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Previous Lore

"Nidalee Nidalee was taught to fight by her feline family, battling viciously with Takedown.png tooth and Swipe.png nail. Something in her feline ways may draw you to her, but remember that she is no pussycat."

There are few dwellers, let alone champions, residing in the blasted and dangerous lands that lie south of the Great Barrier. Much of that world still bears the scars of past Rune Wars, especially the mysterious Kumungu Jungle.

There are long-forgotten treasures in these strange places which many risk life and limb to acquire. The champion known as Nidalee was only a young girl traveling with her treasure-seeking parents when they lost their way in the dense, rainy jungles.

The jungle was unforgiving, and she watched her parents suffer agonizing final days as they fell victim to a mysterious and vicious disease. As improbable as it was for a child to survive in the inhospitable jungle by herself, she did just that.

Her youthful innocence and a fortunate naivete caused her to appeal to the beasts of that place and she was taken in by a family of cougars and raised as one of their own. She grew and somehow absorbed the raw magic of the dense wilds, evolving beyond both her human physiology and her feline affectation.

On one pivotal day in her life, standing over the torn remnants of a Noxian squad of woodcutters, Nidalee chose to rejoin the so-called civilized world, to fight in the League of Legends so as to protect the vast woods from both Demacia and Noxus.

Previous Abilities

Previous Splash Art



Patch History

V6.24
  • General
    • Base attack damage increased to 53 from 47.88
V6.21
  • Takedown.png Takedown
    • Cooldown increased to 6 seconds at all ranks from 5.
  • Pounce.png Pounce
    • Cooldown increased to 6 seconds at all ranks from 5.
  • Primal Surge.png Primal Surge
    • Heal reduced to 25 / 45 / 65 / 85 / 105 (+ 27.5% AP) from 45 / 85 / 125 / 165 / 205 (+ 50% AP).
    • New Effect: Increases heal by 1% for 1% of the target's missing health, for a maximum of 50 / 90 / 130 / 170 / 210 (+ 55% AP).
  • Swipe.png Swipe
    • Cooldown increased to 6 seconds at all ranks from 5.
V6.15
  • NidaleeSquare.png Warring Kingdoms Nidalee [S|L]
    • Bug Fix: Some skins stealing cougar Recall.png Recall visual effects when in the same game together
  • Javelin Toss.png Javelin Toss
    • Minimum damage increased to 70 / 85 / 100 / 115 / 130 from 60 / 77.5 / 95 / 112.5 / 130
    • Maximum damage increased to 210 / 255 / 300 / 345 / 390 from 180 / 232.5 / 285 / 337.5 / 390
  • Takedown.png Takedown
    • Minimum damage changed to 5 / 30 / 55 / 80 from 4 / 20 / 50 / 90
    • Maximum damage changed to 10 / 67.5 / 137.5 / 220 from 8 / 45 / 125 / 248
    • AP ratio increased to (+ 40% AP) from (+ 36% AP)
    • Bonus damage against Prowl.png Hunted targets increased to 40% from 33
  • Pounce.png Pounce
    • Removed: Minimap intercepting cursor when casting
    • Bug Fix: Nidalee dashing in a random direction if cursor is hovering over minimap
  • Aspect of the Cougar.png Aspect of the Cougar
    • Removed: Resetting basic attack timer on-cast
V6.13
V6.11
  • Prowl.png Prowl
    • Enhanced bonus movement speed range reduced to 1400 from 5500
  • Pounce.png Pounce
    • Cooldown refund reduced to 40 / 50 / 60 / 70% from 70 at all ranks
V6.9
  • Takedown.png Takedown
    • Bonus damage per 1% of target's missing health changed to 1 / 1.25 / 1.5 / 1.75% from 1.5 at all ranks
    • Maximum damage changed to to 8 / 45 / 125 / 247.5 from 10 / 50 / 125 / 225
    • Maximum AD ratio changed to (+ 150 / 168.75 / 187.5 / 206.25% AD) from (+ 187.5% AD) at all ranks
    • Maximum AP ratio changed to (+ 72 / 81 / 90 / 99% AP) from (+ 90% AP) at all ranks
V6.7
  • Pounce.png Pounce
    • Base damage changed to 60 / 110 / 160 / 210 from 65 / 110 / 155 / 200.
V6.6
  • Prowl.png Prowl
    • Removed: Rooting Hunted neutral monsters
  • Pounce.png Pounce
    • Damage increased to 65 / 110 / 155 / 200 from 50 / 100 / 150 / 200
    • Removed: Resetting basic attack timer on-cast
V6.4
  • NidaleeSquare.png Challenger Nidalee [S|L]
    • Bug Fix: Framerate drop when becoming visible in a champion's sight range
V5.24
  • Javelin Toss.png Javelin Toss
    • Damage increased to 60 / 77.5 / 95 / 112.5 / 130 from 50 / 70 / 90 / 110 / 130
    • Maximum damage increased to 180 / 232.5 / 285 / 337.5 / 390 from 150 / 210 / 270 / 330 / 390
V5.15
  • Javelin Toss.png Javelin Toss
    • Cast time increased to 0.25 seconds from 0.125
    • Minimum damage reduced to 50 / 70 / 90 / 110 / 130 from 50 / 75 / 100 / 125 / 150
    • Maximum damage reduced to 150 / 210 / 270 / 330 / 390 from 150 / 225 / 300 / 375 / 450
  • Bushwhack.png Bushwhack
    • On-cast sight radius reduced to 400 from 1200
V5.7
  • General
    • Health reduced to 511 from 541
    • Health growth reduced to 80 from 90
V5.5
  • Bushwhack.png Bushwhack
    • Damage changed to 40 / 80 / 120 / 160 / 200 (+ 20% AP) from 20 / 40 / 60 / 80 / 100 (+ 10 / 12 / 14 / 16 / 18% (+ 2% per 100 AP) of target's current health)
V5.3
  • Aspect of the Cougar.png Aspect of the Cougar
    • Bug Fix: Ability cooldowns incorrectly set when switching from human form to cougar one
V5.2
  • General
    • Attack frame sped up slightly
  • Prowl.png Prowl
    • New Effect: Can mark neutral monsters as Hunted, rooting them for 2 seconds
V4.17
  • General
    • Attack damage reduced to 44 from 49
    • Attack speed reduced to 0.638 from 0.670
  • Takedown.png Takedown
    • Minimum AD ratio reduced to (+ 75% AD) from (+ 100% AD)
    • Maximum AD ratio reduced to (+ 187.5% AD) from (+ 250% AD)
    • Prowl.png Hunt Maximum AD ratio reduced to (+ 250% AD) from (+ 333% AD)
    • Minimum AP ratio increased to (+ 36% AP) from (+ 24% AP)
    • Maximum AP ratio increased to (+ 90% AP) from (+ 60% AP)
    • Prowl.png Hunt Maximum AP ratio increased to (+ 120% AP) from (+ 80% AP)
  • Pounce.png Pounce
    • On-kill cooldown reduction increased to 1.5 seconds (affected by cooldown reduction) from 1 (static)
    • New Effect: Hitting Prowl.png Hunted targets reduces current cooldown to 1.5 seconds (affected by cooldown reduction) if higher than that when doing so
  • Swipe.png Swipe
    • Removed: Reducing Pounce.png Pounce's cooldown when hitting a Prowl.png Hunted target
V4.11
  • General
    • Health increased to 390 from 370
    • Armor increased to 17 from 15
  • Prowl.png Prowl
    • New Effect: Active Hunted targets grant Nidalee 10% bonus movement speed when moving in all directions, increased to 30 when moving towards them.
    • New Effect: Combined bonus movement speed from in-brush and Hunt cannot exceed 30%
  • Javelin Toss.png Javelin Toss
    • Projectile width increased to 40 from 30
  • Bushwhack.png Bushwhack
    • Health ratio reduced to (+ 10 / 12 / 14 / 16 / 18% of target's current health) from 12 / 14 / 16 / 18 / 20
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 17 / 15 / 13 / 11 / 9
  • Primal Surge.png Primal Surge
    • Cost reduced to 60 / 75 / 90 / 105 / 120 from 60 / 80 / 100 / 120 / 140
  • Pounce.png Pounce
    • Prowl.png Hunted Pounce activation range increased to 750 from 700
    • Prowl.png Hunted Pounce landing changed to 75 units in the direction target is facing from 150 units opposite target's side
  • Aspect of the Cougar.png Aspect of the Cougar
    • New Effect: Marking an enemy as Prowl.png Hunted while in human form instantly resets cooldown
V4.10
  • Gameplay Update
    • General
      • Basic attack timing updated
      • New ability icons
      • New Effect: Death Recap differentiates between human and cougar abilities
    • Prowl.png Prowl
      • In-brush bonus movement speed reduced to 10% from 15
      • New Effect: In-brush bonus movement speed increases to 30% while moving toward a visible enemy champion within 5500 range
      • New Effect - Hunt: Damaging enemy champions with Javelin Toss.png Javelin Toss and Bushwhack.png Bushwhack marks them as Hunted for 4 seconds, granting Nidalee sight of them. Nidalee ignores unit collision and gains 30% bonus movement speed while moving toward marked targets, and her next cougar ability against them consumes the mark for an enhanced effect
      • New Hunted particle
    • Javelin Toss.png Javelin Toss
      • Visuals updated to be more readable (lowered height on Z-Axis)
      • Removed: Visually extending way far beyond actual hit range
      • Maximum bonus damage range reduced to 1300 from 1500 (maximum travel distance unchanged)
      • Minimum damage reduced to 50 / 75 / 100 / 125 / 150 (+ 40% AP) from 55 / 95 / 140 / 185 / 230 (+ 65% AP)
      • Maximum damage 「 increased to 300% from 250 」「 changed to 150 / 225 / 300 / 375 / 450 (+ 120% AP) from 137 / 237 / 350 / 462 / 575 (+ 162.5% AP) 」
      • Projectile width reduced to 30 from 60
    • Bushwhack.png Bushwhack
      • New Effect: Team color indicators
      • Ground visual indicator updated to be more noticeable
      • Trap targeting changed to single from area-of-effect
      • Damage changed to 20 / 40 / 60 / 80 / 100 (+ 12 / 14 / 16 / 18 / 20% (+ 2% per 100 AP) of target's current health) from 80 / 125 / 170 / 215 / 260 (+ 40% AP)
      • Damage over time duration increased to 4 seconds from 2
      • Duration reduced to 2 minutes from 4
      • Cost reduced to 40 / 45 / 50 / 55 / 60 from 60 / 75 / 90 / 105 / 120
      • Cooldown reduced to 17 / 15 / 13 / 11 / 9 seconds from 18 at all ranks
      • Sight duration reduced to 4 seconds from 8
      • Removed: Reducing target's resistances
      • Removed: Revealing stealthed units
    • Primal Surge.png Primal Surge
      • Heal changed to 45 / 85 / 125 / 165 / 205 (+ 50% AP) from 50 / 85 / 120 / 155 / 190 (+ 70% AP)
      • Cost reduced to 60 / 75 / 90 / 105 / 120 from 60 / 80 / 100 / 120 / 140
      • Cooldown increased to 12 seconds from 10
    • Takedown.png Takedown
      • Enhanced attack damage changed to magic from physical
      • New Effect: Enhanced attack gains 75 bonus range
      • New Effect: Prowl.png Hunted targets take 33% bonus damage
      • Minimum damage changed to 4 / 20 / 50 / 90 (+ 100% AD) (+ 24% AP) from 40 / 70 / 100 (+ 100% AD)
      • Maximum damage 「 reduced to 250% from 300 」「 changed to 10 / 50 / 125 / 225 (+ 250% AD) (+ 60% AP) from 120 / 210 / 300 (+ 300% AD) 」
    • Pounce.png Pounce
      • Targeting changed to cursor direction from where Nidalee is facing
      • New Effect: Targeting changes to single if cursor is near a Prowl.png Hunted target within 700 range
      • New Effect: Visual and audio cues when Prowl.png Hunted Pounce is available on a target
      • New Effect: Killing a unit in cougar form reduces current cooldown to 1 second if higher than that when unit dies
      • Damage changed to 50 / 100 / 150 / 200 (+ 30% AP) from 125 / 175 / 225 (+ 40% AP).
    • Swipe.png Swipe
      • Targeting changed to cursor direction from where Nidalee is facing
      • New Effect: Hitting Prowl.png Hunted targets reduces Pounce.png Pounce's current cooldown to 1 second if higher than that when doing so
      • Damage changed to 70 / 130 / 190 / 250 (+ 45% AP) from 150 / 225 / 300 (+ 60% AP)
      • Cooldown reduced to 5 seconds from 6
    • Aspect of the Cougar.png Aspect of the Cougar
      • New Effect: Available at level 1 (can be ranked up 3 times)
      • New Effect: Cougar abilities scale with rank-up
      • New Effect: Vision is granted as standard
      • Removed: Granting 20 bonus movement speed while in cougar form
      • Cooldown reduced to 3 seconds at all ranks from 4
V4.5
  • Stats
    • Armor increased to 15 from 11
V4.1
  • Bushwhack.png Bushwhack
    • New Effect: Casting inside walls will place the traps in the nearest available ground
V3.14
  • Javelin Toss.png Javelin Toss
    • Bonus damage calculation start changed to projectile's cast point from Nidalee's location when target is hit
    • Bonus damage gain start changed to after exceeding Nidalee's human form basic attack range from Nidalee herself (maximum damage unchanged)
  • Bushwhack.png Bushwhack
    • Sight duration reduced to 8 seconds from 12
    • Resistances reductions duration reduced to 8 seconds from 12
V3.12
  • Takedown.png Takedown
    • Bug Fix: Sometimes becoming a ranged ability
V3.11
  • Twisted Treeline
    • Bushwhack.png Bushwhack
      • Duration reduced to 2 minutes from 4
      • Sight duration reduced to 6 seconds from 12
      • Resistances reductions duration reduced to 6 seconds from 12
  • Dominion
    • Bushwhack.png Bushwhack
      • Duration reduced to 2 minutes from 4
      • Sight duration reduced to 6 seconds from 12
      • Resistances reductions duration reduced to 6 seconds from 12
V3.03
  • Stats
    • Magic resistance growth reduced to 0 from 0.75
  • Swipe.png Swipe
    • AP ratio increased to (+ 60% AP) from (+ 40% AP)
  • Aspect of the Cougar.png Aspect of the Cougar
    • Removed: Granting 10 / 20 / 30 bonus resistances while in cougar form
V1.0.0.153
  • Visual Update
    • New models and textures for all skins
    • New effects
    • New animations
V1.0.0.152
  • Stats
    • Movement speed increased to 335 from 310
V1.0.0.147b
V1.0.0.141
  • Pounce.png Pounce
    • New Effect: Movement commands issued within dash distance are canceled
    • Removed: Nidalee walking backwards after dashing
V1.0.0.130
  • Bushwhack.png Bushwhack
    • Bug Fix: Not damaging targets
    • Bug Fix: Not revealing targets
    • New Effect: Reveals stealthed units
    • Bug Fix: Reducing resistances from units not meant to be affected by the traps
V1.0.0.125
  • Bushwhack.png Bushwhack
    • New Effect: Shows triggering area of effect when cast
  • Pounce.png Pounce
    • Cooldown reduced to 3.5 seconds from 4
  • Aspect of the Cougar.png Aspect of the Cougar
    • Bonus resistances increased to 10 / 20 / 30 from 10 / 15 / 20
V1.0.0.124
  • General
    • Ability tooltips updated
  • Javelin Toss.png Javelin Toss
    • Cooldown reduced to 6 seconds from 7
    • Cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120
  • Takedown.png Takedown
    • Maximum bonus damage increased to 300% from 200
  • Pounce.png Pounce
    • Cooldown increased to 4 seconds from 3
    • New Effect: Is affected by cooldown reduction
  • Primal Surge.png Primal Surge
    • Cost increased to 60 / 80 / 100 / 120 / 140 from 65 / 70 / 75 / 80 / 85
    • Heal changed to 50 / 85 / 120 / 155 / 190 from 60 / 90 / 120 / 150 / 180
    • AP ratio reduced to (+ 70% AP) from (+ 125% AP)
  • Swipe.png Swipe
    • AP ratio increased to (+ 40% AP) from (+ 20% AP)
  • Aspect of the Cougar.png Aspect of the Cougar
    • Removed: Granting 10% bonus dodge chance while in cougar form
    • New Effect: Grants 10 / 15 / 20 bonus resistances while in cougar form
V1.0.0.123
  • Bushwhack.png Bushwhack
    • Reveal particle effect updated
    • Bug Fix: Reducing target's base resistances instead of the intended total ones
V1.0.0.120
  • Javelin Toss.png Javelin Toss
    • Bug Fix: Not targeting specified location when cast immediately after swapping to human form
  • Bushwhack.png Bushwhack
    • Bug Fix: Not targeting specified location when cast immediately after swapping to human form
V1.0.0.107
  • General
    • Bug Fix: Cougar form having lower attack damage than human one
V1.0.0.106
  • Pounce.png Pounce
    • Removed: Dealing damage when dash is interrupted by displacements
V1.0.0.105
  • Javelin Toss.png Javelin Toss
    • New Effect: Projectile travels in target direction if targeting outside maximum cast range
    • Bug Fix: Not hitting stealthed champions
V1.0.0.103
  • Stats
    • Attack damage increased to 49 from 46
V1.0.0.100
V1.0.0.99
V1.0.0.98
  • Swipe.png Swipe
    • Bug Fix: Damage calculation occasionally not including AP ratio
  • Takedown.png Takedown
    • Removed: Interaction with dodge chance
    • New Effect: Resets Nidalee's basic attack timer on-cast
V1.0.0.87
  • Javelin Toss.png Javelin Toss
    • AP ratio increased to (+ 65% AP) from (+ 55% AP)
  • Primal Surge.png Primal Surge
    • Heal reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255
    • AP ratio increased to (+ 125% AP) from (+ 80% AP)
V1.0.0.85
  • Pounce.png Pounce
    • Removed: Interaction with cooldown reduction
    • Cooldown changed to static (3 seconds)
V1.0.0.79
  • Prowl.png Prowl
    • Bonus movement speed reduced to 15% from 25
  • Javelin Toss.png Javelin Toss
    • AP ratio increased to (+ 55% AP) from (+ 40% AP)
  • Primal Surge.png Primal Surge
    • Cost increased to 55 / 60 / 65 / 70 / 75 from 50 at all ranks
V1.0.0.75
  • Pounce.png Pounce
    • Bug Fix: Casting while rooted
V1.0.0.74
  • Bushwhack.png Bushwhack
    • Bug Fix: Units hit flickering if they are stealthed
V1.0.0.72
V1.0.0.63
  • Added

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