A Normal Game is the most played type of PvP match, and does not affect LP. The reward the players get are XP and IP, but in a greater amount than co-op vs. AI game. A summoner can invoke any available champion, spells, mastery trees and rune pages, just like in practice games.
Normal games can be played solo with a random team, or with 1-4 others in a premade team. The random team mates and opponents are chosen according to your hidden MMR.
Usually, a normal game lasts 20 to 50 minutes and cannot be paused, so before starting a game it is recommended that sufficient time is allowed to complete it.
Each player selects a champion with which to play. This simply means that each team can not see which champions the other has picked until the game has started. Only one of each Champion can be selected on each team, players may not select a Champion which is currently selected by a team mate regardless of lock status.
Draft Pick (Updated)
The new Draft Mode was constructed to replace the old Team Builder. If you launch it, you will get in a lobby, where you will be able to pick a primary and secondary position (Top, Jungle, Mid, Bot/ADC, Support). This model of draft champion select is created as a competitive alternative to blind pick without involving the visible Elo system.
- Banning Phase: At the start of champion selection, the last 3 picks of each team have the opportunity to ban a total of 6 champions. The bans alternate between the teams, blue team starting. During the banning phase, each team can see their opponent's available champions in order to ban viable options.
- Champion Selection: Players are given a position, based on the 2 positions that they chose in the lobby. The team that receives first ban gets the first pick. After the initial pick, teams alternate and pick two at a time until each champion has been selected. No champion can be selected more than once in a game.
- Trade: When all the members of a team have locked in, there is an opportunity to make a trade within your team. Both members of the team must own both champions involved. One player can initiate the trade, and when the other confirms it their champions are swapped. It is possible to execute multiple trades before the game begins. Therefore, trades are often implemented in order to secure high tier champions early on to be swapped with the intended player instead of risking the other team taking them.
There are three:
The results of normal games count towards the Summoner's Win / Lose / Leaves score. Additionally, your MMR is changed according to the result, you earn points if you win and lose some if you lose.
- Main Theme
- Related Themes
|Co-op vs. AI||Classic|
| Featured Game Mode|