Basic attacks against structures will reduce Umbra Blades' cooldown but will not trigger the splash damage.
COST: 60 / 65 / 70 / 75 / 80 Mana
Active:Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds.
Active:Nocturne creates a barrier that blocks the next enemy ability that hits him within the next 1.5 seconds. If Nocturne blocks an ability, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.
Shroud of Darkness has no cast time and does not interrupt Nocturne's previous orders.
Shroud of Darkness' passive bonus attack speed is not lost when on cooldown.
Both Shroud of Darkness and Banshee's Veil will be consumed at the exact same time if active when Nocturne is hit by an ability (there is no priority order whatsoever)
RANGE:425 / 465
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Passive:Nocturne gains 335 bonus movement speed when moving toward fleeing targets.
Active:Nocturne plants nightmares into his target's mind, dealing magic damage over 2 seconds and forming a tether between him and his target. If the target does not break the tether by moving out of range, they flee from Nocturne for a short duration.