Prowl: Moving through brush grants Nidalee 10% bonus movement speed for 2 seconds, increased to 30% if she is moving toward a nearby visible enemy champion.
Hunt: Hitting monsters or enemy champions with Javelin Toss or Bushwhack marks them as Hunted for 4 seconds, causing them to be revealed for the duration. While moving toward Hunted targets, Nidalee gains Prowl's bonus movement speed and ignores unit collision. Additionally, Nidalee's first use of Takedown and Pounce against Hunted targets are empowered.
Hunted united will remain hunted even in stealth but will not be revealed
Hunted units will not be revealed at all if they are outside Nidalee's Hunt Range.
RANGE:1500 / 525 / 1300 / 40
COST: 50 / 60 / 70 / 80 / 90 Mana
Active:Nidalee hurls a javelin forward in a line, dealing magic damage to the first enemy it hits, which after traveling a minimum distance is increased by「 1% per 3.875 」「 25.8% per 100 」units traveled, capping at 200% bonus damage.
Active:Nidalee's next basic attack gains bonus attack range and is modified to deal magic damage, increased by 1 / 1.25 / 1.5 / 1.75% for every 1% of the target's missing health, for a maximum of 100 / 125 / 150 / 175% bonus damage.
Active:Nidalee lays a trap at the target location that arms after a brief delay and lasts for up to 2 minutes. The next enemy who springs the trap takes magic damage over 4 seconds and is revealed for the duration.
Pounce's empowered state required a Hunted target, therefore a target that has been Hunted in but is in stealth cannot be pounced upon using the empowered pounce unless it has been revealed by other means.