"The medallion shines with the glory of a thousand voices when exposed to the sun." — Historian Shurelya, 22 June, 24 CLE
Nomad's Medallion is an advanced item in League of Legends.
is Nomad's Medallion 70. gold efficient.
5% For the item to be gold efficient, the Favor passive must be worth at least 255g.
Alternatively, the item becomes gold efficient after 21 minutes and 15 seconds. Each minion death reduces the timer by 15 seconds.
The passive must provide 7 health regen per 5 to be gold efficiency.
Because the Favor passive does not benefit the player who gets the last hit, is best built on supports who plan on spending a lot of time Nomad's Medallion in-lane.
On Summoner's Rift, assuming 's user is within range of all Nomad's Medallion minion deaths in a lane, it provides 8. before the 35-minute mark. After 35 minutes, it provides 3 gold per 10 seconds 8..
7 gold per 10 On Summoner's Rift, assuming 's user is within range of all Nomad's Medallion minion deaths in a lane, it provides 15.5 health regen per 5 seconds before the 35-minute mark. After 35 minutes, it provides 16.6 health regen per 5 seconds.
Bonus movement speed increased to 10 from 0.
Mana regeneration reduced to 5 per 5 seconds from 7.
Recipe cost increased to 500g from 485g.
Health regeneration reduced to 5 from 8.
Mana regeneration reduced to 7 from 11.
Gold per minion death reduced to 3g from 4g.
Now heals for 10 health per minion death.
renamed to Philosopher's Stone
Nomad's Medallion Recipe changed to: + 335g = 700g
Ancient Coin Health regeneration increased to 8 from 7.
Mana regeneration increased to 11 from 8.
Now grants 2 gold per 10.
Unique Passive - Transmute removed.
Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).
Item cost reduced to 700 from 800.
Combine cost increased to 340 from 185.
Health regen per 5 seconds reduced to 7 from 15.
Mana regen per 5 seconds increased to 9 from 8.
Health regeneration per 5 seconds reduced to 15 from 18.
Now indicates in the tooltip how much gold it has generated over the course of the game.
Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
Health regeneration per 5 seconds reduced to 18 from 22. 5.
Mana regeneration per 5 seconds reduced to 8 from 10.
No longer displays a +x Gold over the Champion although it is still granting the Gold.
Health regeneration per 5 seconds reduced to 22. 5 from 28.
Mana regeneration per 5 seconds reduced to 10 from 12.
Now sell back for 50% (from 70%).
May 9, 2009 Patch:
Gold gain per 10 seconds increased to 5 from 4.
Alpha Week 4:
Alpha Week 2:
Boots and enchantments
SR TT CS