Active:Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds.
Duskbringer'sDusk Trail will 'reveal' the path of affected units until its duration ends. This means it can indirectly show the location of any affected units without vision on them, including those in stealth.
With the bonus AD from the Dusk Trail, the effective base damage is 80 / 132.5 / 185 / 237.5 / 290
Spell shield will block the damage and also prevent the Dusk Trail.
Active:Nocturne plants nightmares into his target's mind, dealing magic damage over 2 seconds and forming a tether between him and his target. If the target does not break the tether by moving out of range, they are made to flee from Nocturne for a short duration while slowed by 90%.
80 / 125 / 170 / 215 / 260 (+ 100% AP)
1.25 / 1.5 / 1.75 / 2 / 2.25
Unspeakable Horror has no cast time and does not interrupt Nocturne's previous orders.
Unspeakable Horror's tether will not break if the target enters stealth or becomes untargetable (Playful, Sanguine Pool)