Nocturne's attacks are periodically enhanced, damaging surrounding enemies for 120% of his total attack damage and healing himself for 10 / 18 / 26 per enemy hit. Cooldown reduction does not affect Umbra Blades, but every basic attack reduces the cooldown by 1 second.
Duskbringer
Range: 1200
Cooldown: 10
Cost: 60 / 65 / 70 / 75 / 80 mana
Active: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movements for 5 seconds. While on the Dusk Trail, Nocturne ignores unit collision and gains bonus movement speed and attack damage.
Passive: Nocturne empowers his blades, permanently gaining attack speed.
Active: Nocturne creates a barrier that blocks the next enemy spell that hits him within the next 1.5 seconds. If Nocturne blocks a spell, the passive attack speed bonus is doubled for 5 seconds.
Attack speed: 20% / 25% / 30% / 35% / 40%
Unspeakable Horror
Range: 425
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 60 / 65 / 70 / 75 / 80 mana
Active: Nocturne plants a nightmare into his target's mind, dealing magic damage over 2 seconds. If Nocturne remains within 465 range of the target for the full duration, it becomes feared.
Active: Nocturne reduces the sight radius of all enemy champions and removes their shared vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.
While Paranoia is active, Nocturne can activate it again to launch himself at a target enemy champion within range, dealing physical damage.