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Nocturne

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Champion Ability Details Background Strategy Skins & Trivia
Nocturne
the Eternal Nightmare
Cost: IP 4800 or RP 880
Assassin, Melee Release date 15 March 2011
90
50
20
50
Statistics
Health 430 (+85) Attack damage 54 (+3.1)
Health regen. 7.0 (+0.75) Attack speed 0.668 (+2.7%)
Mana 215 (+35) Armor 17 (+3.5)
Mana regen. 6.0 (+0.45) Magic res. 30 (+1.25)
Range 125 Mov. speed 345

Nocturne, the Eternal Nightmare is a champion in League of Legends.[1]

Abilities Edit

Umbra Blades
  • Cooldown: 10
Umbra Blades

Nocturne's attacks are periodically enhanced, damaging surrounding enemies for 120% of his total attack damage and healing himself for 10 / 18 / 26 per enemy hit. Cooldown reduction does not affect Umbra Blades, but every basic attack reduces the cooldown by 1 second.

Duskbringer
  • Range: 1200
  • Cooldown: 10
  • Cost: 60 / 65 / 70 / 75 / 80 mana
Duskbringer

Active: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movements for 5 seconds. While on the Dusk Trail, Nocturne ignores unit collision and gains bonus movement speed and attack damage.

  • Physical damage: 60 / 105 / 150 / 195 / 240 (+ 75% bonus AD)
  • Movement speed: 15% / 20% / 25% / 30% / 35%
  • Attack damage: 15 / 25 / 35 / 45 / 55
Shroud of Darkness
  • Cooldown: 20 / 18 / 16 / 14 / 12
  • Cost: 50 mana
Shroud of Darkness

Passive: Nocturne empowers his blades, permanently gaining attack speed.

Active: Nocturne creates a barrier that blocks the next enemy spell that hits him within the next 1.5 seconds. If Nocturne blocks a spell, the passive attack speed bonus is doubled for 5 seconds.

  • Attack speed: 20% / 25% / 30% / 35% / 40%
Unspeakable Horror
  • Range: 425
  • Cooldown: 15 / 14 / 13 / 12 / 11
  • Cost: 60 / 65 / 70 / 75 / 80 mana
Unspeakable Horror

Active: Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds. If Nocturne remains within 465 range of the target for the full duration, it becomes feared.

  • Magic damage: 50 / 100 / 150 / 200 / 250 (+ 100% AP)
  • Fear: 1 / 1.25 / 1.5 / 1.75 / 2
Paranoia
  • Range: Global
  • Cooldown: 180 / 140 / 100
  • Cost: 100 mana
Paranoia

Active: Nocturne reduces the sight radius of all enemy champions and removes their shared vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.

  • Physical damage: 150 / 250 / 350 (+ 120% bonus AD)

While Paranoia is active, Nocturne can activate it again to launch himself at a target enemy champion within range, dealing physical damage.

  • Launch Range: 2000 / 2750 / 3500

References Edit

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