Innate - Hunt: Hitting monsters or enemy champions with Javelin Toss or Bushwhack grants Prowl for 4 seconds and marks the target as Hunted for the same duration, granting True Sight of them. Additionally, Nidalee's first use of Takedown and Pounce against Hunted targets are empowered. Prowl is also gained for 2 seconds while inside a brush.
Active:Nidalee lays a trap at the target location, which stealths and arms after a brief delay and lasts for up to 2 minutes. The next enemy who springs the trap takes magic damage over 4 seconds, granting True Sight for the duration.
Magic Damage Per Second:
10 / 20 / 30 / 40 / 50 (+ 5% AP)
Total Magic Damage:
40 / 80 / 120 / 160 / 200 (+ 20% AP)
Traps have 6 maximum health and can only be damaged by champion basic attacks (2 damage from ranged and 3 from melee). Up to a maximum of 4 / 6 / 8 / 10 traps may be active at once.
The attack enhanced by Takedown will apply other on-hit effects and can critically strike as normal (magic damage to Hunted targets is displayed as such only for clarity reasons) as well as affect structures (will not deal bonus damage based on their missing health).
Takedown's damage will apply life steal despite being magic.