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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 582.8 +85 Attack damage 59.208 +3.1
Health regen. 8.26 +0.75 Attack speed [*] 0.668  (+ 0 +2.7%)
Mana 273.8 +35 Armor 26.88 +3.5
Mana regen. 6.755 +0.45 Magic resist. 32.1 +1.25
Melee 125 Move. speed 345


Umbra Blades
Umbra Blades

Nocturne's basic attack is periodically enhanced, dealing 120% AD physical damage to his target and surrounding enemies, and healing himself for 10 / 18 / 26 (+ 15% AP) per enemy hit.

Basic attacks reduce Umbra Blades's cooldown by 1 second.

Ability Details
Umbra Blades is an on-hit effect that periodically causes Nocturne's basic attacks to splash around his main target.
  • Does not apply spell effects.
  • The triggering autoattack will apply other on-hit effects and can critically strike as normal.
    • On-hit effects are applied only to Nocturne's main target.
    • Critical strikes do not factor in the bonus damage of the ability.
  • Banshee's Veil item.png Spell shields will not block the ability.

Additional Information:

  • Basic attacks against structures will reduce the cooldown of the ability but will not trigger the splash.

RANGE: 1200
SPEED: 1400
COST: 60 / 65 / 70 / 75 / 80 mana

Active: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movements for 5 seconds.

  • Physical damage: 60 / 105 / 150 / 195 / 240 (+ 75% bonus AD)

While on the Dusk Trail, Nocturne is Ghost ghosted and gains bonus movement speed and attack damage.

  • Movement speed: 15 / 20 / 25 / 30 / 35%
  • Bonus AD: 15 / 25 / 35 / 45 / 55 AD
Ability Details
Duskbringer is a pass-through linear skill shot.

Additional Information:

  • Although Duskbringer does not directly grant true sight on stealthed units, the Dusk Trail left behind by units hit by the ability will compromise the position of said unit until the trail wears off.

Shroud of Darkness
COST: 50 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Shroud of Darkness

Passive: Nocturne empowers his blades, permanently gaining bonus attack speed.

「 Attack Speed: 20 / 25 / 30 / 35 / 40% 」「 Enhanced Attack Speed: 40 / 50 / 60 / 70 / 80% 」

Active: Nocturne creates a barrier that blocks the next enemy ability that hits him within the next 1.5 seconds. If Nocturne blocks an ability, Shroud of Darkness's bonus attack speed is doubled for 5 seconds.

Ability Details

Additional Information:

  • Shroud of Darkness has no cast time and does not interrupt Nocturne's previous orders.
  • Shroud of Darkness's passive buff is not lost when the ability is on cooldown.
  • If Shroud of Darkness is active at the same time as Banshee's Veil item.png Banshee's Veil and Nocturne is hit by an ability, both spell shields will pop. There is no order of priority where one pops before the other.

Unspeakable Horror
RANGE: 425 / 465
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Unspeakable Horror

Passive: Nocturne gains 335 bonus movement speed when moving toward Fear icon fleeing targets.

Active: Nocturne plants nightmares into his target's mind, dealing magic damage over 2 seconds and forming a tether between him and his target. If the target does not break the tether by moving out of range, they Fear icon flee from Nocturne for a short duration.

  • Magic damage: 80 / 125 / 170 / 215 / 260 (+ 100% AP)
  • Flee: 1.25 / 1.5 / 1.75 / 2 / 2.25
Ability Details
Unspeakable Horror is single targeted tether ability.

Additional Information:

  • Unspeakable Horror has no cast time and does not interrupt Nocturne's previous orders.
  • Unspeakable Horror's tether will not break if the target enters stealth or uses abilities like Playful.png Playful or Sanguine Pool.png Sanguine Pool.

RANGE: Global / 2500 / 3250 / 4000
COST: 100 mana
COOLDOWN: 150 / 125 / 100

Active: Nocturne applies Nearsight icon nearsight to all enemy champions for 4 seconds.

While Paranoia is active, Nocturne can activate it again to dash to the target enemy champion, dealing them physical damage.

  • Physical damage: 150 / 250 / 350 (+ 120% bonus AD)
Ability Details
Paranoia is a global debuff ability. When activated again, it becomes a long ranged single targeted dash ability.

Additional Information:

  • The first cast of Paranoia has no cast time and does not interrupt Nocturne's previous orders.
  • Nocturne's dash and damage cannot be interrupted by crowd control, but any effects he suffers during the dash will apply for their remaining duration (if any) after he arrives at his target.
  • Nocturne will track a target that changes location such as by moving, using a dash ability or using Flash.png Flash. He will not follow targets that move a great distance using Recall.png Recall or Teleport.png Teleport, however. In such cases he will simply dash to the target's previous location.
  • Paranoia will prevent an enemy Shen Shen from using Stand United.png Stand United on an ally while it is active, regardless of whether or not he actually has sight of his ally.


Start a Discussion Discussions about Nocturne

  • Fear on Master Yi during his ulti..

    17 messages
    • botrk isn't acctually a movespeed steal, it's a slow for the enemy and a speed up for the caster simmilarly to smite at least I think as I hear...
    • Aragonitite wrote: botrk isn't acctually a movespeed steal, it's a slow for the enemy and a speed up for the caster simmilarly to smite at leas...

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