Prowl: Moving through brush grants Nidalee 10% bonus movement speed for 2 seconds, increased to 30% if she is moving toward a nearby visible enemy champion.
Hunt: Hitting monsters or enemy champions with Javelin Toss or Bushwhack marks them as Hunted for 4 seconds, causing them to be revealed for the duration. While moving toward Hunted targets, Nidalee gains Prowl's bonus movement speed and becomes ghosted. Additionally, Nidalee's first use of Takedown and Pounce against Hunted targets are empowered.
Stealthed units marked as Hunted will remain so but will not be revealed.
Marked units outside Hunt's range will not be revealed.
RANGE:1500 / 525 / 1300 / 40
COST: 50 / 60 / 70 / 80 / 90 Mana
Active:Nidalee hurls a javelin forward in a line, dealing magic damage to the first enemy it hits, which after traveling a minimum distance is increased by 「 1% per 3.875 」「 25.8% per 100 」 units traveled, capping at 200% bonus damage.
Active:Nidalee's next basic attack gains bonus range and is modified to deal magic damage, increased by 1 / 1.25 / 1.5 / 1.75% for every 1% of target's missing health, for a maximum 100 / 125 / 150 / 175% bonus damage.
The attack enhanced by Takedown will apply other on-hit effects and can critically strike as normal (magic damage to Hunted targets is displayed as such only for clarity reasons) as well as affect structures (will not deal bonus damage based on their missing health)
Takedown's damage will apply life steal despite being magic.
Active:Nidalee lays a trap at the target location, arming after a brief delay and lasting for up to 2 minutes. The next enemy who springs the trap takes magic damage over 4 seconds and is revealed for the duration.
Spell shields will block the damage from both abilities and prevent Hunt's application.
Stealthed targets marked as Hunted cannot be affected by an enhanced Pounce unless they are revealed by other means.
COST: 60 / 75 / 90 / 105 / 120 Mana
Active:Nidalee evokes the spirit of the cougar, healing the target allied champion or herself, increased by 1% for every 1% of the target's missing health, and granting them bonus attack speed for 7 seconds.