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Summoner's Rift
Starting Doran's Ring item Health Potion item2 Warding Totem item
Early Boots of Speed item Bami's Cinder item Glacial Shroud item
Essential Sunfire Cape item Frozen Heart item
Defensive Randuin's Omen item Spirit Visage item Thornmail item
Situational Rod of Ages item Abyssal Mask item Iceborn Gauntlet item
Consumables Health Potion item Refillable Potion item Control Ward item Elixir of Iron item
Summoner's Rift (Jungler)
Starting Hunter's Talisman item Refillable Potion item Warding Totem item
Early Tracker's Knife item Bami's Cinder item Boots of Speed item
Essential Tracker's Knife (Cinderhulk) item Ninja Tabi item Frozen Heart item
Defensive Spirit Visage item Dead Man's Plate item Locket of the Iron Solari item
Situational Righteous Glory item Abyssal Mask item Iceborn Gauntlet item
Consumables Health Potion item Refillable Potion item Control Ward item Elixir of Iron item
Twisted Treeline
Starting Doran's Ring item2 Health Potion item
Essential Rod of Ages item Wooglet's Witchcap item Sorcerer's Shoes item
Offensive Luden's Echo item Void Staff item Liandry's Torment item
Defensive Abyssal Mask item Banner of Command item Moonflair Spellblade item
Consumables Health Potion item Refillable Potion item Elixir of Sorcery item
Twisted Treeline (Jungler)
Starting Item
Consumables Item
Howling Abyss
Starting Fiendish Codex item Amplifying Tome item Health Potion item3
Essential Morellonomicon item Rabadon's Deathcap item Sorcerer's Shoes item
Offensive Void Staff item Zhonya's Hourglass item Luden's Echo item
Defensive Abyssal Mask item Frozen Heart item Locket of the Iron Solari item Mikael's Crucible item
Consumables Oracle's Extract item Health Potion item Elixir of Sorcery item

Tips

Playing As NunuSquare Nunu
  • Consume Consume allows NunuSquare Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Playing Against NunuSquare Nunu
  • NunuSquare Nunu's Blood Boil Blood Boil allows its target to run away from fights. Make sure to Root icon root and Stun icon stun any target with Blood Boil Blood Boil on.
  • Interrupting the charge up on Absolute Zero Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash Flash is a surefire way to escape Absolute Zero Absolute Zero.
  • With only 1 single target ability that can break a spell shield, Banshee's Veil item Banshee's Veil is extremely effective against NunuSquare Nunu.

Tricks

Ability Usage
  • Utilizing Visionary Visionary can enable NunuSquare Nunu to constantly harass with Ice Blast Ice Blast and heal with Consume Consume. Blood Boil Blood Boil can also be utilized to trigger Visionary Visionary more often, especially if laning with a friendly ranged champion like AsheSquare Ashe or TristanaSquare Tristana.
  • When supporting as NunuSquare Nunu, make sure to be a bully in lane by constantly harassing with Ice Blast Ice Blast and making the enemy target you. It is easy to use Consume Consume on cannon minions without taking CS to recover health. If the enemy duo decides to focus you and spend CC, use Blood Boil Blood Boil on your carry and fight. This strategy is effective, but can be mana heavy, so be sure to regularly power Visionary Visionary on full health minions.
  • Due to the high slow and long duration of the slow from Ice Blast Ice Blast, it is often a good idea to get at least one rank early game to help get kills.
  • Consume Consume allows NunuSquare Nunu to stay in a lane against ranged opponents, especially against HeimerdingerSquare Heimerdinger's H-28G Evolution Turret H-28G Evolution Turret which can be destroyed with a single Consume Consume. It also allows NunuSquare Nunu to be a fairly effective jungler due to its healing and true damage.
  • NunuSquare Nunu is a great jungler but an even better counter-jungler. With Consume Consume, you can steal neutral creeps from the enemy jungler and easily return to your jungle route.
    • You can use Consume Consume to heal yourself if a fight is not going your way, or to heal some health if you are trying to escape from an enemy. It can often help you avoid death if you Consume Consume a unit while retreating.
  • Blood Boil Blood Boil has a long cooldown and lasts almost as long seconds. It can be cast on an ally or minion (or just yourself if jungling) and you will still receive the same effect. You should try to always have the buff active.
    • Keeping Blood Boil Blood Boil active, you'll need at least 20% Cooldown Reduction.
    • Combine this with Ice Blast Ice Blast to chase down a fleeing enemy or escape a pursuer without a gap closer.
  • Use Blood Boil Blood Boil on an auto-attack based ally to improve their damage output.
  • Using Blood Boil Blood Boil on a cannon minion can dramatically increase your pushing power.
    • Using Blood Boil Blood Boil on a promoted minion can even secure a kill.
  • One possible effective skill order when playing NunuSquare Nunu as a support is to get one level of each skill, immediately improve Ice Blast Ice Blast to level 3, and max out Blood Boil Blood Boil as soon as possible afterwards. This leads to a good combination of harass and utility to make him a useful laning partner and contributor in teamfights.
  • Regardless of whether you can channel the ability for its full duration, your ultimate Absolute Zero Absolute Zero is an AoE slow and attack speed debuff that can easily affect the outcome of a teamfight or small skirmish. Prepare to interrupt Absolute Zero Absolute Zero early quite often for partial damage if an opponent is about to escape its range - in midgame, most characters can escape Absolute Zero Absolute Zero completely if given its full channel.
  • Remember to take advantage of lulls in laning to grab neutral monster buffs with your Consume Consume.
  • The full channel on Absolute Zero Absolute Zero is most useful in late-game teamfights or if you have teammates with abilities that can knock enemy champions into its area of effect, such as SingedSquare Singed's Fling Fling, VolibearSquare Volibear's Rolling Thunder Rolling Thunder, or PoppySquare Poppy's Heroic Charge Heroic Charge.
  • Absolute Zero Absolute Zero can be canceled by crowd control effects such as stun/silence/taunt/etc. Be wary of the enemy champions around you. You can use a Banshee's Veil item Banshee's Veil or Black Shield Black Shield to block crowd control spells.
  • Absolute Zero Absolute Zero is most effective when it is used alongside other AoE ultimates such as Curse of the Sad Mummy Curse of the Sad Mummy, or Idol of Durand Idol of Durand.
  • Absolute Zero Absolute Zero is a devastating tool if you bait a fight into a bush. Unwary attackers can end up rushing into an ambush point or a brush filled with teammates, being unknowingly slowed by your ult and becoming vulnerable as they are slowed or after the ult saps them of large quantities of health.
  • A fully channeled Absolute Zero Absolute Zero with the addition of Consume Consume and smite can completely wipe a buff camp in the jungle, making him a very effective counter jungler and buff stealer.
  • Similarly, NunuSquare Nunu can out-smite other junglers with Consume Consume and smiting the buff afterwards if necessary. This is also a good way to steal Dragon Dragon and Baron Nashor Baron Nashor on Summoner's Rift, or Vilemaw Vilemaw on Twisted Treeline.
  • Absolute Zero Absolute Zero does not do any damage while channeling; this means you can start channeling it at a monster camp before attacking to reduce damage taken, or threatening enemy champions while not attracting turret fire.
Mastery Usage
Item Usage
  • NunuSquare Nunu builds like a cross between a tank and a mage, so Ability Power and Armor are in general NunuSquare Nunu's most important stats, as he needs high armor to survive long enough to build up  Absolute Zero Absolute Zero, and ability power for any real kill strength. Most NunuSquare Nunu builds are intended to make him very hard to kill and to keep him on the battlefield for very long periods of time.
  • NunuSquare Nunu benefits greatly from both Health Regeneration and Mana Regeneration - particularly Mana Regen, because Consume Consume is a source of health. Using a Faerie Charm item Faerie Charm combined with Visionary Visionary lets Nunu use far more abilities than other champions early on. If desired, adding a second Faerie Charm item Faerie Charm to the initial purchase allows NunuSquare Nunu to cast spells and heal with Consume Consume almost continuously without running out of mana.
  • If laning, NunuSquare Nunu likes to be tanky to be most effective. This puts NunuSquare Nunu very effectively in a role of bottom lane support, with both a single target and AoE slow, and single target haste and AS buff. With his high healing rate using Consume Consume, a good NunuSquare Nunu player can absorb a tremendous amount of damage and still stay in a lane for a VERY long time.
  • NunuSquare Nunu has a movespeed buff using Blood Boil Blood Boil but will still be outrun by opponents without good boots. Ninja Tabi item Ninja TabiBoots of Swiftness item Boots of SwiftnessIonian Boots of Lucidity item Ionian Boots of Lucidity, and Sorcerer's Shoes item Sorcerer's Shoes are all good boot choices for NunuSquare Nunu depending on playstyle.
  • As the game progresses to the teamfight stage, Ability Power becomes a crucial stat for NunuSquare Nunu. With defensive masteries, runes and a Rod of Ages item Rod of Ages, NunuSquare Nunu can be a team's tank without any tank items thanks to his high health gain.
  • Because Absolute Zero Absolute Zero can be interrupted with a silence, stun, etc., a Banshee's Veil item Banshee's Veil is a very useful item, blocking the first crowd control application and giving a better chance of completing the channeling.
  • Spirit Visage item Spirit Visage will increase the healing ability of your Consume Consume immensely, allowing you to quickly recover after soaking damage.
  • Liandry's Torment item Liandry's Torment is also an excellent late game damage item for NunuSquare Nunu as its passive magic damage bonus will trigger from both Ice Blast Ice Blast and Absolute Zero Absolute Zero, and it grants NunuSquare Nunu ability power, magic penetration, and health as well.
  • Since Nunu has two skills that reduce attack speed, an additional Frozen Heart item Frozen Heart or Randuin's Omen item Randuin's Omen can be used to effectively cripple all marksmen, as well as melee carries like Master YiSquare Master Yi, AatroxSquare Aatrox, TryndamereSquare Tryndamere and so on.
Countering
  • Nunu's laning phase is one of the hardest to counter, due to his spammable Ice Blast Ice Blast, his Consume Consume that restores health and gives him minion kills, and his Visionary Visionary that allows him to stay in lane for a very long time.
  • Ice Blast Ice Blast is Nunu's only offensive spell against champions (aside from Absolute Zero Absolute Zero, which is his ultimate). This means that Banshee's Veil item Banshee's Veil will render Nunu useless, as he can't stick to a champion without this spell.
    • Using a champion that can become untargetable, such as FizzSquare Fizz or VladimirSquare Vladimir, can also leave Nunu helpless, as Ice Blast Ice Blast is a delayed projectile.
      • FizzSquare Fizz is a good choice as his untargetable spell (Playful Playful/Trickster Trickster) has a low cooldown. Also, Chum the Waters Chum the Waters can interrupt Absolute Zero Absolute Zero and has enough range to be cast outside of this spell's range. However, Fizz can't deny Nunu's sustain and lacks sustain himself (during early game).
      • On other hand, VladimirSquare Vladimir has enough sustain to go into a sustain war with NunuSquare Nunu, and his Sanguine Pool Sanguine Pool can also be used to avoid taking any damage from Absolute Zero Absolute Zero.
  • Remember that Absolute Zero Absolute Zero is a channeled spell. Save your hard crowd control to interrupt it. It may be a good idea to use ranged, hard Crowd control such as DravenSquare Draven's Stand Aside Stand Aside or Cho'GathSquare Cho'Gath's Rupture Rupture to be able to interrupt Absolute Zero Absolute Zero without actually having to enter into its range.
  • A champion with a high distance dash, such as Kha'ZixSquare Kha'Zix or TristanaSquare Tristana, may be able to instantly get out of Absolute Zero Absolute Zero's range and avoid damage. But be wary that Nunu can intentionally interrupt Absolute Zero Absolute Zero's channeling so that your champion still takes some damage.
  • Although he has high survivability he's mostly dependent on his Consume Consume to stay in lane so mana starvation will render him weak. Constant harassment in lane will force him to use his spells when Visionary Visionary isn't active, so he'll be left with no sustain apart from Health Potion item Health Potions. That can force him to tower hug or recall if you can harass him under his turret. Because of this, a champions with long range harass are a great lane counter. Examples are CaitlynSquare Caitlyn (decent range, and her Piltover Peacemaker Piltover Peacemaker can harass him under a turret), Twisted FateSquare Twisted Fate's Gold Card Gold Card can stop his ult and the range of his Wild Cards Wild Cards is high enough to easily harass him under a turret.
  • When you see an enemy NunuSquare Nunu going to a brush, be careful of face-checking it. He might start channeling Absolute Zero Absolute Zero if you get too close.
  • Exhaust Exhaust can be used to counter the high damage of NunuSquare Nunu's Absolute Zero Absolute Zero if a way to disrupt the channel is unavailable.

References