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Nomad's Medallion

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Nomad's Medallion is an advanced item in League of Legends.[1] 

Recipe

Nomad's Medallion item
Nomad's Medallion
850 Gold (375 Gold)

Cost Analysis*

Gold Value

Gold Efficiency*

  • Nomad's Medallion item.png Nomad's Medallion is 84.31% gold efficient.
  • Nomad's Medallion item.png Nomad's Medallion becomes gold efficient in 23 minion deaths, or about 5 minion deaths if healing is factored in (Each minion heals for 26.67 Gold worth of Health Potion item.png Health Potions).


Builds Into

Similar Items

Notes

  • Because the Favor passive does not benefit the player who gets the last hit, Nomad's Medallion item.png Nomad's Medallion is best built on supports who plan on spending a lot of time in-lane.
  • On Summoner's Rift, assuming Nomad's Medallion item.png Nomad's Medallion's user is within range of all minion deaths in a lane, it provides:
    • 12.7 Gold per 10 seconds before the 20-minute mark.
    • After 20 minutes, it provides 13 Gold per 10 seconds before the 35-minute mark.
    • After 35 minutes, it provides 14 Gold per 10 seconds.
  • On Summoner's Rift, assuming Nomad's Medallion item.png Nomad's Medallion's user is within range of all minion deaths in a lane, it provides:
    • 10.6 health regen per 5 seconds before the 20-minute mark.
    • After 20 minutes, it provides 10.8 health regen per 5 seconds before the 35-minute mark.
    • After 35 minutes, it provides 11.7 health regen per 5 seconds

Trivia

Patch History

V6.13
V5.22
V5.10
  • Mana regeneration increased to 50% from 25%.
  • Unique Passive - Favor
    • Bonus gold per nearby minion death increased to Gold from Gold.
    • Health per nearby minion death increased to 10 from 5.
    • Range increased to 1400 from 1100.
V4.20
  • Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
  • Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.
V4.13
  • Bonus movement speed increased to 10 from 0.
  • Mana regeneration reduced to 5 per 5 seconds from 7.
V4.3
  • Recipe cost increased to 500 Gold from 485 Gold.
  • Health regeneration reduced to 5 from 8.
  • Mana regeneration reduced to 7 from 11.
  • Unique Passive – Favor:
    • Gold per minion death reduced to Gold from Gold.
    • Now heals for 10 health per minion death.
V3.14 Remade
  • Philosopher's Stone item.png Philosopher's Stone renamed to Nomad's Medallion item.png Nomad's Medallion
  • Recipe changed to: Ancient Coin item.png Ancient Coin + 335 Gold = 700 Gold
  • Health regeneration increased to 8 from 7.
  • Mana regeneration increased to 11 from 8.
  • Now grants Gold per 10 seconds.
  • Unique Passive - Transmute removed.
V3.7
V3.02
V1.0.0.154
  • Now correctly grants Gold per 10 seconds (was Gold per 10 seconds).
V1.0.0.152
  • Item cost reduced to 700 from 800.
  • Combine cost increased to 340 from 185.
  • Health regen per 5 seconds reduced to 7 from 15.
  • Mana regen per 5 seconds increased to 9 from 8.
V1.0.0.143
  • Health regeneration per 5 seconds reduced to 15 from 18.
  • Now indicates in the tooltip how much gold it has generated over the course of the game.
V1.0.0.120
  • Gold per 10 effect is now Unique. It won't stack when the bonus comes from itself, but it will stack when having different items.
  • Health regeneration per 5 seconds reduced to 18 from 22.5.
  • Mana regeneration per 5 seconds reduced to 8 from 10.
V1.0.0.118
V1.0.0.101
V1.0.0.100
V1.0.0.61
  • No longer displays a +x Gold over the Champion although it is still granting the Gold.
V0.9.25.24
  • Health regeneration per 5 seconds reduced to 22.5 from 28.
  • Mana regeneration per 5 seconds reduced to 10 from 12.
V0.9.22.7
  • Now sell back for 50% (from 70%).
May 9, 2009 Patch
  • Gold gain per 10 seconds increased to 5 from 4.
Alpha Week 4
Alpha Week 2

References



List of Items

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