Prowl: Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, which increases to 30% if she is moving toward a visible enemy champion within 5500-range.
Hunt: Hitting enemy champions and neutral monsters with Javelin Toss or Bushwhack will mark them as Hunted for 4 seconds, revealing them. Neutral monsters are also rooted for 2 seconds. While moving toward Hunted, Nidalee gains Prowl's bonus movement speed and ignores unit collision. Additionally, Nidalee's first use of Takedown and Pounce against Hunted will have an empowered effect.
Active: Nidalee lays a trap at a target location that arms after a very brief delay. When sprung by an enemy unit, they will take magic damage over 4 seconds and be revealed for the duration (Champions and Monsters will be Hunted instead). Traps last for 2 minutes.
Killing a unit will reduce Pounce's current cooldown to 1.5 second if it's currently higher.
Magic Damage: 50 / 100 / 150 / 200 (+ 30% AP)
Hunt Bonus: If the cursor is near an enemy marked as Hunted within 750-range, Pounce becomes a unit-targeted dash. Current cooldown resets to 1.5 seconds if Nidalee pounces to a Hunted target. This can occur once for every time the target is hunted.