Active: Olaf throws an axe in a line to a target location, dealing physical damage and slowing enemies it passes through for between 1.5 and 2.5 seconds, depending on the distance the axe has travelled.
The axe remains at the target location until Undertow is off cooldown. Olaf can pick up the axe to reduce Undertow's cooldown by 4.5 seconds. If the axe would land inside terrain, it will instead stick to the wall.
Vicious Strikes will increase all healing effects targeted at Olaf, including healing from other sources such as Soraka'sAstral Infusion. This will stack multiplicatively with Spirit Visage.
Vicious Strikes has no cast time and it will not interrupt previous orders.
COST: 21 / 34.5 / 48 / 61.5 / 75 (+ 12% AD)health
COOLDOWN: 12 / 11 / 10 / 9 / 8
Active: Olaf attacks with such force that it deals true damage to his target. The cost is refunded if Reckless Swing kills the target. Olaf's basic attacks will reduce the cooldown of Reckless Swing by 1 second.
This ability's cost is equal to 30% of the total damage. Olaf will pay the cost regardless if the ability deals any damage.
As with all activated health-cost abilities, Reckless Swing can be cast at any health value but will not reduce Olaf's health below 1. This makes Reckless Swing effectively free-to-cast at 1 health.
Health cost refund on the ability is considered a heal, therefore it is affected by increased healing from Olaf'sVicious Strikes and Spirit Visage.
Reckless Swing will cancel if Olaf loses sight of his target during the cast time, as with many of the game's older and non-updated champions.
COOLDOWN: 100 / 90 / 80
Passive: Olaf gains bonus armor and magic resistance.
Armor & Magic Resist: 10 / 20 / 30
Active: Olaf instantly removes all crowd control effects from himself and becomes immune to them for 6 seconds. Additionally he gains a movement speed bonus for 1 second when moving towards enemy champions. During this time, he loses the passive bonus but gains bonus attack damage.
Attack Damage: 40 / 60 / 80
Movement Speed Bonus: 50 / 60 / 70%
Ragnarok is a self-targeted ability that also passively grants a defensive buff.
Ragnarok can be cast while under the effects of any form of crowd control from enemies.
Ragnarok will not remove or turn him immune to crowd controls from allies or him.
Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the crowd control debuff will not ignore the conditional effects. For example, Olaf will still have his attack damage reduced by Mocking Shout and Chomp despite ignoring their slow components.