  • Bug Fix: Teams can no longer win Bardle Royale events by hopping in the Battle Sled and doing donuts in their fountain until the other team burns to death.
  • Bug Fix: Tanks with tons of regen can no longer outheal the burn from URF Deathmatch and Prize Fight, making those events take an eternity to complete.
  • Bug Fix: SionSquare Sion, NunuSquare Nunu, and KledSquare Kled can no longer leave the URF Deathmatch and Prize Fight rings.
  • Bug Fix: Riders in the Battle Sled now properly get mission credit for enemy champion knockups.
  • Bug Fix: RengarSquare Rengar's health bar no longer bugs out if he dies during URF Deathmatch with gray health available.
  • Bug Fix: Rift ScuttlerSquare Rift Scuttlers no longer sometimes get stuck above the first rock in the Scuttle Race event.
  • Bug Fix: Turret targeting lasers no longer sometimes get stuck on champions.
  • Bug Fix: Champions can no longer get more than 80% cooldown reduction in URF Deathmatch.
  • Bug Fix: Killing an inhibitor during Sudden Death no longer lets you kill the enemy's actual nexus instead of their walking nexus.
V8.24
  • Nexus Blitz return to live servers from December 6th, 2018 to January 21, 2019 (11:59 p.m. PT).
  • Map
    • Map art has been updated to be prettier and more polished using SR assets.
    • Added a ton of announcer VO to tell you what's going on.
    • Map has been adjusted to increase jungle variance, reduce snowball, and enforce a longer laning phase.
  • Jungle
    • Added a new middle jungle with a gromp beween the lanes.
    • There is no longer a river, and Waterwalking rune Waterwalking will be swapped for Scorch rune Scorch. The river may come back if we make Nexus Blitz permanent.
    • Red buff has been moved down towards top lane.
    • Blue buff has been moved into the middle jungle to encourage fights around bot lane.
    • Jungle experience and gold has been decreased over game time to account for the 4th camp.
    • Jungle camp damage/health/resist scaling has been reduced. This should make it easier to jungle alone as the game progresses. Jungling together is still important early and still gives bonus gold/XP for the entire game.
    • GrompSquare Gromp no longer takes bonus damage from single target spells or when CC'd
    • Murk WolfSquare Wolves still explode because it is the biologically correct thing for wolves to do.
  • Lane
    • Minions now spawn slightly more often.
    • Minions are worth slightly less gold and experience.
    • Bug Fix: Fixed a bug where minion global gold wasn't granted to people who were dead.
    • Global gold from minions and monsters has been slightly reduced (should help with snowball).
    • Minion late game MS has been reduced.
    • Inhibitor turrets have 50% damage reduction until both outer towers have been destroyed.
    • Added a second nexus turret and decreased Nexus turret health.
  • Events
    • Time between events has been slightly normalized.
    • The first event of the game is now announced in champion select.
    • The next event will be now revealed 30 seconds before it starts (instead of on event start).
    • Certain events have received updated score meters to better represent what is going on.
    • New Event - Arena: Series of speedy 2v2s and 1v1s in the center of the map. Matchups are balanced around how much gold you have.
    • New Event - URF Deathmatch: Everyone has URF powers and everyone has 3 lives. Brawl until only one team remains.
    • Removed Event: Snowball Fight.
    • Sudden Death
      • Death timers are set to 15 seconds during Sudden Death.
      • Nexus minions will now wait for each other near the middle of the map instead of pathing into the enemy base.
      • Added new models for the Nexus male/female.
    • Push the Cart
      • Added a Attack/Defend variant.
      • Push the Cart now has overtime.
      • Standing in the cart circle is now guaranteed to stop it pushing.
    • Battle Royale
      • Circle center should no longer spawn directly behind enemy towers.
  • Event rewards
  • Systems
    • New Effect: On Fire! buff now reduces incoming shields and healing by 15%.
    • On Fire! buff now gives less mana and energy regeneration.
    • Death timers are slightly longer early and slightly shorter late.
    • New 10-bans system in champion select.
    • MMR's for Nexus Blitz queue are now seeded from your normal Summoner's Rift MMR. This should result in games feeling more even right out the gate.
  • Items
  • Champions
    • AkaliSquare Akali
      • Stats
        • Base health increased to 630 from 550.
        • Base attack damage increased to 65 from 62.
        • Attack damage growth increased to 4 from 3.3.
        • Base armor increased to 28 from 23.
    • BardSquare Bard
    • IvernSquare Ivern
    • LuxSquare Lux
    • NasusSquare Nasus
      • Stats
        • Base health increased to 620 from 560.
        • Attack damage growth increased to 4 from 3.5.
        • Attack speed growth increased to 4% from 3.5%.
    • SejuaniSquare Sejuani
      • Stats
        • Base health increased to 620 from 560.
        • Base armor reduced to 31 from 36.
        • Base magic resistance increased to 32 from 27.
    • ShyvanaSquare Shyvana
  • Runes
    • Dark Harvest rune Dark Harvest
      • Damage per Soul reduced to 2 from 5.
    • Ghost Poro rune Ghost Poro
      • Cooldown reduced to 40 seconds from 60.
    • Overgrowth rune Overgrowth
      • Bonus 2.5% maximum health reduced to 80 monsters or minions from 120.
      • Flat health per stack increased to 5 from 3.

V8.18
  • Removed from public alpha play-testing.
V8.17
Week 3
V8.17
  • LuluSquare Lulu
    • Stats
      • Health growth increased to 90 from 74.
      • Base attack damage increased to 51 from 46.
      • Base armor increased to 32 from 28.
  • Tahm KenchSquare Tahm Kench
    • Stats
      • Health growth increased to 110 from 95.
      • Attack speed growth increased to 3.5% from 2.5%.
      • Base armor increased to 52 from 47.
  • ZedSquare Zed
    • Stats
      • Base health increased to 630 from 584.
      • Attack damage growth increased to 4 from 3.4.
      • Attack speed growth increased to 3% from 2.1%.
  • GravesSquare Graves
    • Stats
      • Health growth reduced to 85 from 92.
      • Base armor reduced to 30 from 33.
      • Armor growth reduced to 3 from 3.5.
  • BrandSquare Brand
    • Stats
      • Health growth reduced to 75 from 80.
      • Base armor reduced to 18 from 22.
      • Armor growth reduced to 3 from 3.4.
  • ZiggsSquare Ziggs
    • Stats
      • Health growth reduced to 78 from 92.
      • Armor growth reduced to 3 from 3.3.
  • Vel'KozSquare Vel'Koz
    • Stats
      • Health growth reduced 75 from 88.
      • Armor growth reduced to 3 from 3.5.
  • LuxSquare Lux
    • Stats
      • Health growth reduced to 75 from 85.
      • Armor growth reduced to 3 from 4.
  • NasusSquare Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks reduced to 6 from 9.
      • On-large-kill stacks reduced to 12 from 18.
  • WukongSquare Wukong
    • Stats
      • Attack damage growth reduced to 3 from 4.
      • Armor growth reduced to 3 from 3.5.
  • YasuoSquare Yasuo
    • Stats
      • Attack damage growth reduced to 2.5 from 3.2.
      • Armor growth reduced to 3 from 3.4.
Week 2
V8.17 - August 22nd Hotfix
  • Events
    • New: Paranoia Royale event.
    • New: Loot Veigar event.
    • New: Blessing of Caitlyn event reward.
    • New: Snowball Fight.
      • Snowball cooldown increased to 8 seconds from 3.
      • Snowball speed increased to 1900 from 1400.
      • Snowball range reduced to 1500 from 2000.
      • Snowball slow increased to 60% from 30%.
      • Throwing the snowball now has a 0.25 second cast time.
      • New: Enemies hit are now Sight icon revealed for 3 seconds.
      • New: You are now accompanied by a Pengu while the event is active. Your Pengu grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
    • Push the Cart
      • Carts that spawn from the 2nd event onward now move faster.
      • Pushing the cart now grants gold.
    • King of the Hill and Bardle Royale (all variants)
      • Circle spawn positions have been tuned to less strongly favor the behind team.
    • Sudden Death
      • Nexus Minion attack damage increased to 420 from 300.
      • Nexus Minion is now immune to displacement effects (excepting those associated with temporary terrain).
      • Nexus Minion now ignores ignores unit collision.
      • Bug Fix: Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death.
  • On Fire! buff
    • Now increases damage taken from turrets.
    • Now persists through revival effects.
  • New: Rift ScuttlerSquare Rift Scuttler camp below bot lane. Its shrine appears in the brush between the two lanes.
  • The lane around the inhibitor towers has been narrowed.
  • Opened up the areas between Crimson RaptorSquare raptors and Blue SentinelSquare Blue Sentinel.
  • Additional environment has been added to the Red BramblebackSquare Red Brambleback and the fountain.
  • Jungle turret made more visible.
  • Added visuals for fountain turrets so the death laser makes more sense.
  • TalonSquare Talon
    • Assassin's Path Assassin's Path
      • Cooldown reduced to 80 / 67.5 / 55 / 42.5 / 30 seconds from 160 / 135 / 110 / 85 / 60.
  • YasuoSquare Yasuo
    • Last Breath Last Breath
      • Bug Fix: Now correctly interacts with the Catapult of Champions landing impact.
  • New Map-Exclusive Item: Sword of the Divine item Sword of the Divine.
  • Grasp of the Undying rune Grasp of the Undying
    • Triggered attack bonus health increased to 15 from 10.
    • Ranged champions triggered attack bonus health increased to 9 from 6.
  • Demolish rune Demolish
    • Cooldown reduced to 30 seconds from 45.
  • Kleptomancy rune Kleptomancy
    • Late game threshold reduced to 4 minutes from 6.
    • Gold on failed loot rolls increased to Gold 10 from Gold 5.
  • Presence of Mind rune Presence of Mind
    • Ultimate cooldown refund reduced to 6% from 10%.
  • Turrets
    • Resistances increased to 60 from 50.
    • Outer turret health increased to 3300 from 3040.
    • Inhibitor turret health increased to 4300 from 4240.
    • Nexus turret health reduced to 5400 from 5440.
  • Death timer maximum threshold reduced to 18 minutes from 20.
  • Bug Fix: Fixed a bunch of disappearing circle bugs for events.
  • Bug Fix: Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
  • Bug Fix: Fixed Mirrored Scoreboard issues.
Week 1
V8.16 - August 22nd Hotfix
  • TalonSquare Talon
    • Stats
      • Base health increased to 650 from 588.
      • Base attack damage increased to 70 from 68.
      • Attack damage growth increased to 4 from 3.1.
      • Base armor increased to 35 from 30.
  • EvelynnSquare Evelynn
    • Stats
      • Base health reduced to 500 from 572.
      • Health growth increased to 95 from 84.
      • Base attack damage increased to 65 from 61.
      • Base armor increased to 42 from 37.
  • Rek'SaiSquare Rek'Sai
    • Stats
      • Base health increased to 600 from 570.
      • Base armor increased to 38 from 33.
      • Attack speed growth increased to 3% from 2%.
  • NidaleeSquare Nidalee
    • Stats
      • Base health increased to 590 from 545.
      • Health growth increased to 95 from 85.
      • Base armor increased to 33 from 28.
      • Base attack damage increased to 66 from 61.
  • AzirSquare Azir
    • Stats
      • Base health increased to 600 from 552.
      • Health growth increased to 100 from 92.
      • Mana growth increased to 30 from 21.
      • Base mana regeneration increased to 12 from 8.
  • RyzeSquare Ryze
    • Stats
      • Base health increased to 610 from 570.
      • Base armor increased to 27 from 21.5.
      • Base mana regeneration increased to 9 from 6.
  • ShenSquare Shen
    • Stats
      • Base health increased to 600 from 640.
      • Health growth increased to 95 from 85.
  • Kog'MawSquare Kog'Maw
    • Stats
      • Health growth reduced to 75 from 88.
      • Attack damage growth reduced to 2 from 3.1.
  • AmumuSquare Amumu
    • Stats
      • Base health reduced to 570 from 613.
      • Health growth reduced to 80 from 84.
      • Armor growth reduced to 3.3 from 3.8.
  • KarthusSquare Karthus
    • Stats
      • Health growth reduced to 75 from 87.
      • Armor growth reduced to 3 from 3.5.
  • JhinSquare Jhin
    • Stats
      • Health growth reduced to 85 from 91.
      • Attack damage growth reduced to 4 from 4.7.
  • BrandSquare Brand
    • Stats
      • Health growth reduced to 80 from 88.
  • MaokaiSquare Maokai
    • Stats
      • Health growth reduced to 90 from 95.
      • Armor growth reduced to 3.5 from 4.
V8.16 - August 20th Hotfix
  • Global aura now grants 5.5 − 14 (based on level) bonus magic resistance.
  • New: Scuttle Racing event.
  • New: Wrath of the Hunter / Blessing of Kha'Zix event.
V8.16 - August 17th Hotfix
  • On Fire! buff
    • Bonus mana regeneration per 5 seconds reduced to 50 from 100.
    • Ranged-Only: Increase to damage taken increased to 35% from 25%.
  • Transcendence rune Transcendence
    • Bonus cooldown reduction time increased to level 8 from level 6.
  • Gathering Storm rune Gathering Storm
    • Rank-up time increased to every 4.5 minutes from 4.
  • NasusSquare Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks increased to 9 from 6.
      • On-large-kill stacks increased to 18 from 12.
  • TristanaSquare Tristana
    • Stats
      • Base health increased to 610 from 559.
      • Base attack damage increased to 65 from 61.
      • Attack damage growth increased to 4 from 3.11.
      • Attack speed growth increased to 2.5% from 1.5%.
  • KalistaSquare Kalista
    • Stats
      • Base health increased to 600 from 534.
      • Base mana increased to 300 from 231.
      • Attack damage growth increased to 4.5 from 3.6.
  • XayahSquare Xayah
    • Stats
      • Base health increased to 600 from 561.
      • Base attack damage increased to 65 from 60.
      • Attack damage growth increased to 3.5 from 2.9.
  • TryndamereSquare Tryndamere
    • Stats
      • Attack speed growth increased to 4% from 2.9%.
      • Attack damage growth increased to 4.5 from 3.7.
      • Health growth increased to 110 from 98.
  • WarwickSquare Warwick
    • Stats
      • Health growth increased to 100 from 85.
      • Attack speed growth increased to 3.5% from 2.3%.
      • Attack damage growth increased to 4 from 3.
  • SonaSquare Sona
    • Stats
      • Health growth reduced to 60 from 77.
      • Armor growth reduced to 3 from 3.3.
  • TaricSquare Taric
    • Stats
      • Health growth reduced to 75 from 90.
      • Armor growth reduced to 3 from 3.4.
V8.16
  • Enabled for playtesting on August 14th.

August 8th
  • KindredSquare Kindred
  • Event rewards
    • Rewards are now recorded on the scoreboard.
    • Rewards have cool emotes that play when you win them.
  • Events
    • Bardle Royale and King of the Hill
      • Adjusted circle positions to be less likely to spawn under an enemy tower.
      • Added a number of new possible center points for the circle (including new points in the enemy jungle).
      • Bug Fix: Fixed a bug where the circle could spawn at the zero point of the map.
      • Added new fancy particles to King of the Hill.
    • Sudden Death
      • Nexus armor reduced to 200 from 250.
      • Nexus magic resistance reduced to 150 from 200.
  • Champion Select
    • Players are alerted as to what role they are at start of champion select.
August 7th
  • Turret gold changed to (Gold 25 for last-hit and Gold 50 globally) from (Gold 100 locally and Gold 50 globally).
  • Blue SentinelSquare Blue Sentinel and Red BramblebackSquare Red Brambleback gold reduced to (Gold 200 locally and Gold 60 globally) from (Gold 240 locally and Gold 70 globally).
  • Turrets now have 15% armor penetration.
  • Events
    • Loot Teemo
      • Health reduced by 15%.
    • Push the Cart
      • Can now spawn in bottom lane.
      • Fixed numerous bugs that would cause the cart to move in odd ways.
    • Sudden Death
      • Nexus armor reduced to 250 from 270.
      • Nexus magic resistance reduced to 200 from 220.
    • Bardle Royale
      • Circle burn no longer goes through shields and invulnerability effects.
  • Dark Harvest rune Dark Harvest
    • Bug Fix: Fixed a bug where killing jungle monsters would sometimes give 100+ souls.
August 6th
Map-Specific Balancing
  • AzirSquare Azir
    • Stats
      • Attack speed growth increased to 3% from 1.5%.
      • Base mana increased to 500 from 438.
  • CassiopeiaSquare Cassiopeia
    • Stats
      • Base health increased to 580 from 537.
      • Base mana increased to 500 from 418.
      • Base mana regeneration increased to 11 from 8.
  • EzrealSquare Ezreal
    • Stats
      • Base attack damage increased to 63 from 60.
      • Attack damage growth increased to 3 from 2.5.
      • Attack speed growth increased to 1.5% from 2.5%.
      • Base mana regeneration increased to 12 from 8.1.
  • IvernSquare Ivern
  • Lee SinSquare Lee Sin
    • Stats
      • Attack damage growth increased to 4.5 from 3.2.
      • Health growth increased to 95 from 85.
  • NasusSquare Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks reduced to 6 from 7.5.
      • On-large-kill stacks reduced to 12 from 15.
  • Rek'SaiSquare Rek'Sai
    • Stats
      • Attack damage growth increased to 4.5 from 3.35.
      • Health growth increased to 100 from 85.
  • Juggernaut item Cinderhulk
    • Bonus health reduced to 10% bonus health from 15%.
  • Magus item Runic Echoes
    • Bug Fix: Fixed a bug where it was Gold 400 cheaper than intended.
August 3rd
  • Jungle
    • Crest of Insight buff Crest of Insight and Crest of Cinders buff Crest of Cinders are now granted to the last-hitter and the closest champion that isn't the last-hitter, from the two closest champions.
    • Bug Fix: Fixed a bug where Magus item Runic Echoes wasn't restoring mana.
    • Bug Fix: Fixed a bug where Juggernaut item Cinderhulk wasn't showing correct bonus health gained.
  • Rift HeraldSquare Rift Herald
    • Spawn time increased to 10:00 from 8:00.
    • Respawn time reduced to 4 minutes from 5.
  • Towers
    • Local gold reduced to Gold 100 from Gold 250.
    • Global gold reduced to Gold 50 from Gold 100.
    • Bonus AD after 7 minutes increased to 70 from 28.
  • Events
    • Bardle Royale
      • Adjusted circle positions to be significantly less likely to center on an enemy tower.
      • Bardle Royale and Bardle Royale: Juggernaut can no longer both appear in the same game.
      • Juggernaut health buffed by 500 - 1000 based on level.
    • King of the Hill
      • Hill burn damage per second increased to 2.5% maximum health from 2%.
      • Adjusted hill positions to be significantly less likely to appear under an enemy tower.
    • Push the Cart
      • Bug Fix: Fixed a bug where the cart would freak out in the middle of the map and not push in the right direction.
    • Snowball Fight
      • Added a buff to track how many snowballs you've hit.
      • Added SFX and VFX to snowballs.
    • Sudden Death
      • Nexus minions scale harder and deal more damage.
      • Nexus minions are now tagged as monsters.
  • Global aura mana regeneration changed to (4 mana per 5 seconds) from (40% bonus level 1 regeneration).
August 2nd
Map-Specific Balancing
  • KalistaSquare Kalista
    • Stats
      • Base attack damage increased to 67 from 62.
      • Attack speed growth increased to 4.5% from 3.5%.
  • NasusSquare Nasus
    • Siphoning Strike Siphoning Strike
      • On-kill stacks increased to 7.5 from 3.
      • On-large-kill stacks increased to 15 from 6.
  • VeigarSquare Veigar
    • Phenomenal Evil Power Phenomenal Evil Power
      • On-champion-hit stacks reduced to 1 from 2.
      • On-unit-kill stacks increased to 2 from 1.
  • Dark Harvest rune Dark Harvest
    • Champion death Soul Essences reduced to 4 from 6.
    • Large minion death Soul Essences reduced to 3 from 4.
  • New Map-Exclusive Item: Zephyr item Zephyr.
  • Jungle
    • Reduced health of jungle monsters by 5%.
    • Murk WolfSquare Murk Wolf explosion damage increased to 60% maximum health from 30%.
    • Camp respawn time increased to 60 seconds from 55.
    • Blue SentinelSquare Blue Sentinel and Red BramblebackSquare Red Brambleback spawn time reduced to 1:45 from 1:50.
    • Bug Fix: Fixed a bug where Pridestalker's Blade item Pridestalker's Blade was granting the Monster Hunter gold penalty on minions.
  • Events
    • Increased Loot Teemo's health.
    • Sudden Death Nexus armor and magic resistance reduced by ~10%.
  • Bug Fix: Fixed a major bug where minions weren't aggroing on each other correctly.
  • Added particles and correct range indicators for the Fountain Laser.
August 1st
  • Bug Fix: Fixed Magus item Runic Echoes recipe to build out of the right items.
  • Bug Fix: Fixed a bug that was causing the Bilgewater ARAM items to be disabled.
  • Bug Fix: Attempting a fix to the event spawn rate bug. Events are sometimes failing to activate, creating long periods of time (even whole games) without events.
V8.15 - Introduced on the PBE (July 31st, 2018)
Map-Specific Balancing

References

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