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Nomad's Medallion

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Nomad's Medallion is an advanced item in League of Legends.[1]

Recipe

Nomad's Medallion item
Nomad's Medallion
Gold 875 (Gold 375)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Nomad's Medallion item.png Nomad's Medallion is 47.62% gold efficient without its passive.
  • Nomad's Medallion item.png Nomad's Medallion becomes gold efficient in about 15 gold coin.
  • Without Favor, Nomad's Medallion item.png Nomad's Medallion becomes gold efficient in 36 minutes and 7 seconds.


Builds Into

Similar Items

Notes

  • Because the Favor passive does not benefit the player who gets the last hit, Nomad's Medallion item.png Nomad's Medallion is best built on supports who plan on spending a lot of time in-lane.

Trivia

Patch History

V7.10
  • New Recipe: Rejuvenation Bead item.png Rejuvenation Bead + Ancient Coin item.png Ancient Coin + Gold 375 = Gold 875
  • Base health regeneration increased to 50% from 25%.
  • New Effect: Cannon minions now always drops coins.
  • New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
V7.9
  • Undocumented: Base mana regeneration reduced to 0% from 75%.
  • Gold per 10 seconds increased to Gold 2 from Gold 0.
  • Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15).
  • Removed: Unique Passive - Favor: Grants Gold 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • New Effect: Quest.
    • Quest: Earn Gold 650 using this item.
    • Reward: Favor is upgraded to Emperor's Favor and you receive an Elixir of Skill that instantly grants a skill point when consumed (max 18 skills).
      • Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that give either Gold 30 or restore 8% missing mana (minimum 15). Champion takedowns grant both the gold and mana.
V7.8
V6.13
V5.22
V5.10
  • Mana regeneration increased to 50% from 25%.
  • Unique Passive - Favor
    • Bonus gold per nearby minion death increased to Gold 4 from Gold 3.
    • Health per nearby minion death increased to 10 from 5.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
  • Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.
V4.13
  • Bonus movement speed increased to 10 from 0.
  • Mana regeneration reduced to 5 per 5 seconds from 7.
V4.3
  • Recipe cost increased to Gold 500 from Gold 485.
  • Health regeneration reduced to 5 from 8.
  • Mana regeneration reduced to 7 from 11.
  • Unique Passive – Favor:
    • Gold per minion death reduced to Gold 3 from Gold 4.
    • Now heals for 10 health per minion death.
V3.14 Remade
  • Philosopher's Stone item.png Philosopher's Stone renamed to Nomad's Medallion item.png Nomad's Medallion
  • Recipe changed to: Ancient Coin item.png Ancient Coin + Gold 335 = Gold 700
  • Health regeneration increased to 8 from 7.
  • Mana regeneration increased to 11 from 8.
  • Now grants Gold 2 per 10 seconds.
  • Unique Passive - Transmute removed.
V3.7
V3.02
V1.0.0.154
  • Now correctly grants Gold 5 per 10 seconds (was Gold 4 per 10 seconds).
V1.0.0.152
  • Item cost reduced to 700 from 800.
  • Combine cost increased to 340 from 185.
  • Health regen per 5 seconds reduced to 7 from 15.
  • Mana regen per 5 seconds increased to 9 from 8.
V1.0.0.143
  • Health regeneration per 5 seconds reduced to 15 from 18.
  • Now indicates in the tooltip how much gold it has generated over the course of the game.
V1.0.0.120
  • Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
  • Health regeneration per 5 seconds reduced to 18 from 22.5.
  • Mana regeneration per 5 seconds reduced to 8 from 10.
V1.0.0.118
V1.0.0.101
V1.0.0.100
V1.0.0.61
  • No longer displays a +x Gold over the Champion although it is still granting the Gold.
V0.9.25.24
  • Health regeneration per 5 seconds reduced to 22.5 from 28.
  • Mana regeneration per 5 seconds reduced to 10 from 12.
V0.9.22.7
  • Now sell back for 50% (from 70%).
May 9, 2009 Patch
  • Gold gain per 10 seconds increased to 5 from 4.
Alpha Week 4
Alpha Week 2

References

List of Items